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Phantoms are way too overpowered.


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#251
Core_Commander

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themaxzero wrote...
Only on Bronze. Shields much tougher on Silver and Gold.

Nope. On my lv18 Turian Sentinel (full Overload upgrade, +15% damage and 2x jump for the final tier) it still zaps the barrier completely in one direct hit on Silver.

Can't say about Gold, though.

Modifié par Core_Commander, 20 février 2012 - 02:56 .


#252
xcrunr1647

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 Maybe you're doing it wrong. I've soloed them with my engineer, vanguard, and soldier on bronze. 2manned them on silver. 

#253
Serpicos

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Just need practice taking on Phantoms IMO, they used to wreck me now I know how to fight them. They only kill me now when I get caught between one and a turret.

#254
Hunter_Wolf

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Edit: And before you question my skill, I've beaten Mass Effect 2 on Insanity several times easily.


Well you're still doing something wrong. 


I'll admit, they're argueably the hardest mob of which I have the most trouble with. But if you can't kill one, then you need to work on your strategy. Don't melee them unless if you're a Vangard and follow up immediately with a melee attack. If you give them a chance to melee you, they will tare you apart, also don't remain exposed for so long. They may have pea-shooters but they still do heavy damage.

Quick note. I'd say classes like Sentinels have argueably the easiest time. Toss a Warp and then Throw  = watch the Biotic Detonation.

Modifié par Hunter_Wolf, 20 février 2012 - 03:28 .


#255
PnXMarcin1PL

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Hunter_Wolf wrote...

Edit: And before you question my skill, I've beaten Mass Effect 2 on Insanity several times easily.


Well you're still doing something wrong. 


I'll admit, they're argueably the hardest mob of which I have the most trouble with. But if you can't kill one, then you need to work on your strategy. Don't melee them unless if you're a Vangard and follow up immediately with a melee attack. If you give them a chance to melee you, they will tare you apart, also don't remain exposed for so long. They may have pea-shooters but they still do heavy damage.

to add up:

Beating Phantom while not being Asari Adept or Engineer on gold is hard. They can block, use your skill attacks to heal, etc. Also meleeing them is a bad move xD Ive also noticed they deal more damage than atlas rocket with their hand-gun.

#256
HolyAvenger

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Tbf, I found switching from SP to MP difficult because I lost the pause-and-play aspect of it. So I can understand what he's sort of saying.

No one has an easier time than asari adepts...when I'm playing one I'll go Phantom hunting.

#257
Techlology

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Nova + Charge + Nova + Heavy Melee

#258
SWkazashi

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I have to agree with other it is quite easy to handle them. Especially with my turian sentinel spam overlord first then warp and whilst using AR. Easy kill....

BUT be far way from them or you're a dead man....

#259
xcrunr1647

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My Krogan soldier handles them without too much trouble. Inferno Grenade + Carnage, then follow that up with a heavy melee and they're usually toast. If I'm in Rage mode and have the +75% melee damage bonus on top of that from recently getting a HM kill, then I can take them from full hp and barrier to ~1/4 or 1/3 hp in one HM hit.

#260
Niflkkojaer

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I was able to melee them to death with Krogan Soldier on Gold with rage. Only took two heavy charges.

#261
LivingHitokiri

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Phantoms arent strong,yes they can 1 shot you in melee by they die like breeze.
Their biggest problem is when they surround you in pack of four ( gold wave 10) and even if you try to focus them you will get your ass kicked by atlas or some other 1203201 enemesis that snipe the map.
The key point to beat them and win any challenge is have a good communication and movement,do not stay in same place for long,swap locations,flank them etc.

#262
TheVikingGanner

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Dylia wrote...

I, on Bronze, have never been able to kill a Phantom. This is in a complete group of four.

Now, I can easily predict in the future that people will be complaining this in the single player campaign, albeit slighty nerfed.

Please, please tell me their one-hit-kill stab attack won't be present in Single Player.

Edit: And before you question my skill, I've beaten Mass Effect 2 on Insanity several times easily.


