So.. what's wrong with the graphic?
#51
Inviato il 10 marzo 2012 - 08:55
Windows 7 64 Home Premium
ATI Radeon HD6950
Catalyst 12.2
Hope Bioware will do something about it.
#52
Inviato il 10 marzo 2012 - 09:03
Window 7 64 bit
ATI Radeon HD4850
Catalyst 12.2
#53
Inviato il 10 marzo 2012 - 10:55
Something needs to be done fast.
#54
Inviato il 10 marzo 2012 - 11:01
Vista64
Ati 2x4870X2
Catalyst updated.
Modificata da Vlammenzee, 10 marzo 2012 - 11:02 .
#55
Inviato il 11 marzo 2012 - 11:45
Vista 32
ATI 4850
12.1 drivers
EDIT- As a BTW, turning off Depthoffield will remove the issue but kills the game graphically as it becomes awfully bland to look at.
Modificata da Raiithe, 11 marzo 2012 - 11:48 .
#56
Inviato il 11 marzo 2012 - 12:54
Modificata da Flobulon, 11 marzo 2012 - 01:08 .
#57
Inviato il 11 marzo 2012 - 01:04
Raiithe wrote...
OP's Screenshots resembled my games appearance.
Vista 32
ATI 4850
12.1 drivers
EDIT- As a BTW, turning off Depthoffield will remove the issue but kills the game graphically as it becomes awfully bland to look at.
Ah thanks for the work-around, this confirmes beyond a doubt that it's not a user issue.
I don't understand how this made it into the final game though, does QA not test on different configurations?
We shouldn't have to turn of atmospherically crucial graphic features in order to get normal 32bit though, obviously.
#58
Inviato il 11 marzo 2012 - 01:09
Are you guys looking into this? Can you hold off on counting that DLC money for a few days and fix this? Lot's of us paid $80 friggin bucks....
R
#59
Inviato il 11 marzo 2012 - 01:15
Upgrading to the 12.2 drivers changed nothing.
#60
Inviato il 11 marzo 2012 - 01:17
Rhyalus wrote...
BioWare? Hello?
Are you guys looking into this? Can you hold off on counting that DLC money for a few days and fix this? Lot's of us paid $80 friggin bucks....
R
Lol. BioWare ETA please, this is unacceptable.
Modificata da Tobey2011, 11 marzo 2012 - 01:17 .
#61
Inviato il 11 marzo 2012 - 02:01
So, here it is:
Your documents/BioWare/Mass Effect 3/BioGame/Config/GamerSettings
Open the document and [SystemSettings], next add this line at the end
DepthOfField=False
And save it. Works for me, works for Charsi. Hope this will help to you guys, as well. Temporary solution until BioWare will do something about it.
#62
Inviato il 11 marzo 2012 - 02:09
R
#63
Inviato il 11 marzo 2012 - 02:39
#64
Inviato il 11 marzo 2012 - 02:58
Tobey2011 wrote...
Yeah it's not really a fix if it looks worse after, is it?
Worked for me in almost all game, but still some parts of the game looks really bad, for example, when I go to Javik room, my femshep hair just goes weird!
#65
Inviato il 11 marzo 2012 - 02:59
It looks worse, but graphic problems are gone. No one forcing you to using it. It's temporary until BioWare will do something about it. And they didn't do anything since demo.Tobey2011 wrote...
Yeah it's not really a fix if it looks worse after, is it?
#66
Inviato il 11 marzo 2012 - 03:01
R
#67
Inviato il 11 marzo 2012 - 03:07
#68
Inviato il 11 marzo 2012 - 05:17
Decent little performance boost as well, but it would be nice to get an official patch rather than a workaround which lowers the visual quality.
#69
Inviato il 11 marzo 2012 - 07:50
Ashii6 wrote...
It looks worse, but graphic problems are gone. No one forcing you to using it. It's temporary until BioWare will do something about it. And they didn't do anything since demo.Tobey2011 wrote...
Yeah it's not really a fix if it looks worse after, is it?
I just don't want anyone to think this is a reasonable solution, as we all paid full for this game and not some crappy 16 bit version. No word from BioWare either. It's been weeks and nothing has been done that we know of. But I guess it will do for a little bit longer.
#70
Inviato il 11 marzo 2012 - 11:23
Bioware/EA could you please reply to the thread and let us know that the issue is known and being looked into. I can live with the issue if a fix is being made but seeing the issue everytime i play and not having official feedback is like a slap to the face.
Just like to point out that this issue is mostly ignorable ( even though extremely annoying) in most of the game except for certain levels and conversations, unfortunately this includes a set of levels very near the end which has given something that should be 'epic' a massive dose of 'ugly' and in some cases making seeing items within the affected areas unseeable unless the item releases a glow itself.
Modificata da Raiithe, 11 marzo 2012 - 11:47 .
#71
Inviato il 11 marzo 2012 - 11:48
Flobulon wrote...
Incidentally, I also have the same issue with the hair in Javik's room. Sounds like the problems may be related.
Same problem here with the hair, although I'm running an Nvidia 560 Ti rather than an ATi/AMD card.
I imagine it's an Unreal engine issue rather than a gfx driver bug.
#72
Inviato il 12 marzo 2012 - 01:07
#73
Inviato il 12 marzo 2012 - 03:40
Jedi Master of Orion wrote...
I've notice the problem becomes more apparent with darker skinned Shepards. Is that the case for anyone else?
Have not noticed a difference between skin tones, but rather light/dark areas. Any section where Shepard has to use a flashlight is a mess, while well lit areas like the citadel look fairly decent.
#74
Inviato il 12 marzo 2012 - 03:40
This is like one of the biggest technical issue in the game and it's not even getting acknowledged...
BTW I enabled DoF again, having poor colors is the lesser evil. Without DoF the game just looks horrible.
Modificata da Tobey2011, 12 marzo 2012 - 03:45 .
#75
Inviato il 12 marzo 2012 - 04:11
I have the same OS, video card and driver. No graphical issues though.Baal Sagoth wrote...
I got it too.
Windows 7 64 Home Premium
ATI Radeon HD6950
Catalyst 12.2
Hope Bioware will do something about it.





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