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Phantoms are way too overpowered.


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#276
Gnarlesee

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They are fine, even on gold.

You need Biotics to hold them down.

#277
Core_Commander

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Shahadem wrote...

Phantoms should have Kinetic Barriers that absorb less damage and have much less hp.

The point of this unit should be that it's hard to hit but easy to take down if you do.

Seeing phantoms take a fully powered Widowmaker headshot from cloak with a 40% sniper rifle damage increase and just shrug the damage off like I'm shooting BBs at them tells me their defenses are stupid overpowered.

On Silver, a cloaked Widow (why do people keep calling it "Widowmaker"... "widow" describes a human woman, widowmaker is a cow...) headshot decapitates a full health/barrier Phantom instantly. And you can shoot them easily when they're squatting in cover, through walls often.

I call... exaggeration.

Modifié par Core_Commander, 22 février 2012 - 02:13 .


#278
Ultenth

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Every single class has a counter to Phantoms, every single one. Whether it's a drone/turret to distract while you kill, concussion shot and frag grenades, overload, stasis, cluster grenades and pull, charge and nova, or whatever it's all about keeping an eye out, dodging and doing whatever your class does best.

The only thing I ever worry about anymore is their "Ranged shooting mode", which is crazy damaging on Gold, and their only real threat as long as you do above.

I too, call exaggeration, either that or lack of properly using your classes abilities.

#279
Spherexius

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Stasis or Overload is the clue.

#280
Shadow of Terror

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I just hate that as soon as they go to health, they cloak. If they're on the floor, staggering, it doesn't matter, they cloak.

Kinda annoying.

#281
Guest_the satirist_*

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Shahadem wrote...

Phantoms should have Kinetic Barriers that absorb less damage and have much less hp.

The point of this unit should be that it's hard to hit but easy to take down if you do.

Seeing phantoms take a fully powered Widowmaker headshot from cloak with a 40% sniper rifle damage increase and just shrug the damage off like I'm shooting BBs at them tells me their defenses are stupid overpowered.


Don't know how it is on gold, but a shot of the Widow will kill a phantom instantly, if the infiltrator has maxed out the cloak.

Other than I that, agree with the statement, that every class has a good countermeasure against phantoms. (I haven't played engineer, though.)
Infiltrator has the Widow, adept uses Stasis or Singularity, sentinel can use Overload to instantly rip the barrier off, and even stuns the phantom. Hell, I've even headbutted them to death with the krogan soldier. And the vanguard does, what the he always does: charge, nova and shoot them in the face.

Modifié par the satirist, 22 février 2012 - 02:44 .


#282
legion9511

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 I suppose it depends on your class.
If you are lucky enough to get an asari adept, it is game over for phantoms.
Image IPB 
Just use fully upgraded stasis,shoot it to remove barrier then force push(one shot kill).[Both stasis and push are fully upgraded)
I killed them easily using m-3 predator pistol.
If you want to play mp add me - Origin ID- hades9511

#283
HolyAvenger

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Engineer (human) is imo one of the best against Phantoms. Overload their barriers, fire to lock them down, incinerate to take them out.

#284
Karimloo

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Nerf them.

Palm hand of doom?
Sword of doom?
Barriers?
InvisibilityÉ

Why? For the love of poop-surfing christ. Choose. Are they ranged? Or Melee?

#285
robarcool

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Dylia wrote...


Edit: And before you question my skill, I've beaten Mass Effect 2 on Insanity several times easily.

That requires practically zero skill unless you have a vanguard (which I didn't manage that well as compared to soldier, infiltrator and sentinel but still beat the game twice with).

Modifié par robarcool, 24 février 2012 - 01:16 .


#286
CROAT_56

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I don't find them hard if you are playing with a team that communicates we killed 4 in the course of like 15 seconds with each of us using our abilities they had no chance my self cloak sniper rifle shots hurt them pretty badly then a charge finishes one off as I'm lining up the shot for the next.

