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Phantoms are way too overpowered.


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#326
Persona RED

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Jarrett Lee wrote...

They aren't easy, but I love them. TBH I worry Bronze is too easy (most people have a rocket waiting for the Atlas, for example) so I like the spike in challenge that happens when Phantoms show up. They aren't so bad, just have to be careful or work together to take her down.

I think so too. All the new players are always freaking out about them but, if you've seen 'em before, you have the control to take them down. On gold however, there are still always moments like this: cli.ps/xfrUL

#327
xiaoassassin

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Speaking from Gold experience, if you aren't a class with some sort of stagger, freeze, or anti-shield/barrier, then Phantoms are pretty much the toughest enemy in the game. Going from this, one can see that a lot of classes aren't completely helpless. The only class that comes to mind is the Quarian Engi and Human Sentinel/Adept. Even then, the Quarian turret's flamethrowers are still effective enough to burn away the barrier, albeit 5x slower than just charging-> shotgunning as Vanguard. Human Sentinel is already the worst class in the game anyways so don't play as him.

Once you get their barriers down its easy to kill a Phantom. Keep landing shots in their head and they'll keep doing their fancy flip to get away from you. Follow up with an accurate shotty/snipe, or even heavy melee. The most important thing is just getting their barriers down, which seems to make them less likely to use their overpowered hand dart thing.

Modifié par xiaoassassin, 26 février 2012 - 08:10 .


#328
lekysma

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neubourn wrote...

Stasis. Win.


oh yeah!

#329
Revrant

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The ass kissing smugness has reached critical levels, I think a few more pages of smug one upmanship of how easily someone killed a phantom and the entire thread may disappear into its own rectum.

#330
KreeCapt

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Some classes have a harder time dealing with Phantoms. I have great success with Infiltrators and Adepts against them.

#331
CELL55

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It's trivial if someone has stasis, like an Asari Adept.

#332
Maria Caliban

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xiaoassassin wrote...

The only class that comes to mind is the Quarian Engi and Human Sentinel/Adept. Even then, the Quarian turret's flamethrowers are still effective enough to burn away the barrier, albeit 5x slower than just charging-> shotgunning as Vanguard.

My level 9 Quarian Engineer took out a Phantom on bronze. I had a 200% recharge on my powers and the second heavy pistol VI (white) with the damage mod. I spammed incinerate and fired while backing up.

The nice thing about incinerate is that it does splash damage, damage over time, and will fire even if you don't have a target. Even if the phantom cloaks, you can hit them.

Dominator24 wrote...

Vanguard spamer

This is my favorite way to deal with... everything.

Modifié par Maria Caliban, 27 février 2012 - 08:43 .


#333
Guest_Catch This Fade_*

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Jarrett Lee wrote...

They aren't easy, but I love them. TBH I worry Bronze is too easy (most people have a rocket waiting for the Atlas, for example) so I like the spike in challenge that happens when Phantoms show up. They aren't so bad, just have to be careful or work together to take her down.

Agreed with all of this. Phantoms are the right level of challenge. No need to make them easier.

#334
SkittlesKat96

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When I play soldier on bronze I just throw a grenade directly at it and it completely staggers it and lets me kill it...

Also as an infiltrator I can instant headshot kill it on Bronze and possibly silver and gold (have not tried)

Anyway the Mass Effect 3 multiplayer is very similar to a game called Killing Floor and Killing Floor has an enemy that are similar to Phantoms...

They are called Fleshpounds and basically they will probably thrash you if you don't have your team with you.

Modifié par SkittlesKat96, 27 février 2012 - 09:11 .


#335
Ayeba

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The annoying thing about phantoms isn't their melee -- they should be and are really scary in melee.

No, the annoying thing is their ranged weapon, which can kill my engineer with two hits from empty shield, full health. The unbalancing part is that some races/classes can completely shut out their damage, while others can't. If you happen to be on one of them classes where you can't even delay their damage (staggering them), you're out of luck.

#336
Revrant

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Ayeba wrote...

The unannounced slim tank with rape range and stealth SHOULD one hit kill everything which is ALSO an execution at full health and shields


I just, no, not at all.

The one hit kill canned animation that is ALSO an execution needs to go, it's bad game design, you save that for mini-bosses or bosses, which are all properly announced and you are aware of them, and even then they have weaknesses, where the phantom has none.

#337
Deebo305

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Funny how Phantoms have people running scared but when the full game comes they be ****ting bricks at Banshees and Geth

#338
Raging Nug

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I 'do' think that the 1-hit kill on Phantoms is a bit of a ****. Instant death with no chance of revival? Bit of a harsh penalty for failure. :\\

#339
McAllyster

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Phantoms are overpowered because of their ranged attack but OK I can accept it. Instakill without revival chance - that's the really-really annoying thing.

#340
Navasha

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No... phantoms are fine. There should be at least one enemy that doesn't die in a shot or two. Most of my characters can solo a phantom one on one just fine. Its when they sneak up behind you that is a big problem. Still, I don't mind them at all, even when they instantly kill you with no incapacitate.

#341
Shahadem

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The problem is that the Phantoms simply dodge out of the way of Infiltrator and Engineer slows, meaning that Infiltrators and Engineers don't have effective slows either.

It's not as bad for an Infiltrator who can simply dodge around until cloak is back up assuming they don't get sniped by the Phantom who shouldn't even have a gun in the first place, but it really sucks as an Engineer.

