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$870 for everything ME3… $$$


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#76
TheKillerAngel

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It depends on whether you're buying the product for the product or for the bonus that comes with the product.

#77
Fishy

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Stanley Woo wrote...

Tom Lehrer wrote...

What ever happened to the days you would buy a game and that was it?

Technology, the world, even the way we play games and communicate, have changed significantly since the days where a box on a videogame store shelf was the only way to get games.

I don't know about you, but I would never have had as much fun playing Rock Band if there were no DLC.and without Rock Band, I never would have discovered console gaming!

Without DLC and microtransactions, I certainly wouldn't have gone back to D&D Online or Lord of the Rings Online for a while if they hadn't enticed me with a free to play mode (where I also purchased things to enhance my game). Many of my DVD and Blu-Ray choices are based, in part, on what special features have been added. I also enjoy purchasing single or a few songs rather than an entire album from iTunes if I don't care for the entire album.

Sure some extra levels is nice but when did the gaming industry start charging several times the actual price of the game for extra content?

That's a bit misleading. If you total up the price of the products that provide extra content, yes, it'll get expensive, but the content is actually free with the purchase of a product. Also, as there can be many pieces of DLC for a game (such as, for example, for Fallout 3), it is entirely possible for the total price of all the content to be more than the cost of the original game.

And of course, all of the extra content is completely optional. If you feel it is of value, then by all means, purchase it. If you like these other products that happen to include bonus content, then go for it! If, on the other hand, you don't feel these things are of value, don't buy it. it's entirely up to you.


Hell .. The only way for me to play game was through renting them at my local video store. The owner would once a month go to the big city and sometime I would  give him the money to buy for me some game.  Hell I still remember the game he purchased for me(UO  T2A) because no store 100 Mile close would sell it.

Before this I would rent most game and my only source of information regarding release date was the video store clerk. I would call him when I was stuck in many different game (Memory of FF6 kick in ).

Technology might seem like a great thing but when I look around, everyone looking at their &*(%&/(%&(%/ IPOD and Blackberry texting like a bunch of maniac and forgetting the world around them.. I`m not so sure anymore.

Modifié par Suprez30, 18 février 2012 - 04:39 .


#78
Mendelevosa

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schnydz wrote...
If you want to purchase all DLC and marketing items for ME3 it will cost you $870.


Oh hell no.

#79
Gibb_Shepard

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Stanley Woo wrote...

Tom Lehrer wrote...

What ever happened to the days you would buy a game and that was it?

Technology, the world, even the way we play games and communicate, have changed significantly since the days where a box on a videogame store shelf was the only way to get games.

I don't know about you, but I would never have had as much fun playing Rock Band if there were no DLC.and without Rock Band, I never would have discovered console gaming!

Without DLC and microtransactions, I certainly wouldn't have gone back to D&D Online or Lord of the Rings Online for a while if they hadn't enticed me with a free to play mode (where I also purchased things to enhance my game). Many of my DVD and Blu-Ray choices are based, in part, on what special features have been added. I also enjoy purchasing single or a few songs rather than an entire album from iTunes if I don't care for the entire album.

Sure some extra levels is nice but when did the gaming industry start charging several times the actual price of the game for extra content?

That's a bit misleading. If you total up the price of the products that provide extra content, yes, it'll get expensive, but the content is actually free with the purchase of a product. Also, as there can be many pieces of DLC for a game (such as, for example, for Fallout 3), it is entirely possible for the total price of all the content to be more than the cost of the original game.

And of course, all of the extra content is completely optional. If you feel it is of value, then by all means, purchase it. If you like these other products that happen to include bonus content, then go for it! If, on the other hand, you don't feel these things are of value, don't buy it. it's entirely up to you.


There is a huge difference between DLC released at a later date, and DLC you people create before the damn game so as to squeeze even more money out of people. Completely different philosophy between what Rock Band did and what you ghuys are doing.

