One of the worst level-up systems in a recent game?
#51
Posté 19 février 2012 - 04:21
#52
Posté 19 février 2012 - 04:27
AlphaJarmel wrote...
I agree. This is without a doubt THE worst leveling and store system I've ever seen in a online multiplayer game. I do not exaggerate when I say that.
Yeah this is going to drive people away(then bioware will not get their COD/gears/action audience)
#53
Posté 19 février 2012 - 04:28
That or possibly the current boxes could be coded to more likely unlock stuff for the weapons, classes, etc that the player is currently using (i.e. If you are equipped with an AR, you'll be more likely to get ARs, AR mods, and higher-level versions of your current AR).
#54
Posté 19 février 2012 - 05:34
#55
Posté 19 février 2012 - 05:36
RyuGuitarFreak wrote...
No, no COD system. No grinding. Kill that with fire. I'm actually enjoying the random unlocks, gives me incentive to try other characters, weapons and equipment.
Don't kid yourself. It's still grinding, just a different name.
#56
Posté 19 février 2012 - 05:55
What happened to knowing people earn what they have? I would rather they use a CoD mixed with S4 mixed with Gears of War mix with Brink unlock system.
-Get Cash
-Buy weapon from store
-Training tutorial with weapon that gives cash and XP and a single mod.
-Perform several in game tasks pertaining to the mod you want to add to the gun.
-Weapons gain experience from completing harder and harder "challenge maps" for their stronger versions.
-really brutal challenges for really good weapon. (Oh you want a widow sniper? complete a gold mission without using a weapon other then your sniper 5 times. )
There is a difference between good design and bad design some are saying that this is good design because it will get people to play other classes. That would be true if it got people to play other classes because of something positive.
Good design - Player sees someone of a different class with some class specfic rares and says they look cool i think ill try that class.
Bad design - Player switches classes because he's been getting the same dang crap for 2 days and just wants to look at something different.
challenges that i can track and check off keep me playing. everyone wont agree.
#57
Posté 19 février 2012 - 05:56
Persona RED wrote...
It is the demo. As it has been posted, the multiplayer content is approx. half of what it actually is. I'm sure your chances will be greater when the number of valuable unlocks is increased. Also, from what I've read, they will divide the packs even more, so you can narrow your search for particular items. I for one, enjoy this system. Think: If unlocks were dependent on say... how many biotic kills a Vanguard got, wouldn't you imagine that there would be dozens of players forsaking their teammates, just to tack on another number towards an unlock?
I like that they've successfully made unlocks dependent on playing as a team, doing missions and focusing on being an efficient team member.
No its not it is a random grab bag system that give the unlocks and it sucks but I bet in a few weeks they will have either fixed or easier to unlock things .
#58
Posté 19 février 2012 - 05:56
Pros: I like it for the most part because gambling is always fun, moreso when it's not real money (just time which I would've spent playing anyway). The random unlocks can be pretty nice at time.
Cons: Getting 12 upgrades/mods for SMGs/Shotguns/Sniper Rifles/Pistols when I *ONLY* want and use an Assault Rifle can be... rage inducing.
I'm lucky in that my Starter Pack gave me exactly the class/race I wanted - a Turian Sentinel. (And I am, in fact, almost one of a kind as far as I can tell because I have not seen another Turian in my games ever.) I can't imagine how frustrating it must be if I never ever got a Turian Sentinel in all the time I'd spend playing the retail ME3 MP. Which is possible.
It would be nice if the game could keep track of whether you've already maxed out a particular class/race so that thing never unlocks again.
#59
Posté 19 février 2012 - 06:01
#60
Posté 19 février 2012 - 06:08
SeiLah wrote...
I think you're taking this a little out of perspective. You're comparing this game to games like CoD and BF, where the game is actually focused on the multiplayer matches. This game isn't. This game is focused on the single player experience, having this multiplayer as a plus.
The unlock system is actually great for this game. There is no point in playing the multiplayer since it's not the game focus, but the unlocks will keep a few people on it. If it was simply you play this class you unlock it's stuff or you buy specific stuff, people would unlock whatever they wanted, play a few matches with it and never look back. It's the thrill of trying to unlock that one race you want that will keep this game multiplayer alive.
