You'd have a map full of cloaked snipers that don't move.
Wait... that's what they do now.
My Multiplayer skepticism is gone. Bring on a Team Deathmatch Mode!
Débuté par
starmine76
, févr. 17 2012 05:59
#26
Posté 10 avril 2012 - 12:11
#27
Posté 10 avril 2012 - 12:14
no
#28
Posté 10 avril 2012 - 12:15
No, just no. Go play CoD.
#29
Posté 10 avril 2012 - 12:16
It would be "fun" until you get stasis'd by an Asari...or hit by a singularity...or tossed across the map by throw...or stunned by a batarian's net(whatever that power is called)...or headshotted from across the map(or up close) from a cloaked enemy you couldn't even see...or even until you get continuously heavy melee'd by a Krogan...and [insert deity oof your choosing] forbid you end up fighting a vanguard and you get charge and nova'd over and over again until you die. Oh I'm sorry, did I say "fun"? I meant f**king horrible and a pain in the ass.
#30
Posté 10 avril 2012 - 12:17
YES
#31
Posté 10 avril 2012 - 12:18
Mass Effect multi-player is better as it is imo. PvP would just lead to even more ****ing about balance issues and random weapon unlocks.
#32
Posté 10 avril 2012 - 12:19
It'd be interesting but very hard to do I think what with biotics and all. Do you think it's fair is someone is able to just make another player float around for 10 seconds while the enemy team is unloading on said floating player? =P Certain things would have to be nerfed drastically maybe to the point where it wont be very fun. I love PvP in games but I think this game just isn't meant for it.
#33
Posté 10 avril 2012 - 12:29
I enjoy PvP. I'm not one of those that simply says, "No, because I don't like it."
That said, ME3 would be IMPOSSIBLE to balance in a standard PvP setup. And letting us control Cerberus or the like... Big deal? The cool thing about modes like that is the character in the enemy you get to play. Being a zombie in L4D meant I could either be a smoker trying to flank and drag a survivor away from the team, or be a hunter and pounce after scaring the team by making loud noises. What would ME3's enemies offer?
They're slow, rely on being bullet-sponges for difficulty, and are very... bland. Oh, I want to be a Pyro and... walk slowly around with a flamethrower! Cool!
The difference between a L4D setup and what ME3 would present is a difference in gameplay. L4D's teams are separate but equal: the survivors have access to weapons, but not to zombie powers, and vice versa. ME3? We, as the Allied Forces, already have access to everything the other team has; the rest is superficial. I can already throw biotics, or shoot fire, or deploy drones, or throw a decoy, or go invisible, or blow **** up... What's the appeal of limiting myself to being a single Geth Hunter or a Centurian? About the only cool one would be playing as a Phantom. Possibly a Brute. That's it.
The game is already created with the current setup in mind. Enemies are difficult due to the amount of ammo it takes to bring them down. Add a human element and that's ruined. Give us the necessary option of sometimes playing as the predictable enemy troops instead of our customized characters, and it suddenly won't feel so "optional" anymore. There's a very clear difference between the two in terms of personality.
I know people are itching for a human v. human factor, but it just won't work in this game. Period. Sorry, but other games are simply better built for it.
That said, ME3 would be IMPOSSIBLE to balance in a standard PvP setup. And letting us control Cerberus or the like... Big deal? The cool thing about modes like that is the character in the enemy you get to play. Being a zombie in L4D meant I could either be a smoker trying to flank and drag a survivor away from the team, or be a hunter and pounce after scaring the team by making loud noises. What would ME3's enemies offer?
They're slow, rely on being bullet-sponges for difficulty, and are very... bland. Oh, I want to be a Pyro and... walk slowly around with a flamethrower! Cool!
The difference between a L4D setup and what ME3 would present is a difference in gameplay. L4D's teams are separate but equal: the survivors have access to weapons, but not to zombie powers, and vice versa. ME3? We, as the Allied Forces, already have access to everything the other team has; the rest is superficial. I can already throw biotics, or shoot fire, or deploy drones, or throw a decoy, or go invisible, or blow **** up... What's the appeal of limiting myself to being a single Geth Hunter or a Centurian? About the only cool one would be playing as a Phantom. Possibly a Brute. That's it.
The game is already created with the current setup in mind. Enemies are difficult due to the amount of ammo it takes to bring them down. Add a human element and that's ruined. Give us the necessary option of sometimes playing as the predictable enemy troops instead of our customized characters, and it suddenly won't feel so "optional" anymore. There's a very clear difference between the two in terms of personality.
I know people are itching for a human v. human factor, but it just won't work in this game. Period. Sorry, but other games are simply better built for it.
#34
Posté 10 avril 2012 - 12:31
These facilities are inadequate.
#35
Posté 10 avril 2012 - 12:36
Oh my ****ing god hell no
That is my reaction...
Biowares official word?
No.
That is my reaction...
Biowares official word?
No.





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