#80
Knubbsal

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Be cheap:

- Live in Europe, get the DD edition from Origin that includes all preorder stuff (hope the day one dlc is included).
- Own ME2 CE/DD already for the Collector Assault Rifle (and hope it gets transferred).
- Play free KoA demo.
- Assume all other 'randomized' stuff are just codes for multiplayer booster packs that you can grind with credits anyway.

Total: ~70 euro.

#81
Toonmanpwnsu

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Gibb_Shepard wrote...

Stanley Woo wrote...

Tom Lehrer wrote...

What ever happened to the days you would buy a game and that was it?

Technology, the world, even the way we play games and communicate, have changed significantly since the days where a box on a videogame store shelf was the only way to get games.

I don't know about you, but I would never have had as much fun playing Rock Band if there were no DLC.and without Rock Band, I never would have discovered console gaming!

Without DLC and microtransactions, I certainly wouldn't have gone back to D&D Online or Lord of the Rings Online for a while if they hadn't enticed me with a free to play mode (where I also purchased things to enhance my game). Many of my DVD and Blu-Ray choices are based, in part, on what special features have been added. I also enjoy purchasing single or a few songs rather than an entire album from iTunes if I don't care for the entire album.

Sure some extra levels is nice but when did the gaming industry start charging several times the actual price of the game for extra content?

That's a bit misleading. If you total up the price of the products that provide extra content, yes, it'll get expensive, but the content is actually free with the purchase of a product. Also, as there can be many pieces of DLC for a game (such as, for example, for Fallout 3), it is entirely possible for the total price of all the content to be more than the cost of the original game.

And of course, all of the extra content is completely optional. If you feel it is of value, then by all means, purchase it. If you like these other products that happen to include bonus content, then go for it! If, on the other hand, you don't feel these things are of value, don't buy it. it's entirely up to you.


There is a huge difference between DLC released at a later date, and DLC you people create before the damn game so as to squeeze even more money out of people. Completely different philosophy between what Rock Band did and what you ghuys are doing.


Tu dat. Bioware are absolute DLC ****s, don't know when they turned into "that" dev company, but they are there and there is no turning back. Let's charge $60 for a 75% of a game. 

#82
thepiebaker

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 now thankfully since the different products with dlc come relatively within the next 3 or so months i can actually spread out the payment of it so it wont leave as much as a sore feeling in my exit hole. now ive always wanted this crap but never got around to saving it and for some reason the dlc is giving me reason.i got all 8 figures on sale for $130 or soi'm getting 2 of the razor controllers, 1 to use and 1 to keep in the packaging and keep on my videogame collectibles shelves alongside my fable 3 controller $120collectors edition of the game $80the vault $90the book $30once it's confirmed on the liara statue i will be ordering that: possible $60if from dust or whatever is not the collectors edition dlc: $10i heard that new femshep statue could come with something so that'll probably be another $60
it looks like i can pay off $230 by the end of febthat'll leave me about $230 for marchand $120 for late march/aprilhey that doesn't seem like it'll hurt too much if i can keep from buying mtg cards and other videogames

and its a good thing for tax returns, and also i'm getting an easter bonus check from work:lol:

and on one last note with all this dlc, dare i say?:
http://images.sodahe...er_2_xlarge.bmp

#83
Ricvenart

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Not a huge fan of this method of DLC to begin with but that "powering up" of a single weapon broken up like that? That's just bad, Surely if you have bought something for the bonus weapon you should get it's tiers unlocked in game too.

I know it's optional but still It's the method of delivering content for a game though real item purchases, in all honesty I'd rather just pay EA/Bioware for the collector weapon and then buy the bag or mouse or whatever seperately (which in all honesty I wouldn't I don't fancy any of the me3/razer gear, except maybe the bag but that's a mighty exspensive bag for being so plain and looking like it won't have much space or specialized compartments inside). At least it's simpler, cleaner, more honest feeling and available to all then ignoring any country specific deals and limited stock.

