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Asari Adept Build


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#26
sp0ck 06

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ncknck wrote...

what about warp, is it better to get plain +damage for it, or +combo damage?


I would say +combo damage.  The majority of my kills come off detonations.  Also, since so many of your teammates will be comboing off your warp (especially vanguards), increasing the combo dmg is going to raise the total amount of damage you're doing much more than just the damage of warp

#27
ncknck

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yeah, but the thing is, if +warp damage doesnt increase the resulting combo damage as well..

Modifié par ncknck, 18 février 2012 - 05:09 .


#28
McAllyster

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fl0wers wrote...


I bring a Mantis sniper rifle. Stasis your target, headshots instantly kill most enemies (including Nemesis and Centurions). The enemies it doesn't (phantoms, engineers) are left lying on the ground for a few seconds with very little health. I am only level 13 so I haven't gotten extra headshot damage from Asari Justicar, but I imagine that will help quite a bit too. I also have 4 pionts in Throw (focusing on force so far). 


On Bronze Mantis isn't needed if u unlocked Carnifex. Just put a scope on the Carnifex and u can instantly kill anything with headshots (except turrets and Atlas of course)

#29
ncknck

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For warp, that would be 410 damage vs 590 damage. Too bad that aside from the asari, i only have a human male unlocked or i would check the impact of +warp damage on combos. Are the other two choices even unlockable?

#30
ncknck

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another interesting thing about warp, rang 5 states "increases power damage taken by a target by 15% for 10sec" But does this actually includes warp itself? :D

#31
Drake-Shepard

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McAllyster wrote...

fl0wers wrote...


I bring a Mantis sniper rifle. Stasis your target, headshots instantly kill most enemies (including Nemesis and Centurions). The enemies it doesn't (phantoms, engineers) are left lying on the ground for a few seconds with very little health. I am only level 13 so I haven't gotten extra headshot damage from Asari Justicar, but I imagine that will help quite a bit too. I also have 4 pionts in Throw (focusing on force so far). 


On Bronze Mantis isn't needed if u unlocked Carnifex. Just put a scope on the Carnifex and u can instantly kill anything with headshots (except turrets and Atlas of course)


my level 16 asari adept has
level 6 throw..went for power damage evolution and not the biotic bomb damage
Stasis is level 3 or 4.
passive ability maxed
fitness fairly high
The build is based on me only carrying my widow
I just have to stasis phantoms and centurions etc long enough to line up a head shot to guarantee one shot kill
I can still spam the ridiculously powerful throw while holding the widow
The widow can shoot through the sheilds those cerberus guys hold in one hit and kill them.
I think i killed 2 with one shot earlier today

#32
ncknck

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ok just tested rang0 training, rang6 singularity + rang1 warp combo, versus rang6+rang6+rang6 combo to check damage.  With warp specced for full +damage increase.

No good result, first of all, singularity is pretty damn useless, it didnt affect shielded enemies, which was everyone i actually wanted to kill or test it on. What a waste of one-time points (ok ok its only a demo, and it was only some inferior human male). And gold regular unshielded troopers had way too low health to reliably test it. But these were the only ones i could kill.

Gold regular unshielded grunts:

250dmg warp plain, i dont remember argh
562dmg warp plain, took 2 clips away

250dmg warp combo, took all but 3 clips away
562dmg warp combo, killed them instantly.

So results show that warp damage does affect the resulting combo. Unless troopers have random health values, as it is pretty close to being just affected by the increased base damage of warp. The problem is i couldnt find how much more damage the combo did..

Modifié par ncknck, 18 février 2012 - 06:46 .


#33
Guest_BhelShep_*

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Guys, I need some help with my build: Asari Adept Level 17 (with 4 unspent points).

Stasis is maxed out (bubble), Warp 3, Throw 4, Justicar 5, Fitness 4.
How should I proceed? And which of the power evolution options below is/would be best, or worth at all?

