Really disliked that though you could make someone else make the sacrifice which I did because the vault dweller already lost his father and his noble bloodline must carry on. The rest of the wasteland was unworthy of the sacrifice anyway IMO. It made no sense because the super mutant could survive the rads.Oldbones2 wrote...
No. **** no. No no no NO no no.
If dying is an option fine. You go ahead and kill off your shep. But if I get railroaded into dieing pointlessly in the end, like in Fallout 3, I will be furious. Burn some effigies and create voodoo dolls, kind of furious.
Shepard needs to die at the end
#76
Posté 18 février 2012 - 04:02
#77
Posté 18 février 2012 - 04:03
Shep was blindsided when the reaper's showed I bet in his mind he'd be on the Normandy when they showed up not defenseless and trapped on Earth. A plan will come in time as information comes in till then I don't think just because shep wasn't a Sun Tsu when the reapers touched down isn't clause enough to kill him.
Should shep have a heroic death ending I think yes there should be one but because in reality it would most likely come to that him sacrificing himself for the greater good is a high probability.
Should we also get endings where shep lives but crew and lots others die, shep + crew live, shep + large galaxy lives but crew dies, shep + all die aka reapers win yes I think we should have them all and for a twisted one I think shep should also lose get captured and be forced to watch the galaxy get reperfied as punishment.
Modifié par Destroy Raiden , 18 février 2012 - 04:04 .
#78
Posté 18 février 2012 - 04:18
InvincibleHero wrote...
Really disliked that though you could make someone else make the sacrifice which I did because the vault dweller already lost his father and his noble bloodline must carry on. The rest of the wasteland was unworthy of the sacrifice anyway IMO. It made no sense because the super mutant could survive the rads.Oldbones2 wrote...
No. **** no. No no no NO no no.
If dying is an option fine. You go ahead and kill off your shep. But if I get railroaded into dieing pointlessly in the end, like in Fallout 3, I will be furious. Burn some effigies and create voodoo dolls, kind of furious.
Yeah Fakwas was the third win/win option there that not only got ignored but he didn't even volunteer! I think if 3rd options can be created from the choices we made then there should be some either 3rd pathways battlewise or strategy wise. I mean what if a third option of EDI pilots the final whatever to go destroy the reapers and that ending gets made up by you solving the geth/quarian war peacefully, saving TIM, and using the Dyson sphere on the reapers. But you'd actually have to play it like that in order to get EDI to do that and so saving shep + crew.
One way I thought of to craft a 3rd option strategy wise against the reapers was to have shep find very hidden reaper beacons that weren't on main quest and had to be stumbled upon on explorations these beacons (say 7 total) would hurt shep long term and make him weak for the end battle but as the game goes on in major reaper engagements using reaper beacons 4 allows for a 3rd option in major reaper fight 1. Using beacon 6 allows for another in reaper fight 2, beacon 7 allows for 3rd + options when fighting Harbinger at the end of the game.
Players who don't look for them don't get the 3rd options during the major reaper fights. Players who only use reaper beacons 1 - 3 gain some new insight but no tactical benefits or health issues. Only if the player chooses to use beacon 4 will a prompt or a crewmember state the doctors told shep if he kept using the reaper beacons his cybernetics would fail if you use 4 you will be weak for the end battle regardless of if you kept going or not.
#79
Posté 18 février 2012 - 04:21
That said, hopefully the game will have a plethora of endings and everybody can get a resolution they're happy with.
#80
Posté 18 février 2012 - 04:30
Knowing bioware however, we will most likely get a "human germs kill reapers! and everyone lived happy forever" ending.
#81
Posté 18 février 2012 - 04:32
#82
Posté 18 février 2012 - 04:34
AgitatedLemon wrote...
Forced deaths are kind of... Stupid. see: Bethesda, releasing Broken Steel for FO3.
Forced endings usually make good endings depending on the way they are accomplished. I loved the fallout 3 ending, off course that they went full retard with broken steel.
Modifié par Heavy01, 18 février 2012 - 04:35 .
