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#401
shepskisaac

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Citizen Q wrote...

Haven't seen a Male Vanguard yet. Not sure if its unlockable in demo.

Isn't only 4th column locked? Although I do seem to be unlocking only characters from 2nd and 3rd column hmmm...

Anyway, I'll be playing lots of Drellguard today, so excited! :D He's very squishy but I'm liking Pull+Charge combo he has. Great on Guardians and for biotic explosions. Didn't bother with Cluster Grenades at all (hope it wasn't a big mistake). I'm missing Nova but at the same time, playing Female Human Vanguard tought me it's the most decieving power ever. Only useful when you're around 1-2 enemies max, or on low health already. Even though human female has much higher barrier than Drellguard, losing it after Nova may result in kills just too often.

Modifié par IsaacShep, 21 février 2012 - 08:18 .


#402
Arppis

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Drotter wrote...

I rarely play as vanguard and decided to try it out. Tried on solo private bronze first so that I won't make other people angry at me if I charged at the enemies since I'm experimenting. I have to say you have to actually play it to understand how it works and how fun as well as important vanguard is. It's high risk and high reward play-style. They're good at distracting the enemies but it needs to be done carefully. Charge at an enemy near a turret and you'll die. Bringing only 1 weapon to speed up charge helps a lot. Awareness of enemy locations is also the key so you can charge out of difficult situation. Low barrier? Find an isolated enemy and charge that shield up! Managed to reach wave 6 solo till a friend of mine who plays vanguard join. We take turns charging ^^

At higher levels, based on observation, it's better for vanguards to stick with the team or in pairs. Help stagger enemies that are putting the team at risk or combine powers them. Staying together is important cause when you see an enemy nearly stomping them, you can charge at them and revive.

In short, strategic charging is the life of a vanguard.

I am happy to support them from flanks so far.


I actualy didn't find that one weapon speeds it up too much. So I stick with two, shotgun and Avenger, they both weight very little thanks to the abilities I picked.

#403
Arppis

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IsaacShep wrote...

Citizen Q wrote...

Haven't seen a Male Vanguard yet. Not sure if its unlockable in demo.

Isn't only 4th column locked? Although I do seem to be unlocking only characters from 2nd and 3rd column hmmm...


The genders are locked too, or have you seen someone unlock the other gender? :)

#404
Citizen Q

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Zeebaas wrote...

On bronze: Most effective killer in the game. Charge all over the map, clear every area before your squad even reaches you.
Silver or higher: Good for flanking enemies, quickly getting to downed squadmates, quickly getting to objectives, distracting and staggering Phantoms. Very usefull overall, as long as you don't go down, as usually when that happens there are too many enemies between you and your squadmates.


Silver, and especially Gold, pose their fair share of problems for the Vanguard Legion.

A good Infiltrator though, has saved my ass more than once on higher difficulties.

Cloak + Revive = God Among Mortals

I will stick to being a Titan though...

#405
Wheatax

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Arppis wrote...

Drotter wrote...

I rarely play as vanguard and decided to try it out. Tried on solo private bronze first so that I won't make other people angry at me if I charged at the enemies since I'm experimenting. I have to say you have to actually play it to understand how it works and how fun as well as important vanguard is. It's high risk and high reward play-style. They're good at distracting the enemies but it needs to be done carefully. Charge at an enemy near a turret and you'll die. Bringing only 1 weapon to speed up charge helps a lot. Awareness of enemy locations is also the key so you can charge out of difficult situation. Low barrier? Find an isolated enemy and charge that shield up! Managed to reach wave 6 solo till a friend of mine who plays vanguard join. We take turns charging ^^

At higher levels, based on observation, it's better for vanguards to stick with the team or in pairs. Help stagger enemies that are putting the team at risk or combine powers them. Staying together is important cause when you see an enemy nearly stomping them, you can charge at them and revive.

In short, strategic charging is the life of a vanguard.

I am happy to support them from flanks so far.


I actualy didn't find that one weapon speeds it up too much. So I stick with two, shotgun and Avenger, they both weight very little thanks to the abilities I picked.

I haven't tried bringing two weapons. Usually I just bring my trusty Phalanx. Actually, what's the difference betwwen 100% and 200% power recharge? Hmm...more experimenting :wizard:

#406
Arppis

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Drotter wrote...

Arppis wrote...

Drotter wrote...

I rarely play as vanguard and decided to try it out. Tried on solo private bronze first so that I won't make other people angry at me if I charged at the enemies since I'm experimenting. I have to say you have to actually play it to understand how it works and how fun as well as important vanguard is. It's high risk and high reward play-style. They're good at distracting the enemies but it needs to be done carefully. Charge at an enemy near a turret and you'll die. Bringing only 1 weapon to speed up charge helps a lot. Awareness of enemy locations is also the key so you can charge out of difficult situation. Low barrier? Find an isolated enemy and charge that shield up! Managed to reach wave 6 solo till a friend of mine who plays vanguard join. We take turns charging ^^

At higher levels, based on observation, it's better for vanguards to stick with the team or in pairs. Help stagger enemies that are putting the team at risk or combine powers them. Staying together is important cause when you see an enemy nearly stomping them, you can charge at them and revive.

