So.. what's wrong with the graphic?
#76
Posté 12 mars 2012 - 07:45
Also, could I respectfully suggest that we don't refer to turning off DOF as a 'temporary solution' as in the thread title? If anything it looks even worse than the awful color banding.
I just don't want Bioware to put this on the back burner because they think there's a workaround.
#77
Posté 12 mars 2012 - 11:26
'Fixed lighting and shading on minimum spec PCs.'
#78
Posté 13 mars 2012 - 12:00
#79
Posté 13 mars 2012 - 01:19
#80
Posté 13 mars 2012 - 01:44
That's it.
And the textures on EVERYTHING are so....undetailed and pixelated. The Skycar outside the monastery is a good example, not to mention all the medals on Anderson's uniform right at the very start. There are sooo many more examples...Jacks tatoos, tali's hood shroud, joker's beard, etc, etc.
I have an ATI Radeon HD 6970 which seems pointless on this game because there is nothing worth that much horsepower. The lighting is good, but everything else looks entirely unpolished.
Neverwinter Nights 2 which is a 6 year old game has more options than ME3, not to mention much better clarity and detail. Yes NWN2 was a PC-only game, but this is why they should have made this game for PC first and then dumbed it down to fit into the substandard graphics processors of consoles.
I just rage when I see a new post about the graphics of this game because it just looks so unrefined and rushed.
#81
Posté 13 mars 2012 - 02:46
Sadly none of them seem to have any effect on this issue, tried using old tweaks from ME2 but was either doing it wrong or they no longer work.
Checked to see if changing between monitor and tv would improve things but their was little if any difference.
Honestly, can we have some word on this or is Bioware to busy panicking over the admittedly crap endings?
#82
Posté 13 mars 2012 - 03:58
#83
Posté 13 mars 2012 - 05:56
Hopefully will get word soon if this is being looked at because I will put the game down until a patch fixes this issue.
#84
Posté 13 mars 2012 - 09:04
On my second playthrough and looking at the dodgy areas in the war asset terminal room is painful. Mars had it, Pelaven (or however its spelled) has it. During the first playthrough it was Earth that was the breaking point for me, one of the rooms in the HQ was in pitch ?blackness? but i could see the glowing heatsinks seemingly floating in mid air.
As i've already said Earth is a great level/s but the fact that your fighting at night when the game has such a horrible shadow effect it's like a kick to the crutch with each area.
I made a thread in the hope that Bioware may at least give us a ini tweak to get rid of the shadows but it seems Tech support is currently non-existent especially considering the last (and only) Bioware replied to this thread was 22 days or so ago and was in regards to the demo (back then) not the full game.
I want to go play some more but my second playthrough is stuck at Pelaven cause the shadows kill my desire to play any further.
Modifié par Raiithe, 13 mars 2012 - 09:05 .
#85
Posté 13 mars 2012 - 07:05
#86
Posté 13 mars 2012 - 07:41
#87
Posté 13 mars 2012 - 08:07
6-bit TN screen = dithering, banding and colour tinting on dark colours (and/or total lack of some dark shades). And if you change the in game gamma/brightness it will make that problem even worse. With default gamma I have no issues at all on my 8-bit IPS screen.Ashii6 wrote...
Mkay, it looks terrible. I'm sure it's some kind of the graphic bug. I had somthing similar in Bulletstorm. Only in Bulletstorm. Any idea how to fix it?
Screen one
Screen two
Screen three
Modifié par Tup3xi, 13 mars 2012 - 08:08 .
#88
Posté 13 mars 2012 - 08:48
Tup3xi wrote...
6-bit TN screen = dithering, banding and colour tinting on dark colours (and/or total lack of some dark shades). And if you change the in game gamma/brightness it will make that problem even worse. With default gamma I have no issues at all on my 8-bit IPS screen.Ashii6 wrote...
Mkay, it looks terrible. I'm sure it's some kind of the graphic bug. I had somthing similar in Bulletstorm. Only in Bulletstorm. Any idea how to fix it?
Screen one
Screen two
Screen three
This issue has nothing to do with the screen you're using
#89
Posté 13 mars 2012 - 09:40
#90
Posté 13 mars 2012 - 09:42
#91
Posté 13 mars 2012 - 10:24
everything will look blocky.
this bug exists since the first Mass Effect.
pretty sure it is related to the engine.. being a variant of the UNREAL ENGINE.
#92
Posté 13 mars 2012 - 10:36
I got to admit that the graphics for ME3 are not the best, I'm also getting 'black guns' in multiplayer when I go to the Mod screen and the only way to remove it is to change view, then when I do all the shadows look wrong.
Vista 64bit
Nvidia GTX 570
#93
Posté 13 mars 2012 - 11:52
I seem to recall that in ME2 as well, but issue was reduced or fixed via tweaks and later the patches. I'm not sure if its the AA that causes it but rather the features that were tied in with it.
Eg. We can remove the issue by turning off DOF however doing such will remove a large amount of post-process features and make the game look even worse albeit without the problematic shadows.
Apparently the tweakguide mob is going to do ME3 sometime soon, hopefully in there will be a tweak that will remove the issue without destroying the game graphically until Bioware gets around to patching or at least providing support. As it seems official 'Tech support' at the moment is AWOL.
