Will there be a "platinum" difficulty?
#1
Posté 17 février 2012 - 10:35
If I can beat this right now with some people I just met today and yesterday, I think it's a bit too easy. The later waves are hard, but once you get a good defense up its not as hard as it should be. The only real brutal challenge is the wave 10 mission: if you get the once where you have to hack 4 locations, or the enemy targets, its very hard. We wiped several times on these missions, but the first time we got a "defend this location" type mission, crushed it.
I really like the MP, I just hope at some point a higher level of difficulty is added. I figure once the full game is out and I'm rocking highly upgraded weapons and mods, even Gold won't be that much of a challenge.
Honestly, having the last wave or two being nothing but phantoms is actually lowering the difficulty. Phantoms are only a threat when thery're mixed in with other troops. When you see four of them coming, they go down quick (although I confess to spamming the hell out of Stasis...probably the best power in the game at this point)
TLDR: A platinum level of difficulty would be nice at some point since people are already beating Gold and eventually it will be trivial due to upgrades, mods, etc.
#2
Posté 17 février 2012 - 10:45
#3
Posté 17 février 2012 - 10:49
Atlas spam from wave 1?
#4
Posté 17 février 2012 - 10:50
I'm hoping it's just because we are only playing cerberus. Hopefully the other enemies in the full game aren't as basic as cerberus where having a specific combo of classes at high level pretty much makes mince meat of them. I'm hoping enemy type will play a larger role, perhaps making certain classes not as necessarily, or even inadequate, causing you to change classes and strategy to defeat them.
#5
Posté 17 février 2012 - 10:51
Good job on beating gold btw. My team only got to 10.
Modifié par MyIntentions, 17 février 2012 - 10:52 .
#6
Posté 17 février 2012 - 10:52
sp0ck 06 wrote...
So I've been playing the MP for the past few days, and today beat Gold mode. It was hard but not THAT hard. I was a lvl 20 asari adept playing with a 20 infil, 19 krogan soldier and 19 sentinel.
That's why.
Just kidding, I myself got lucky in a silver matchmaking and met up with 3 other good players, so we decided to try out gold. It was tense the whole way through until we beat it, but I can foresee this difficulty becoming normal to me very soon, I'd be willing to throw my masochistic vote for a Platinum difficulty.
#7
Guest_Guest12345_*
Posté 17 février 2012 - 10:54
Guest_Guest12345_*
ooh or maybe "element zero difficulty" badumtshhh
Modifié par scyphozoa, 17 février 2012 - 10:55 .
#8
Posté 17 février 2012 - 10:56
Perhaps a good solution (maybe an early DLC) could be "elite" category of enemies, like waves of mixed troops from all factions. Once you figure out what classes and powers counter what enemies, it becomes a matter of execution. I want a difficulty level where it almost requires luck, as that makes you want to keep trying.
Another idea might be a "hardcore" mode where you can't use rocket launchers or med kits, but get extra credits?
Also, much as I hate to see it, Stasis needs a slight nerf. It is ridiculously powerful right now, and essentially renders Phantoms toothless in the hands of a decent player.
#9
Posté 17 février 2012 - 11:10
(I do like your DLC idea though)
Modifié par BlackJacket01, 17 février 2012 - 11:11 .
#10
Posté 17 février 2012 - 11:25
ManualReplica wrote...
What would Platinum be exactly?
Atlas spam from wave 1?
I find atlas mechs pretty easy now imagine a wave of 20 phantoms sneaking around with 5 nemisis on the roofs
#11
Posté 18 février 2012 - 12:20
#12
Posté 14 juin 2012 - 09:56
Still it's far from impossible.
I am definetly not a big player, yet i manage to beat gold difficulty more or less 5 time out of 10, always with random team. And since the skill can be conbined with your team, you can probabli get to a 7-8 out of 10 win with 3 temmates and coordination.
Last time did beast team score with a quarian infiltrator and a shotgan...
Modifié par Etereoooo, 14 juin 2012 - 09:56 .
#13
Posté 14 juin 2012 - 10:40
#14
Posté 14 juin 2012 - 10:46
ManualReplica wrote...
What would Platinum be exactly?
Atlas spam from wave 1?
If you reduce the time it takes to bleed out, only allow one consumable of each type to be used each wave, and reduce the timer on objectives, you're well on your way to making the game much, much tougher without having to mess with the enemies at all. There are many other subtle tweaks that could be made to the gameplay beyond that, those are just examples.
#15
Posté 14 juin 2012 - 11:09
Atlas? Only phantoms and and phantoms inside an atlas. That would be a real challenge.ManualReplica wrote...
What would Platinum be exactly?
Atlas spam from wave 1?
#16
Posté 14 juin 2012 - 11:13
Wave 1: 36 engineers.
Wave 2: 75 Engineers
Wave 3: 150 Engineers
Wave 4: 300 engineers
wave 5: 600 engineers
wave 6: 1200 engineers
wave 7: 2400 engineers
wave 8: 4800 engineers
wave 9: 9600 engineers and 10 phantoms
wave 10: who even cares anymore...
Modifié par TheEldrazi, 14 juin 2012 - 11:13 .





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