The Random Item system is far too extreme and detracts from the overall experience of the multiplayer.
#51
Posté 17 février 2012 - 11:27
#52
Posté 17 février 2012 - 11:29
tonkatsu_karee wrote...
Bryan Johnson wrote...
jdg90 wrote...
I think the current system is fine, but you shouldn't be able the get items you already have.
There is no item that you can get that doesnt benefit you in some way. A weapon unlock for the second time will upgrade it, same goes with weapon mods. If you get a character pack again it will add custimization and xp.
As it has been said a few times already, it is possible to get character and weapon unlocks even when they are maxed out. So no, not everything is useful.
I believe I addressed the character question in the previous post. As for the weapon thing, I have not seen anyone saying they got a weapon after it was finished being upgraded to X. If you could point me to such a post I will happily investigate the issue at hand, I have yet to see that myself and I do play a lot of MP
#53
Posté 17 février 2012 - 11:32
Bryan Johnson wrote...
To answer those that are posting:
Regarding character upgrades:
You are correct that you do not get more customization but you still do get experience (in the scope of the demo it is 12500 from either pack). If that character is level 20 you still will get the packs for that, there is a reason behind that and you will see in the full game.
is it possible to get the character pass lvl 20 with the packs?
#54
Posté 17 février 2012 - 11:33
DarthSliver wrote...
Bryan Johnson wrote...
To answer those that are posting:
Regarding character upgrades:
You are correct that you do not get more customization but you still do get experience (in the scope of the demo it is 12500 from either pack). If that character is level 20 you still will get the packs for that, there is a reason behind that and you will see in the full game.
is it possible to get the character pass lvl 20 with the packs?
Level 20 is the cap
#55
Posté 17 février 2012 - 11:36
"Supply Pack" - focused on consumable items
(Basic, Veteran, Elite, Spectre)
"Weapon Pack" - focused on weapons + upgrades
(Basic, Veteran, Elite, Spectre)
"Armor Pack" - focused on armor upgrades
(Basic, Veteran, Elite, Spectre)
"Gear Pack" - mixed selection
(Basic, Veteran, Elite, Spectre)
etc? Could really help.
#56
Posté 17 février 2012 - 11:46
Joe_8998 wrote...
kelton312 wrote...
Endoxion wrote...
Yea, I felt the same way. Hours on top of hours of grinding, all for nothing. Then i ripped an Asari adept and a hornet back to back. Just keep at it, its bull**** but when you get what your looking for, it feels amazing.
^ this. It sucks to not unlock what you want asap, but it feels great to finally get it. Its the same as the pvp system in swtor, its infuriating at first but it makes it all the more satisfying when the random number god grants your wishes.
These sound like the words of a WoW addict, haha. How about, instead of leaving everything up to a "random number god" and spending hours potentially grinding for a class or weapon that you want, we have the ability to unlock it via a non-random method?
I think you guys are missing the point here. You essentially said "The system in place is so unreliable and random that when it finally works in your favor, you are overcome with relief." I don't think anyone should design a software feature to elicit that kind of reaction.
Relief? No, it's excitement. Not knowing what you're going to get makes it fun. Had this conversation during a match with a friend. We love the system. There's nothing that could convince us being able to get exactly the items you want early on in your career would in anyway make it better. In fact, we'd have probably already stopped playing the MP demo. The gameplay isn't sufficiently varied to make it worth it once you have everything you want.
#57
Posté 18 février 2012 - 12:05
CptData wrote...
The system is okay so far but definitely needs more packs. Maybe even some "pre-selection packs" - like:
"Supply Pack" - focused on consumable items
(Basic, Veteran, Elite, Spectre)
"Weapon Pack" - focused on weapons + upgrades
(Basic, Veteran, Elite, Spectre)
"Armor Pack" - focused on armor upgrades
(Basic, Veteran, Elite, Spectre)
"Gear Pack" - mixed selection
(Basic, Veteran, Elite, Spectre)
etc? Could really help.
I really like this idea. I'm alright with the random packs but it is a little annoying constantly getting just supplies or upgrades of new items rather than actual new weapons or mods. This would remedy that perfectly - just scale the price depending on factors like whether it's permanent or single-use and high or low quality.
#58
Posté 18 février 2012 - 12:22
CptData wrote...