In short, strategic charging is the life of a vanguard.

I am happy to support them from flanks so far.


I actualy didn't find that one weapon speeds it up too much. So I stick with two, shotgun and Avenger, they both weight very little thanks to the abilities I picked.

I haven't tried bringing two weapons. Usually I just bring my trusty Phalanx. Actually, what's the difference betwwen 100% and 200% power recharge? Hmm...more experimenting :wizard:


Yeah, try them out and see if it gimps you too much if you bring more guns in. Also make sure your talents support those both weapons. I got 160% recharge time with both.

#407
shepskisaac

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Yeah I think I'll have to pick just one weapon for my Drellguard... Need to make up for lack of Nova with faster Pull/Charge spamming. But I can't decide whether I should go with shotgun or pistol :/

#408
Citizen Q

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I carry only a Carnifex, +200%, and my Cooldowns are near instant.

Can barely get off a Nova before I'm ready to Charge again.

#409
stysiaq

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Drellguard has different goals than a human guard.

#410
Wheatax

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@Arppis -  Will do. I rarely use shotguns since I suck at it. I'll give it a try.

Modifié par Drotter, 21 février 2012 - 08:26 .


#411
magnuskn

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Arppis wrote...

IsaacShep wrote...

Citizen Q wrote...

Haven't seen a Male Vanguard yet. Not sure if its unlockable in demo.

Isn't only 4th column locked? Although I do seem to be unlocking only characters from 2nd and 3rd column hmmm...


The genders are locked too, or have you seen someone unlock the other gender? :)


Sadly it seems so, I'd like to redistribute my points that way. It seems that the half nova evolution is quite decent. And I'd love to get rid of Shockwave.

#412
Arppis

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Drotter wrote...

@Arppis -  Will do. I rarely use shotguns since I suck at it. I'll give it a try.


They take a bit of practice, only shotgun I use is the Scimitar, because it shoots fast enough.

But if you really don't like it, SMG works too, or just do what the others do here and carry some pistol (they are pretty good) and use your powers mainly.

Modifié par Arppis, 21 février 2012 - 09:05 .


#413
hangmans tree

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Kaylord wrote...

Sometimes, a guy with a widow makes more kills than my vanguard, depending on tactical situation (charge or nogood?) and yesterday night, amazingly there was an asari adept who was constant top of the list, and I don´t know how he did it.

Hell, that might be me, I had lots of fun and a good roll yesterday as an AA! :D no to mention I was coming 1st few times in a row on bronze and silver :]

#414
FinalFantasy84

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Legion64 wrote...

Yeah, I hate the infiltrators who try to act cool with the sniper rifle when they can't shoot anyone worth crap. That is when I get pissed off.


I'm sure it pisses them off when my asari adept with a carnifex gets more headshots than they do lol.

#415
Peer of the Empire

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Silver is easymode for a Vanguard

#416
Kaylord

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hangmans tree wrote...

Kaylord wrote...

Sometimes, a guy with a widow makes more kills than my vanguard, depending on tactical situation (charge or nogood?) and yesterday night, amazingly there was an asari adept who was constant top of the list, and I don´t know how he did it.

Hell, that might be me, I had lots of fun and a good roll yesterday as an AA! :D no to mention I was coming 1st few times in a row on bronze and silver :]


Unless your nick is xiaoassassin, no. :D

But I took an example and dusted of my own asari adept, and after a few tries, it came true... you have to pick enemies one by one, but when your aim is good, you can really kill faster than a vanguard. Nothing beats the mobility of a vanguard, though, and when things for your team get heated because they are rushed into close combat, the "guard" of the "van" really shines through.

In the meanwhile, I also learned how to do Altas and turrets with a vanguard... those were my bane until now. The only problem still is when those turrets surprise you and you just charged into an open territory or that damn three-function-button just catapulted you in the wrong direction...

Modifié par Kaylord, 21 février 2012 - 09:53 .


#417
hangmans tree

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Turrets are easy to disable on short range, you go around em, they rotate really slow - shockwave, shotgun, shockwave, shotgun and you're done -> bipedal FTL to another destination.

BTW shockwave is really effective against Atlas mech. Now I can solo an Atlas with little effort and a deal of petiance ;)
And with quick charge cooldown you can do atlas in 20 seconds...

#418
Arppis

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As Kain said:

"Hate me, but do it honestly."

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#419
Wheatax

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Arppis wrote...

Drotter wrote...

@Arppis -  Will do. I rarely use shotguns since I suck at it. I'll give it a try.


