Universal Button Change Request (PC)
#26
Posté 20 février 2012 - 12:36
And what Jenaimarre said.
#27
Posté 20 février 2012 - 12:42
#28
Posté 20 février 2012 - 02:37
#29
Posté 20 février 2012 - 03:01
#30
Posté 20 février 2012 - 03:30
Robhuzz wrote...
It's close to ridiculous we even have to ask for this... I could've sworn I saw something about this subject in the confirmed features thread a long time ago. Something about actions like sprinting, rolling, taking cover being bound to different keys for the pc.
So yeah, fix it BioWare...
Bioware promises a lot of things they never deem us worthy enough to deliver.
Modifié par Techlology, 20 février 2012 - 03:31 .
#31
Posté 20 février 2012 - 03:42
#32
Posté 20 février 2012 - 04:59
Zeebaas wrote...
Shunt Mcblunt wrote...
Yes Use, cover, and sprint needs to be separated. Use should be bound to E and Cover to Q sprint is fine as the space since in most game it is jump. Squad mate are not in Multiplayer and can be moved to Z and C. F Should be Chat for Coop Multiplayer since it is next to movement keys. The object for PC / Keyboard players we need buttons that allows us to use the area to most efficient means necessary.
Doesn´t matter which key does what, since you can always reasign them. Just as long the differnet functions are seprated. For me ideal would be: Use = E, Sprint = Shift, Roll = doubletap Shift, cover = Space.
agree, except the roll key, i would prefer something like v or b...
#33
Posté 20 février 2012 - 05:34
#34
Posté 20 février 2012 - 08:49
The point is that the option should be there. They should be different functions that you can assign to different buttons or the same button if you want to.Rakia Time wrote...
actually i prefer it this way, allows me to map all those functions to my mouse and use the keyboard for movement only
+1
#35
Posté 20 février 2012 - 09:03
+1
I don't use an old Atari joystick for gaming i can use more than one button or is it for their new targetted audience ? People that can't use more than one button?
#36
Posté 20 février 2012 - 09:43
Sunflash0 wrote...
Dear Bioware,
In the PC version the universal button is very frustrating to deal with. I constantly find myself rolling when I want to stand or standing when I want to roll. I also find myself rolling instead of running.
Would it be possible in the final realease to allow PC Gamers to separate these functions?
Sincerely,
A dedicated PC fan!
We console guys need sprint divorced from roll/cover as well. It's almost worse for us, actually. I'm so sick of the game just flipping me between cover when I'm trying to sprint forward (and all I'm doing is holding down A and forward L Stick), or when I'm trying to slide/stick in cover, all it does is roll me and pop me back up into enemy fire.
#37
Posté 20 février 2012 - 10:28
#38
Posté 20 février 2012 - 11:58
At least sprint should have an extra-key/button.
#39
Posté 21 février 2012 - 12:36
Modifié par Karsciyin, 21 février 2012 - 12:38 .
#40
Posté 21 février 2012 - 12:38
Ural Highlander wrote...
The devs do not care, so it isn't going to happen. There were many requests - use different buttons for skipping dialogs and choosing answer in dialog, assigning different keys for Use, Sprint, Cover, etc for ME2, or for implementation in ME3. Look what we have now.
Gah, I would have loved both those options so much. Especially the first! Replaying through ME1 and ME2 means you WANT to skip dialogue, but sometimes Shepard's response wheel pops up before they finish talking and you end up selecting something you didn't mean to, with potentially disastrous results. (At the very least, choosing a neutral response so you miss out on Para/Rene points.)
They don't have to be completely separate - just roll, I'd prefer. Since being able to sprint to cover and automatically take it, then jump out and quickly sprint again is a GOOD THING. However, trying to get out of cover to move foward and only rolling from side to side like a nub is frustrating. I don't know how Garrus and Liara don't just give up on this Shepard who is clearly totally out to lunch.
#41
Posté 21 février 2012 - 03:48
#42
Posté 21 février 2012 - 05:52
#43
Posté 21 février 2012 - 06:19
#44
Posté 21 février 2012 - 08:28
Jenaimarre wrote...
Yes, and adding on to this - Skip Conversation/Select Conversation options should not be binded to the same buttons too.
Signed on both
#45
Posté 21 février 2012 - 03:56
Space to do everything is bad. Jumping around and getting caught on walls when i'm trying to sprint is annoying





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