Frankly, I lack the space for CE editions even when I can afford them and they are still in stock. (theres a Digital deluxe version for PC, why not something simalar for Xbox at least for the dlc (pay extra get early access to the dlc that may later become available to buy)). Let alone store/display/use all the other items.

I get what Woo is saying but this method and rock bands song DLC are not really the same thing, also if anything this seems held back against technology. Ease of purchase and method of delivery aren't things thought of. And for the most part seperated from the technology and source of the product it provides a bonus too, not everyone will want a statue of liara, some may not like her, some may not want to display things of that sort and others just don't like the style it's done in, which again isn't part of the ME thing. It doesn't make for a fluid ME Experience but broken, cheap and seperated one. (the Iphone case is almost nice, shame about the massive razer symbol marring the back and the dull look unlike the N7 armor).

Also has it been confirmed then that From Dust is in fact something different to the CE dlc?

Modifié par Ricvenart, 18 février 2012 - 06:53 .


#84
Deltateam Elcor

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thepiebaker wrote...

 now thankfully since the different products with dlc come relatively within the next 3 or so months i can actually spread out the payment of it so it wont leave as much as a sore feeling in my exit hole. now ive always wanted this crap but never got around to saving it and for some reason the dlc is giving me reason.i got all 8 figures on sale for $130 or soi'm getting 2 of the razor controllers, 1 to use and 1 to keep in the packaging and keep on my videogame collectibles shelves alongside my fable 3 controller $120collectors edition of the game $80the vault $90the book $30once it's confirmed on the liara statue i will be ordering that: possible $60if from dust or whatever is not the collectors edition dlc: $10i heard that new femshep statue could come with something so that'll probably be another $60
it looks like i can pay off $230 by the end of febthat'll leave me about $230 for marchand $120 for late march/aprilhey that doesn't seem like it'll hurt too much if i can keep from buying mtg cards and other videogames

and its a good thing for tax returns, and also i'm getting an easter bonus check from work:lol:

and on one last note with all this dlc, dare i say?:
http://images.sodahe...er_2_xlarge.bmp


Although it is not my place to say anything, this is the internet so i will.

Behaviour begets behavior, you enable the company doing this sort of trash, socially unsound economics, though perfectly profitable, its very much a short term thing, if you cant keep the social side of that business going aswell, ultimatly the developer gets ruined in the process, the great minds leave (a few already did, being employed by EA is shameful in their eyes and i am inclined to agree) meaning the creativity is kept on a strict leash.

Ofcourse this is more the fault of anyone silly enough to actually sign on to EAs little monopolising empire, then moan about it when their company no longer produces the assets required, thus getting shut down in the process.

The developing world has become a meat grinder if anything, it is very saddening for me personally, i grew up with the games from the very beginning, I really do take pity on developing as a job, they dont realise the world they are getting into until they are quite literally thrown away like a used condom.

Ofcourse it doesnt stop games from being good, it just doesnt allow for much liberty within which they are created, ofcourse that is a more complex issue involving other companies, namely Microsoft, Intel and Nvidia.

Of course its more about what one perceives as freedom to buy, which is quite up to each and every person.

Hopefully, since i havent taken any biblical reference to EA, they will not ban me. :whistle:

Oh by the way, this isnt a personal attack on the quotee, its more of a analysation of the culture of this new economy so to speak.

Modifié par Deltateam Elcor, 18 février 2012 - 06:52 .


#85
AlanC9

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Gibb_Shepard wrote...
There is a huge difference between DLC released at a later date, and DLC you people create before the damn game so as to squeeze even more money out of people.


Products created, products sold. What difference does the date make?

#86
Deltateam Elcor

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AlanC9 wrote...

Gibb_Shepard wrote...
There is a huge difference between DLC released at a later date, and DLC you people create before the damn game so as to squeeze even more money out of people.


Products created, products sold. What difference does the date make?


It is about the implications, if you cant already see them, then explaining it is quite pointless.

#87
TeffexPope

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knightnblu wrote...

