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One of the worst level-up systems in a recent game?


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#126
MythicLegands

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KengurBGD wrote...

For me random system is totaly cool because it makes game more about skill in playing than leveling. I hate when game is only about leveling for your unique character. This is not a World of Warcraft so we all hurry to lvl up and when your max lvl fun stops do you remember Counter Strike no lvls endless fun skill is only what metters ? So for me when comes to Skill vs Big lvl Kid (who have time to play 20hours per day) type of system, skill type of game is better for me and random makes it more about skill rather than just lvl for your character game.


How does the random unlocks make the game about skill? the reason people play cod/halo/gears is bacuse after they spend there time grinding for what they want they actually you know ...get it and have fun, I want to play as a adapt but keep getting stuff for soldiers and snipers how is that fun( when I have no interest in those)
 

#127
CerberusSoldier

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KengurBGD wrote...

For me random system is totaly cool because it makes game more about skill in playing than leveling. I hate when game is only about leveling for your unique character. This is not a World of Warcraft so we all hurry to lvl up and when your max lvl fun stops do you remember Counter Strike no lvls endless fun skill is only what metters ? So for me when comes to Skill vs Big lvl Kid (who have time to play 20hours per day) type of system, skill type of game is better for me and random makes it more about skill rather than just lvl for your character game.

   



This is not a skill game at all . because there is no reward at all since its all random unlocks

#128
Cloaking_Thane

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It's fine

#129
Hyrist

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Wow, the nay-sayers are certainly not good at listening.

First off, let's dispel this lovely little gem right now.

I'll still play it just dont expect particularly good performance from
me, since my performance has no impact on the quality of my reward.


Utterly false and short sighted.

The better you do, the more points and Credits you aquire. This does two things.

One - this speeds the process of leveling up. The better you preform, the faster your class progresses, and the more abilities you unlock for your class. Therefore skill directly corrliates to your rewards in this sense.

The same relates to credits. The better you preform the more credits you receive, the more often you'll get your loot box. Better preformance yeilds greater rewards.

Onto the next Falacy.

. Imagine you were playing WoW and the only way to get new gear was to
buy one of those random chests and hope/pray you get something for your
class.


Most world bosses, event bosses, often reserve their best rewards to random drop chances from the boss monster. Worse, many of these require previous gear requirements for other players to even alow you to participate. The random chance of loot is very, very much like an MMO.

'Basic' gear you often end up buying - but here, the basic gear is already provided. And instead of having to progress the aderous chain of one Skinner Box after another to eventually get what you want. It is true random - meaning you can get that Widow instantly if you're lucky. There's nothing wrong with this system given that the gameplay itself is the main draw, not the loot.


As far as the people saying "This mode will die out quickly."  I disagree heavily. It won't die out any faster than any other hoard mode will, regardless of the loot system.

People need to realize that their personal prefrences aren't always the main stream. Not everyone plays to be the utterly best and to achievement hunt. Not everyone cares about random loot or not. Some people secretly want the excuse to play over and over again. Others just enjoy the rush of chance.

But for those who wanted steady progression - it's there, in the leveling system.
Those who wanted a lottery system - it's there, in the gear system.
Those who wanted skill-based rewards - it's there, in the way they award people each round.

It's not perfect, no system is. But it has broad appeal. I really wish people would stop being so petty about their complaints and look beyond themselves - kinda the theme of this series, in case people missed it.

#130
Andy379

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We start out with Human Vanguards. Human Vanguards.

#131
trackboy186

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Ender1221 wrote...

First of all, the developers have said there will be other packs in the full game which will have a much greater chance of providing rarer items.

As far as the randomness goes, it's actually a really common system that has been working for years in one fashion or another. Being the uber-nerd that I am, I am an avid fan of Magic: The Gathering. In MTG, you buy booster packs which have random cards. You usually get 1 rare, a couple of uncommons, and then the rest are commons. This is the norm. The company doesn't sell individual cards, just booster packs and preconstructed decks which have a couple of decent cards and the rest are all filler. MTG fans have been dealing for years without having a conniption.

Let's rewind a little further back. F***ing Pokemon uses a random system. That's the whole point of that game. How lame would that game have been if you could just pick all the pokemon you wanted from the beginning. You didn't see all the little kids screaming their balls off because they were "forced" to enjoy playing with different pokemon. They just accepted that this is how the game works and either played it or didn't.

BTW, there is a person in several threads (I won't name names) who insists on bringing up CoD in EVERY SINGLE POST. If you are that crazy, in love, with CoD, then go play CoD. Why are you getting so worked up over something you don't like. You don't like it, don't play it. I fully support somebody's right to dislike whatever they want and to make it known that they dislike it, but the sheer number of posts by this person means that they are spending copious amounts of time, not only playing something they hate, but going online and posting about something they hate.


Funny you should mention that. I didn't "have to enjoy" crap pokemon. They were an opportunity to bolster my deck with energy cards I might need, or pokemon types that I need to fill out my roster/evolutions. I could TRADE the random cards I didn't want and never be out of my money for nothing. I can't do that with this system. I roll the dice and smile when I pull up snake eyes......again. Not fun, engaging, or worth replaying.

