I'm not sure if this has been addressed, but as awesome as playing a Krogan can be, there is a massive delay that leaves me vulnerable, between hitting the melee key, and the enemies actually flying backwards.
PS.
I'm on the PC. Dunno if it's the same on Xbox.
Devs: Krogan in Multiplayer Melee.
Débuté par
ziloe
, févr. 17 2012 07:47
#1
Posté 17 février 2012 - 07:47
#2
Posté 17 février 2012 - 08:59
I don't have this problem on xbox, but he does have a long melee animation.
#3
Posté 17 février 2012 - 09:04
Perhaps this issue should be in the multiplayer forum?
Modifié par izmirtheastarach, 17 février 2012 - 09:04 .
#4
Posté 17 février 2012 - 09:07
Could be a laggy host. I've ended up in some games where everything takes a second to respond. I was hoping there would be some decent filters to prevent being connected to anything too far away or if latency is too high.
#5
Posté 17 février 2012 - 09:07
Indeed that's where it should be, and now it travels on its way home!
#6
Posté 17 février 2012 - 11:34
I agree, the krogan melee animation isn't as polished as it should be.
#7
Posté 18 février 2012 - 12:30
Fozee wrote...
Indeed that's where it should be, and now it travels on its way home!
Thanks, didn't realize they updated. Was too distracted with Multiplayer. ;P
#8
Posté 18 février 2012 - 12:52
Sashimi_taco wrote...
I don't have this problem on xbox, but he does have a long melee animation.
Strange. You don't find a long pause, say at least 5 seconds, before the enemy goes flying?
#9
Posté 18 février 2012 - 01:18
bump
#10
Posté 18 février 2012 - 01:19
ziloe wrote...
Sashimi_taco wrote...
I don't have this problem on xbox, but he does have a long melee animation.
Strange. You don't find a long pause, say at least 5 seconds, before the enemy goes flying?
Nope. It is always instant for me(PC version). It sounds like a connection issue.
Modifié par Raltar, 18 février 2012 - 01:20 .
#11
Posté 18 février 2012 - 01:39
the heavy melee is charged up over a second or two for all classes if that's the one you're talking about.
#12
Posté 18 février 2012 - 01:50
Nizzemancer wrote...
the heavy melee is charged up over a second or two for all classes if that's the one you're talking about.
It's not the actual charge. The charge is fine. The actual reaction of the AI being knocked back is delayed for at least 5 seconds, leaving you vulnerable to other attacks.
#13
Posté 18 février 2012 - 03:41
bump
#14
Posté 18 février 2012 - 04:36
My guess is server lag. I never have this problem with my Krogan soldier
#15
Posté 18 février 2012 - 04:58
ziloe wrote...
Nizzemancer wrote...
the heavy melee is charged up over a second or two for all classes if that's the one you're talking about.
It's not the actual charge. The charge is fine. The actual reaction of the AI being knocked back is delayed for at least 5 seconds, leaving you vulnerable to other attacks.
And that's what you call lag.





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