Wow, the nay-sayers are certainly not good at listening.
First off, let's dispel this lovely little gem right now.
I'll still play it just dont expect particularly good performance from
me, since my performance has no impact on the quality of my reward.
Utterly false and short sighted.
The better you do, the more points and Credits you aquire. This does two things.
One - this speeds the process of leveling up. The better you preform, the faster your class progresses, and the more abilities you unlock for your class. Therefore skill directly corrliates to your rewards in this sense.
The same relates to credits. The better you preform the more credits you receive, the more often you'll get your loot box. Better preformance yeilds greater rewards.
Onto the next Falacy.
. Imagine you were playing WoW and the only way to get new gear was to
buy one of those random chests and hope/pray you get something for your
class.
Most world bosses, event bosses, often reserve their best rewards to random drop chances from the boss monster. Worse, many of these require previous gear requirements for other players to even alow you to participate. The random chance of loot is very, very much like an MMO.
'Basic' gear you often end up buying - but here, the basic gear is already provided. And instead of having to progress the aderous chain of one Skinner Box after another to eventually get what you want. It is true random - meaning you can get that Widow instantly if you're lucky. There's nothing wrong with this system given that the gameplay itself is the main draw, not the loot.
As far as the people saying "This mode will die out quickly." I disagree heavily. It won't die out any faster than any other hoard mode will, regardless of the loot system.
People need to realize that their personal prefrences aren't always the main stream. Not everyone plays to be the utterly best and to achievement hunt. Not everyone cares about random loot or not. Some people secretly want the excuse to play over and over again. Others just enjoy the rush of chance.
But for those who wanted steady progression - it's there, in the leveling system.
Those who wanted a lottery system - it's there, in the gear system.
Those who wanted skill-based rewards - it's there, in the way they award people each round.
It's not perfect, no system is. But it has broad appeal. I really wish people would stop being so petty about their complaints and look beyond themselves - kinda the theme of this series, in case people missed it.