Hello
For hours (truth be told I can't remember, I was playing it all day and all night, last night), me, and three friends played together in Multiplayer together on TeamSpeak. This was extremely well organised and fun, the game is brilliant, but this is extremely like Beta testing in many ways, so I'll do my best to report the bugs we've discovered (and indeed I'll use this thread to report bugs we come accross in the future).
So far the ones we've confirmed are the ones BSN already knows, Female Vanguard glitch, Hotbar keys vanishing (I fixed mine twice by restarting the game, touch wood), stuff like that.
Yesterday, we played Silver and Gold for most of the day, and on Silver, the objectives that should have been listed in the top right hand corner, weren't. They appeared in game fine, for example, assassination targets appeared as little blue boxes on your screen. But where it should have described the objective, it was blank. This happened on every objective and every game we played on Silver.
Another problem leading from this is when we reached Waves 10/11, the game would stop submitting objectives completely, or once completed, they don't process.
We were stuck fighting a neverending run of enemie Atlas', Phantoms and Guardians. I'm pretty sure that by the end we were facing an average 8 or 9 Atlas' per wave.
Another problem that most of us had was the 999 ammo bug, which wasn't a problem so much, unless for example you have a Pistol, and a Sniper Rifle. Your Pistol gets bugged, you use all the ammo in your Sniper Rifle, suddenly you cant reload your Sniper rifle.
More to come.
Multiple Hour Demo Run - Bugs Discovered
Débuté par
Zeju
, févr. 18 2012 12:20
#1
Posté 18 février 2012 - 12:20
#2
Posté 18 février 2012 - 12:53
One I forgot; the 'invincible' opponent, some people get bugged so their health instantly regens when they take damage, this is really annoying if say a Phantom gets this bug (has happened to me before. Not fun. At all. Ever)
#3
Posté 25 février 2012 - 02:48
Aside from generalised bugs the biggest issue in gameplay I've found is the matchmaking system. It's ridiculous.
There's two major issues. 1: Why does an Australian, N7 109 get matched with American N7 1 to10's?
2nd, in early release, no one left and it was great playing full games because people were passionate about the game, they went out of their way to get early access and they were commited. Now I see CoD boys joining, leaving halfway through games, and no one fills their position, its ridiculous.
Oh and before I forget, theres obviously supposed to be a text chat system for multiplayer since it's in the controls, and thats just completely broken.
There's two major issues. 1: Why does an Australian, N7 109 get matched with American N7 1 to10's?
2nd, in early release, no one left and it was great playing full games because people were passionate about the game, they went out of their way to get early access and they were commited. Now I see CoD boys joining, leaving halfway through games, and no one fills their position, its ridiculous.
Oh and before I forget, theres obviously supposed to be a text chat system for multiplayer since it's in the controls, and thats just completely broken.
#4
Posté 25 février 2012 - 04:13
The damn error where you can't continue if you have a player in slot 1 and 2 more in 3 and 4; good god, that's annoying.
#5
Posté 25 février 2012 - 06:34
Hotkey's vanishing happen to all characters & classes. It's already fixed in maingame afaik.
- You can avoid the glitch is to not switch characters in the lobby, instead switch em in the MP main menu.
Invisible opponents/teleporting opponents are most commonly caused by packetloss via lag/glitches or w/e. Causing opponent's to appear in different locatons, odds are though the host of the game wouldn't have the problem.
- If the problem "persists" repeatedly. Have you tried switching the lobbyhost, as afaik the lobbyhost is the host of the game.
Matchmaking in this game is not localisation based or level based. You can level 1 first timers joining Gold games, or N7 120'ies join 1st timers in bronze.
-This is completely depndant on the user joining games and it's completely "random", going in 1st come 1st serve.
Text chat is deliberately locked out of the MP demo. It's not broken, it's just disabled.
- You can avoid the glitch is to not switch characters in the lobby, instead switch em in the MP main menu.
Invisible opponents/teleporting opponents are most commonly caused by packetloss via lag/glitches or w/e. Causing opponent's to appear in different locatons, odds are though the host of the game wouldn't have the problem.
- If the problem "persists" repeatedly. Have you tried switching the lobbyhost, as afaik the lobbyhost is the host of the game.
Matchmaking in this game is not localisation based or level based. You can level 1 first timers joining Gold games, or N7 120'ies join 1st timers in bronze.
-This is completely depndant on the user joining games and it's completely "random", going in 1st come 1st serve.
Text chat is deliberately locked out of the MP demo. It's not broken, it's just disabled.
Modifié par Ntoo, 25 février 2012 - 06:39 .
#6
Posté 25 février 2012 - 07:14
I don't know if it's just me but when someone other than myself uses nova I hear this weird popping noise, like all sound cuts out and I hear a light punch to the floor, but only ever in that brief moment of nova being used. It gets annoying when there is more than one vanguard in the party.
#7
Posté 25 février 2012 - 02:32
I know, Ntoo, Infact I know all of that, just because there's a reason and explanation for it happening doesn't mean it shouldn't be fixed.
#8
Posté 28 février 2012 - 04:58
Zeju wrote...
I know, Ntoo, Infact I know all of that, just because there's a reason and explanation for it happening doesn't mean it shouldn't be fixed.
Valid point, that bugs should be fixed for the main game. Waste of time to fix them for a demo.
