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So.. what's wrong with the graphic?


224 Antworten in diesem Thema

#201
PhazeDelta1

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I'm having the same issus with the dark shadows. I thought it had gone away, but it has come back.

#202
Ashii6

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I've downloaded new drivers for radeon (12.4 ) but issue still occurs. And... still no information from BioWare. Not suprised.

#203
PhazeDelta1

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I think I may have fixed it this time, Shadows appear to be normal now. I had Dynamic Shadows turned off. Not sure why that would matter. Anyways, If you have Dynamic Shadows turned off, turn it back on then restart the game. It seems to we working for now.

#204
Ashii6

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Bump.

#205
Ink_Ant

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I too am having this problem. Sent a message to Thomas with my specs, these shadows look really ugly and need to be fixed.

Windows XP Service pack 3
ATi Radeon 4850 HD (12.4 drivers)
Memory size: 1024 MB
Mem Type: HyperMemory

Core clock: 680 mhz
Memory clock: 1050 mhz
60 hertz refresh rate
Running 1680x1050 native (problem happens no matter what resolution/window mode)

3D Settings:
Catalyst AI disabled
Adaptive AA enabled (Quality)
OpenGL Settings: Triple buffering on
Wait for vertical refresh: Always on (Vsync)

Use application settings for SMOOTHVISION HD AA and Anisotropic Filtering

Pictures:
(Udina's collar) Posted Image
(Shepard's shoulder)
Posted Image

Bearbeitet von Ink_Ant, 13 Mai 2012 - 09:30 .


#206
Ink_Ant

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 *bump*

So I did some digging with the ME3 Save editor and GameSettings.ini with Notepad++ trying to find -anything- about this. I have a pretty strong suspicion that it's a shader issue, because this is happening on multiple types of cards, both ATi and Nvidia, regardless of drivers. It's not isolated, and it's happening everywhere.

I found these variables but haven't had much success with them: 
In bioengine.ini/engine/engine/
shadedlevelcolorationlitmaterialname
shadercomplexitycolors = (multiple) - 

I also suspect there might be something in the "GlobalShaderCache-PC-D3D-SM3.bin" file, but the ME3 Coalesced utility cannot open it and it looks to be compiled code when opened in Notepad++. If there's a program out there somewhere that can read that file, we might be able to poke around in it and find something.

The fix for this issue in ME2 was ultimately editing a shader long-hand with Notepad++ (Seen in this thread: http://social.biowar.../index/797393/2) but we do not have access to the shaders for ME3 like we did in 2. 

Also looking at this in biogame.ini/sfxgame.ini/biocamerazoom/m_focusconfig:

(m_fMaxFocusDistance=50000.0f,m_fNearClipFactor=0.035f,
m_fNearClipMax=100,m_fInnerRadiusFactor=0.5f,m_fMinRate=10000,
m_fFocusFraction=0.5412f,m_fFalloffExponent=2,m_fBlurKernelSize=2,
m_fMaxNearBlurAmount=1,m_fMaxFarBlurAmount=1,m_clrModulateBlur=(R=255,G=255,B=255,A=255));


Another possible option would be to use DepthOfField=False while still maintaining the rest of the post-processing effects like color correction and bloom, I am fiddling around with variables, currently using these in my GameSettings.ini but haven't seen any post-processing effects with DOF set to false: (I have not run my game since putting in busepostprocesseffects=true.)


//////
Filtereddistortion=false
MaxShadowResoluation=512
DisableATITextureFilterOptimizationChecks=True
MaxMultisamples=4
bEnableBranchingPCFShadows=True
EnableBranchingPCFShadows=True
bEnableVSMShadows=True
DepthOfField=True
busepostprocesseffects=True
Bloom=True
QualityBloom=True
BIOVertexShaderVersion=vs_3_0

Bearbeitet von Ink_Ant, 18 Mai 2012 - 04:30 .


#207
Hellfire257

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Ink_Ant wrote...
GlobalShaderCache-PC-D3D-SM3.bin


That file is core to the Unreal engine itself, IIRC. If you have any other recent Unreal games you could try swapping the ME one out to see what happens.

#208
Ink_Ant

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Well, I did some digging for said file and can't find anything useful. Copies on the internet do not work - the game fails to start with anything but the normal file. They're also different sizes and hence, have different content. I believe that that particular file is something that is generated per-game running the Unreal engine (since it's a shader cache for shader model 3 and each Unreal game tends to have its own shaders - ME3 certainly does). I had thought about using a copy from a torrented demo, but my connection is pretty lousy and 2 gigs of content isn't worth it for just a test. I've also heard this has been happening since the demo as well, so not a likely fix.

I think we're flat out SOL until Bioware tells their coders to fix the shadows, because we've seen before that it's not a difficult fix. I don't know why they removed the raw files for the shaders this time. Given the huge hooplah over the extended cut and numerous multiplayer connection issues, I doubt this will be fixed anytime soon.

#209
Gethkeen

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Shameless bump any updates on this issue? After 3 PC patches things, particularly shaded objects continue to be like they are rendered in 16bit color depth. It's been a long time since the first official response but after that nothing.

#210
Juggle

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Bump.
Same problem. Are there any solutions? Almost five months have passed.

#211
Ashii6

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*sigh* I think BioWare is busy with MP DLCs or something. If they would worked on this problem then they would probably gave us some updates from time to time.

#212
Tobey2011

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Issue is not present on my new HD7870 anymore. I guess they won't bother fixing it for older models, no money in that. Only solution seems to be upgrading to a new card.

