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The "holstering your weapon" problem - a possible solution


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110 réponses à ce sujet

#51
CerberusSoldier

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Bioware made it clear why its not in the game you cry babies should deal with it game play is more important than something crap like this

#52
Battlepope190

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CerberusSoldier wrote...

Bioware made it clear why its not in the game you cry babies should deal with it game play is more important than something crap like this


Sorry, but running around with our guns pointing at everything like we're playing as GRUFF AMERICAN SUPER SOLDIER  for the 4 millionth time is not something many of us want.

#53
JuJu1337

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+1

#54
abadomen

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Yes...want this implemented.

#55
StowyMcStowstow

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Farbautisonn wrote...

+1. At least that would have some credibility. Anyone who has ever carried a firearm knows for full well you cant have it in the weaver stance forever. Your arms tire up and you start shaking. If you do that, you cant hit a barn even if you are standing inside it.

Especially if (god forbid) you've been in a courtroom the last few months and haven't shot a single firearm since it started. Yeah, the suit might have stabilizers (as might the weapon) but if the operator's arms are shaking because he hasn't used them in that capacity in months, it's all for naught. 

#56
MAG Baxter

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What i would like to know is why they removed it in the first place ?

#57
Jynthor

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Except the whole reason why we can't holster weapons is that they can't add more animations, so no, replacing it with another animation isn't viable.

#58
Udindoctrinated

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What was the reason for that again?

#59
jedierick

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Jynthor wrote...

Except the whole reason why we can't holster weapons is that they can't add more animations, so no, replacing it with another animation isn't viable.


Um, sure it is, the animation to lower your weapon is already there, it happens when you run into a wall, or get close to somone. All we would ask is it woudl be mapped to a button so we can use the already in place animation at will.

#60
witlessrogue85

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Could've atleast held the gun differently, so the holster option wasn't an issue. Holding it down but ready, or at the shoulder and ready...you know what I mean. Running around aiming down the sights constantly can be tiring. I'm just saying, at the very least.

#61
CerberusSoldier

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Battlepope190 wrote...

CerberusSoldier wrote...

Bioware made it clear why its not in the game you cry babies should deal with it game play is more important than something crap like this


Sorry, but running around with our guns pointing at everything like we're playing as GRUFF AMERICAN SUPER SOLDIER  for the 4 millionth time is not something many of us want.

   


yeah keep slagging on us americans we are the ones the rest of the world calls to handle things. maybe if we picked up the phone and said hell no we are not helping someone will be greatful for what my country does for the world

#62
SneakyGnu

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+1

#63
C9316

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CerberusSoldier wrote...

Battlepope190 wrote...

CerberusSoldier wrote...

Bioware made it clear why its not in the game you cry babies should deal with it game play is more important than something crap like this


Sorry, but running around with our guns pointing at everything like we're playing as GRUFF AMERICAN SUPER SOLDIER  for the 4 millionth time is not something many of us want.

   


yeah keep slagging on us americans we are the ones the rest of the world calls to handle things. maybe if we picked up the phone and said hell no we are not helping someone will be greatful for what my country does for the world

Congrats, you'd be a Human being in the world of Mass Effect! Image IPB

#64
Crilloan

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MAG Baxter wrote...

What i would like to know is why they removed it in the first place ?


To low memory on consoles, (360 and PS3 works differently though)

C

#65
supervoyant

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1+

#66
AndersL

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CerberusSoldier wrote...


yeah keep slagging on us americans we are the ones the rest of the world calls to handle things. maybe if we picked up the phone and said hell no we are not helping someone will be greatful for what my country does for the world


I LOL'd

#67
apoc_reg

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CerberusSoldier wrote...

Bioware made it clear why its not in the game you cry babies should deal with it game play is more important than something crap like this


gameplay is one word... anyway you are not correct. Holstering to explore with a free camera, no hud etc IS part of the gameplay, a large part for my play style

Modifié par apoc_reg, 22 février 2012 - 03:42 .


#68
daftPirate

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Great idea, says I.

#69
olymind1

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+1, I think it is a good idea.

BTW what more animations does Shep need for holstering his/her gun? When Shep has 2 or more guns: during changing weapons first (s)he puts away what (s)he is currently using then (s)he takes out the new one. Plus i don't think (s)he's always going to carry his/her gun during walking aboard the Normandy or hub worlds. So:

Walking animation: CHECK
Putting away weapon animation: CHECK
Taking out weapon animation: CHECK

So what more animation does (s)he need? Or for walking animation it doesn't have enough memory?