They take a bit of practice, only shotgun I use is the Scimitar, because it shoots fast enough.

But if you really don't like it, SMG works too, or just do what the others do here and carry some pistol (they are pretty good) and use your powers mainly.

tried it just now with level 6 vanguard. there is a slight notable difference in time (like 1 to 1.5 seconds) if you're a bit low level and carrying shotgun only. i use schimitar and while it does more damage as well as easy to get headshots near enemy, you do have to be aware where your enemies are and charge at the isolated ones to replenish the shield just in time. nerve racking moments lol i'll stick with phalanx for the moment.

#420
magnuskn

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hangmans tree wrote...

Turrets are easy to disable on short range, you go around em, they rotate really slow - shockwave, shotgun, shockwave, shotgun and you're done -> bipedal FTL to another destination.

BTW shockwave is really effective against Atlas mech. Now I can solo an Atlas with little effort and a deal of petiance ;)
And with quick charge cooldown you can do atlas in 20 seconds...


You can easily solo an Atlas with a Charge/Nova combo with about the same amount of patience.

#421
Arppis

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Drotter wrote...

Arppis wrote...

Drotter wrote...

@Arppis -  Will do. I rarely use shotguns since I suck at it. I'll give it a try.


They take a bit of practice, only shotgun I use is the Scimitar, because it shoots fast enough.

But if you really don't like it, SMG works too, or just do what the others do here and carry some pistol (they are pretty good) and use your powers mainly.

tried it just now with level 6 vanguard. there is a slight notable difference in time (like 1 to 1.5 seconds) if you're a bit low level and carrying shotgun only. i use schimitar and while it does more damage as well as easy to get headshots near enemy, you do have to be aware where your enemies are and charge at the isolated ones to replenish the shield just in time. nerve racking moments lol i'll stick with phalanx for the moment.


Do what works you the best. :)

#422
Maurodax

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I had never played Vanguard untill this demo... hell, i knew nothing about them! I just thought it was another "useless" class before.. but now? I am quite disappointed in myself for thinking like that earlier, as the saying goes; Don't judge a book by its cover.

Sure, i may not be the best Vanguard around, but i am having fun. Trying to help my teammates when they screw up and die, and if i die? Hell just leave me! Not worth trying to save me if i'm doing something way to cocky.

I've skilled myself full Charge, Fitness, and the other passive, whatever it's called, and some in Shockwave... but after what i've seen here, maybe i should've gone for Nova instead of Shockwave.
I mostly focused on being "tanky", so i can survive untill the 3 second cooldown on my charge is ready so i can recharge my shield.

I still have alot to learn, and i hope i see ya guys ingame.

#423
Arppis

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Maurodax wrote...

I had never played Vanguard untill this demo... hell, i knew nothing about them! I just thought it was another "useless" class before.. but now? I am quite disappointed in myself for thinking like that earlier, as the saying goes; Don't judge a book by its cover.

Sure, i may not be the best Vanguard around, but i am having fun. Trying to help my teammates when they screw up and die, and if i die? Hell just leave me! Not worth trying to save me if i'm doing something way to cocky.

I've skilled myself full Charge, Fitness, and the other passive, whatever it's called, and some in Shockwave... but after what i've seen here, maybe i should've gone for Nova instead of Shockwave.
I mostly focused on being "tanky", so i can survive untill the 3 second cooldown on my charge is ready so i can recharge my shield.

I still have alot to learn, and i hope i see ya guys ingame.


Good man, welcome to the paragon side!

#424
the almighty moo

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i find myself playing as a drell vanguard, and i just stay behind cover and pull stuff, turning it into target practice, bloody handy for taking out guardians.

i find the best way is to charge someone on the flank and just nova/ heavy melee/ pull stuff from the rear, but ONLY with support.

#425
ttt333

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As long as you stay within sight-lines of your team, I think the best thing a vanguard can do is charge straight into the dozen baddies on the landing pad. Roll with just a phalanx, and charge-nova-charge your way to victory. Don't worry about finishing guys, your team can help with that, it's all about the disruption and drawing aggro. A good vanguard is the best asset a team can have. Especially combined with a sniper engineer, an asari adept, and a cloak/melee/shotgun infiltrator. Engineer = long range suppressor/support, adept = stasis + biotic explosions, infiltrator = medic/assassin, amazing for guardians. Vanguard = wreaking havoc and drawing aggro.

The only times I get downed now are (1) Stupidity, meaning I used a nova before having my next target lined up (almost never do this) (2) Soloing/distracting an atlas when I get too close and he uses that grab 1-hit kill move (learn to back far away between charges), and (3) Two turrets that I didn't see that can cover each other. 1 isolated turret = easy to charge-nova to death, even with full shields.  This is on silver, I'm sure I'd have to be much less reckless on gold.

Modifié par ttt333, 21 février 2012 - 02:21 .