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The Random Item system is far too extreme and detracts from the overall experience of the multiplayer.


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#151
Daywalker315

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Is it 100% the way I would have preferred it? No, but it's not bad at all. I like the random unlocks. However, I would like to see more options for the packs, like some have mentioned. Maybe a Character Unlock pack that is a random unlock of a race/class combo you don't already have/upgrade to an existing one (but at least guaranteed to get one in each pack), same thing with maybe a New Weapon pack and a cheaper Weapon Upgrade pack, etc. Being able to at least pick what type of item you'd like to receive would be nice, even if the subsequent unlock is still random.

Bottom line, if you were able to just buy the only two weapons you'll ever use and all the mods you need after 5-10 games, what is the incentive to keep playing and trying new things? I like the randoms but would like to see a narrower focus on picking what type of thing you want to unlock. Just my 2 cents.

#152
Hansebrous

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 False.

#153
Andyt83

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I agree with what ppl are saying about the different races/classes there shoulf be a non random way to get them, it doesnt bother me personally as i prefer playing humans, however i really like the system for all other upgrades/wea[pons makes it more exciting

#154
Thoragoros

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If there is MORE to unlock in the full game, and unlocking is done entirely randomly, won't that DECREASE the chances of getting Character/class A or B?

#155
ScoobySniper74

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Man, everyone is complaining about not unlocking the race they want. All I want is to be able to play as an ALIEN. At first I really wanted Quarian Infiltrator, but after 30+hrs, over a dozen vet packs, and more than 50 recruit packs i have: Phalanx VII(i hate this gun), Mattock IV(see Phalanx), and 0 Aliens. At this point I will take ANY ALIEN, but im starting to burnout and losing interest in the MP. Also, why can't Drells be Infiltrators?

#156
Andy379

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You shouldn't get what you already have. otherwise it's awesome.

#157
Ultermarto

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 Yep. The rabdomness is just plain dumb. I mean I just want to play as a Quarian, To do that, I'm gonna have to play the demo to death and then I'll have to start from scratch with what is basically my human engineer but with a different model. I really thing we should just be able to choose any race. Make weapons and such unlockable, but faces are free-to-choose. What exactly is the folly with that?

#158
Bourne Endeavor

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MrAnthonyDraft wrote...

I really like this system and thin that they should keep it, as it makes people, who aren't stubborn, to play other classes or use other weapon combinations. BioWare should not remove Recruit and Veteran packs. What they should do, is add more specific packs and packs like Elite or Spectre(Elite would give 1 guaranteed common item or better, and Spectre would give 1 guaranteed rare item.)

That said, they should at least implement an option to allow for players who want to the specific class, to choose the class they want at the beginning, so that they whine less.


Actually, what it can do is have people play a particular class they know works endlessly until they can purchase what it is they desire. For instance, I spam my Vanguard because I have yet to unlock a Krogan Soldier or Turian Sentinel, and I am content to maintain doing so until I do. Therefore, you may run into a lot of redundancy even before people find what they fancy. It should be a player choice what they wish to try not forced upon them by BioWare. Eventually it will become tiresome to the point people abandon MP.

If BioWare wants to maintain the randomness, then there must be an alternative. To cite Pokemon cards as an example. A Charizard card could be purchased for approximinately $150, more than ten times the cost of packs. While not a particular fun solution as it demands tireless grinding. It would at least allow some choice for players if a similar market system was implemented.

Until such a time. Hope you like seeing a ton of the same few classes.

#159
jdg90

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Thoragoros wrote...

If there is MORE to unlock in the full game, and unlocking is done entirely randomly, won't that DECREASE the chances of getting Character/class A or B?


That's what I was thinking  >.<

#160
vonSlash

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jdg90 wrote...

Thoragoros wrote...

If there is MORE to unlock in the full game, and unlocking is done entirely randomly, won't that DECREASE the chances of getting Character/class A or B?


That's what I was thinking  >.<


The rates of getting uncommon and rare stuff is increased to compensate for the greater variety of stuff available. It will likely be about the same difficulty as obtaining the item you want in the demo, minus the bugs with the Veteran Pack giving all commons.

#161
Rukioish

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So....
1. Weapons cap at X and mods at V. You won't get those cards after that.
2. Characters cap after recieving every customizable option.
3. The demo has less than half of the weapons, and a tier of chracters.

#162
vonSlash

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Rukioish wrote...
2. Characters cap after recieving every customizable option.


Doesn't work that way in the demo. I keep on getting character packs for characters I've already fully unlocked.