#132
trackboy186

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Hyrist wrote...

It's not perfect, no system is. But it has broad appeal. I really wish people would stop being so petty about their complaints and look beyond themselves - kinda the theme of this series, in case people missed it.



Absolutely worthless advice when this is a product being purchased.

#133
Clayless

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If you don't like it then don't play it. You can get all the achievments in this game without playing multiplayer.

I can understand not wanting to unlock things you have maxed out, that's reasonable, but complaning about the randomness just seems stupid. It's not as bad as people make out and makes it fun to see what you're gonna get like Pokemon cards.

Don't copy CoD Bioware.

#134
FluffyScarf

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TF2 would like a word with you. At least the 'crates' in ME3 can be bought with in-game credits and not actual real world currency.

#135
john129pats

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Andy379 wrote...

We start out with Human Vanguards. Human Vanguards.


Have you seen those warriors from Hammerfell?  They have curved swords.  Curved. Swords.

#136
LeonardoLuiz

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The system is great.
A Action house would be nice, but would affect the balance of the upgrade system.

My only concern is that you can upgrade your weapon/damage, but can't upgrade your armor.

#137
Rip504

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The random system is now officially horrible.

I have been playing since day 1,and have yet to unlock a Krogan,Turian,Drell or Quarian.
That is absolutely ignorant.

I was pulled in by the idea I could use alien races,now I have my hands on the demo and can not. Why? Simply because Bioware will not let me.

It should have been broken down better.

#138
SeiLah

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Rip504 wrote...

I have been playing since day 1,and have yet to unlock a Krogan,Turian,Drell or Quarian.
That is absolutely ignorant.


Really? Just today i unlocked the krogan soldier, drell vanguard, asari adept, salarian infiltrator and got the quarian engineer for the third time. Also had the turian sentinel from a while back.

#139
Sidney

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SeiLah wrote...

Rip504 wrote...

I have been playing since day 1,and have yet to unlock a Krogan,Turian,Drell or Quarian.
That is absolutely ignorant.


Really? Just today i unlocked the krogan soldier, drell vanguard, asari adept, salarian infiltrator and got the quarian engineer for the third time. Also had the turian sentinel from a while back.


I've got none of the aliens either. I've unlocked a ton of sniper rifles, shotguns and humans and I've got 40+ levels on all my various characters.

#140
Cipher 8

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SeiLah wrote...

Rip504 wrote...
I have been playing since day 1,and have yet to unlock a Krogan,Turian,Drell or Quarian.
That is absolutely ignorant.

Really? Just today i unlocked the krogan soldier, drell vanguard, asari adept, salarian infiltrator and got the quarian engineer for the third time. Also had the turian sentinel from a while back.


And therein lies the problem...

Inherently some people don't get any character unlocks or at least not the ones they want while others get a lot.

This is why I think a simple addition like a Voucher System would fix everyones squabbles about never getting the one they want. They wouldn't have to do away with the system at all either. It would allow for the current system to stay in place but make it so every so often they get the character or weapon they want.

How does it work? When you purchase a pack that can contain a rare item you have a chance to get a Voucher as a reward. A Voucher would just be a one time use item, which would be a rare (gold) item so that they don't drop very often. Since it's a rare and there are other rare class items you won't get one every time you get a rare to drop in your pack. When you do get one though it can be used to spend it on a specific weapons, mod, or characters that you want. In this way you get what you want.

You still earn credits the same way, you still purchase a Pack the same way, the only thing that changes is you now have a chance to get a Voucher in that fifth unlock spot. If you get a Voucher instead of a rare weapon or character, then you go back to the store area and exchange 1 voucher for 1 weapon, character, or other item such as weapon mod. And like I already said you wouldn't get them that often and they would be a 1 time use item so it wouldn't ruin the current system.

The issue everyone seems to have is not with the rare items not dropping enough but rather when they do drop they don't want that specific item. This voucher system could fix this problem by giving them an opportunity, albeit not every time, to choose which one they get. At the same time you still get that random roll feature that some people including myself really like about the current system. Where you get 5 items with a small or guaranteed chance to unlock an uncommon and rare item. Sometimes you would just unlock a uncommon or rare weapon/character the normal way that you may or may not want. Eventually you would get the rare voucher to drop and then you would have the opportunity to choose the one thing you wanted from a list.
 
I really like this idea and think it would solve people's quarrels of not being able to unlock the thing they want while still keeping the current purchase pack system in place. On top of that if this place in the store was available to peruse through at any time it would give players a place to go and browse through all the different weapons and mods available in the game, and plan ahead for which they want to work towards. A feature I think is greatly missed in the demo.

Modifié par Cipher 8, 20 février 2012 - 05:35 .


#141
PrinceLionheart

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Only thing I hate about Multiplayer is the damn randomized unlocks. I want an Asari Vanguard and a Phalanx already.

#142
roninnogitsune

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I think there should at least a way to increase the chances of getting what we want. A weapons pack and a class pack would really make the mode a lot more enjoyable. I would really like a class pack so that at least I can have a 1/16 chance of getting the character I want, though it would be better if there was a fool proof way to get a class I want. It's not weird to want to be able to play what I want to to play.