Also, if you keep trying to be the top in points you'll never finish gold.
This is MP we are talking about and right now Call of Duty is the best in the business and it has a level up your character you unlock things system even in its co op mode called Spec Ops . so yeah its far to compare the 2 . even Halo had a unlock system . Bioware needs to fix this
#61
Posté 19 février 2012 - 06:08
#62
Posté 19 février 2012 - 06:11
Grim Intent wrote...
unlock system is beast. i can gamble and not lose real money. what's not to like?
your sanity?
#63
Posté 19 février 2012 - 06:12
Also no one is complaining about the core system, but even that isnt great it still sub par, ive been playing the since the demo dropped.
No option to restart from current wave
No points for revives
funky at best reward system that doesn't promote skill
#64
Posté 19 février 2012 - 06:12
darkblade wrote...
Im actually going to go ahead and say it, this is terrible absolutely unacceptable it completely cheapens the multiplayer experience. I mean games tend to reward those who put more time in but RNG reward system is the extreme of this. You arent truly rewarded for demonstrating any proficiency and so regardless of a players rank and loadout you cant even make a guess at their skill lvl.
What happened to knowing people earn what they have? I would rather they use a CoD mixed with S4 mixed with Gears of War mix with Brink unlock system.
-Get Cash
-Buy weapon from store
-Training tutorial with weapon that gives cash and XP and a single mod.
-Perform several in game tasks pertaining to the mod you want to add to the gun.
-Weapons gain experience from completing harder and harder "challenge maps" for their stronger versions.
-really brutal challenges for really good weapon. (Oh you want a widow sniper? complete a gold mission without using a weapon other then your sniper 5 times. )
There is a difference between good design and bad design some are saying that this is good design because it will get people to play other classes. That would be true if it got people to play other classes because of something positive.
Good design - Player sees someone of a different class with some class specfic rares and says they look cool i think ill try that class.
Bad design - Player switches classes because he's been getting the same dang crap for 2 days and just wants to look at something different.
challenges that i can track and check off keep me playing. everyone wont agree.
its not good design at all . when I can play other MP likes call of duty and in say 9 hours get a ton of unlocks by just playing the game . the random crap will kill this MP and EA needs to see that . Bioware is not changing anything with this system in fact COD players would laugh at this crap .
#65
Posté 19 février 2012 - 06:15
Unfallen_Satan wrote...
I think the unlock is meant to be fun and not really an expertise-reward system. I think it'd be great if BioWare added an expertise reward system for you to get specific characters or weapons or mods, but I take the co-op MP pretty casually and the current randomness is fun. I would never have tried the Vanguard class if I didn't get the something-300 shotgun and the Drell character. It turned out to be a great change of pace from my normal sniping engineer.
See and thats bad you should want to play vangaurd because of loading screen tootips talking about the class, or because you meet a good vangaurd player in game and see thier skills and weapons...not because you get a million pieces of junk and say screw it.
#66
Posté 19 février 2012 - 06:15
Unfallen_Satan wrote...
I think the unlock is meant to be fun and not really an expertise-reward system. I think it'd be great if BioWare added an expertise reward system for you to get specific characters or weapons or mods, but I take the co-op MP pretty casually and the current randomness is fun. I would never have tried the Vanguard class if I didn't get the something-300 shotgun and the Drell character. It turned out to be a great change of pace from my normal sniping engineer.
I would like to see a character pack based on the classes that would fix this
#67
Posté 19 février 2012 - 06:17
Weapons, Mods and Characters should either be sold separately and specifically or unlocked through playing.
#68
Posté 19 février 2012 - 06:18
darkblade wrote...
Unfallen_Satan wrote...
I think the unlock is meant to be fun and not really an expertise-reward system. I think it'd be great if BioWare added an expertise reward system for you to get specific characters or weapons or mods, but I take the co-op MP pretty casually and the current randomness is fun. I would never have tried the Vanguard class if I didn't get the something-300 shotgun and the Drell character. It turned out to be a great change of pace from my normal sniping engineer.
See and thats bad you should want to play vangaurd because of loading screen tootips talking about the class, or because you meet a good vangaurd player in game and see thier skills and weapons...not because you get a million pieces of junk and say screw it.
