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One of the worst level-up systems in a recent game?


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#1
Assumedkilla

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I appreciate developers going their own route and not following the ones already made, but this is the first (and hopefully only time) where I'll say I wish they stuck closer to Call of Duty. By that I mean skill based unlocks rather than random/luck ones, which makes no sense at all. Yes, I know COD didn't invent that... just using it as an example. Earning a mod for getting 50 headshots, or unlocking a new gun/alien race for leveling up makes way more sense than buying some freaking Magick cards and hoping for the best. If the lottery system they used was based off my gameplay then it would make sense, but I keep unlocking shotguns, sniper rifles, mods for them, and tech races when I'm an adept who switches between pistols, SMGs, and assault rifles. The lottery system feels like a bad attempt to keep the carrot in front of the horse, which this game doesn't need, since it's actually fun to play.

Modifié par Assumedkilla, 18 février 2012 - 09:16 .


#2
Guest_magnetite_*

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I've played multiplayer games which forced you to do achievements to level up. I am not really big into achievements.

#3
Persona RED

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It is the demo. As it has been posted, the multiplayer content is approx. half of what it actually is. I'm sure your chances will be greater when the number of valuable unlocks is increased. Also, from what I've read, they will divide the packs even more, so you can narrow your search for particular items. I for one, enjoy this system. Think: If unlocks were dependent on say... how many biotic kills a Vanguard got, wouldn't you imagine that there would be dozens of players forsaking their teammates, just to tack on another number towards an unlock?

I like that they've successfully made unlocks dependent on playing as a team, doing missions and focusing on being an efficient team member.

#4
Assumedkilla

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magnetite wrote...

I've played multiplayer games which forced you to do achievements to level up. I am not really big into achievements.

Using the example of most shooters (COD, Battlefield, Rainbow Six, etc) ,
you would get guns and races as you level up and you'd unlock
attachments (mods) by proving you're good with the gun. That makes a lot
more sense to me than a completely random lottery that includes getting
duplicate cards too. I'm glad Bioware is being creative, but I still believe in "if ain't broken don't fix it". I think
the level-up system is going to turn a lot of people off, since
most online players are used to being rewarded by skill.

Persona RED wrote...

It is the demo. As it has been
posted, the multiplayer content is approx. half of what it actually is.
I'm sure your chances will be greater when the number of valuable
unlocks is increased. Also, from what I've read, they will divide the
packs even more, so you can narrow your search for particular items. I
for one, enjoy this system. Think: If unlocks were dependent on say...
how many biotic kills a Vanguard got, wouldn't you imagine that there
would be dozens of players forsaking their teammates, just to tack on
another number towards an unlock?

I like that they've
successfully made unlocks dependent on playing as a team, doing missions
and focusing on being an efficient team member.

90% of people are going to try and be the MVP no matter what the unlock system is.... that's just the mindset of gamers/people online. Also, them increasing the unlocks means the chance of me getting what I want is less likely. Them having more specfic packs would be helpful though.

Modifié par Assumedkilla, 18 février 2012 - 09:06 .


#5
Madcat 124

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Assumedkilla wrote...

magnetite wrote...

I've played multiplayer games which forced you to do achievements to level up. I am not really big into achievements.

Using the example of most shooters (COD, Battlefield, Rainbow Six, etc) ,
you would get guns and races as you level up and you'd unlock
attachments (mods) by proving you're good with the gun. That makes a lot
more sense to me than a completely random lottery that includes getting
duplicate cards too. I'm glad Bioware is being creative, but I still believe in "if ain't broken don't fix it". I think
the level-up system is going to turn a lot of people off, since
most online players are used to being rewarded by skill.

The Gaming industry has no shortage of crappy leveling systems that are ripped off rom one another.

I like the system in this game because it's actually unique, and it makes me want to play more with the randomness, instead of "Hey, I get my turian in 2 levels, cool".

#6
Ozmo

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Unique doesn't equal good please don't confuse the two. Everyone uses analog sticks should we throw that out and only use Kinect because it's "unique"?

#7
CyndrusTheWarPig

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Totally agreed, I got fed up with it and uninstalled. Highly unlikely that I'd take time away from other multiplayer games for this one's when the game launches. The whole package system just feels like a huge step backwards from what other games have done. Imagine you were playing WoW and the only way to get new gear was to buy one of those random chests and hope/pray you get something for your class.

#8
Assumedkilla

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Madcat 124 wrote...

Assumedkilla wrote...

magnetite wrote...

I've played multiplayer games which forced you to do achievements to level up. I am not really big into achievements.

Using the example of most shooters (COD, Battlefield, Rainbow Six, etc) ,
you would get guns and races as you level up and you'd unlock
attachments (mods) by proving you're good with the gun. That makes a lot
more sense to me than a completely random lottery that includes getting
duplicate cards too. I'm glad Bioware is being creative, but I still believe in "if ain't broken don't fix it". I think
the level-up system is going to turn a lot of people off, since
most online players are used to being rewarded by skill.

The Gaming industry has no shortage of crappy leveling systems that are ripped off rom one another.

I like the system in this game because it's actually unique, and it makes me want to play more with the randomness, instead of "Hey, I get my turian in 2 levels, cool".

I can't really see someone who's either good at the game or who doesn't have a TON of time to play video games saying that. I think most people who are good want to be rewarded for their skill... or if you only have 6 or 7 hours a week to play, then you don't want to spend your entire time using the default pistol and SMG because you keep unlocking shotguns and sniper rifles.

