As long as you stay within sight-lines of your team, I think the best thing a vanguard can do is charge straight into the dozen baddies on the landing pad. Roll with just a phalanx, and charge-nova-charge your way to victory. Don't worry about finishing guys, your team can help with that, it's all about the disruption and drawing aggro. A good vanguard is the best asset a team can have. Especially combined with a sniper engineer, an asari adept, and a cloak/melee/shotgun infiltrator. Engineer = long range suppressor/support, adept = stasis + biotic explosions, infiltrator = medic/assassin, amazing for guardians. Vanguard = wreaking havoc and drawing aggro.
The only times I get downed now are (1) Stupidity, meaning I used a nova before having my next target lined up (almost never do this) (2) Soloing/distracting an atlas when I get too close and he uses that grab 1-hit kill move (learn to back far away between charges), and (3) Two turrets that I didn't see that can cover each other. 1 isolated turret = easy to charge-nova to death, even with full shields. This is on silver, I'm sure I'd have to be much less reckless on gold.
Modifié par ttt333, 21 février 2012 - 02:21 .