#83
Posté 18 février 2012 - 04:35
No thanks.Plinkett wrote...
I may be a pathetic old man who murders korean families for fun, but I feel that the only way logical way for Mass Effect 3 to end is with Shepard dying a sad, yet heroic, death. From playing the demo I can see that Shepard is scared as he actually has no plan to defeat the reapers. "We fight or we die?" That's no plan! From the previous games Shepard has been a great leader and knows how to be tactical when entering a dangerous battle, but here he has no idea what to do. He has become a shallow husk of himself, and knows that all they can do is try to "survive" as long as possible. Which is why Shepard should die in the end along with the rest of all the other races, because it is only logical ending.
Agreed?
"Congratulations, you just played through three games over the course of more than five years, spending hours upon hours playing through all of them, getting different results and perfecting your playthroughs, making sure you can defeat the ultimate threat to the galaxy, to bad we're gonna kill you and the rest of the galaxy anyway!Trolololololololololol!"
#84
Posté 18 février 2012 - 04:35
You're trying to improve. And that's what's important.Doctalen wrote...
I'm only 7 episodes into season 2. I apolagize
Love that show. Watch the entire thing yearly.
#85
Posté 18 février 2012 - 04:36
Oldbones2 wrote...
No. **** no. No no no NO no no.
If dying is an option fine. You go ahead and kill off your shep. But if I get railroaded into dieing pointlessly in the end, like in Fallout 3, I will be furious. Burn some effigies and create voodoo dolls, kind of furious.
This!
As my Shep's all said to Miranda befor SM, "I'll do whatever it takes to stop the Collectors, But I plan to live to tell about it.", My Sheps also plan to live to tell about how they defeated the Reapers!
#86
Posté 18 février 2012 - 04:41
#87
Posté 18 février 2012 - 04:41
Good Chaos7 wrote...
Oldbones2 wrote...
No. **** no. No no no NO no no.
If dying is an option fine. You go ahead and kill off your shep. But if I get railroaded into dieing pointlessly in the end, like in Fallout 3, I will be furious. Burn some effigies and create voodoo dolls, kind of furious.
This!
As my Shep's all said to Miranda befor SM, "I'll do whatever it takes to stop the Collectors, But I plan to live to tell about it.", My Sheps also plan to live to tell about how they defeated the Reapers!
Atta boy.
#88
Posté 18 février 2012 - 04:58
End Of Line
#89
Guest_Catch This Fade_*
Posté 18 février 2012 - 05:00
Guest_Catch This Fade_*
Not really.GamerGirl5260 wrote...
The demo already set up the groundwork for shepard's death. When leaving earth Anderson toss shepard back his or her tags. Guess what Anderson will find after the final battle and after the smoke clears, yep only Shepard's tags implying he or she died in battle. Emotional groundwork has already been laid.
#90
Posté 18 février 2012 - 05:02
#91
Posté 18 février 2012 - 05:02
I don't understand you people at all.
#92
Posté 18 février 2012 - 05:09
And before anyone says it, yeah, I mad. Let Shepard dying be a consequence of one or more of the endings, but for God's sake there needs to be the possibility of just one "Shepard and LI live out the rest of their lives together" ending, even if a crapload of other people died.
#93
Posté 18 février 2012 - 05:10
Nymphonomicon wrote...
I don't know, I kind of liked that line about settling down with a mess of blue children in the Lair DLC... make it happen, BioWare.
I don't know about kids (It doesn't necessarily fit every single romance), but I do want *the option* to be able to settle down with my chosen romance (Mine is Miranda).
#94
Posté 18 février 2012 - 05:16
GamerGirl5260 wrote...
The demo already set up the groundwork for shepard's death. When leaving earth Anderson toss shepard back his or her tags. Guess what Anderson will find after the final battle and after the smoke clears, yep only Shepard's tags implying he or she died in battle. Emotional groundwork has already been laid.
That would be brilliant. Reminds me of metal gear solid 2 when you put in your info for dogtags and wonder "why the hell do I need to put this information", and then... beatiful.
