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So.. what's wrong with the graphic?


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#151
Delusion83

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Good indication how things seem to work around Bioware is this: http://social.biowar...238384#10238384 (long standing visual issue/ bug, maybe even since ME1).

#152
Flobulon

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Ha. I had a strikingly similar exchange with the @masseffect account myself a week ago. They repeatedly ignored my tweets until I ambushed them with flattery - supposedly they reported the issue then but considering the volume of tweets they deal with, I get the feeling they'll say just about anything to make people shut up.

#153
Ashii6

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Guys, I asked Thomas about the issue and that's his responde:
' We are currently investigating "

Modifié par Ashii6, 19 mars 2012 - 07:14 .


#154
Flobulon

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Ashii6 wrote...

Guys, I asked Thomas about the issue and that's his responde:
' We are currently investigating "


Nice one, glad to hear it! I messaged him a few days ago and didn't receive a response, so I'd given up on that route of communication.

Hopefully we can receive some news soon, then. 

#155
LuPoM

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Ashii6 wrote...

Guys, I asked Thomas about the issue and that's his responde:
' We are currently investigating "


Tell him to come here and check the images, I've already sent all the info I could send to the "BioWare" poster that asked for them on the first page.
Hoping it would be of value.

#156
ElanzerUK

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Has anyone actually got any evidence of this not happening on PC, without messing around with configs? All I have ever seen is this 16-bit look in many screenshots, makes me wonder if it's not even a bug but some kind of necessity due to something they've done with the engine.

#157
Tobey2011

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ElanzerUK wrote...

Has anyone actually got any evidence of this not happening on PC, without messing around with configs? All I have ever seen is this 16-bit look in many screenshots, makes me wonder if it's not even a bug but some kind of necessity due to something they've done with the engine.


It's not present on the by far inferior consoles, so no, it's definitely a bug and not a nessesity. That would be pure insanity in the year 2012.

#158
ElanzerUK

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Consoles are a different matter entirely, so randomly bashing them doesn't answer the question.

I've looked around and cannot anywhere find PC footage or screenshots where this doesn't seem to be present - can anyone else provide any before we go calling this just a bug affecting a select few that can be fixed, and not a severe technical engine oversight affecting us all that will realistically not be fixed?

I don't have much hope either way. Mass Effect 2 is to this day still incapable of running above 4x anisotropic filtering on any Radeon GPU released in the last 2 and a half years, irrespective of options set. Insane, as you say, but this is Bioware.

#159
darkath

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Most video you can find on the web don't have that issue :

for instance :

Modifié par darkath, 21 mars 2012 - 01:55 .


#160
ElanzerUK

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I can still see it there, or at least darker shades still don't look quite as they should. It's definitely less noticeable in part due to their brightness setting.

Youtube isn't a great source regardless, some uncompressed side by side screenshots would be more useful than lossy video. 

Modifié par ElanzerUK, 21 mars 2012 - 11:43 .


#161
Tobey2011

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ElanzerUK wrote...

Consoles are a different matter entirely, so randomly bashing them doesn't answer the question.

I've looked around and cannot anywhere find PC footage or screenshots where this doesn't seem to be present - can anyone else provide any before we go calling this just a bug affecting a select few that can be fixed, and not a severe technical engine oversight affecting us all that will realistically not be fixed?

I don't have much hope either way. Mass Effect 2 is to this day still incapable of running above 4x anisotropic filtering on any Radeon GPU released in the last 2 and a half years, irrespective of options set. Insane, as you say, but this is Bioware.


They're different in that they have inferor/older hardware, are you kidding me? The unreal engine, which they are using, has no necessity to use 16 bit colors that would be a joke. It's so clearly a bug that I don't even understand how you could believe it for a second...<

BTW a severe oversight is usually called a bug...

Modifié par Tobey2011, 21 mars 2012 - 06:52 .


#162
darkath

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ElanzerUK wrote...

I can still see it there, or at least darker shades still don't look quite as they should. It's definitely less noticeable in part due to their brightness setting.

Youtube isn't a great source regardless, some uncompressed side by side screenshots would be more useful than lossy video. 


Well, I could provide you a 720p screenshot from my computer, and it look far worse than 720p  compressed vid on youtube, the differences are so obvious that no one except you is denying it's a bug ... Seriously what's your point ? Many users are having a crappy experience of the game and you just come here to tell us we're making stuff up ?

Hell, on my comp, when Kaidan/Ashley turn his head when shepard is going to the HQ, his/her head is black because there a ****y shadow all over it, no such thing in the vid. 

Modifié par darkath, 21 mars 2012 - 07:33 .


#163
ElanzerUK

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darkath wrote...
Seriously what's your point ? Many users are having a crappy experience of the game and you just come here to tell us we're making stuff up ?

I'm suffering from the apparent lack of colour depth too, so of course I'm not suggesting anyone is making anything up, I'm just as annoyed as you are. My point is that this seems to be observable to a degree in all footage, and even though consoles have it better than us they don't seem entirely right either. Therefore, it's worth considering this may be something a little deeper in the game/engine than a simple bug affecting only a few people.

Tobey2011 wrote...
They're different in that they have inferor/older hardware, are you kidding me? The unreal engine, which they are using, has no necessity to use 16 bit colors that would be a joke. It's so clearly a bug that I don't even understand how you could believe it for a second...<

BTW a severe oversight is usually called a bug...

