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The Random Item system is far too extreme and detracts from the overall experience of the multiplayer.


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#26
DocSun

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I don't know about getting the items I already have... I noticed if I got the "same" item it actually upgraded it races/classes got more customize options and weapons got more powerful with the I, II, III, IV etc but then again I only played about 4 hours but so far no "repeats" as I would take them.

#27
Bryan Johnson

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jdg90 wrote...

I think the current system is fine, but you shouldn't be able the get items you already have.


There is no item that you can get that doesnt benefit you in some way. A weapon unlock for the second time will upgrade it, same goes with weapon mods. If you get a character pack again it will add custimization and xp.

#28
Giantdeathrobot

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I would keep the system, but add the ability to charge lots more to obtain a specific item. Say 100 000 for a character, 50-60 000 for a weapon, ect. I want my Krogan soldier and Turian sentinel, and my Widow and my Locust. But I just get Mattocks and the ''classes'' I unlock are existing humans. Humans are boring, I want badass aliens.

#29
Captain Iglo

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Bryan Johnson wrote...

jdg90 wrote...

I think the current system is fine, but you shouldn't be able the get items you already have.


There is no item that you can get that doesnt benefit you in some way. A weapon unlock for the second time will upgrade it, same goes with weapon mods. If you get a character pack again it will add custimization and xp.


I think that should be made more clear to the gamers though like "Your Wepons has been upgraded" "dedededeeee"
something like that...people barely notice that the number behind the wepons has changed

But I like the system because its such a great feeling when you finally get what you want. And I think it also serves a good purpose on pushing aplayer to try somthing out he might not intended to use and suddenly see that he likes it.
A normal store for everything would make things kinda dull in my eyes.

#30
MercenaryNo

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TruSkill wrote...

RPG's typically involve progression. Apparently that was scrapped completely for multiplayer.


This.  Also, I've bought who knows how many veteran packs, and I've unlocked upwards of 10 human female vanguards.  It's getting REALLY old.

#31
Chala

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Bryan Johnson wrote...

jdg90 wrote...

I think the current system is fine, but you shouldn't be able the get items you already have.


There is no item that you can get that doesnt benefit you in some way. A weapon unlock for the second time will upgrade it, same goes with weapon mods. If you get a character pack again it will add custimization and xp.

Any chances to get more packs than those two?
IE:
Character Customization Pack
Weapon Upgrade Pack

Because having only 2 of them makes the system feel... dull.

#32
Anacronian Stryx

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Bryan Johnson wrote...

jdg90 wrote...

I think the current system is fine, but you shouldn't be able the get items you already have.


There is no item that you can get that doesnt benefit you in some way. A weapon unlock for the second time will upgrade it, same goes with weapon mods. If you get a character pack again it will add custimization and xp.


This is simply not true, The first 4 times i got the male human adept i got new customizations for that class/character and i also got 12500 exp - the last four times i got no customization (because i had them all) and i didn't get any exp either so in short i got nada.

#33
tonkatsu_karee

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This system is extremely flawed. No other way to describe it and it needs a major overhaul before release. I saw a post in another thread that mentioned an idea to have a new "store" where you can buy any item outright, albeit at a higher cost. something like 40-70k+ if the current money system stays the same for weapons, and 90-100k+ for characters (i suppose it could be higher considering character unlocks start at the same level as the others). Weapon Mods/Equipment would be on the lower end.

Then transfer the current system to a gambling system (perhaps slightly increasing the Veteran Pack cost), but still has the benefits of a package deal with some randomness. However, it will be more rewarding when you unlock that Krogan Soldier for a measly 20/25/30k instead of 100k+

Modifié par tonkatsu_karee, 17 février 2012 - 09:39 .


#34
Had-to-say

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It took me about three hours before I got an Asari Adept, but it was worth it. I now feel like I'm dominating the battlefield. Just keep at it guys.

#35
TOBY FLENDERSON

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Personally I'm OK with the idea of random boxes but have the boxes be like:
Veteran weapon (30,000): one rare weapon, and mod
Veteran tactical chest(10,000): one mod and 3 single use upgrades
Veteran reinforcement crate(50,000): one random new race/character

And make it so you can't get the same items twice, you'll spend more time saving for them but you won't get duplicates.

#36
goofyomnivore

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I wish we could sell things back to the store that we will never use. Like extra ammo packs, ammo powers, gun mods, etc for maybe like 250-500 credits or something. Cus I got like 37 ammo packs last time I checked and maybe use 1 every 5 games.

Modifié par strive, 17 février 2012 - 09:51 .


#37
MrChowderClam

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I wanted to break the screen the 9th time I got the scimitar in a veteran pack. I never, ever use that shotgun because it weighs more than the heavy pistols and does pretty much the same damage.

Still trying to unlock a widow... :(

#38
Kronner

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Bryan Johnson wrote...

There is no item that you can get that doesnt benefit you in some way. A weapon unlock for the second time will upgrade it, same goes with weapon mods. If you get a character pack again it will add custimization and xp.


Doesn't make the fact that I buy some random stuff instead of things I want any better.

#39
MyIntentions

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They need to fix where if you have everything for one class( all appearance options and full xp capped at 20) to stop having it show up in the packs... There's nothing left to enhance or customize... It's just wasting my hard earned credits lol. Give me stuff for classes that aren't all the way customize-able yet... Duplicates don't really help in this application.

#40
NICKjnp

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I've gotten human engineer 4 times...and I don't play engineer. Then I got quarian engineer...oh the irony.