If you have to have all of that junk, then be my guest. But I still don't understand how BioWare offering choices to the consumer makes them evil. If you don't want it, don't buy it. It really is just that simple.


On the internet, being rich or putting out a lot of products makes you evil.

#88
Gatt9

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[quote]Stanley Woo wrote...

[quote]Tom Lehrer wrote...

What ever happened to the days you would buy a game and that was it?[/quote]
Technology, the world, even the way we play games and communicate, have changed significantly since the days where a box on a videogame store shelf was the only way to get games.

I don't know about you, but I would never have had as much fun playing Rock Band if there were no DLC.and without Rock Band, I never would have discovered console gaming![/quote]

With respect,  I was downloading shareware and freeware games on AOL in 1995.  In fact,  both ID and Epic got their starts offering shareware games over the internet.

AOL and Compuserve were filled with both shareware and freeware games at the time.  By the late 90's,  there was a plethora of mods for many games that are all comparable to what amounts to DLC today.

What changed was someone came up with microtransactions in the mid-2000's,  not the technology,  which had existed for a great many years. 

[quote]Without DLC and microtransactions, I certainly wouldn't have gone back to D&D Online or Lord of the Rings Online for a while if they hadn't enticed me with a free to play mode (where I also purchased things to enhance my game). Many of my DVD and Blu-Ray choices are based, in part, on what special features have been added. I also enjoy purchasing single or a few songs rather than an entire album from iTunes if I don't care for the entire album.[/quote]

There's a very big difference between a pay-as-you-go MMORPG,  and buying a game for $80 and then having someone tell you that if you want the rest of the game on day 1 you need to fork over another $10.

There's a reason why a number of gaming news sites are running articles on your DLC policy,  and it isn't because it's popular.

I also have to point out,  they don't cut out 15 minutes of the movie on DVD and BR,  and tell you at the register you have to pay another $10 to get the whole movie.

Because the special features you are talking about are ancillary,  2 hours worth of behind the scenes video doesn't add to the narrative.

Day 1 DLC for a video game does.

[quote][quote]Sure some extra levels is nice but when did the gaming industry start charging several times the actual price of the game for extra content?
[/quote]
That's a bit misleading. If you total up the price of the products that provide extra content, yes, it'll get expensive, but the content is actually free with the purchase of a product. Also, as there can be many pieces of DLC for a game (such as, for example, for Fallout 3), it is entirely possible for the total price of all the content to be more than the cost of the original game.

And of course, all of the extra content is completely optional. If you feel it is of value, then by all means, purchase it. If you like these other products that happen to include bonus content, then go for it! If, on the other hand, you don't feel these things are of value, don't buy it. it's entirely up to you.
[/quote][/quote]

Now you're being a bit misleading.  You're making the assumption that people actually want to buy action figures and art books.  They don't.  They do want to buy the whole game.

I would caution you to be very careful here,  the topic of value is key.  We wish to purchase a video game,  that is the product that has value to us.  The more content that is made Day 1 DLC gives the impression that you are cutting out significant portions of the game.  That makes your $60 video game appear that much less of a value to people.

It's not the DLC's value that's being judged,  it's your game's value.  With DLC floods akin to what you're doing here,  the perceived value of your video game itself drops.  Abuse the customer too much,  as you are now,  we will stop buying your products.

At that point,  none of your DLC will be sold,  because it is 100% valueless if we do not see the product you put on the shelf as having value.

Again,  Kotaku,  Destructoid,  it's not just random people who are expressing concern.  This DLC plan is not a good idea.

#89
Gibb_Shepard

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AlanC9 wrote...

Gibb_Shepard wrote...
There is a huge difference between DLC released at a later date, and DLC you people create before the damn game so as to squeeze even more money out of people.


Products created, products sold. What difference does the date make?


Woo was saying that he adored Rock Band because of the new content that would be released months after release. It kept him coming back.

How on earth does charging money for DLC left and right before the game even comes out fit that philosophy?