That sort of brings me to my next problem. The Phantoms can still instakill you even after you have successfully dodged out of their melee range or dodged in such a way that they should not logically be able to hit you at all. In fact, the only players who should be able to be hit by that insta kill are players who are just standing their getting ready to take it in the gut.. Anyone who is moving in any form should be immune from this instakill move.

Modifié par Shahadem, 28 février 2012 - 06:06 .


#342
Shahadem

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Zaxares wrote...

I haven't had much luck trying to heavy melee Phantoms on my Krogan Soldier. At least, not without taking down their Barriers first, since they don't seem to get stunned if you charge them while their Barriers are still up. My usual strategy against them is to use a Claymore shot on them to strip the barriers, then immediately follow it up with a Heavy Melee to kill them. If you miss, however, or if you lag, then you're basically a sitting duck for their one-hit melee kill.

From watching others fight them, Stasis + Sniper rifles take Phantoms down extremely easily. Vanguards can also use Biotic Charge + Nova/Heavy Melee to take them out. On my Turian Sentinel, I use Overload to strip their Barriers which sends them scurrying for cover. I then follow it up with a headshot from my Mantis to take them out.


How do you kill a Krogan in one hit?

Their physiology makes that impossible unless it is a head shot.

#343
Citizen Q

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Shahadem wrote...

The problem is that the Phantoms simply dodge out of the way of Infiltrator and Engineer slows, meaning that Infiltrators and Engineers don't have effective slows either.

It's not as bad for an Infiltrator who can simply dodge around until cloak is back up assuming they don't get sniped by the Phantom who shouldn't even have a gun in the first place, but it really sucks as an Engineer.

That sort of brings me to my next problem. The Phantoms can still instakill you even after you have successfully dodged out of their melee range or dodged in such a way that they should not logically be able to hit you at all. In fact, the only players who should be able to be hit by that insta kill are players who are just standing their getting ready to take it in the gut.. Anyone who is moving in any form should be immune from this instakill move.


As a Vanguard, I'll admit to having taken my share of gut shots from a Phantom, (on silver or bronze Instakills are about the only thing that even gets me) but I like the added danger of the Phantoms execution move. I means that if I don't do everything right, Charge => Heavy Melee => Nova, with no delay, I get wasted, and that makes dominating them all the sweeter.

#344
Citizen Q

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Shahadem wrote...

Zaxares wrote...

I haven't had much luck trying to heavy melee Phantoms on my Krogan Soldier. At least, not without taking down their Barriers first, since they don't seem to get stunned if you charge them while their Barriers are still up. My usual strategy against them is to use a Claymore shot on them to strip the barriers, then immediately follow it up with a Heavy Melee to kill them. If you miss, however, or if you lag, then you're basically a sitting duck for their one-hit melee kill.

From watching others fight them, Stasis + Sniper rifles take Phantoms down extremely easily. Vanguards can also use Biotic Charge + Nova/Heavy Melee to take them out. On my Turian Sentinel, I use Overload to strip their Barriers which sends them scurrying for cover. I then follow it up with a headshot from my Mantis to take them out.


How do you kill a Krogan in one hit?

Their physiology makes that impossible unless it is a head shot.


Agreed there, I think it would be a cool game mechanic if a Krogan in Rage could not be executed by a Phantom.

The animation could still happen, and the Krogan would take some damage, but then he could just toss her tiny ass into a wall, that would be awesome.

#345
Daiyu101

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Dylia wrote...

I, on Bronze, have never been able to kill a Phantom. This is in a complete group of four.

Now, I can easily predict in the future that people will be complaining this in the single player campaign, albeit slighty nerfed.

Please, please tell me their one-hit-kill stab attack won't be present in Single Player.

Edit: And before you question my skill, I've beaten Mass Effect 2 on Insanity several times easily.

Never stopped me from headbutting them to death on silver, that and I think the swishy stab to the guts is a pretty neat touch.:wizard: Cept when it happens to me.:crying:

#346
BuffPhantoms

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buff them.

#347
Citizen Q

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BuffPhantoms wrote...

buff them.


Meaningful name is meaningful...

#348
Zu Long

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Turian Sentinel with a Viper makes pretty short work of them. Overload, headshot. Done. If they get too close, blow tech armor. They're nasty if they get the drop on you, but otherwise, not too bad.

#349
vonSlash

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Phantoms wouldn't be such a problem on Silver/Gold if one of the following was true:
A) Their insta-kill & insta-bleedout move was disabled or nerfed.
B) They weren't able to spam the hand pistol.
C) There weren't so many of them in Silver/Gold (Silver's Phantoms are just about manageable, except for odd accidents on wave 9, but Gold simply has too many Phantoms to handle for all but the best players, unless you have an Asari on the team to spam Stasis.)

What I'm trying to get at is that Phantoms should either be individually weaker or less ubiquitous on Silver/Gold. This would fix Phantoms enough that teams of average skill players could handle them without an Asari being a mandatory addition to all good Silver/Gold Teams.

#350
Guglio08

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I'm not going to jump into one camp or another, but why does the Phantom have a ranged attack if the Nemesis exists. The Phantom *should* be a melee master while the Nemesis should be the ranged attacker, yet as soon as Phantoms show up, the Nemesis is completely outclassed.

Also, for everyone saying "Use Asari Adept" -> This is not a valid argument for the existence of Phantoms. It would be if the game allowed us to actually pick the races we wanted, but instead we get races at complete random.