#287
Bort LicensePlate

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Dylia wrote...

I, on Bronze, have never been able to kill a Phantom. This is in a complete group of four.

Now, I can easily predict in the future that people will be complaining this in the single player campaign, albeit slighty nerfed.

Please, please tell me their one-hit-kill stab attack won't be present in Single Player.

Edit: And before you question my skill, I've beaten Mass Effect 2 on Insanity several times easily.


What class are you playing? Certain classes excel at taking down a phantom. My krogan soldier can melee them in 2 shots and my male human engineer can destroy the barrier with an overload.

I don't think it is Bioware's intention for  ONE class to be able to destroy every Cereberus unit so easily.

Modifié par Bort LicensePlate, 24 février 2012 - 01:23 .


#288
Dubs77

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Everyone I play with are definitely cautious around the phantoms. When I play Asari Adept its usually not much of an issue with Stasis unless they get close and i cant hit em with it. They are nasty but dont think they are they overpowered just stay the eff away from them haha

#289
robarcool

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Bort LicensePlate wrote...

Dylia wrote...

I, on Bronze, have never been able to kill a Phantom. This is in a complete group of four.

Now, I can easily predict in the future that people will be complaining this in the single player campaign, albeit slighty nerfed.

Please, please tell me their one-hit-kill stab attack won't be present in Single Player.

Edit: And before you question my skill, I've beaten Mass Effect 2 on Insanity several times easily.


What class are you playing? Certain classes excel at taking down a phantom. My krogan soldier can melee them in 2 shots and my male human engineer can destroy the barrier with an overload.

I don't think it is Bioware's intention for  ONE class to be able to destroy every Cereberus unit so easily.

Well, no class can destroy atlas very easily, but with tactics, you can destroy every enemy in demo so far with any class you are comfortable with.

#290
Naksux

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robarcool wrote...

Bort LicensePlate wrote...

Dylia wrote...

I, on Bronze, have never been able to kill a Phantom. This is in a complete group of four.

Now, I can easily predict in the future that people will be complaining this in the single player campaign, albeit slighty nerfed.

Please, please tell me their one-hit-kill stab attack won't be present in Single Player.

Edit: And before you question my skill, I've beaten Mass Effect 2 on Insanity several times easily.


What class are you playing? Certain classes excel at taking down a phantom. My krogan soldier can melee them in 2 shots and my male human engineer can destroy the barrier with an overload.

I don't think it is Bioware's intention for  ONE class to be able to destroy every Cereberus unit so easily.

Well, no class can destroy atlas very easily, but with tactics, you can destroy every enemy in demo so far with any class you are comfortable with.

4 shots with Widows while cloaked and Atlas explodes, even on Gold. I would call that very easy kill.

#291
Hent High

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I find the Phantom overpowered as well. If I'm not playing as a Soldier I see my shield dropped and my health brought to a sliver in around 3 shots, regardless of difficulty. I also find the frequency of their OHK stab to be too frequent. If I am downed by a Phantom and decide to use a Med-Gel, I would like to not be sent back to the grave the instant I get back up...at the very least give me a button combo to fight for my life...

#292
xXevildeeds19Xx

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I dont really have that much trouble with "a" phantom when there is about three or four of them running at you and you have no back up you are SOL, there problem is that they got to many weapons in there arsenels

-strong pistol-takes your shields out like there nothing does not matter what class you are
-Instant death melee (every players worse enemy)
-while they cloak they can heal themselves
-there melees stun you, so if your up against two up close you are SOL

if they can take away one of the benefits they have above it does not matter which one, i say they will be okay as you can take them out if you use your class right

#293
Sinnerj117

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This again?

Image IPB

#294
CROAT_56

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considering this thread has been around for six days I don't see your point in saying this again its the same thread?

Unless I missed a hint of sarcasm then I apologize

Modifié par CROAT_56, 24 février 2012 - 03:36 .