 No offense but they are not. Especially in Bronze. My first round i was with 2 friends and they would speak of this Phantom like it was Lubu. For anotherfew waves I never saw one. Finally I stayed with them and saw one. I was running a new adapt and just walked past my buddies and punched it to death then was lucky enough to have a second appear and I punched that one too.

 Ever since the first 2 i've been keeping coun...close enough anyway. Due to me playing more aggressively now in silver my ratios probably like for ever 2 phantoms punched the third gets me. So I think the real issue with them is when they are there everyone tends to focus on them andit is all the other enemies that take the team apart. 

Now i've got a beastly engineer now and despite the slower and um seemingly weaker heavy melee. I have still managed to punch phantoms to death in bronze and silver.

My advice is hit them with whatever abilities you have then follow it up with a shotgun to soften her up and finish her off with a punch.

#263
SlowMedusa

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I agree with Viking...on bronze they are not hard to beat...silver (depending on how many are after you) need at least 2-3 people to kill 1 at a time....on gold you need everyone at level 20 to stand a chance against them and prey to god you have 2 salarian infliltrators on your side..

you probably just aren't fighting them the right way.

#264
LeVaughnX

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Mass Effect 3 isn't some "run around and shoot things" type game. Even in the multiplayer you need cooperation and tactics; for example, I switch classes based on what the team (even if they are brain dead FPS players) requires.

I'll be an Adept if there are mainly combat spec's in the party, or techies. I'll be an Infiltrator (sp) if we need someone whose good with tech / can do hit and runs / recon / stealth pick ups etc. Or a Krogan Soldier if we need that "Get in your face" tank.

Phantoms however were a tricky bunch of **** until I realized their weakness(s). Team-work and Biotics; use stasis on them and pummel their asses from there - easy as pie.

#265
bandfred

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Engineer's upgraded Overload plus some pistol rounds. Dead phantoms.

Modifié par bandfred, 21 février 2012 - 09:20 .


#266
Chala

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SlowMedusa wrote...

I agree with Viking...on bronze they are not hard to beat...silver (depending on how many are after you) need at least 2-3 people to kill 1 at a time....on gold you need everyone at level 20 to stand a chance against them and prey to god you have 2 salarian infliltrators on your side..

you probably just aren't fighting them the right way.

Using a Sentinel you can kill a Phantom on Silver without any kind of help: Just overload and Heavy melee.

#267
Tangster

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Not overpowered, but there needs to be an alternative to increasing the difficulty of multiplayer other than the game spamming you with phantoms, engineers and atlases. When I get a round where the number of phantoms = number of centurions....it's just a case of "really bioware?, You'd best be trollin'."

Modifié par Tangster, 21 février 2012 - 09:23 .


#268
TheVikingGanner

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Tangster wrote...

Not overpowered, but there needs to be an alternative to increasing the difficulty of multiplayer other than the game spamming you with phantoms, engineers and atlases. When I get a round where the number of phantoms = number of centurions....it's just a case of "really bioware?, You'd best be trollin'."


 No you just need to wait for the actual full game. We get a limited number of weapons out of the 34 (I believe). 2 maps and one type of enemy.  I'd imagine too rounds would last longer then 10 waves too in the full game. So for that I think we're stuck with what you have for the demo.

 As in gold the few attempts i've been apart of so far i got surrounded more by a semi-circle of guardians pushing me into a wall and the only opening a phantom normally fills.

Earlier that round I got pinned down behind cover on the landing pad on the urban map by 5 varity of enemies and a atlas once...A grenade was tossed and landed between my feet. I didn't bother to move. Got pinned again same map by multiple enemies and two turrets. They were decent enough to rush me instead of popping another grenade at me that time. Good times.

#269
AxholeRose

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bandfred wrote...

Engineer's upgraded Overload plus some pistol rounds. Dead phantoms.


Energy Drain, plus a few Phalanx rounds to the temple.  Dead phantoms.

#270
Sabbatine

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Dylia wrote...

I, on Bronze, have never been able to kill a Phantom. This is in a complete group of four.

Now, I can easily predict in the future that people will be complaining this in the single player campaign, albeit slighty nerfed.

Please, please tell me their one-hit-kill stab attack won't be present in Single Player.