-Throw: Detonate or Recharge Combo reset?
- Warp: Damage or Detonate, then Pierce or Recharge Speed?
- Justicar: Decrease pistol weight by 30% (already at +200% with pistol only, any difference?) or Weapon Damage?

All suggestions appreciated. =)

Modifié par BhelShep, 18 février 2012 - 09:04 .


#34
Riot Inducer

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BhelShep wrote...

Guys, I need some help with my build: Asari Adept Level 17 (with 4 unspent points).

Stasis is maxed out (bubble), Warp 3, Throw 4, Justicar 5, Fitness 4.
How should I proceed? And which of the power evolution options below is/would be best, or worth at all?

-Throw: Detonate or Recharge Combo reset?
- Warp: Damage or Detonate, then Pierce or Recharge Speed?
- Justicar: Decrease pistol weight by 30% (already at +200% with pistol only, any difference?) or Weapon Damage?

All suggestions appreciated. =)


For Throw definetly go with the detonate as it's your main combo-finisher and the recharge is already very fast even when carrying an AR.
Likewase for Warp I'd say go with Detonate to maximize the hurt when you warp+throw combo someone. I'm not sure about the next tier though, I'm torn on it myself atm. Recharge seems like it would facilitate combos more quickly but the piercing seems like a better option for straight up stopping power.
I can't say for Justicar either I'm at the same crossroads, though I don't use pistols yet as I've not gotten any upgrades/unlocks for them.

#35
SarenReborn

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I would go piercing, the armour really helps when taking down the atlas, and if you look at the difference in recharge speed, 20 milliseconds is not really that crucial.

#36
SarenReborn

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If you get recharge combo on throw, the reset after a biotic combo, is that only for combos that end with a throw?

#37
BS Veyron

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Carnifax with a scope + Bubble Stasis = BOOM HEAD SHOT!!!!

#38
Sailears

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Fitness rank 5 is a weird choice.
I'm guessing the 15% barrier recharge delay reduction is insignificant, so it's worth going with +75% melee damage for 30s after HM kill?

I'm trying to focus on a build around the melee/heavy melee.

#39
stysiaq

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I built my level 20 asari adept like this:

- stasis bubble
- warp maxed for damage
- throw level 4
- justicar maxed
- fitness level 4 for survivability

works well. Stasis bubble is probably the only one reliable crowd control.


I also wouldnt recommend building asari adept for melee. Her heavy melee takes too long and she needs extra shields and life.

Modifié par stysiaq, 18 février 2012 - 10:35 .


#40
Guest_BhelShep_*

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Thank You all for the advice! =)

I think I'm done with Fitness at 4. I'm gonna try to max out Throw, then Warp with Pierce if I can and in last case, Justicar. Recharge in general is fast (although I'm curious about the 30% pistol reduction) and as for Weapon Damage... meh, the combos have served me well, will do even better with the Detonation bonuses I'll be getting. We'll see.
Thanks again! :)

Modifié par BhelShep, 18 février 2012 - 10:51 .


#41
stysiaq

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I must say, that I really felt a difference when I grabbed a shotgun instead of minimizing the recharge time.

I run around with a scimitar and it is very handy.
Stasis + headshots work, and you have enough recharge times to effectively support the squad, or throw in a Warp or two.

ofc. I chose 30% for instant recharge stasis way.

#42
tomztomztt

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sp0ck 06 wrote...

Max all powers, you're a glass cannon. Get the Throw perk that resets CD after biotic explosion, bubble statis, get all +detonation dmg warp perks.

This combo takes down everything except an Atlas: Stasis, Throw, Warp, Throw. Carrying only a pistol, thats like 7-8 seconds total that nothing will survive.


So the throw upgrade works with all biotic explosions? Say stasis + warp and the cooldown resets after warp?

If so it's nasty. Otherwise the cooldown on throw is so short... the reset thing doenst do much for you.

#43
Mazzy Fex

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stysiaq wrote...

I must say, that I really felt a difference when I grabbed a shotgun instead of minimizing the recharge time.