#70
Unato

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le sigh I feel the need to quote another user to explain said situation


RowanCF wrote...

Hmm.  How can I explain this (considering I'm no programmer myself).  All of the games assests are stored on a the disk you buy.  Depending on the situation, some of them (or all) may be installed to the internal Hard disk.

The speed at which the system can grab data from the disks is far to slow for gaming purposes.  So it uses RAM, or what everyone is refering to memory to have realitively really fast access to that data.  All the data for a given level, enemy AI, sounds, textures, animations, various code, variables (such as how much money you pick up)-you name it is pre-loaded into the memory for a smooth gaming experience.

Somewhere along the line, all the extra stuff being added-animations, better AI, cool backgrounds-what have you began to be greater then the amount of memory the systems had available.  On at least one of the consoles, a big ol' roundtable was held and the question asked-what can go so we can have cool thing A&B still in?  And that thing to go was holstering weapons.  And probably some other stuff we will never hear about.  Then the decision was made to cut weapon holstering for ALL versions so not to start a console war thread(there is more to it than this-but thats the short of it)

The 360 and PS3 have roughly 512 MB of this memory to play around with.  And it has to do everthing, including running the platforms OS in the background.  It gets more complecated by the fact that the underlying archutecture is different on both systems.  In the 360 all that memory is shared between the system and video (the stuff you see like textures and animation.  On the PS3, the memory is discreet.  IIRC, half is for video, and the other half for everything else.  Although it seems counter intuitive, having the shared memory pool can actually be benifitial in some situations in that the devs have more flexibility to use it for what they want.  But bad in others.

Complecating matters even more-is that PC's have both dedicated AND shared memory depending on the box the individual is using.  The 'blaming consoles' part comes down to the fact that most halfway modern PC's/Macs have far greater then 512 system memory + discreet video memory.  And it should'nt be a problem.

However-it is a bit more complecated then that.  PC's have alot more, how should I put it overhead-things that need that memory as well.  Browse the forums and there are some individuals that will not be able to play ME3 due to the slight increase in requirements from 2-3.  By increasing the requirements they can possibly make the game umplayable to a large swath of people gaming on older rigs.

Hope that was'nt to complecated, or I did'nt screw anything up (I'm no expert).  The 'blame consoles' argument however is only partially correct.

 

in short not just animations goes into the memory, there are other more important "items" that needs to put into memory, holstering weapon was deemed the least important and went bye bye

as for the idea... well maybe...

Modifié par Unato, 22 février 2012 - 05:28 .


#71
joasia

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+1

#72
CerberusSoldier

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apoc_reg wrote...

CerberusSoldier wrote...

Bioware made it clear why its not in the game you cry babies should deal with it game play is more important than something crap like this


gameplay is one word... anyway you are not correct. Holstering to explore with a free camera, no hud etc IS part of the gameplay, a large part for my play style

    



game play is better and if that  means the stupid funtion that makes no sense at all is gone so be it. I care about game play if you like standing there and looking at stuff well you can do it in non comabt areas . its only logical I have my gun out while in combat .  wow even when a developer explains why people still will not accept it . 

#73
shunjalo

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CerberusSoldier wrote...

...wow even when a developer explains why people still will not accept it .

Have you actually read the first post in this thread? It clearly states we are not asking for any new animations. Devs have already explained holstering was removed due to memory limitation. We get that. However, weapon lowering is already in the game. When you walk up to a wall or a squadmate, Shepard automatically lowers his/her weapon. What we would like is for developers to give us control over when our character lowers a weapon, that is, bind it to a key. We can then lower our weapon ourselves. It would not require any new animations. However, what we would also humbly ask is for a camera to be switched into "roaming" mode when we do that (that is, to behave like you are in a hub zone, or aboard Normandy), so that we can rotate it around Shepard, like we could in Mass Effect 1 and 2. I am of opinion that it would not take up any aditional memory (as all of it is in the game already, and is actually being used by the game).

#74
SolveighS

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If re-adding the holsterfeature is not possible (by patch (or editing configuration files --PC-Version--)) i would prefer this solution instead of always walking with a gun at the ready.

+1

Best regards,

sol

-edit-

btw. if its a memory issue as far as i am concerned you can remove the decapitate animations :) that's something i would never miss in a ME game ;)

Modifié par SolveighS, 22 février 2012 - 08:55 .


#75
Zatou

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+2