However I think you give bioware writers too much credit, they are nowhere near the level of pulling something as awesome.
yoshibb wrote...
So you want a story where you spend 3
games fighting to stop the reapers to have a shoehorned you fail ending?
All that work for nothing, the reapers win anyway. You've invested
hours upon hours on a trilogy just to lose in the end.
I don't understand you people at all.
The problem is that there are too many people with really bad taste in endings. This is why media that shows actual sad endings is very rare, the most recent example is game of thrones where everyone was shocked and angry when ned died and I was like really people come on...
Modifié par Heavy01, 18 février 2012 - 05:19 .
#95
Posté 18 février 2012 - 05:24
#96
Posté 18 février 2012 - 05:29
Heavy01 wrote...
GamerGirl5260 wrote...
The demo already set up the groundwork for shepard's death. When leaving earth Anderson toss shepard back his or her tags. Guess what Anderson will find after the final battle and after the smoke clears, yep only Shepard's tags implying he or she died in battle. Emotional groundwork has already been laid.
That would be brilliant. Reminds me of metal gear solid 2 when you put in your info for dogtags and wonder "why the hell do I need to put this information", and then... beatiful.
However I think you give bioware writers too much credit, they are nowhere near the level of pulling something as awesome.yoshibb wrote...
So you want a story where you spend 3
games fighting to stop the reapers to have a shoehorned you fail ending?
All that work for nothing, the reapers win anyway. You've invested
hours upon hours on a trilogy just to lose in the end.
I don't understand you people at all.
The problem is that there are too many people with really bad taste in endings. This is why media that shows actual sad endings is very rare, the most recent example is game of thrones where everyone was shocked and angry when ned died and I was like really people come on...
Lol'd hard @ "bad taste in endings." Who died and made you the supreme authority on how stories are supposed to end, anyway? It's really a sad testament to the state of the world when people expect death or tragedy for something to be a good narrative. I don't know about you, but I play video games, watch movies, and read books to get away from this **** world in which we simply can't have nice things. Is it too much to ask for the possibility of just one happy ending in which the hero can be rewarded for all the sacrifices they've made throughout their life? Believe me, the ME series will have had enough deaths by the end of ME3.
#97
Posté 18 février 2012 - 05:33
#98
Posté 18 février 2012 - 05:38
Contrast with Fallout. I begged Fawkes to go into the chamber, since he would be fine and he condemned me to a painful death because .... he hates me? It didn't make sense or feel like a great ending.
Of course the REAL reason is because Bethesda wanted the story closed and killing your character was the way to do it. I just really hope Bioware doesn't do the same. Kill our Shepards to simplify future Mass Effect games.
#99
Posté 18 février 2012 - 05:38
Heavy01 wrote...
AgitatedLemon wrote...
Forced deaths are kind of... Stupid. see: Bethesda, releasing Broken Steel for FO3.
Forced endings usually make good endings depending on the way they are accomplished. I loved the fallout 3 ending, off course that they went full retard with broken steel.
To me it came off more-
"What's that? Forgot a side quest? TOO BAD! DEAD! GO AND REPLAY THE GAME!"
#100
Posté 18 février 2012 - 05:40
Oldbones2 wrote...
For the record, I actually LIKED the DA:O ending options. My warden DID sacrifice himself (Logain dead, Morrigan refused, wasn't going to force Alistair). But that was what was great about it. There was lots of room to craft an ending, so that when he did die, it felt organic and natural. He'd had other choices but turned them down. Then stepped forward to take a noble path. It was a bittersweet but truly great ending.
This, that ending was beatiful. I think I made a mistake, THIS is bioware's last ending that left me with my mouth open, I don't know how I could have forgotten that.
Perhaps because of the fact that after I played 1 hour of dragon age 2 I decided to completely forget about the franchise and pretend dragon age ended with my warden dying, the end.
Modifié par Heavy01, 18 février 2012 - 05:41 .





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