Modifié par Raiithe, 13 mars 2012 - 11:53 .
#94
Posté 14 mars 2012 - 12:47
You can try a few shadow related unreal engine config entries for now (google for unreal engine 3 or bulletstorm tweaks but remember DX10 or 11 stuff is out of the picture);
No need to edit the encrypted "Coalesced.bin" (which might endanger you or your account being flagged for suspected cheating related to the multiplayer -part of the game, even if totally not intentional on your end) only edit the "GamerSettings.ini" ( \\Documents\\BioWare\\Mass Effect 3\\BIOGame\\Config )!
For some reason over all these years devs working with/ on the unreal engine never really cared to explain that you do not have to edit the nowadays often encrypted core file which also let's you mess with all kind of game mechanisms/ logic stuff.
Also tweak guides never really got that either, I guess it stems from the "ooooh they wan't to keep things hidden from us, look at this encrypted file it has all those fancy entries, let's focus on that, the other file is like empty,...".
For graphic-quality/ performance tweaks one can fully rely on the unencrypted config file which seemed to have been kept around exactly for those reasons (even the name "GamerSettings" hint's at that).
I think most ppl are just confused because it doesn't contain all the entries out of the box, but you can enter them and overwrite their default state, makes sense I guess to not give ppl ideas messing with settings one doesn't completly understand, but if you do or looked them up you can enter them manually.
Modifié par Delusion83, 14 mars 2012 - 12:58 .
#95
Posté 14 mars 2012 - 01:38
In any case Delusion83, you haven't found a tweak that fixes the shadows have you? Near as i can tell they are static. Sort of wondered if it had anything thing to with tinting but not sure.
I figure there must be some kind of static shadows settings from player as you can see it happening a certain distance from the player in dream/nightmare sequences.
Modifié par Raiithe, 14 mars 2012 - 01:40 .
#96
Posté 14 mars 2012 - 01:49
UseMinimalNVIDIADriverShaderOptimization=False
Trilinear=True
bAllowHardwareShadowFiltering=True (always is defaulted to false in UE3 Engine games, in cut scenes sometimes caused visual artifacts, so that's probably why,.. went back to False)
A good start I guess would be to read/ copy the available related entries within the "Coalesced.bin", just paste them into the "GamerSettings.ini" and experiment from there. Eventually I will look more into it just out of curiosity.
-----
I just remembered, some years back when Bioshock 1 came out it needed a certain lvl of hardware shader support, which my card back then, some old Radeon, lacked and there was an effort to convert shaders for older gen cards ("shadershock") so you could actually play the game, not perfect and with some issues but over all it was good playable.
There was one issue which made some shadows/ certain lighting situations have colour banding/ 8 bit artifacts, and I think one config command helped a bit with that. I don't recall what it was tho but that means there might be something in the unreal engine config files there that helps.
-----
If you're going to experiment, make sure you disabled any kind of forced optimizations (performance or visual Quality wise), through your drivers, no matter if on ATI or Nvidia cards! Eg. on ATI/ AMD cards disable advanced AI. and leave Texture filtering Quality at least on High to eliminate potential issues caused by these settings beforehand.
Modifié par Delusion83, 14 mars 2012 - 02:25 .
#97
Posté 14 mars 2012 - 02:05
Anyway as i said lots of settings, i believe it is like you said, the problem is finding it....
#98
Posté 14 mars 2012 - 02:10
Where is this file? I can't seem to find it anywhere in my ME3 game folder.Delusion83 wrote...
For graphic-quality/ performance tweaks one can fully rely on the unencrypted config file which seemed to have been kept around exactly for those reasons (even the name "GamerSettings" hint's at that).
#99
Posté 14 mars 2012 - 02:12
mc2w wrote...
Where is this file? I can't seem to find it anywhere in my ME3 game folder.Delusion83 wrote...
For graphic-quality/ performance tweaks one can fully rely on the unencrypted config file which seemed to have been kept around exactly for those reasons (even the name "GamerSettings" hint's at that).
It's not where you installed ME3 it's at --->
\\Documents\\BioWare\\Mass Effect 3\\BIOGame\\Config
Note that it's always good to keep a recent backup of the whole bioware folder, before you edit anything and even if you don't, as it also includes a profile file which stores your achievements; also usefull in case some ingame autosaving goes wrong!
Furthermore, if you're going to experiment, make sure you disabled any kind of forced optimizations (performance or visual Quality wise), through your drivers, no matter if on ATI or Nvidia cards! Eg. on ATI/ AMD cards disable advanced AI. and leave Texture filtering Quality at least on High to eliminate potential issues caused by these settings beforehand.
Modifié par Delusion83, 14 mars 2012 - 02:26 .
#100
Posté 14 mars 2012 - 02:24
Honestly, i'd prefer a detailed graphical options page than 5 options or a few more if you use the config .
Anyway, after wasting 3 hours changing various settings 1 by 1 i am getting to the point of putting my head through the desk so i am just going to read fanfic and curse bioware for their lack of feedback.
Was currently looking at the Coalesced.bin in biolightmass.ini/devoptions/staticshadows
Thought it was promising but recommend anyone else willing to experiment/repair certain settings to have a look. Just remember to make backups of the original file you alter or intend to alter.
Modifié par Raiithe, 14 mars 2012 - 02:37 .





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