The Random Item system is far too extreme and detracts from the overall experience of the multiplayer.
#76
Posté 18 février 2012 - 04:01
I plan on whoring myself around and trying out all the different classes/races, but it would be at least nice to have the starting point be of my own free choosing if everything else is going to be utterly random. I don't mind having to sacrifice the chance of getting Assault Rifles, or Cryo Rounds so long as i know at least ONE part of the unlocking is within my control.
#77
Posté 18 février 2012 - 04:03
Just wait until i get my hands on the Engineer packs. Damn fools won't know what hit 'em!
#78
Posté 18 février 2012 - 04:11
I've enjoyed the demo so far because I got an asari in only my second veteran pack. But I haven't gotten to try any other race since, and can't customize my asari at all because I never, ever get another upgrade for her. All I want is a purple skin tone, dammit, and that's going to take for.ev.er. in this setup.
I understand that there needs to be an appeal to continue playing, but the whole lottery aspect is the wrong way to do it. Give us either some semblance of choice (as mentioned, a "Vanguard Pack" or "Character Pack", etc.) or remove the lottery aspect altogether and give us objectives toward which to work (Unlock Salarian: Get 250 kills as an Engineer class, etc.).
The current setup is only going to agitate me to the point that I no longer want to work for all the races and classes. I'll just stick with what I've earned already, then get bored quicker. Counterproductive.
#79
Posté 18 février 2012 - 04:17
I like the multiplayer gameplay a lot, but this is indeed completely ridiculous. Randomness or a defined path a la COD for the weapons is okay. Randomness for classes/races? Come on. There is absolutely no reason not to have all races and classes available from the outset. I just want to play a freaking Asari adept and I can't. That's an iconic ME universe character! It would even be acceptable to have races/classes actively unlockable instead of passively so. How about instead of buying "packs" we just get to buy what we want?
Why am I paying $80 for a game on which I have to waste 6 hours just to even try playing as a Krogan? And that's if I'm lucky.
#80
Posté 18 février 2012 - 04:32
#81
Posté 18 février 2012 - 04:39
Magic the gathering, or on iPad: Assassins Creed Recollections.
#82
Posté 18 février 2012 - 04:40
#83
Posté 18 février 2012 - 04:46
#84
Posté 18 février 2012 - 04:47
odi0n wrote...
I love this system. Reminds me of booster packs for card collectible games:
Magic the gathering, or on iPad: Assassins Creed Recollections.
AndanteInBlue wrote...
Random crates really shouldn't give
you something you can't use (i.e. a class you already unlocked).
That's just mean and lazy of them. Some way of beelining to the unlocks
you want would be great though, even if they cost more credits and/or
takes multiple steps (maybe leveling one char to 20 = unlock one class
of your choice?). I have a feeling they'll add the ability to unlock
specific things for real cash; hopefully I'm just being cynical
Reminds me of what they did to Need for Speed World.
#85
Posté 18 février 2012 - 04:51
#86
Posté 18 février 2012 - 04:54
#87
Posté 18 février 2012 - 06:24
starmine76 wrote...
I think everyone loves progression, but what Bioware needs to understand is that players have more fun when they are IN CONTROL of they're progression.
Take a look at Halo: Reach's armory system, for example. Players have more incentive to keep playing if they can actually see that piece of equipment they want to work toward, rather than some faceless "upgrade package".
In fact, this is a main tenet of consumerism in general. How many people would save up to buy a new TV from Best Buy if, upon arriving there, an employee just put their money on to a spinning chance wheel and gave them whatever it happened to land on?
This isn't how you get people addicted to your game, Bioware.
The comparison to the system in Halo: Reach is pretty apt. Many of the items in Reach required significant play time to achieve, but it certainly kept you motivated and it was definitely a lot of fun saving up for the one piece you could not wait to buy. You weren't ever handed anything, but there was always something to strive for (Inclement Weather, anyone?). I cannot imagine the backlash if the armor pieces came in random boxes.
I am glad to see we have an open dialogue going about this. There are some pretty neat theoretical solutions and changes people are coming up with.
#88
Posté 18 février 2012 - 06:43
Space Marine had something similar, but not as descriptive. Took me less then a weak to unlock everything and max level. Most of the new shooters just extend the time it takes to do these, but that ends up being redundant if you flip the perspective around. The problem with unlocking via grinding pro-rate is that:
A) Easier to boost out a grind of a particular item, detracting the actual progression you recieve.
The problem with the unlocks is that they can incredibly more powerful then the gear you start off.
Also, the sticky at the top practically states that these are not the only unlock packs we will be able to use. I'm not against the unlocks, and quite enjoy them. However, a lot of you seem to have your panties bunched up in not being catered too, so I'd say a good compromise to upgrade the system would be class and Weapon specific packs. Like it's assumed, Multiplayer is big, but this demo only has a fraction of it. I'd wait until the full game comes out, not complain that you're inconvenienced that you haven't unlocked your Super Guardian/Atlas killer Sniper or your stasis spamming Asari.