#90
thepiebaker

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Deltateam Elcor wrote...

thepiebaker wrote...

 now thankfully since the different products with dlc come relatively within the next 3 or so months i can actually spread out the payment of it so it wont leave as much as a sore feeling in my exit hole. now ive always wanted this crap but never got around to saving it and for some reason the dlc is giving me reason.i got all 8 figures on sale for $130 or soi'm getting 2 of the razor controllers, 1 to use and 1 to keep in the packaging and keep on my videogame collectibles shelves alongside my fable 3 controller $120collectors edition of the game $80the vault $90the book $30once it's confirmed on the liara statue i will be ordering that: possible $60if from dust or whatever is not the collectors edition dlc: $10i heard that new femshep statue could come with something so that'll probably be another $60
it looks like i can pay off $230 by the end of febthat'll leave me about $230 for marchand $120 for late march/aprilhey that doesn't seem like it'll hurt too much if i can keep from buying mtg cards and other videogames

and its a good thing for tax returns, and also i'm getting an easter bonus check from work:lol:

and on one last note with all this dlc, dare i say?:
http://images.sodahead.com/polls/000458383/polls_gottacatchemall_2329_615732_answer_2_xlarge.bmp


Although it is not my place to say anything, this is the internet so i will.

Behaviour begets behavior, you enable the company doing this sort of trash, socially unsound economics, though perfectly profitable, its very much a short term thing, if you cant keep the social side of that business going aswell, ultimatly the developer gets ruined in the process, the great minds leave (a few already did, being employed by EA is shameful in their eyes and i am inclined to agree) meaning the creativity is kept on a strict leash.

Ofcourse this is more the fault of anyone silly enough to actually sign on to EAs little monopolising empire, then moan about it when their company no longer produces the assets required, thus getting shut down in the process.

The developing world has become a meat grinder if anything, it is very saddening for me personally, i grew up with the games from the very beginning, I really do take pity on developing as a job, they dont realise the world they are getting into until they are quite literally thrown away like a used condom.

Ofcourse it doesnt stop games from being good, it just doesnt allow for much liberty within which they are created, ofcourse that is a more complex issue involving other companies, namely Microsoft, Intel and Nvidia.

Of course its more about what one perceives as freedom to buy, which is quite up to each and every person.

Hopefully, since i havent taken any biblical reference to EA, they will not ban me. :whistle:

Oh by the way, this isnt a personal attack on the quotee, its more of a analysation of the culture of this new economy so to speak.


no offense taken, kind sir:wizard:

and honestly i dont care... mass effect has dethroned halo being my favorite videogame franchise, and dare i say that i love it more than star wars =] 
now some may say that im taking an obsession to this in which i can say i will throughly enjoy having each and every one of these products without the dlc. 
some may look at me, look at my collection of videogames and videogame collectables from the halo reach legendary, gears 3 epic, and skyrim collectors editions to my soon to be horde of ME figurines and such, point, declare im a virgin and ridicule me
i dont give an ounce of matter that is ejected out of the derierr. i'm 21, a college student, i waited until i turned 21 before drinking any alcohol, and i am a virgin.^_^ and it's not that i havent been offered the enjoyment of losing it, im just waiting for marriage. and guys, heres something... if a girl you're dating finds out you're waiting then well... its like this: :wub::wub::wub::wub::wub::wub::wub::wub::wub::wub::wub::wub::wub::wub::wub::wub::wub::wub::wub::wub::wub::wub::wub::wub:

anyway: to bioware: [img]
http://www.halolz.com/wp-content/uploads/2011/06/halolz-dot-com-futurama-thelegendofzelda-shutupandtakemyrupees.jpg [/img]

#91
AlanC9

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Deltateam Elcor wrote...

AlanC9 wrote...

Gibb_Shepard wrote...
There is a huge difference between DLC released at a later date, and DLC you people create before the damn game so as to squeeze even more money out of people.


Products created, products sold. What difference does the date make?


It is about the implications, if you cant already see them, then explaining it is quite pointless.


And if you don't actually have an argument, posting is pointless. Take a lesson from Gatt9.

