Modifié par Assumedkilla, 18 février 2012 - 09:16 .
One of the worst level-up systems in a recent game?
#1
Posté 18 février 2012 - 08:44
#2
Guest_magnetite_*
Posté 18 février 2012 - 08:53
Guest_magnetite_*
#3
Posté 18 février 2012 - 09:01
I like that they've successfully made unlocks dependent on playing as a team, doing missions and focusing on being an efficient team member.
#4
Posté 18 février 2012 - 09:02
Using the example of most shooters (COD, Battlefield, Rainbow Six, etc) ,magnetite wrote...
I've played multiplayer games which forced you to do achievements to level up. I am not really big into achievements.
you would get guns and races as you level up and you'd unlock
attachments (mods) by proving you're good with the gun. That makes a lot
more sense to me than a completely random lottery that includes getting
duplicate cards too. I'm glad Bioware is being creative, but I still believe in "if ain't broken don't fix it". I think
the level-up system is going to turn a lot of people off, since
most online players are used to being rewarded by skill.
90% of people are going to try and be the MVP no matter what the unlock system is.... that's just the mindset of gamers/people online. Also, them increasing the unlocks means the chance of me getting what I want is less likely. Them having more specfic packs would be helpful though.Persona RED wrote...
It is the demo. As it has been
posted, the multiplayer content is approx. half of what it actually is.
I'm sure your chances will be greater when the number of valuable
unlocks is increased. Also, from what I've read, they will divide the
packs even more, so you can narrow your search for particular items. I
for one, enjoy this system. Think: If unlocks were dependent on say...
how many biotic kills a Vanguard got, wouldn't you imagine that there
would be dozens of players forsaking their teammates, just to tack on
another number towards an unlock?
I like that they've
successfully made unlocks dependent on playing as a team, doing missions
and focusing on being an efficient team member.
Modifié par Assumedkilla, 18 février 2012 - 09:06 .
#5
Posté 18 février 2012 - 09:04
The Gaming industry has no shortage of crappy leveling systems that are ripped off rom one another.Assumedkilla wrote...
Using the example of most shooters (COD, Battlefield, Rainbow Six, etc) ,magnetite wrote...
I've played multiplayer games which forced you to do achievements to level up. I am not really big into achievements.
you would get guns and races as you level up and you'd unlock
attachments (mods) by proving you're good with the gun. That makes a lot
more sense to me than a completely random lottery that includes getting
duplicate cards too. I'm glad Bioware is being creative, but I still believe in "if ain't broken don't fix it". I think
the level-up system is going to turn a lot of people off, since
most online players are used to being rewarded by skill.
I like the system in this game because it's actually unique, and it makes me want to play more with the randomness, instead of "Hey, I get my turian in 2 levels, cool".
#6
Posté 18 février 2012 - 09:14
#7
Posté 18 février 2012 - 09:18
#8
Posté 18 février 2012 - 09:20
I can't really see someone who's either good at the game or who doesn't have a TON of time to play video games saying that. I think most people who are good want to be rewarded for their skill... or if you only have 6 or 7 hours a week to play, then you don't want to spend your entire time using the default pistol and SMG because you keep unlocking shotguns and sniper rifles.Madcat 124 wrote...
The Gaming industry has no shortage of crappy leveling systems that are ripped off rom one another.Assumedkilla wrote...
Using the example of most shooters (COD, Battlefield, Rainbow Six, etc) ,magnetite wrote...
I've played multiplayer games which forced you to do achievements to level up. I am not really big into achievements.
you would get guns and races as you level up and you'd unlock
attachments (mods) by proving you're good with the gun. That makes a lot
more sense to me than a completely random lottery that includes getting
duplicate cards too. I'm glad Bioware is being creative, but I still believe in "if ain't broken don't fix it". I think
the level-up system is going to turn a lot of people off, since
most online players are used to being rewarded by skill.
I like the system in this game because it's actually unique, and it makes me want to play more with the randomness, instead of "Hey, I get my turian in 2 levels, cool".