You don't have to add a snarky comment just to acknowledge that you know these bugs. Instead you could have just added the reasons yourself in the first place. As it's highly likely that other people will check existing threads for ways around bugs or they can be re-directed here via searches.
Modifié par Ntoo, 28 février 2012 - 04:59 .
#9
Posté 28 février 2012 - 06:14
Well I just hit a new bug invincible enemy,a normal enemy in god mode can't hit him just wiped us all on gold.
Another bug is related to stasis bubble and Krogan melee charge it seams you can't charge bobble from close range or you will just miss or run past if your running. But shooting work perfectly fine on the same enemy
Another thing is my veteran pack seam to be buged I see ppl with rank 60 that are running with widow 5 or weapons that I never even see in mass effect and I have rank 120 and widow1 and when I but veteran pack I don't even get a silver reward only normal ones and last two gold ones were for krogan unlock even thou I have him unlocked 100%.
I buy only veteran pack so I think I should sooner or later get a new weapon but form ran90 up I didn't get any.
Another bug is related to stasis bubble and Krogan melee charge it seams you can't charge bobble from close range or you will just miss or run past if your running. But shooting work perfectly fine on the same enemy
Another thing is my veteran pack seam to be buged I see ppl with rank 60 that are running with widow 5 or weapons that I never even see in mass effect and I have rank 120 and widow1 and when I but veteran pack I don't even get a silver reward only normal ones and last two gold ones were for krogan unlock even thou I have him unlocked 100%.
I buy only veteran pack so I think I should sooner or later get a new weapon but form ran90 up I didn't get any.
#10
Posté 29 février 2012 - 08:55
Bugs I have encountered:
- powers vanishing from the bar (known one, happens when switching chat from lobby)
- impossibility to aim (right mouse click). This happens with a weapon equipped with a scope or not, and can happen / fixed itself randomly during a game.
- my chararcter falling through the ground (seems to only happen with vanguard)
- being pushed into another difficulty game/lobby than what I have selected into the restrictions
- often locked onto loading screen for a long time after MP game is launched (1min or 2)
- human male adept translation error in powers (french version): at the 5th level of shockwave tree, the description of the 2nd option says +50% to recharge speed but the summary below shows an increased range for the power
- adept shockwave seems to miss really often
- Vanguard nova misses often also. Especially after you have charged with biotic charge, you need to wait for the ennemy animation to complete or nova wouldn't hit him.
- infiltrator energy drain often won't refill your shield if used under tactical cloak. Also when refill works it often won't refill shield to 100% even if you have set your powers for 100% refill (not sure if it is a bug or because the target don't have enough energy).
- can't unlock more the 2 char per class in the demo (bug or normal ?)
- powers vanishing from the bar (known one, happens when switching chat from lobby)
- impossibility to aim (right mouse click). This happens with a weapon equipped with a scope or not, and can happen / fixed itself randomly during a game.
- my chararcter falling through the ground (seems to only happen with vanguard)
- being pushed into another difficulty game/lobby than what I have selected into the restrictions
- often locked onto loading screen for a long time after MP game is launched (1min or 2)
- human male adept translation error in powers (french version): at the 5th level of shockwave tree, the description of the 2nd option says +50% to recharge speed but the summary below shows an increased range for the power
- adept shockwave seems to miss really often
- Vanguard nova misses often also. Especially after you have charged with biotic charge, you need to wait for the ennemy animation to complete or nova wouldn't hit him.
- infiltrator energy drain often won't refill your shield if used under tactical cloak. Also when refill works it often won't refill shield to 100% even if you have set your powers for 100% refill (not sure if it is a bug or because the target don't have enough energy).
- can't unlock more the 2 char per class in the demo (bug or normal ?)
#11
Posté 29 février 2012 - 10:25
Invisible Turrets.
Shooting at the turret does not damage it, instead it will take you down.
So far Nova worked with invi turrets but what if there's no vanguards?
Shooting at the turret does not damage it, instead it will take you down.
So far Nova worked with invi turrets but what if there's no vanguards?
#12
Posté 29 février 2012 - 10:52
neelrocker wrote...
- infiltrator energy drain often won't refill your shield if used under tactical cloak. Also when refill works it often won't refill shield to 100% even if you have set your powers for 100% refill (not sure if it is a bug or because the target don't have enough energy).
- can't unlock more the 2 char per class in the demo (bug or normal ?)
Might be 100% of the targets shields, would sound logical.
And there is a lockdown of democontent, you can only lock spefic characters for each class.
#13
Posté 29 février 2012 - 01:03
Another one: when I host a game nobody can join (and I have forwarded udp 6000 and 3659)
edit: oh and 2 others:
engineer tower sound "stays" everywhere the tower has been placed, thus after placing some you hear this sound coming from multiple places (dunno if it is specific bug to flamethrower upgraded towers)
And another sound bug: sometimes at the beginning of a game you have dull sound, the same one as when you are severly hit (barely hear anything).
edit: oh and 2 others:
engineer tower sound "stays" everywhere the tower has been placed, thus after placing some you hear this sound coming from multiple places (dunno if it is specific bug to flamethrower upgraded towers)
And another sound bug: sometimes at the beginning of a game you have dull sound, the same one as when you are severly hit (barely hear anything).
Modifié par neelrocker, 29 février 2012 - 01:34 .





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