I think so too. All the new players are always freaking out about them but, if you've seen 'em before, you have the control to take them down. On gold however, there are still always moments like this: cli.ps/xfrULJarrett Lee wrote...
They aren't easy, but I love them. TBH I worry Bronze is too easy (most people have a rocket waiting for the Atlas, for example) so I like the spike in challenge that happens when Phantoms show up. They aren't so bad, just have to be careful or work together to take her down.
Phantoms are way too overpowered.
#326
Posté 26 février 2012 - 07:54
#327
Posté 26 février 2012 - 08:09
Once you get their barriers down its easy to kill a Phantom. Keep landing shots in their head and they'll keep doing their fancy flip to get away from you. Follow up with an accurate shotty/snipe, or even heavy melee. The most important thing is just getting their barriers down, which seems to make them less likely to use their overpowered hand dart thing.
Modifié par xiaoassassin, 26 février 2012 - 08:10 .
#328
Posté 26 février 2012 - 08:26
neubourn wrote...
Stasis. Win.
oh yeah!
#329
Posté 27 février 2012 - 07:08
#330
Posté 27 février 2012 - 07:12
#331
Posté 27 février 2012 - 07:24
#332
Posté 27 février 2012 - 08:39
My level 9 Quarian Engineer took out a Phantom on bronze. I had a 200% recharge on my powers and the second heavy pistol VI (white) with the damage mod. I spammed incinerate and fired while backing up.xiaoassassin wrote...
The only class that comes to mind is the Quarian Engi and Human Sentinel/Adept. Even then, the Quarian turret's flamethrowers are still effective enough to burn away the barrier, albeit 5x slower than just charging-> shotgunning as Vanguard.
The nice thing about incinerate is that it does splash damage, damage over time, and will fire even if you don't have a target. Even if the phantom cloaks, you can hit them.
This is my favorite way to deal with... everything.Dominator24 wrote...
Vanguard spamer
Modifié par Maria Caliban, 27 février 2012 - 08:43 .
#333
Guest_Catch This Fade_*
Posté 27 février 2012 - 08:56
Guest_Catch This Fade_*
Agreed with all of this. Phantoms are the right level of challenge. No need to make them easier.Jarrett Lee wrote...
They aren't easy, but I love them. TBH I worry Bronze is too easy (most people have a rocket waiting for the Atlas, for example) so I like the spike in challenge that happens when Phantoms show up. They aren't so bad, just have to be careful or work together to take her down.
#334
Posté 27 février 2012 - 09:09
Also as an infiltrator I can instant headshot kill it on Bronze and possibly silver and gold (have not tried)
Anyway the Mass Effect 3 multiplayer is very similar to a game called Killing Floor and Killing Floor has an enemy that are similar to Phantoms...
They are called Fleshpounds and basically they will probably thrash you if you don't have your team with you.
Modifié par SkittlesKat96, 27 février 2012 - 09:11 .
#335
Posté 27 février 2012 - 09:56
No, the annoying thing is their ranged weapon, which can kill my engineer with two hits from empty shield, full health. The unbalancing part is that some races/classes can completely shut out their damage, while others can't. If you happen to be on one of them classes where you can't even delay their damage (staggering them), you're out of luck.
#336
Posté 27 février 2012 - 08:29
Ayeba wrote...
The unannounced slim tank with rape range and stealth SHOULD one hit kill everything which is ALSO an execution at full health and shields
I just, no, not at all.
The one hit kill canned animation that is ALSO an execution needs to go, it's bad game design, you save that for mini-bosses or bosses, which are all properly announced and you are aware of them, and even then they have weaknesses, where the phantom has none.
#337
Posté 27 février 2012 - 08:52
#338
Posté 27 février 2012 - 11:10
#339
Posté 27 février 2012 - 11:16
#340
Posté 27 février 2012 - 11:18
#341
Posté 28 février 2012 - 06:04
It's not as bad for an Infiltrator who can simply dodge around until cloak is back up assuming they don't get sniped by the Phantom who shouldn't even have a gun in the first place, but it really sucks as an Engineer.
That sort of brings me to my next problem. The Phantoms can still instakill you even after you have successfully dodged out of their melee range or dodged in such a way that they should not logically be able to hit you at all. In fact, the only players who should be able to be hit by that insta kill are players who are just standing their getting ready to take it in the gut.. Anyone who is moving in any form should be immune from this instakill move.
Modifié par Shahadem, 28 février 2012 - 06:06 .
#342
Posté 28 février 2012 - 06:09
Zaxares wrote...