The system is okay so far but definitely needs more packs. Maybe even some "pre-selection packs" - like:
"Supply Pack" - focused on consumable items
(Basic, Veteran, Elite, Spectre)
"Weapon Pack" - focused on weapons + upgrades
(Basic, Veteran, Elite, Spectre)
"Armor Pack" - focused on armor upgrades
(Basic, Veteran, Elite, Spectre)
"Gear Pack" - mixed selection
(Basic, Veteran, Elite, Spectre)
etc? Could really help.
i hope that we actually GET some armor modification in the final version or is it just me who didnt found it yet?
#59
Posté 18 février 2012 - 12:24
#60
Posté 18 février 2012 - 12:26
In over a dozen hours played, I've unlocked one new class/race combo. Seeing as how there are 18 unlockable combos, you're looking at potentially hundreds of hours to get the one you want.
The equivalent would be only starting with access to the Soldier in single player, and upon finishing the campaign having a 20% chance to unlock one random class. How is that fun?
There should be special packs that guarantee you'll get an uncommon thing that you don't have already. I'd prefer to be able to just buy what you want, but if you want a random system I want a way to unlock NEW things without having to grind for hundreds of hours trying to hit the winning lottery ticket.
Let me spend like 80,000 credits to get a new class/race combo and I'd be happy. You'd be guaranteed something new and you'd have a way to eventually unlock every class and race, which as of right now is pretty much impossible to do in a reasonable time period mathematically.
#61
Posté 18 février 2012 - 12:37
wut?Jarrett Lee wrote...
I posted some additional info about this at the top of the page as well.
sorry if im just blind but i didnt see you posting anything about armors?
#62
Posté 18 février 2012 - 12:42
#63
Posté 18 février 2012 - 12:44
Skyllar wrote...
wut?Jarrett Lee wrote...
I posted some additional info about this at the top of the page as well.
sorry if im just blind but i didnt see you posting anything about armors?
Sorry I didn't mean the armors, I meant this topic in general:
Hi everyone,
Just wanted to give you some info that may or may not be encouraging
In the demo, we recognize it can be difficult to unlock exactly the race/class/weapon you want to use without considerable play time.
What I can tell you is this: although the system is not likely going to go away, the demo has approximately half of the unlockable content that is present in the full game. While I can't speak to the chances of getting a very specific unlock, in general you should see more/better rewards from the packs you earn.
#64
Posté 18 février 2012 - 12:44
and im also sorry that im too bad to use this board correctlySkyllar wrote...
wut?Jarrett Lee wrote...
I posted some additional info about this at the top of the page as well.
sorry if im just blind but i didnt see you posting anything about armors?
it would be RLY nice if you could answer this question to stop me from sitting on my chair and hoping:pinched:
i would also take a "i cant talk about this" since that means atleast there IS something:D
selfquote instead of editing OP:pinched:
Modifié par Skyllar, 18 février 2012 - 12:46 .
#65
Posté 18 février 2012 - 12:46
*Edit: Spelling
Modifié par Spraymaskin, 18 février 2012 - 12:46 .
#66
Posté 18 février 2012 - 12:51
Just spent 15K got female infiltraitor three times in a row....... Is this actually random?
Modifié par JerkyJohnny14, 18 février 2012 - 01:22 .
#67
Posté 18 février 2012 - 12:56
Take a look at Halo: Reach's armory system, for example. Players have more incentive to keep playing if they can actually see that piece of equipment they want to work toward, rather than some faceless "upgrade package".
In fact, this is a main tenet of consumerism in general. How many people would save up to buy a new TV from Best Buy if, upon arriving there, an employee just put their money on to a spinning chance wheel and gave them whatever it happened to land on?
This isn't how you get people addicted to your game, Bioware.
Modifié par starmine76, 18 février 2012 - 01:00 .
#68
Posté 18 février 2012 - 01:02
starmine76 wrote...
In fact, this is a main tenet of consumerism in general. How many people would save up to buy a new TV from Best Buy if, upon arriving there, an employee just put their money on to a spinning chance wheel and gave them whatever it happened to land on?
This isn't how you get people addicted to your game, Bioware.
This
Modifié par Spraymaskin, 18 février 2012 - 01:03 .