Edit: And before you question my skill, I've beaten Mass Effect 2 on Insanity several times easily.


They die pretty quick if you shoot them in the head... one shot with a widow will kill a phantom even on silver difficulty.

The thing you should take into consideration about their one hit kill stab attack is that they have to use their knife to do it.  The phantoms are basically bringing knives to a gun fight, you shouldn't be afraid of them, they should be afraid of you.

Phantoms have no way of slowing you down or stopping you from moving away from them unless you let them hit you, which causes you to stagger and opens you up to a second and third hit.  They don't move faster than you do and they have no counter to your ability to roll away from them.  They also have no counter to you simply sprinting away.

If you are engaging a phantom it is key to always have an escape route that doesn't take you into melee range of the phantom, so long as you have this you should never be caught.... don't let yourself get backed into a corner, mobility is far better protection than mere cover.

At long range try to keep the phantom from getting closer.  Aim for its head, use abilities like grenades to tie it up or maybe even get lucky and kill her.  As another poster said if you can break her barrier she will frequently run and take cover.  This is the absolute best time to either escape and join your team mates or move in for the kill as she'll stay in cover for a little bit allowing you to inch closer until you can line up a kill shot.  If the phantom gets into close range your number one priority should be getting her back to long range.  It's not particularly glorious, but the best way to do this is often to simply roll away from her and run like hell.

Is you have an asari adept (or are one yourself) max out stasis (for the bubble).  Phantoms even with their barrier up are not immune to the effects of stasis (which completely freezes her in place) so you can team with a sniper or just use a heavy pistol yourself to get a few clean head shots on her before she breaks free.  Stasis her again and you should be able to finish her off.

Lastly, phantoms seem to have almost no health.  Their barrier can absorb a lot of damage but once she's into her own lifebar two melee attacks are enough to kill her most of the time... probably just one if you stacked melee damage ability ranks.  Melee attacks are risky but typically you can kill her before she kills you if you're in a last resort situation.

#271
Guest_the satirist_*

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The only thing that bugs me about phantoms, is the fact, that they just ignore player abilities every now and then. They can stab a vanguard in mid charge or mid nova; They can spot and kill an infiltrator while cloaked and they sometimes even run through a stasis bubble unharmed. That's just ridiculous and needs to be fixed.

#272
TheVikingGanner

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the satirist wrote...

The only thing that bugs me about phantoms, is the fact, that they just ignore player abilities every now and then. They can stab a vanguard in mid charge or mid nova; They can spot and kill an infiltrator while cloaked and they sometimes even run through a stasis bubble unharmed. That's just ridiculous and needs to be fixed.


Getting stabbed with the one hit kill in mid charge would be quite a epic death...a fail but I couldn't be upset if that happened to me...I hate grenades more.

#273
Core_Commander

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the satirist wrote...

The only thing that bugs me about phantoms, is the fact, that they just ignore player abilities every now and then. They can stab a vanguard in mid charge or mid nova; They can spot and kill an infiltrator while cloaked and they sometimes even run through a stasis bubble unharmed. That's just ridiculous and needs to be fixed.

If true, then it's most likely a bug rather than a feature.

Never noticed it myself, enemies just seem to flail around randomly/shoot blindly at the area the cloaking infiltrator last was, including Phantoms for me (which may, of course, end up with the cloaker being eviscerated). Loving it by the way, a leap above the old "he's gone, guess I'll just forget about it for now lol" from ME2.

Modifié par Core_Commander, 22 février 2012 - 12:17 .


#274
Shahadem

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Phantoms should have Kinetic Barriers that absorb less damage and have much less hp.

The point of this unit should be that it's hard to hit but easy to take down if you do.

Seeing phantoms take a fully powered Widowmaker headshot from cloak with a 40% sniper rifle damage increase and just shrug the damage off like I'm shooting BBs at them tells me their defenses are stupid overpowered.

Modifié par Shahadem, 22 février 2012 - 01:27 .


#275
Guest_A Space Ostrich_*

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Phantoms are my bread and butter, one shows up. Teammates, oh ****. Me, I kill it.