I haven't had much luck trying to heavy melee Phantoms on my Krogan Soldier. At least, not without taking down their Barriers first, since they don't seem to get stunned if you charge them while their Barriers are still up. My usual strategy against them is to use a Claymore shot on them to strip the barriers, then immediately follow it up with a Heavy Melee to kill them. If you miss, however, or if you lag, then you're basically a sitting duck for their one-hit melee kill.
From watching others fight them, Stasis + Sniper rifles take Phantoms down extremely easily. Vanguards can also use Biotic Charge + Nova/Heavy Melee to take them out. On my Turian Sentinel, I use Overload to strip their Barriers which sends them scurrying for cover. I then follow it up with a headshot from my Mantis to take them out.
How do you kill a Krogan in one hit?
Their physiology makes that impossible unless it is a head shot.
#343
Posté 28 février 2012 - 06:11
Shahadem wrote...
The problem is that the Phantoms simply dodge out of the way of Infiltrator and Engineer slows, meaning that Infiltrators and Engineers don't have effective slows either.
It's not as bad for an Infiltrator who can simply dodge around until cloak is back up assuming they don't get sniped by the Phantom who shouldn't even have a gun in the first place, but it really sucks as an Engineer.
That sort of brings me to my next problem. The Phantoms can still instakill you even after you have successfully dodged out of their melee range or dodged in such a way that they should not logically be able to hit you at all. In fact, the only players who should be able to be hit by that insta kill are players who are just standing their getting ready to take it in the gut.. Anyone who is moving in any form should be immune from this instakill move.
As a Vanguard, I'll admit to having taken my share of gut shots from a Phantom, (on silver or bronze Instakills are about the only thing that even gets me) but I like the added danger of the Phantoms execution move. I means that if I don't do everything right, Charge => Heavy Melee => Nova, with no delay, I get wasted, and that makes dominating them all the sweeter.
#344
Posté 28 février 2012 - 06:13
Shahadem wrote...
Zaxares wrote...
I haven't had much luck trying to heavy melee Phantoms on my Krogan Soldier. At least, not without taking down their Barriers first, since they don't seem to get stunned if you charge them while their Barriers are still up. My usual strategy against them is to use a Claymore shot on them to strip the barriers, then immediately follow it up with a Heavy Melee to kill them. If you miss, however, or if you lag, then you're basically a sitting duck for their one-hit melee kill.
From watching others fight them, Stasis + Sniper rifles take Phantoms down extremely easily. Vanguards can also use Biotic Charge + Nova/Heavy Melee to take them out. On my Turian Sentinel, I use Overload to strip their Barriers which sends them scurrying for cover. I then follow it up with a headshot from my Mantis to take them out.
How do you kill a Krogan in one hit?
Their physiology makes that impossible unless it is a head shot.
Agreed there, I think it would be a cool game mechanic if a Krogan in Rage could not be executed by a Phantom.
The animation could still happen, and the Krogan would take some damage, but then he could just toss her tiny ass into a wall, that would be awesome.
#345
Posté 28 février 2012 - 06:16
Never stopped me from headbutting them to death on silver, that and I think the swishy stab to the guts is a pretty neat touch.Dylia wrote...
I, on Bronze, have never been able to kill a Phantom. This is in a complete group of four.
Now, I can easily predict in the future that people will be complaining this in the single player campaign, albeit slighty nerfed.
Please, please tell me their one-hit-kill stab attack won't be present in Single Player.
Edit: And before you question my skill, I've beaten Mass Effect 2 on Insanity several times easily.
#346
Posté 28 février 2012 - 06:29
#347
Posté 28 février 2012 - 06:30
BuffPhantoms wrote...
buff them.
Meaningful name is meaningful...
#348
Posté 28 février 2012 - 07:02
#349
Posté 28 février 2012 - 07:11
A) Their insta-kill & insta-bleedout move was disabled or nerfed.
C) There weren't so many of them in Silver/Gold (Silver's Phantoms are just about manageable, except for odd accidents on wave 9, but Gold simply has too many Phantoms to handle for all but the best players, unless you have an Asari on the team to spam Stasis.)
What I'm trying to get at is that Phantoms should either be individually weaker or less ubiquitous on Silver/Gold. This would fix Phantoms enough that teams of average skill players could handle them without an Asari being a mandatory addition to all good Silver/Gold Teams.
#350
Posté 28 février 2012 - 07:28
Also, for everyone saying "Use Asari Adept" -> This is not a valid argument for the existence of Phantoms. It would be if the game allowed us to actually pick the races we wanted, but instead we get races at complete random.





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