#69
Posté 18 février 2012 - 01:38
WizenSlinky0 wrote...
Relief? No, it's excitement. Not knowing what you're going to get makes it fun. Had this conversation during a match with a friend. We love the system. There's nothing that could convince us being able to get exactly the items you want early on in your career would in anyway make it better. In fact, we'd have probably already stopped playing the MP demo. The gameplay isn't sufficiently varied to make it worth it once you have everything you want.
This is true. The biggest draw is getting every unlock, race/class, and leveling everyone to 20. We are the achievement generation of gamers, and we demand that our time always be traded for something we feel is worthwhile. I'm not even being sarcastic this time, it's true. By making unlocks random, they ensure we have to invest more time into multiplayer. I suspect this is due to impending multiplayer DLC, which only draws a huge profit if people are still stuck on the treadmill of unlocks.
It's somewhat aggrivating, and yet somehow still addicting. Or maybe I'm too much of an achievement monger to be thoroughly cheesed off.
#70
Posté 18 février 2012 - 01:58
Jarrett Lee wrote...
Sorry I didn't mean the armors, I meant this topic in general:
Hi everyone,
Just wanted to give you some info that may or may not be encouragingwe've noticed a healthy amount of debate around the reinforcement pack system and the random nature of unlocks.
In the demo, we recognize it can be difficult to unlock exactly the race/class/weapon you want to use without considerable play time.
What I can tell you is this: although the system is not likely going to go away, the demo has approximately half of the unlockable content that is present in the full game. While I can't speak to the chances of getting a very specific unlock, in general you should see more/better rewards from the packs you earn.
If I may:
When you say "content", does that include weaponry? I'm just - I admit I'm jonesing for the Eviscerator. It's my favorite shotgun. Maybe not the best, but it's my favorite (though I am really learning to appreciate the Scimitar, which is a nice consequence of this random loot thing), and I'm wondering if there might be more, even better shotguns just waiting for retail.
#71
Posté 18 février 2012 - 02:05
WizenSlinky0 wrote...
Joe_8998 wrote...
kelton312 wrote...
Endoxion wrote...
Yea, I felt the same way. Hours on top of hours of grinding, all for nothing. Then i ripped an Asari adept and a hornet back to back. Just keep at it, its bull**** but when you get what your looking for, it feels amazing.
^ this. It sucks to not unlock what you want asap, but it feels great to finally get it. Its the same as the pvp system in swtor, its infuriating at first but it makes it all the more satisfying when the random number god grants your wishes.
These sound like the words of a WoW addict, haha. How about, instead of leaving everything up to a "random number god" and spending hours potentially grinding for a class or weapon that you want, we have the ability to unlock it via a non-random method?
I think you guys are missing the point here. You essentially said "The system in place is so unreliable and random that when it finally works in your favor, you are overcome with relief." I don't think anyone should design a software feature to elicit that kind of reaction.
Relief? No, it's excitement. Not knowing what you're going to get makes it fun. Had this conversation during a match with a friend. We love the system. There's nothing that could convince us being able to get exactly the items you want early on in your career would in anyway make it better. In fact, we'd have probably already stopped playing the MP demo. The gameplay isn't sufficiently varied to make it worth it once you have everything you want.
I can see the allure of not having everything given to you from square one. Then you would have nothing to achieve. But I am sure you can see the flaws with the current implementation. Simply enabling us to see what we are going to purchase would make it much, much better. Take Call of Duty: MW2, for example. Not to open a can of worms, but whether you like that game or not, you simply cannot get everything you want early on, liek you said before. You have to work to progress and to level up. Granted, it can take quite some time to get to level 70 and unlock every gun. But at least the progression was visible, guaranteed, and measurable. Frankly, a system like that is much more user-friendly.
Several people here have posted that they have played a dozen hours and unlocked only one new race/class. That is outrageous. The randomness of the unlocks is the problem I see. Trust me, I don't want everything handed to me on a silver platter, either. I just want to feel the work I am putting in is actually getting somewhere. Grinding is no fun at all.
#72
Posté 18 février 2012 - 02:08
Khuutra wrote...