#89
Posté 18 février 2012 - 06:59
#90
Posté 18 février 2012 - 07:09
I couldn't agree more.Bismth wrote...
agreeing with the criticism of the ridiculous play for 88989 hours and hope the random selection gives you what race/class you'd love to play as, artificial incentive to play crap. it got old really quickly and is tedious and quickly became frustrating, at least let us choose our first character for ourselves, geez.
The biggest draw for the multi-player for me was being able to play as my favourite race in the Mass Effect Universe, which is Salarian. After sinking in about ~20 hours of playtime, I'm still mucking about with no Salarian and have the feeling I'm not going to be getting it anytime soon. Any "incentive" or motivation is beginning to wear thin. Weapons, Modifcations and Additional Customization Options etc, I have no problem with 'spinning the wheel' for. Being restricted to playing races whom I have no real aesthetic appeal towards or desire to play is what torches my tush.
Like Bismith said, having a free character / profession card of you choice would have been dandy.
#91
Posté 18 février 2012 - 07:15
#92
Posté 18 février 2012 - 07:18
#93
Posté 18 février 2012 - 07:31
#94
Posté 18 février 2012 - 04:07
Plakmasta wrote...
I don't mind the random, all i would like is a pack that has a good chance of getting a character. I spend so much trying to get them anyway so, saving up wouldnt be a problem. I want me a krogan soldier or asari adept.
Heh, I got the Krogan soldier on my second or third veteran pack oddly enough but I'm a big engineer player and have been looking to get the female human, Quarian or Salarian engineer for some time now. Will keep trying!
#95
Posté 18 février 2012 - 04:43
It's clearly a reward system designed to encourage and lengthen out online play like Call of Duty does with its weapon/mod unlocks but the fact is it's fundamentally flawed since it's a reward system that more often then not leaves you feeling unrewarded, annoyed or even cheated the longer you have to put up with it.
On the subject of unlocking class customisation it really just feels like lasy padding that you'd have to actually get the ability to fully customise a character from random drops but if that's going to be the case then at least make drawng a rare class from the pack more common once you've unlocked that class.
The one really good thing I can say about the random drops is that I ended up trying a class I likely would've given a pass on (Asari adept) but found i really liked once i started playing it. Whatever happiness I felt from that stroke of fortune however has been smothered up by the countless disapointments since then.
#96
Posté 18 février 2012 - 04:47
And never have I seen such an odd approach to getting weapons & items etc.
Unless... it's BioWare's attempt of an MMO random loot drop system?
#97
Posté 18 février 2012 - 05:09
otherwise 90% of player's who don't insist on vanguard would be asari adept's and krogan soldiers...and running around with widows.
But maybe i don;t mind 'cos i got a asari adept and widow lol
edit,
That said, there should be a 40k credit pack that guarantee's unlocking a rare character or weapon
Modifié par Drake-Shepard, 18 février 2012 - 05:11 .
#98
Posté 18 février 2012 - 05:21
So far the most helpful suggestion I've seen here is to be able to sell back certain items to the store, albeit at a lower price. The trading system could also hold some merit, though some parameters would need to be put in place to prevent people using dummy accounts and such. Anyway, I'm sure all the data from the demo is being noted and considered and will be acted upon which is one of the reasons why I like Bioware
#99
Posté 18 février 2012 - 05:22
Drake-Shepard wrote...
i like it.
otherwise 90% of player's who don't insist on vanguard would be asari adept's and krogan soldiers...and running around with widows.
But maybe i don;t mind 'cos i got a asari adept and widow lol
edit,
That said, there should be a 40k credit pack that guarantee's unlocking a rare character or weapon
But that's the whole point of RPG progression-you're supposed to specialize your character for a certain type of combat. The random upgrade system practically forces you to be a jack of all trades, which would be okay if it didn't work counterintuitive to the power progression system.
If I want to be a Vangaurd tank/close range specialist with maxed out health and biotic charge, then yes, I deserve to be pissed off when I buy an upgrade package and receive an assault rifle scope rather than a better shotgun.
#100
Posté 18 février 2012 - 05:48
Knight_Quack wrote...
Although I said in a previous post that I don't like the current system, I've since changed my opinion. This system encourages you to play as classes you've never played before. My favorite class is Infiltrator (Sniper rifles FTW), but seeing how initially I only had a FEMALE infiltrator, I started playing as a Human Adept and got the Krogan Soldier in my starter package. I love now the human adept and the krogan soldier, and I've would never had considered it if not for this system. In fact I would be pissed if I got a Drell in the full version instead of a Krogan/Turian, but well maybe I'll be surprised.
This is what I found too. I was convinced I'd only play vanguard, but then I unlocked the Salarian infiltrator - now I play that all the time.
What I can tell you is in the full game, things will be easier to get and more rewarding - I just can't get really specific about why





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