dissonance-zaon wrote...
I personally don't think 50% is average by any means these days. If anything, it's because of major review sites and Metacritic that 70% is now the new "average". If I see any game, on any site, or any forum, get a 50%, I'd think it was an awful score...
Alright. Let's see.
Do you accept that 100/2=50? Yes?
If so, I don't understand your problem. I mean, I am really confused.
You specifically bring up "these days", "major review sites", "Metacritic", all of which allude to professional gaming reviews.
I believe that this survey can by no means be characterized as such. Are we on the same page here?
If so, good. Professional reviews suffer from inflation. All of them.
Every reviewer sets scores comparatively, after reviewing the current, inflated median score.
Not only does Metacritic recognize it, not only do they adjust their formulas accordingly, but they also make
a distinction between average values between movies, games and albums. Yeah. Even though they are all professional, sometimes from the same newspaper, magazine or website. Heh.
Alright? Let's move on.
This survey is not comparative. There is no preset average. Can we agree with that, too? Well, we ought to. I am certain I haven't made any surveys for other demos, have I? Seeing as the survey is not comparative, score inflation can not occur. As inflation can not occur, the median value doesn't go over 50%.
Capiche?
Bueno.
Therefore, comparisons with professional review averages are flawed by their own nature.
Are you convinced? No?
Alright.
Grand Theft Auto IV.
User Score: 79%
(Non Inflated)Professional Score: 98%
(Inflated)If the user score was inflated, then it would have been viewed as barely above average/mixed reactions, by Metacritic's standards for professional reviews. However, the score declared as inflated is 98%. See?
Modifié par Phaedon, 18 février 2012 - 08:42 .