#143
Barfwak

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All this game really needs is some kind of universal token system that works in parallel with the random drops. Let's say every box you buy has some number of tokens in addition to whatever random items drop, and you can redeem those tokens for the items you really want once you've got enough of them. However, it's going to take a lot of tokens to get an item in order for the random system to remain compelling - let's saying something like every five to ten boxes gives you enough tokens to buy a "gold" level weapon or character card.

A system like this would also fix the problem of not even being able to start out with something you like, as the starter pack could simply let you choose a gold level card instead of granting something at random.

It's worth noting that this is not exactly new game design. It's been in WoW in one form or another since Burning Crusade.

#144
SeiLah

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Or you just keep playing until you unlock what you want. And don't come with the "but i don't have fun playing if i don't have this race/weapon/mod", cause if that's true then you're probably not going to have fun at all.

One gold run, assuming you finish the last quest at wave 10, gives about 55k credits. That's close to 3 vet packs. Just find a group and do some gold runs, soon you'll have more unlocks than you ever hoped for.

It did work for me quite well. After my last gold run i got the widow.

#145
Daklanceff

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SeiLah wrote...

Or you just keep playing until you unlock what you want. And don't come with the "but i don't have fun playing if i don't have this race/weapon/mod", cause if that's true then you're probably not going to have fun at all.

One gold run, assuming you finish the last quest at wave 10, gives about 55k credits. That's close to 3 vet packs. Just find a group and do some gold runs, soon you'll have more unlocks than you ever hoped for.

It did work for me quite well. After my last gold run i got the widow.



lucky you. and after 40 veteran packs and i still dont have the character that i want??????? random unlocks for characters are just dumb

#146
R Rarzy

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My n7 level is almost 90... I've must've bought over 100 veteran packs by now. I still haven't gotten the one single thing I wanted from the moment I started. ugh.

Modifié par R Rarzy, 20 février 2012 - 07:05 .


#147
Nite77

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SeiLah wrote...
. And don't come with the "but i don't have fun playing if i don't have this race/weapon/mod", cause if that's true then you're probably not going to have fun at all.


Excuse me, but why do you think so? If I enjoy immensely playing race X with class Y why wouldn't I have fun at all... oh right, because the stupid system doesn't let me, that's why. I honestly can't think of another reason. If I get to play with the combination I really want, why wouldn't I have fun?

#148
Merchant2006

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OP, I have purchased a lot of veteran packs and I got "12,500XP & extra appearance for Human Engineer" about 7 times. Now if I had the full game my chances of having the unlock for another class would be better. The demo is really restricted in what you can and cannot get. You will undoubtedly unlock the same thing again and again and again as the chances of you unlocking more things are lowered.

Imagine that 50%+ of the demo was unavailable. That means your chances of getting more unlocks are reduced by over a half because that content is not available (through pack means that is). The final game will give you better odds, and besides ME3 is less than a few weeks away.

#149
Hyrist

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trackboy186 wrote...

Hyrist wrote...

It's not perfect, no system is. But it has broad appeal. I really wish people would stop being so petty about their complaints and look beyond themselves - kinda the theme of this series, in case people missed it.



Absolutely worthless advice when this is a product being purchased.


Actually, it's perfect advice.

You don't have to like it. You don't have to buy it. And unless you intend to return the product after trying it, you kinda don't have room to complain and think they will actually change it for this game.

A product is not a service. It is a stand alone experience. DLC is an expansion on that experience. If you want a service, then you should pay a subscription fee.

Otherwise, stop being petty. The simple fact is, millions of people will have paid 20 bucks or more for an unfinished game that has no plot, no real production value to speak of, and a hashed on ending. Hell, people funnel endless amounts of money into gambeling coin machines designed purely to suck you into a skinner box mentality.

This is nothing comparatively, and if you're allowing it to ruin your experience, you really need to unplug a while and look at how bad reality is doing.

Modifié par Hyrist, 20 février 2012 - 01:15 .


#150
Cipher 8

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Merchant2006 wrote...

OP, I have purchased a lot of
veteran packs and I got "12,500XP & extra appearance for Human
Engineer" about 7 times. Now if I had the full game my chances of having
the unlock for another class would be better. The demo is really
restricted in what you can and cannot get. You will undoubtedly unlock
the same thing again and again and again as the chances of you unlocking
more things are lowered.

Imagine that 50%+ of the demo was
unavailable. That means your chances of getting more unlocks are reduced
by over a half because that content is not available (through pack
means that is). The final game will give you better odds, and besides
ME3 is less than a few weeks away.


The thing is though they are trying to get something from the content in the demo, the 1/2'd amount of stuff in the full game, and still cannot. So how is adding 50% more stuff going to make it likelier? It isn't.

Like I and others have said. They need a token/voucher system as well as the current system otherwise there will be the general opinion of players not getting what they want when it comes to multiplayer unlocks.

Modifié par Cipher 8, 20 février 2012 - 03:02 .