No you should play as the class you want to play and get the unlocks . I could care less if I play with a cool vanguard. while me and the rest of us who either have bad luck or are pissed because this system is complete and utter garbage .
#69
Posté 19 février 2012 - 06:35
CerberusSoldier wrote...
darkblade wrote...
Im actually going to go ahead and say it, this is terrible absolutely unacceptable it completely cheapens the multiplayer experience. I mean games tend to reward those who put more time in but RNG reward system is the extreme of this. You arent truly rewarded for demonstrating any proficiency and so regardless of a players rank and loadout you cant even make a guess at their skill lvl.
What happened to knowing people earn what they have? I would rather they use a CoD mixed with S4 mixed with Gears of War mix with Brink unlock system.
-Get Cash
-Buy weapon from store
-Training tutorial with weapon that gives cash and XP and a single mod.
-Perform several in game tasks pertaining to the mod you want to add to the gun.
-Weapons gain experience from completing harder and harder "challenge maps" for their stronger versions.
-really brutal challenges for really good weapon. (Oh you want a widow sniper? complete a gold mission without using a weapon other then your sniper 5 times. )
There is a difference between good design and bad design some are saying that this is good design because it will get people to play other classes. That would be true if it got people to play other classes because of something positive.
Good design - Player sees someone of a different class with some class specfic rares and says they look cool i think ill try that class.
Bad design - Player switches classes because he's been getting the same dang crap for 2 days and just wants to look at something different.
challenges that i can track and check off keep me playing. everyone wont agree.
its not good design at all . when I can play other MP likes call of duty and in say 9 hours get a ton of unlocks by just playing the game . the random crap will kill this MP and EA needs to see that . Bioware is not changing anything with this system in fact COD players would laugh at this crap .
Yea you could unlock alot of things in 9 hours on CoD but what is your completion, like 5%? Unless your a god of online gaming its going to take you several days maybe a week to max out 1 gun on CoD, dont even start with battlefield. Maybe 9 - 10(3 - 5 if your really good) hours actual game time. During that time youve been lvl (or in black op getting CoD points) and you have like 9 other weapons unlocked. But guess what you aint got crap for them so you need to sink time in with those and by the time you finish the 3 weapons on that list youve problably got nearly 20 weapons on back burner each with like 7 locked symbols on thier mods because you havent used them yet.
This is what people dont get they think that the College guys who play CoD for a living and can prestige in two days represents the majority when they are an extreme minority.
Cod and battlefields systems are perfect within a relatively small time you can have a lot of rewards but to actually complete those rewards and have all the goodies you need to invest so much more time into each aspect individually.
#70
Posté 19 février 2012 - 06:39
CerberusSoldier wrote...
darkblade wrote...
Unfallen_Satan wrote...
I think the unlock is meant to be fun and not really an expertise-reward system. I think it'd be great if BioWare added an expertise reward system for you to get specific characters or weapons or mods, but I take the co-op MP pretty casually and the current randomness is fun. I would never have tried the Vanguard class if I didn't get the something-300 shotgun and the Drell character. It turned out to be a great change of pace from my normal sniping engineer.
See and thats bad you should want to play vangaurd because of loading screen tootips talking about the class, or because you meet a good vangaurd player in game and see thier skills and weapons...not because you get a million pieces of junk and say screw it.
No you should play as the class you want to play and get the unlocks . I could care less if I play with a cool vanguard. while me and the rest of us who either have bad luck or are pissed because this system is complete and utter garbage .
You kinda missed the point. I wasnt talking about playing the class you want to, i was talking about motivation to try a different class. And how if the motivation to play a different class was because you were bored of getting stupid unlocks the system is flawed whereas if you are trying something new because something in the game spurred you interest that is good.
#71
Posté 19 février 2012 - 06:40
darkblade wrote...
Im actually going to go ahead and say it, this is terrible absolutely unacceptable it completely cheapens the multiplayer experience. I mean games tend to reward those who put more time in but RNG reward system is the extreme of this. You arent truly rewarded for demonstrating any proficiency and so regardless of a players rank and loadout you cant even make a guess at their skill lvl.
What happened to knowing people earn what they have? I would rather they use a CoD mixed with S4 mixed with Gears of War mix with Brink unlock system.