@ Gatt9: I didn't bother to follow Woo's post, since I've got no interest in Rock Band. Yeah, his argument doesn't have anything to do with day 1 DLCs.

#92
Ricvenart

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At least none of it looks like Black Dye for the armor customization feature already in the game and in the previous with all colors.

(Fable III, Lionhead, 120 points I think for Black Dye)

#93
Deltateam Elcor

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AlanC9 wrote...

Deltateam Elcor wrote...

AlanC9 wrote...

Gibb_Shepard wrote...
There is a huge difference between DLC released at a later date, and DLC you people create before the damn game so as to squeeze even more money out of people.


Products created, products sold. What difference does the date make?


It is about the implications, if you cant already see them, then explaining it is quite pointless.


And if you don't actually have an argument, posting is pointless. Take a lesson from Gatt9.

@ Gatt9: I didn't bother to follow Woo's post, since I've got no interest in Rock Band. Yeah, his argument doesn't have anything to do with day 1 DLCs.


Again i made it that way, the argument was implied as an insult. 
Ofcourse since you quite frankly dont know it, it never happened right?

Modifié par Deltateam Elcor, 18 février 2012 - 07:11 .


#94
XxXSarenXxX

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Last i heard EVERY single one of these DLC reports short of the collectors edition and the pre order bonus's were innacurate and/or unconfirmed read this article, http://www.xbox360ac...y-Bioware-.html
unless things have changed (which if they have please show me a link confirming this) Bioware themselves have stated this is all rumour and speculation.

#95
FluffyScarf

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Don't blame BW. Bethesduh were the ones who started the whole DLC crap with Horse Armor.

#96
Deltateam Elcor

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FluffyScarf wrote...

Don't blame BW. Bethesduh were the ones who started the whole DLC crap with Horse Armor.


Atleast Bethesda acknowledged their faults and try to release above par expansions.

Anyone doing it after the fact is quite frankly even more to blame. 

#97
AlanC9

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Gatt9 wrote...

What changed was someone came up with microtransactions in the mid-2000's,  not the technology,  which had existed for a great many years.  


Pretty much true. When Bioware invented paid DLCs with NWN Premium Modules (or did they? I can't recall if they were really first) we were all still on dial-up.

It's not the DLC's value that's being judged,  it's your game's value.  With DLC floods akin to what you're doing here,  the perceived value of your video game itself drops.  Abuse the customer too much,  as you are now,  we will stop buying your products.

At that point,  none of your DLC will be sold,  because it is 100% valueless if we do not see the product you put on the shelf as having value.


I don't quite follow this. If people are really that sensitive about value, then how do DLCs sell in the first place?

It also means that consumers use a fairly irrational value-determining function when evaluating games. I don't think that's necessarily a problem with the theory, but I don't understand how these hypothetical consumers are thinking. I'm not in a very good place to evaluate this subjectively, since I've never found any DLC to be worth purchasing but I don't give a damn that the DLCs exist either.

#98
LilyasAvalon

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You've got to give EA credit, they know how to squeeze money out of people.

On a side note, OP didn't include the Normandy figurine, N7 hat or the hint book, all of which I am getting, though I suppose none of them are coming with DLC.

I see nothing wrong with letting EA spurlge like this, the DLC will only be limited to weapons or armors at the most, none of which will be necessary for a full game experience. If someone is actually stupid enough to spend $870 on all that, that's their problem.

#99
AlanC9

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Deltateam Elcor wrote...

Again i made it that way, the argument was implied as an insult. 
Ofcourse since you quite frankly dont know it, it never happened right?


I sometimes have trouble telling deliberate insults from stupid arguments. Sorry for misinterpreting you.

#100
FluffyScarf

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Well then maybe if you argh-pee-gee nuts didn't suck up to Bethesduh and BW, they wouldn't be trying to push out so much DLC. Not their fault you guys lack basic impulse control.

Modifié par FluffyScarf, 18 février 2012 - 07:24 .