I run around with a scimitar and it is very handy.
Stasis + headshots work, and you have enough recharge times to effectively support the squad, or throw in a Warp or two.

ofc. I chose 30% for instant recharge stasis way.

Is this for Stasis only or will it apply to Throw and Warp too?

Modifié par Mazzy Fex, 19 février 2012 - 12:34 .


#44
thug lord

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just a question: does the throw that removes cooldowns when you do a biotic explosion, does that apply to warp also?

EDIT* i see that this same question was asked two posts up lol.

Modifié par thug lord, 19 février 2012 - 02:09 .


#45
Ender1221

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My Asari Adept is Level 13. So far I have maxed Throw (damage/force), almost maxed stasis (will go with bubble), and almost maxed justicar. No points in warp as I seem to be dominating without it. I figured I would max stasis, then justicar, then maybe build fitness a couple of ranks and dump the rest into warp to have as a "just in case".

I normally carry an Avenger. I have the Mattock, but it's too heavy for my tastes. I'm planning on getting the justicar upgrade to reduce pistol weight so I can start carrying my Phalanx with a scope. Does anyone have any better weapon suggestions?

#46
Sailears

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stysiaq wrote...

I built my level 20 asari adept like this:

- stasis bubble
- warp maxed for damage
- throw level 4
- justicar maxed
- fitness level 4 for survivability

works well. Stasis bubble is probably the only one reliable crowd control.


I also wouldnt recommend building asari adept for melee. Her heavy melee takes too long and she needs extra shields and life.

Gotcha, it is situational.
Yeah I've decided to leave fitness at rank 4 (with the melee boost).

At the moment (L18) I've got:

Stasis 6 (Strength, Bonus Power, Bubble)
Warp 2
Throw 6 (Force, Recharge combo, Force & Damage)
Justicar 5 (Damage & Capacity, Power Damage)
Fitness 4 (Melee Damage)

The only choice I regret so far is the Throw recharge combo - I wish I had gone for Detonate instead for the extra damage and force.
But it's not a big deal thankfully.

#47
Moose Invictus

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fl0wers wrote...

I did the other final evolution of Stasis. The one that makes you do extra damage to the target. I'm kind of wishing I could try bubble out, but this is working really well.

I bring a Mantis sniper rifle. Stasis your target, headshots instantly kill most enemies (including Nemesis and Centurions). The enemies it doesn't (phantoms, engineers) are left lying on the ground for a few seconds with very little health. I am only level 13 so I haven't gotten extra headshot damage from Asari Justicar, but I imagine that will help quite a bit too. I also have 4 pionts in Throw (focusing on force so far). 

It's fun. I kind of wish I had went a more power-focused route (really wish there was a respec option but I understand why there isn't) but I'm enjoying myself regardless and have been scoring very high when playing with my friends. I'm basically an infiltrator who can very easily setup easy kills who also has access to Warp for Atlas' and Throw for biotic explosions and emergencies. 


Definitely second this.  Asari Adept with sniper rifle is a good one.  Unlocking the Viper is even better, because there's less reloading time spent dodging for your life and ammo is more abundent.  Bumping up Fitness IMO is more important than damage early on in Bronze, because you're still incredibly squishy.  Also, the melee leaves you seriously open, so only use it as a desperation move or against a lone opponent.  

#48
D.Kain

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corporal doody wrote...

justicar....throw isnt as big a deal imho...stasis and warp ftw!


so justicar stasis and warp..then fitness if anything left


Wrong, throw is a HUGE deal. Warp is a debuff, throw is the exposion. 

#49
D.Kain

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HolyAvenger wrote...

Maxed out throw, stasis bubble and warp, and now focussing on justicar. Ignoring fitness. Spamming max throw will keep an Atlas staggered allowing your teammates to safely shoot it to pieces.


Warp+thror makes an even bigger stagger, and does a lot of damage.

#50
C9316

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Stasis....wait for it....Bubble! Oh and max out fitness and justicar if you can.