nitefyre410 wrote...
Dragoonlordz wrote...
My issue is with auto dialogue.
ME1 > Had some auto dialogue but not very heavy handed approach and almost always was only just prior to dialogue choices which followed as part of the same conversations. Its use of auto response was minimal and not very often.
ME2 > Every interaction you have choices before speaks to them to set tone of reply and context even if not complete content explained in the choice.
ME3 > Extreme use of auto dialogue where forced canon generic responses imprinted upon your Shepard spent last two titles shaping and developing a persona. The choices no longer apply as you are not given a choice for each interaction anymore, the dialogue is out of character dependent on your persona created and it removes control and destroys immersion.
Now granted I only have the demo to rely on for this but I think we all realise by now the heavy use of dialogue being forced replies prior to given choices and sometimes with no choices given at all.
Which is why chosse your own adventures usually don't work well as methoded of telling character driven narrative because you'll run right into this problem and some is going to pissed that their Shepard is not acting the way they want him or her too.
It's the scale of use that is a problem for me. In ME1 and ME2, it was minimal and preference was highly tilited towards the players choices but in ME3 the scale as it were has been extremely tilted in the other direction if the demo is indicative of the rest of the game.





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