Aller au contenu

Photo

Demo Feedback (MP-centric)


  • Veuillez vous connecter pour répondre
Aucune réponse à ce sujet

#1
Devos

Devos
  • Members
  • 277 messages
So I started playing the demo expected to be done in an hour but three days and over 60 levels later I'm still playing. I've been very impressed with the multiplayer. Anyway I've got some feedback, I'm sure there are other threads on this but I made reasonable effort to find one, lack of search function, they're not stickied and all that.  I know it's late for any big game changers but this is mostly stuff that could realistic be in a day one patch.

-Turrets: These are just ridiculous, the amount of damage they do is bonkers and they aren't exactly the quickest things to drops. I know with the right approach they can be dropped pretty quickly but the right combo can drop the Combat Engineers faster. What's worse if you kill the engineer that's dropping the turret it doesn't stop it appearing. In the end they are the most deadly thing on the field which feels jarringly out of line.

-Cobra Misiles Launcher vs. Atlas: The one hit kill thing is kind of cheap and anticlimactic. A full team is *probably* lugging around 8 of these bad boys at the start

-Phantom: Their one hit complete take down is really, really annoying. Especially if one more or less spawns on you. There really should be some way to interrupt it and defend yourself, getting hit by it doesn't feel like I've made mistake that should have left me open, it just feels irksome.

Also a short list of things that are perhaps a bit less realistic to see fixed.

-Weapon Switiching: Faaaaaaarrrrr tooooooooo ssssslllloooooowwwwwwwwww. You pay quite a heavy price for carrying more than one gun in lost cooldown bonus and the time it takes to switch weapons makes you wonder why you bothered.

-Respecing: It would be awful if you couldn't mess around and figure out what are the best builds for you. I suspect that this is a feature that is simply locked out in the demo but yeah, kinda sucks not to have it.

-The tender mercies of RNG: I know game designer love variable rate reward and basically unleashing gamblore on their player base to keep people playing but being stuck at the mercy of RNG for unlocking things is actually pretty unpleasant. One-in-a-million people will have one-in-a-million bad luck and nine times out of ten it feels like that's me. By extension one in a hundred will have some pretty crappy luck and in real terms that is potentially quite a lot of being frustrated by a cold uncaring sliver of code. Yes it's compelling but that is  a consequence of prodding a bit of our brain we share with rats. It would be nice if there was a way of paying a premium (in game currency of course) to get specific unlocks.