Any cool ideas for additions to multiplayer
#1
Posté 18 février 2012 - 12:45
#2
Posté 18 février 2012 - 12:50
#3
Posté 18 février 2012 - 12:55
#4
Posté 18 février 2012 - 01:06
#5
Posté 18 février 2012 - 01:27
#6
Posté 18 février 2012 - 01:30
Nigawatts wrote...
Deathmatch?
No. <_<
#7
Posté 19 février 2012 - 01:24
Shinji Ex wrote...
Nigawatts wrote...
Deathmatch?
No. <_<
optimisticly I have say to deathmatch....a...nope, nothing comes to mind.
Modifié par f1ndmenow, 19 février 2012 - 01:25 .
#8
Posté 19 février 2012 - 01:26
#9
Posté 19 février 2012 - 01:27
#10
Posté 19 février 2012 - 01:28
#11
Posté 19 février 2012 - 01:28
f1ndmenow wrote...
Co-op story mode?
I'd only be down for a campaign with the multiplayer characters. Don't mix Single player story with multiplayer co-op.
#12
Posté 19 février 2012 - 01:31
Maj.Pain007 wrote...
f1ndmenow wrote...
Co-op story mode?
I'd only be down for a campaign with the multiplayer characters. Don't mix Single player story with multiplayer co-op.
Yep - a seperate campagin that is just co-op would be fantastic. Add some dialogue choices with the system like TOR uses so people can still get their characters fleshed out would be awesome. This was suggested as another thread and it would be something I'd definitely pay for.
#13
Posté 19 février 2012 - 01:39
Modifié par Had-to-say, 19 février 2012 - 01:40 .
#14
Posté 19 février 2012 - 02:04
#15
Posté 19 février 2012 - 02:05
For example, crysis 2 had classic mode deathmatch where no soldier has nanosuit, which enables superhaman movement, power (3M jump, kicking the car to kill foes), cloaking, armor mode, but plain gun play with rifle, sniper rifle, pistol was failry fun, and many ppl prefer the simplistic gun fight over complex... nanosuit handling.
I mean most rockstar games, GTA4, red dead redemption has only basic gunplay but it's really fun as maps are extraoradinary, variety of weaponry overcome otherwise might get boring gunfight.
If they succeed to fine tune weapon kickback, recoil, and add some more differently functioning weaponry, it would not be that bad and bring the whole new level to the game.
I mean cerberos agents don't use biotic power, so plain soldier vs soldier with turret/ occassional atlas operating would be nice add on to the game. (look for fear 2 pvp mp for atlas implementation on map)
So one side play as cerberos agents, other side play as non biotic alliance soldier group (not special force team but generic alliance soldiers.)
Modifié par colata, 19 février 2012 - 02:18 .
#16
Posté 19 février 2012 - 02:06
#17
Posté 19 février 2012 - 02:09
More and more reinforcement packs.
Tons of levels
Bigger levels
More race/class combinations.
...Deathwing?(kidding)
#18
Posté 19 février 2012 - 02:13
#19
Posté 19 février 2012 - 02:57
#20
Posté 19 février 2012 - 03:09
Modifié par f1ndmenow, 19 février 2012 - 03:11 .
#21
Posté 19 février 2012 - 03:18
Let's see:
-A map, like every other game ever
-AI teammates, like every Unreal (Tournament) game ever
-Local co-op, like every other game ever except for EA games because it's just too much work to have two people playing the game on one TV. I mean, they might even make an additional sale after seeing how awesome the game is, but god forbid someone actually has access to the game before slapping down $60 for it. It's like Games-Workshop's IP protection strategy of LET NO ONE ELSE HAVE ANY found its way into EA's impressionable little mind.
#22
Posté 19 février 2012 - 03:24
Icinix wrote...
Maj.Pain007 wrote...
f1ndmenow wrote...
Co-op story mode?
I'd only be down for a campaign with the multiplayer characters. Don't mix Single player story with multiplayer co-op.
Yep - a seperate campagin that is just co-op would be fantastic. Add some dialogue choices with the system like TOR uses so people can still get their characters fleshed out would be awesome. This was suggested as another thread and it would be something I'd definitely pay for.
Yes. I'm totally in for a co-op story mode. A bit like SWTOR's Flashpoints, where you have a objective, but get to make choices along the way, fight bosses, etc. They can also make it so that at the end of each mission, someone has a chance to get a super rare weapon, permanent stat boost to all characters, etc. It would be cool as a expansion pack, and I'd definately pay for it!
Modifié par chris2365, 19 février 2012 - 03:29 .
#23
Posté 19 février 2012 - 03:27
#24
Guest_lightsnow13_*
Posté 19 février 2012 - 03:44
Guest_lightsnow13_*
Killstreaks definitely! I think it should be the type of enemy you kill. If you kill atlas vs trooper. Maybe troopers you'd need 10 to get 1 kill streak and killing an atlas would amount to 3 killstreaks.
I don't really want AI teammates though. I like it if you don't have enough people or maybe just team with 2 or 3. It's more exhilarating.
Modifié par lightsnow13, 19 février 2012 - 03:45 .
#25
Posté 19 février 2012 - 03:46
lightsnow13 wrote...
Bigger levels!! I really like noveria, but couldn't help but notice how small it actually was. It's fun but big levels would be great. Maybe if they also increased the size of the people who can join. I'd love a game of 6-8 people. Biotic detonations, tech bursts. If there are that many people, I'd also like to see more enemies..although, gold was pretty rough..
Killstreaks definitely! I think it should be the type of enemy you kill. If you kill atlas vs trooper. Maybe troopers you'd need 10 to get 1 kill streak and killing an atlas would amount to 3 killstreaks.
+1 to everything you said. Especially more people, since then you can get 1 of each class if you have 6





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