 
You're reading a little too much into my previous post, I think. Also preaching to the choir, I can't think of any reason why either. As I said it just seems such massively obvious thing you'd think it would be difficult for Bioware/EA to overlook before pushing it out the door, and if it were so simple as the game simply setting the wrong bit depth you'd think one of us would've figured out how to fix it by now. 

We probably shouldn't descend into arguing definitions, but see my previous example for a technical oversight that is not a bug.

#164
Tobey2011

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ElanzerUK wrote...

We probably shouldn't descend into arguing definitions, but see my previous example for a technical oversight that is not a bug.


Why don't you just drop it? What is a bug if not a technical oversight? Not that it really matters, oversight/bug just fix it already. We're really not interested in hearing that it might be an intentional part of the engine, not even with bioware. If you're disgruntled and want to make up ridiculous theories maybe you want to head over to the indoctrination theorists.

#165
ElanzerUK

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I apologise if my suggestion that we may be underestimating the scope and cause of this issue and that proper investigation might be a better use of time than ranting about how inferior consoles are and repeatedly demanding it (like we even know what 'it' is following that course of action) be fixed offends you.

I'm out of here. Best of luck to everyone with this problem, I reckon we'll need it.

#166
BigNutter

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Charsi wrote...

Tobey2011 wrote...

Yeah it's not really a fix if it looks worse after, is it?


Worked for me in almost all game, but still some parts of the game looks really bad, for example, when I go to Javik room, my femshep hair just goes weird!


Posted Image


I've got the same issue, that only appears in Javik's/Grunt's Room. And I've seen the same "Effect" in other programs, however I know I can't apply what I did there in ME3. I use a Geforce 9600GT if it helps.

I see it in a 3D Modeling Program DAZ Studio, after a "Transpancy map image" is used on items (Ususally hair), but only infront of certain items. I get around it by software rendering for final images, and where I point the camrea when I'm working on that item. But that doesn't give me 60 FPS, but it's lot more better looking than in game.

Modifié par BigNutter, 22 mars 2012 - 05:29 .


#167
Hela

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So ATM it´s still a choice between DoF tradeoff and pitch black portions endurance?

I tried the DoF/False and at first was overjoyed - I could actually see all of the game. Didn´t know that there was red blood on the corpse you turn around in the intro (lemme tell you, the intro part is burnt into my mind and not in a good way :)) The kid in the vents? Beautiful. But I found out that for me it was too much of a tradeoff. What a graphics junkie...And yet I love to play Deus Ex.

I´ve used the shader fix for the ongoing ME2 run (putting ME3 on hold mostly because I´m silly that way and still hope for an official fix to both the shadows issue and character import), but that´s only slightly making it better. But better. And it seems that this is not an option with 3.

I guess the good part of it all is that I can relax about my hardware being not enough for this particular game as I initially feared. Bad part - well. The copy is sitting on my desk and is so close, yet so far away.

Pink bunnies, good karma and world peace to the community modders though - I know nothing about mucking around in code but still have found solutions and replayability in games.

#168
MegumiAzusa

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Also just look at EDI... the compression of the normal map is horrible on her.

#169
darkath

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Hold on, don't mix two issues :

1) Shadows in the game are very dark, that's the case for everyone

2) some people experience buggy shadow, not only they are very dark (like for everyone), but they don't display correctly, shadows are banded, looking like they are on 16bit colors, and display weirdly on character's faces and cutscenes.

And horrible normal maps are not the topic of this thead ;)

Modifié par darkath, 22 mars 2012 - 10:39 .


#170
darkath

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Some example of what i'm talking about :

Posted Image

Posted Image

Posted Image

Posted Image

Anything that has depth of field over it looks like 16 bit

Modifié par darkath, 22 mars 2012 - 11:34 .


#171
Hela

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As I said, in a manner, I´m far from being able to even describe the problems I´m having in a proper lingo. The pics you posted, darkath, are what I´m seeing in game. Both the 16 bit parts and the shadows.

The shadows may as well be a part of an artistic take on the game (no arguments there, I approve of the gravity being implemented by visuals becoming darker to fit the overall mood).

I´m just left wondering, because I´ve not seen any pics of the "normal" appearance. I´ve been spoiler´d enough in the completely non-relevant threads so I am wary.

#172
Nero280

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Glad I'm not the only one having problems. I'm playing ME3 on a GTX 560, and I'm having the same problems many of you are having. We really need a patch to fix these issues!

#173
HookersandBlow

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Bump, any news on this issue?

Modifié par HookersandBlow, 28 mars 2012 - 05:26 .


#174
Hela

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I agree with the bump.

I thought playing through ME1 and ME2 to seamlessly continue with ME3 would take enough time, past the patch release even :) Now I´m nearing the end of ME2 and while I probably will continue for the sake of keeping my Shep freshly motivated, the dark bits scare the hell out of me. With the first playthrough it´s like that, you get all emotional with the game and, say, your romance scene/mission conclusion/anything epic will not even be properly visible...

We don´t even know if the next patch will address this issue - so I bump this thread also, to make it more visible.

#175
Ashii6

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Bump, BioWare, we request any info.