#9
FkingFail

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whats stupid is getting cards for classes that you have maxed out in every way, appearance, level etc.

#10
SunFlowrSamurai

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I love the unlock system. It's a whole lot more exciting than grinding towards the items you want. People get too fixated on getting that one certain character or weapon they want. Random unlocks force you to improve all your classes and try new combos. People who will only play as one class and use one type of weapon are going to be wasting most of their unlocks.

Modifié par SunFlowrSamurai, 18 février 2012 - 09:30 .


#11
Unato

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it's like instancing in an MMO, you farm the boss over and over again for that one elusive drop =D

what's not to like? =p

on a more serious note, I'm hoping the inclusion of other packs in the full game means we'll get to focus on a specific avenue of grinding (eg a weapon's pack might have a higher chance of giving you a weapon etc)

#12
Assumedkilla

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SunFlowrSamurai wrote...

I love the unlock system. It's a whole lot more exciting than grinding towards the items you want. People get too fixated on getting that one certain character or weapon they want. Random unlocks force you to improve all your classes and try new combos. People who will only play as one class and use one type of weapon are going to be wasting most of their unlocks.

Not everyone wants to play as every class... that's the point of an RPG; to build the type of character you like. I'm sure if I used my Korgan soldier instead of my human adept I'd get a few more kills per round, but I like the powers of adepts more. Taking away choice is always bad to me. That's like if BF3 said I HAD to be a sniper for 6 hours before I could unlock an assault rifle, when I have no interest in sniping. No, most people are probably going to rotate between two, maybe three characters... using all six character roles isn't very efficient or realistic, since it would take a lot of time to max them all out, plus people usually leans towards liking soldier abilities vs. tech powers vs. biotics.

#13
Bleachrude

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CyndrusTheWarPig wrote...

Totally agreed, I got fed up with it and uninstalled. Highly unlikely that I'd take time away from other multiplayer games for this one's when the game launches. The whole package system just feels like a huge step backwards from what other games have done. Imagine you were playing WoW and the only way to get new gear was to buy one of those random chests and hope/pray you get something for your class.


Um, you do realize this is what it USED to be in AD&D and most games based on it, right?

#14
LordMollecht

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I love the unlock system, I am sure in the full game their will be extra packs to open, not only do you get lots of little bonus items but new characters you don't know which one or it might be bonus exp. Its more fun and interesting.

#15
Dezerte

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I think the unlock system is a fresh breath of air, I play all the classes so I don't really mind it. It also adds some excitement to it, you never know what you'll get.

#16
zI Maleficent

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@Persona RED: That drawback is not exclusive to specified unlocks. People forsake their team and the mission as it stands anyway, giving specific unlocks won't alter that simple truth.

@SunFlowrSamurai: Yeah, it is much more exciting to grind towards items you don't want!

Modifié par zI Maleficent, 18 février 2012 - 11:49 .


#17
Sardart

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I like this unlock system.
So called "skill" based unlocks promote careless players looking for their candies, not paying attention to the battle.

Rare racial cards, are balanced by the fact that grinding with the same class awards the racked XP to all races in the bracket.
And, as far as I can see, you could just focus more on powers if you lack "the" masterpiece weapon.

#18
II Durbin II

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Played plenty of games, I find the "grind" to get stuff for you mp character satisying.
If I want to play COD or BF....I'll go play COD or BF

next

#19
EVILFLUFFMONSTER

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I like the system. If you only got stuff for what you actually use by using it, everyone would pick their fave character and there wouldn't be much for them to unlock once they maxed it out.

#20
Grim Intent

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unlock system is beast. i can gamble and not lose real money. what's not to like? :D

#21
zI Maleficent

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@Sardart: Players will be careless regardless of how the unlock system works. Once again, this player trait is not exclusive to a system with specified unlocks. In fact, if anything, the randomness of unlocks has generated this kind of response, with players needing to grind even more to unlock what they want, meaning they play more selfishly, become more careless, and ruin things for others.

However, as I said, players will be careless either way.

Modifié par zI Maleficent, 18 février 2012 - 12:03 .


#22
Assumedkilla

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Sardart wrote...

I like this unlock system.
So called "skill" based unlocks promote careless players looking for their candies, not paying attention to the battle.

That makes no sense to me. Going by either level-up method people would earn XP the same way (kills, assists, reviving teammates, etc), so I don't see how having a lottery system afftects that. In either case, most players are trying to be the MVP, so they can get more points/money to level up.

II Durbin II wrote...

Played plenty of games, I find the "grind" to get stuff for you mp character satisying.
If I want to play COD or BF....I'll go play COD or BF

next

In all these games the player is "grinding", but the difference here is that you're blind to what you're getting and have no power over it. 

Modifié par Assumedkilla, 18 février 2012 - 12:06 .


#23
Dezerte

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Assumedkilla wrote...
That makes no sense to me. Going by either level-up method people would earn XP the same way (kills, assists, reviving teammates, etc), so I don't see how having a lottery system afftects that. In either case, most players are trying to be the MVP, so they can get more points/money to level up.


Points & money rewards are based on team performance. The current system does not promote selfishness, a CoD-style one would.

#24
Pinkflu

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I like the unlock system. If I wanted to grind toward things, I'd play MMOs (and an excessive need to grind to get anywhere is why I tend to dislike most MMOs).

#25
zI Maleficent

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@Dezman8: In theory, your argument is valid. However, the generous granting of experience for personal kills and personally completing objectives results in an abundance of selfishness, regardless of the co-operative nature of the mode.