If I may:
When you say "content", does that include weaponry? I'm just - I admit I'm jonesing for the Eviscerator. It's my favorite shotgun. Maybe not the best, but it's my favorite (though I am really learning to appreciate the Scimitar, which is a nice consequence of this random loot thing), and I'm wondering if there might be more, even better shotguns just waiting for retail.
Oh yes, yes it does
#73
Posté 18 février 2012 - 02:18
Endoxion wrote...
Yea, I felt the same way. Hours on top of hours of grinding, all for nothing. Then i ripped an Asari adept and a hornet back to back. Just keep at it, its bull**** but when you get what your looking for, it feels amazing.
That's strange. By that logic you can start hitting yourself in the nuts with a hammer because it will feel amazing when you stop it.
To OP: It's actually not that bad. Weapons cap out at level 10 and upgrades at level 5. After a certain item reached this limit, it's removed from the loot table, so your chances of getting a certain upgrade/item skyrockets as time passes. I started with pulling shotguns like no tomorrow (I had katana at 8 and scimi at 7 before I pulled my first pistol). Guess which one weapon I never use?
But now those are maxed out and I'm starting to pull carnifexes, ARs, high-calibre barrels and so on. It would've saved a lot of deprivation if I'd known from the start that loot works this way, but the system is actually well-thought out and you can be dead sure you'll get your weapons in due time (and I'm talking about 3-5 days, so not too much).
#74
Posté 18 février 2012 - 02:28
Joe_8998 wrote...
I can see the allure of not having everything given to you from square one. Then you would have nothing to achieve. But I am sure you can see the flaws with the current implementation. Simply enabling us to see what we are going to purchase would make it much, much better. Take Call of Duty: MW2, for example. Not to open a can of worms, but whether you like that game or not, you simply cannot get everything you want early on, liek you said before. You have to work to progress and to level up. Granted, it can take quite some time to get to level 70 and unlock every gun. But at least the progression was visible, guaranteed, and measurable. Frankly, a system like that is much more user-friendly.
Several people here have posted that they have played a dozen hours and unlocked only one new race/class. That is outrageous. The randomness of the unlocks is the problem I see. Trust me, I don't want everything handed to me on a silver platter, either. I just want to feel the work I am putting in is actually getting somewhere. Grinding is no fun at all.
Heh. I played about 24 hours worth of matches before unlocking one other race/class (Turian Sentinel). I'm aware how frusturating that could be but perhaps it's specifically because I come from the "trading card" generation of gamers that I find it so exciting to open what ammounts to a booster pack.
It's not a perfect system. I do believe they should have packs that are more geared towards certain classes in order to avoid too much randomness in any one direction (that you might not be interested in). But the main game has been stated to have more packs. So depending on how fleshed out that full system is I can't really say if it will keep the status quo or improve some of the flaws.
Well, really it's very much preference I suppose. I've gotten almost nothing that I actually want to use and am still stuck on a human class with default (if leveled and modded) equipment. But I don't exactly mind that either.
Modifié par WizenSlinky0, 18 février 2012 - 02:29 .
#75
Posté 18 février 2012 - 02:55
Jarrett Lee wrote...
Sorry I didn't mean the armors, I meant this topic in general:
Hi everyone,
Just wanted to give
you some info that may or may not be encouragingwe've noticed a
healthy amount of debate around the reinforcement pack system and the
random nature of unlocks.
In the demo, we recognize it can be
difficult to unlock exactly the race/class/weapon you want to use
without considerable play time.
What I can tell you is this:
although the system is not likely going to go away, the demo has
approximately half of the unlockable content that is present in the full
game. While I can't speak to the chances of getting a very specific
unlock, in general you should see more/better rewards from the packs you
earn.
I'm completely confident that this will only make the race/class issue worse.
With a bigger universe of possibilities comes a smaller chance of hitting the jackpot. That would certainly be a step back, as players will eventually get tired of waiting and stop playing the MP altogether.
Even though the MP is lots of fun, most of players are in there because they want to experience that unique race/class combo that they love (as this is a completely new opportunity that has risen). I assume that almost none are there for the FPS part of the game, since there are lots of other good multiplayer and online-FPS games out there. Don't be fooled.
Please, Bioware, please let us choose the race/class, before I smash my head against the screen on my next recruit pack purchase...
Modifié par m19z, 18 février 2012 - 02:57 .





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