#295
Jestina

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The only thing I could see doing away with is the insta kill.

#296
corporal doody

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Phantom<Asari Adept

#297
robarcool

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Jestina wrote...

The only thing I could see doing away with is the insta kill.

No, it's fine. It is like when you are careless or are in the wrong place, you have to bear the consequences. There is no escape from that. When one shotting troopers and guardians isn't unfair, why is Phantom insta kill unfair? She has to come close to you and then stab you. Else, it is 2 ranged shots, one for shield and one for health.

#298
We Tigers

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Get some space behind you and kite like whoa. I've been able to solo one on silver with a Turian sentinel specced for overload damage. The rank 6 evolution of overload completely wipes a phantom's barrier. You could do this with an engineer, too. Also, getting trapped at close range with one of them presents the rare situation wherein the revenant is very nice to have.

Now, two at once...generally I hope for some backup.

#299
Revrant

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Wow, you're all so insufferable, what is this "nothing's broken everything's perfect lolexaggeratedstoryabouthowIkilledaphantomwithmypinkie l2p" crap attitude? This is the crap driving people away from SWTOR.

Seemingly unavoidable hand of doom that knocks your shields out and throws away a chunk of your health at ranged? Check.
Instant one hit unavoidable kill on anything no MATTER WHAT at melee? Check.
TON of health and barrier on a fast moving agile unit that flips around? Check.
lolinstantinvisibility no matter what? Check.
Inability to revive from a Phantom death because well it's a Phantom so **** your logic? Check.

The thing is brokenly overpowered, that it takes classes that can go toe to toe with an Atlas and INSTANTLY kills them in a canned animation no one can avoid and can grab you from 5-7 feet away? No, it needs to be adjusted, and it needs to decide what the heck it is, because as far as I can tell the only weakness it has is that it has no armor on top of having a barrier, EVERY enemy has to have a weakness, if they don't it's bad game design, one hit kills for non-boss characters is also bad game design.

#300
vahnfox

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Revrant wrote...

Wow, you're all so insufferable, what is this "nothing's broken everything's perfect lolexaggeratedstoryabouthowIkilledaphantomwithmypinkie l2p" crap attitude? This is the crap driving people away from SWTOR.

Seemingly unavoidable hand of doom that knocks your shields out and throws away a chunk of your health at ranged? Check.
Instant one hit unavoidable kill on anything no MATTER WHAT at melee? Check.
TON of health and barrier on a fast moving agile unit that flips around? Check.
lolinstantinvisibility no matter what? Check.
Inability to revive from a Phantom death because well it's a Phantom so **** your logic? Check.

The thing is brokenly overpowered, that it takes classes that can go toe to toe with an Atlas and INSTANTLY kills them in a canned animation no one can avoid and can grab you from 5-7 feet away? No, it needs to be adjusted, and it needs to decide what the heck it is, because as far as I can tell the only weakness it has is that it has no armor on top of having a barrier, EVERY enemy has to have a weakness, if they don't it's bad game design, one hit kills for non-boss characters is also bad game design.


^ All of this.

Consider, guys, that in L4D (a ver similar cooperative experience) the ultimately powered baddies in the game can generally take you out in one hit, but this is acceptable, since these baddies are loud and hard to miss. The witch sobs loudly and annoyingly, letting you know exactly where she is, and the tank is huge, makes trampling and grunting noises and causes the screen to rumble when he stamps near. And both of them have their own very distinct theme songs.

Compare this to the Phantom, which has an absurd amount of health, can one-shot kill players from an unrevivable death (unheard of in L4D unless you fall off the WORLD) and can turn invisible - it's just a bit of a broken enemy. It can end a match far too unfairly, such as the one where I just got out of where the last player standing was reviving another, at full shields and health, and a phantom appeared out of the blue behind him, murdered him from an unrevivable death, and that was that.