#9
Posté 18 février 2012 - 09:20
#10
Posté 18 février 2012 - 09:29
Modifié par SunFlowrSamurai, 18 février 2012 - 09:30 .
#11
Posté 18 février 2012 - 09:33
what's not to like? =p
on a more serious note, I'm hoping the inclusion of other packs in the full game means we'll get to focus on a specific avenue of grinding (eg a weapon's pack might have a higher chance of giving you a weapon etc)
#12
Posté 18 février 2012 - 11:11
Not everyone wants to play as every class... that's the point of an RPG; to build the type of character you like. I'm sure if I used my Korgan soldier instead of my human adept I'd get a few more kills per round, but I like the powers of adepts more. Taking away choice is always bad to me. That's like if BF3 said I HAD to be a sniper for 6 hours before I could unlock an assault rifle, when I have no interest in sniping. No, most people are probably going to rotate between two, maybe three characters... using all six character roles isn't very efficient or realistic, since it would take a lot of time to max them all out, plus people usually leans towards liking soldier abilities vs. tech powers vs. biotics.SunFlowrSamurai wrote...
I love the unlock system. It's a whole lot more exciting than grinding towards the items you want. People get too fixated on getting that one certain character or weapon they want. Random unlocks force you to improve all your classes and try new combos. People who will only play as one class and use one type of weapon are going to be wasting most of their unlocks.
#13
Posté 18 février 2012 - 11:37
CyndrusTheWarPig wrote...
Totally agreed, I got fed up with it and uninstalled. Highly unlikely that I'd take time away from other multiplayer games for this one's when the game launches. The whole package system just feels like a huge step backwards from what other games have done. Imagine you were playing WoW and the only way to get new gear was to buy one of those random chests and hope/pray you get something for your class.
Um, you do realize this is what it USED to be in AD&D and most games based on it, right?
#14
Posté 18 février 2012 - 11:38
#15
Posté 18 février 2012 - 11:45
#16
Posté 18 février 2012 - 11:48
@SunFlowrSamurai: Yeah, it is much more exciting to grind towards items you don't want!
Modifié par zI Maleficent, 18 février 2012 - 11:49 .
#17
Posté 18 février 2012 - 11:52
So called "skill" based unlocks promote careless players looking for their candies, not paying attention to the battle.
Rare racial cards, are balanced by the fact that grinding with the same class awards the racked XP to all races in the bracket.
And, as far as I can see, you could just focus more on powers if you lack "the" masterpiece weapon.
#18
Posté 18 février 2012 - 11:54
If I want to play COD or BF....I'll go play COD or BF
next
#19
Posté 18 février 2012 - 12:00
#20
Posté 18 février 2012 - 12:01
#21
Posté 18 février 2012 - 12:02
However, as I said, players will be careless either way.
Modifié par zI Maleficent, 18 février 2012 - 12:03 .
#22
Posté 18 février 2012 - 12:03
That makes no sense to me. Going by either level-up method people would earn XP the same way (kills, assists, reviving teammates, etc), so I don't see how having a lottery system afftects that. In either case, most players are trying to be the MVP, so they can get more points/money to level up.Sardart wrote...
I like this unlock system.
So called "skill" based unlocks promote careless players looking for their candies, not paying attention to the battle.
In all these games the player is "grinding", but the difference here is that you're blind to what you're getting and have no power over it.II Durbin II wrote...
Played plenty of games, I find the "grind" to get stuff for you mp character satisying.
If I want to play COD or BF....I'll go play COD or BF
next
Modifié par Assumedkilla, 18 février 2012 - 12:06 .
#23
Posté 18 février 2012 - 12:27
Assumedkilla wrote...
That makes no sense to me. Going by either level-up method people would earn XP the same way (kills, assists, reviving teammates, etc), so I don't see how having a lottery system afftects that. In either case, most players are trying to be the MVP, so they can get more points/money to level up.
Points & money rewards are based on team performance. The current system does not promote selfishness, a CoD-style one would.
#24
Posté 18 février 2012 - 12:32
#25
Posté 18 février 2012 - 12:39





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