#41
Hiero Glyph

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Bryan Johnson wrote...

There is no item that you can get that doesnt benefit you in some way. A weapon unlock for the second time will upgrade it, same goes with weapon mods. If you get a character pack again it will add custimization and xp.


Curious, but what happens when you have a level 20 character for a specific class; will you stop getting races that you have already unlocked since the experience will not benefit you in any way?  I'm only asking since your reply implies such a thing.  I guess the same could be asked for the customization options.  Will you eventually stop getting something once it is entirely maxed out?

Modifié par Hiero Glyph, 17 février 2012 - 10:23 .


#42
MyIntentions

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Hiero Glyph wrote...

Bryan Johnson wrote...

There is no item that you can get that doesnt benefit you in some way. A weapon unlock for the second time will upgrade it, same goes with weapon mods. If you get a character pack again it will add custimization and xp.


Curious, but what happens when you have a level 20 character for a specific class; will you stop getting races that you have already unlocked since the experience will not benefit you in any way?  I'm only asking since your reply implies such a thing.  I guess the same could be asked for the customization options.  Will you eventually stop getting something once it is entirely maxed out?

Look at my post up there lol. They keep giving you xp and character customization for classes that are maxed out :P

#43
kregano

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I got a Claymore recently from a Veteran pack.

#44
R Rarzy

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Definitely agree with this topic. The longer I play to try and unlock the character I want, the less fun I have. If it wasn't random, I could have gotten the character I want, and all this time actually have had fun while playing. I know Bioware wants us to keep playing their game; but shouldn't the reason we continue playing prolonged hours be because it's fun, not grinding miserably with no real progress towards a specific unlock?

#45
OO629

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Once you got a rare weapon (gold box around its picture), you can just remove every other weapons and spam that rare overpowered gun.

I got the Carnifex and with a pistol scope+damage boost and i dont need anything else. 1 shot to the head kill (any difficulty). 2 shots to break a centurion's shield and 1 to finish him. 5 shots to blow up an engineer's turret. Work with every class too but you get a headshot damage bonus with some classes (making it even better).

IMO the rare weapons should only appear after you unlocked every other type of weapon (fully upgraded not necessary). Being ''lucky'' and getting a superpowered rare weapon early tend to make you change your original playstyle idea to fit the weapon's range/power. If you enjoy using the Vanguard's charge, that Widow will force you to stay back to use it correctly-> stopping focusing on that class's aggressive behavior bonus to get skills that help at any time (fitness, weapon damage boost, shockwave).

Having to unlock the base of other weapons before having a chance to unlock the rare ''best of the best'' weapon would help you play the way you want to. you unlock better/different versions and then you unlock the best stuff. getting the best shotgun (for example) right at the start will just make every other shotguns ''pointless and weak'', giving you absolutely no reason to unlock them.

You might think ''some people wont use those weapons even if they unlock them because it doesnt fit them''. If you had the option to either use a weapon that can 1-shot kill almost everything (and destroy everything else quickly) or stick with your current starting weapons, what would you do?

#46
zartan88

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I must admit to liking the way it is at the moment - but with the suggestion that Strive came up with, which was to sell the stuff (value depends on item) for credits so you can boost your chances by being able to buy another pack sooner.

#47
Sidney

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Bryan Johnson wrote...

jdg90 wrote...

I think the current system is fine, but you shouldn't be able the get items you already have.


There is no item that you can get that doesnt benefit you in some way. A weapon unlock for the second time will upgrade it, same goes with weapon mods. If you get a character pack again it will add custimization and xp.


Well this is sort of true. My last 2 unlocks have had shotguns. I don't use shotguns so functionally those didn't help me at all.

I don't mind the "random" but I'd like the be able to buy a "Veteran AR Pack" or a "Veteran SMG" pack so even if I'm getting rnadom things I am getting random things related to what I wpould prefer to do.

#48
Joe_8998

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kelton312 wrote...

Endoxion wrote...

Yea, I felt the same way. Hours on top of hours of grinding, all for nothing. Then i ripped an Asari adept and a hornet back to back. Just keep at it, its bull**** but when you get what your looking for, it feels amazing.


^ this. It sucks to not unlock what you want asap, but it feels great to finally get it. Its the same as the pvp system in swtor, its infuriating at first but it makes it all the more satisfying when the random number god grants your wishes. 


These sound like the words of a WoW addict, haha. How about, instead of leaving everything up to a "random number god" and spending hours potentially grinding for a class or weapon that you want, we have the ability to unlock it via a non-random method?

I think you guys are missing the point here. You essentially said "The system in place is so unreliable and random that when it finally works in your favor, you are overcome with relief." I don't think anyone should design a software feature to elicit that kind of reaction.

#49
Bryan Johnson

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To answer those that are posting:

Regarding character upgrades:
You are correct that you do not get more customization but you still do get experience (in the scope of the demo it is 12500 from either pack). If that character is level 20 you still will get the packs for that, there is a reason behind that and you will see in the full game.

#50
tonkatsu_karee

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Bryan Johnson wrote...

jdg90 wrote...

I think the current system is fine, but you shouldn't be able the get items you already have.


There is no item that you can get that doesnt benefit you in some way. A weapon unlock for the second time will upgrade it, same goes with weapon mods. If you get a character pack again it will add custimization and xp.


As it has been said a few times already, it is possible to get character and weapon unlocks even when they are maxed  out. So no, not everything is useful.