-Get Cash
-Buy weapon from store
-Training tutorial with weapon that gives cash and XP and a single mod.
-Perform several in game tasks pertaining to the mod you want to add to the gun.
-Weapons gain experience from completing harder and harder "challenge maps" for their stronger versions.
-really brutal challenges for really good weapon. (Oh you want a widow sniper? complete a gold mission without using a weapon other then your sniper 5 times. )
There is a difference between good design and bad design some are saying that this is good design because it will get people to play other classes. That would be true if it got people to play other classes because of something positive.
Good design - Player sees someone of a different class with some class specfic rares and says they look cool i think ill try that class.
Bad design - Player switches classes because he's been getting the same dang crap for 2 days and just wants to look at something different.
challenges that i can track and check off keep me playing. everyone wont agree.
Not that it matters but I would totally not play a multiplayer designed like that. I absolutely hate, and I can't stress this enough, hate being unable to get certain things I want because the game deems me not good enough at some random arbitrary task that is supposed to "define" its use.
#72
Posté 19 février 2012 - 06:41
darkblade wrote...
CerberusSoldier wrote...
darkblade wrote...
Im actually going to go ahead and say it, this is terrible absolutely unacceptable it completely cheapens the multiplayer experience. I mean games tend to reward those who put more time in but RNG reward system is the extreme of this. You arent truly rewarded for demonstrating any proficiency and so regardless of a players rank and loadout you cant even make a guess at their skill lvl.
What happened to knowing people earn what they have? I would rather they use a CoD mixed with S4 mixed with Gears of War mix with Brink unlock system.
-Get Cash
-Buy weapon from store
-Training tutorial with weapon that gives cash and XP and a single mod.
-Perform several in game tasks pertaining to the mod you want to add to the gun.
-Weapons gain experience from completing harder and harder "challenge maps" for their stronger versions.
-really brutal challenges for really good weapon. (Oh you want a widow sniper? complete a gold mission without using a weapon other then your sniper 5 times. )
There is a difference between good design and bad design some are saying that this is good design because it will get people to play other classes. That would be true if it got people to play other classes because of something positive.
Good design - Player sees someone of a different class with some class specfic rares and says they look cool i think ill try that class.
Bad design - Player switches classes because he's been getting the same dang crap for 2 days and just wants to look at something different.
challenges that i can track and check off keep me playing. everyone wont agree.
its not good design at all . when I can play other MP likes call of duty and in say 9 hours get a ton of unlocks by just playing the game . the random crap will kill this MP and EA needs to see that . Bioware is not changing anything with this system in fact COD players would laugh at this crap .
Yea you could unlock alot of things in 9 hours on CoD but what is your completion, like 5%? Unless your a god of online gaming its going to take you several days maybe a week to max out 1 gun on CoD, dont even start with battlefield. Maybe 9 - 10(3 - 5 if your really good) hours actual game time. During that time youve been lvl (or in black op getting CoD points) and you have like 9 other weapons unlocked. But guess what you aint got crap for them so you need to sink time in with those and by the time you finish the 3 weapons on that list youve problably got nearly 20 weapons on back burner each with like 7 locked symbols on thier mods because you havent used them yet.
This is what people dont get they think that the College guys who play CoD for a living and can prestige in two days represents the majority when they are an extreme minority.
Cod and battlefields systems are perfect within a relatively small time you can have a lot of rewards but to actually complete those rewards and have all the goodies you need to invest so much more time into each aspect individually.
There is a reason why COD rules MP and its because of that . If they do not change it then this MP dies
#73
Posté 19 février 2012 - 06:42
#74
Posté 19 février 2012 - 06:44
It is however boring as hell grinding away on one item for days on end, missing out on other perhaps more useful items that i have stored away. People want their games to be so linear and unadventurous nowadays, im surprised developers don't just admit themselves to an insane asylum.
#75
Posté 19 février 2012 - 06:45
CerberusSoldier wrote...
There is a reason why COD rules MP and its because of that . If they do not change it then this MP dies
There are many different tastes. If it doesn't draw in the COD crowd it may just draw in a different crowd. You can't pigeonhole gamers like that.





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