Bearbeitet von Tobey2011, 15 Juli 2012 - 10:46 .


#213
Ink_Ant

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Glad to hear it's fixed for you, Tobey. I don't think the model of card has anything to do with it in regards to age, however. The 360 hardware is running an ATi card that's seven years old - so it's not an issue of old hardware not matching up to the standards of new software. I realize this is a PC problem, but I do not suspect that there has been much change in terms of coding from 360 to PC apart from control input, Xbox dashboard integration, etc. The biggest graphical change between the two platforms is likely just the maximum used texture resolution.

I don't think Bioware will ever fix this. Their schedules are apparently too focused on churning out quarterly MP DLC, not bug fixes. I will send Thomas one more PM (not that I received any response from the first) but I wouldn't hold your breath, everybody. Considering how inconsistent simply *connecting* to EA's servers are for multiplayer, let alone purchasing characters and weapons, a graphical glitch is not a game-breaking issue.

#214
wymm666

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bump to keep Bioware aware of issue

#215
Juggle

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Um, bump again...
Sorry, but it's looks terrible in certain places. There must be a way to fix it.

#216
HiGamerCAT

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PC here, i have AMD Radeon HD 6900 Series - the quality bugs me out. Some scenes look pixelated (dark ones especially). Everyting is up to date, i hope some kind soul will find a solution...

Edit for clarity (pun intended) - dark shadows are very pixelated looking like 16 bit graphics. As long as areas are illuminated - everything is fine textures, detail is present, but the moment shadows take over they turn everything into 16 bit mess....... makes me think of Mess Effect 3Posted Image

Bearbeitet von HiGamerCAT, 09 August 2012 - 04:15 .


#217
Reev

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I got the same problem, as well. It's really annoying. Some information from BioWare about possible fix would be nice.

#218
eqzitara

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I am a 3d vision modder and everyone in mass effect 3 scene was so helpful when trying to help me on how to remove depth of field and I was able to succeed. I believe your issues are in relation to depth of field. No this is not a virus if you open the zip all thats inside is a d3d9 and .txt's . I am a 3d vision modder on http://helixmod.blogspot.com/ and smarteck@ http://social.biowar...LP.html#9735492 will vouch for me. I cant gaurantee it will work but I want to help you guys.
Here is a picture of game with depth of field off but bloom and all other AA settings are ON. https://s3.amazonaws.com/eqz/nodof.jpg

First off this is a d3d9.dll mod so you need to follow these instructions if you crash. For some reason enb/fxaa/helix's 3d vision patch crash with the new origin update.

First go into origin and disable origin in- game.

, Navigate to your Origin folder
example C:\\Program Files (x86)\\Origin
Rename IGO32.dll to IGO32.dll.delete

Then go into your Mass Effect 3\\Binaries\\Win32\\ Folder and extract.
https://s3.amazonaws.../dofremover.zip

This may not work since Depth of Field = False disable all AA settings. If it doesnt work I will have to see what it is and disable it. However I need you to let me if it works or doesnt work. I think it may "scene shadows and desaturation", try this if that doesnt work.

https://s3.amazonaws...ceneshadows.zip

Bearbeitet von eqzitara, 15 August 2012 - 03:14 .


#219
Ashii6

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We had similar solution a few pages ago.

Ashii6 wrote...

Alright guys. Thanks to Charsi we have a temporary solution for the graphic bug. But.. um. Game will look little.. worse.
So, here it is:
Your documents/BioWare/Mass Effect 3/BioGame/Config/GamerSettings

Open the document and [SystemSettings], next add this line at the end
DepthOfField=False
And save it. Works for me, works for Charsi. Hope this will help to you guys, as well. Temporary solution until BioWare will do something about it.

But it's not solution. Maybe bug is gone, but for what cost? Game looks bad without DoF. We need a real solution without disabling DoF.

#220
eqzitara

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I am not sure you understand though. Depth of field = false disables all AA effects. Bloom/Blur/etc effects are all tied together. You disable one and you disable them all. I am not sure this will work with you all but this just removes BLUR. Blur is what  Mass Effect 3 uses for depth of field.

I am aware that depth of field = false makes game brown and grey.
This removes depth of field without the brown and grey.


I spoke with creator of the mod, that I made the patch with and we just arent certain it works for amd users. We are modifying in game shaders. However its very likely that a different card user generates a different library(names/crc).

If depth of field still shows up (characters in background are blurred). It doesnt work. I thought this was worth a shot because I ran into this thread a few time while researching into what I needed to do to remove depth of field without it being ugly.

Bearbeitet von eqzitara, 15 August 2012 - 04:34 .


#221
bjdbwea

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Thanks for your efforts, but unfortunately, neither of those two files seems to have any effect. The shadows are still pitch-black and somehow look as if 16-bit textures were used.

BioWare apparently care as little about this bug in ME 3 as they did in ME 2.

Bearbeitet von bjdbwea, 15 August 2012 - 06:43 .


#222
eqzitara

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Ugh, sorry... Thank you for testing.

I thought it was worth the chance, this issue seriously bothered me. Its sickening the bioware/ea have done so little in ways of helping solve issues they created. I am one of the users who bought packs in beginning of game and lost everything. Around $30.00 + many hours.

Sorry, good luck.

#223
Ashii6

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....bump.

#224
Juggle

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Another bump.
But if there is no more patches, I think we're stuck with this problem.

#225
juhi95

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Same problem here it looks like you have to buy anything to consoles to have properly work.:/
(That's why i play on ps3 now.)