Vanguard hate
#676
Posté 24 février 2012 - 10:29
#677
Posté 24 février 2012 - 10:37
My opinion is the multiplayer is a group effort and its about killing every enemy and complete every wave as fast as possible without death then let the cash and xp flow. Rinse and Repeat.
however untrained vanguards that need reviving alot are trouble..
#678
Posté 24 février 2012 - 10:38
Modifié par janat91, 24 février 2012 - 10:38 .
#679
Posté 24 février 2012 - 11:15
I try to back up a vanguard if they are outnumbered and in need of help but my Turian Sentinal is only really capable of protecting themself. My Krogan Soldier on the other hand usually heads in with them using a tactic of "Fortification, Inferno Grenade, Charge, Headbutt, Headbutt, Headbutt etc."
In short I like the experienced ones and try to help them but admire and laugh at the stupidity of the inexperienced ones.
#680
Posté 24 février 2012 - 11:17
janat91 wrote...
I don't know if I'm a good vanguard (in terms of being useful to the team) but I'm usually the one with most exp at the end of a round. Here's a video of a silver round, please tell me if you think my playstyle benefits the team or not and tips on how to be a better vanguard![]()
At the start of the video your team has an hacking objective (the one with the blue circle), and you didn't stay in. I understand you are using a shotgun and that you wouldn't be able to do much from that range, you did help keeping the enemy's attention away from your team though. I use the Phalanx (didn't unlock the Carnifex yet) because I can be effective at close, mid and sometimes even long range. I could have stayed in the circle and killed some enemies effectively. However, that's just my style, and as I said before, you kept the enemy's attention on you, that might have helped more than my style would.
That's mostly it. I am by no means a master in Vanguarding and I sincerely doubt I can be useful as one in Gold matches.
I am curious though, why did you go try to melee first on that Nemesis at around 10:05 minutes?
xHAVOC KILLERx wrote...
I don't hate Vanguards but find it
EXTREMELY funny when an inexperienced one sprints into a group of
enemies and tries to use Nova but is either headshotted during the jump
or a Phantom pulls them out of the animation with the stab execution.
I
try to back up a vanguard if they are outnumbered and in need of help
but my Turian Sentinal is only really capable of protecting themself. My
Krogan Soldier on the other hand usually heads in with them using a
tactic of "Fortification, Inferno Grenade, Charge, Headbutt, Headbutt,
Headbutt etc."
In short I like the experienced ones and try to help
them but admire and laugh at the stupidity of the inexperienced
ones.
Sprint as RUNNING? I don't know if I should laugh or cry. Honestly.
Modifié par Chriss0978, 24 février 2012 - 11:18 .
#681
Posté 24 février 2012 - 11:37
I would think that a class with tons of mobility, the ability to engage multiple enemies solo and win, and save the snipers and other sissies who hide behind cover when the bad guys get in close would be appreciated by the rest of the team. But then again, this is online multiplayer and there are lots of glory hounds out there who can't stand it when they're not getting all the kills.
#682
Posté 24 février 2012 - 11:54
Jestina wrote...
I like how the bronze players come on this thread making all kinds of ridiculous statements.
Not much diffirence between bronze and silver.
#683
Posté 24 février 2012 - 11:57
To bring down its shields a bit, and to be able to charge if someone sneaks behind me while I'm playing with the nemesis.I am curious though, why did you go try to melee first on that Nemesis at around 10:05
minutes?
#684
Posté 24 février 2012 - 11:59
janat91 wrote...
To bring down its shields a bit, and to be able to charge if someone sneaks behind me while I'm playing with the nemesis.I am curious though, why did you go try to melee first on that Nemesis at around 10:05
minutes?
Never would have thought of that. Thank you!
#685
Posté 25 février 2012 - 12:04
Chaoswind wrote...
Why hate vanguards so much? you blame all the loses on he vanguard getting killed first yet fail to praise his work as crowd disruptors, if not for he vanguard playing bait your possision would be compromised/rushed before long, respect the vanguard for jumping at the enemy to keep you safe and being the most capable of reaching your position when you are about to get rushed.
Respect vanguards, we don't want you to rush and save us, we DO that, you clean the enemies first and save us only if you can.
Groups that have a vanguard fail because they are used to have the vanguard take all the pressure off their backs and when the vanguard is gone they ail fail to adapt to the harsher conditions.
Honestly I don't get why people make a big deal out of kill stealing in this game. Sure, if someone gets really obnoxious about it but most people don't MEAN to steal your kill. If completing the mission means getting your "kill stolen" by a teammate, I don't care; you get way more points for beating the mission than getting a few more kills. I personally do not like to play the Vanguard too much, but I do appreciate the people who do. Vanguards take the pressure off you long enough to take out the enemies they are distracting. Also, their Biotic Charge saves you when you're about to get stomped on and no one is nearby.
#686
Posté 25 février 2012 - 12:05
tvman099 wrote...
The people I play with don't seem to complain when I teleport across the map to save them before they get curb stomped. Nor do they seem to complain when I charge atlases over and over to draw their attention while the rest of the team unloads on them without risk. They also don't seem to mind when a phantom starts trying to run them down and I kill it before it assassinates their candy asses.
I would think that a class with tons of mobility, the ability to engage multiple enemies solo and win, and save the snipers and other sissies who hide behind cover when the bad guys get in close would be appreciated by the rest of the team. But then again, this is online multiplayer and there are lots of glory hounds out there who can't stand it when they're not getting all the kills.
#687
Posté 25 février 2012 - 12:10
Legion64 wrote...
Pffffh disgusting. Someone said you were "stealing their kills"? Whoever said that shouldn't be playing the game. This game isn't about "lawl my kills lawl" it's about teamwork and survival.
I agree, this game is about surviving together, i mean, no one is ganna care about the most kills if a freakin' Reaper is going to attack you!.......
EA= Cerberus
BiOWARE= Struggled Shepard
#688
Posté 25 février 2012 - 12:18
dw99027 wrote...
Oompie , turning your Vanguard around and charging your next target without losing time adjusting your crosshairs is the very definition of quick reflexes. So much so that anyone with poor hand-eye coordination or slight disability cannot even play the class on multiplayer. Failure to properly lock onto someone within 3 seconds results in death on Gold. I understand what you're saying, but going by definition, Vanguards are the the most reflex-demanding class in MP. SP will be a JOKE for those trained in real-time action.
The power targeting works that way for every class, you have to activate it at the right moment while the enemy is in the cross hairs or you miss, the difference is though that charge can go through cover where as most powers won't. You have no reason not to wait 3 seconds to line up your charge and make sure it won't kill you. powers like overload on the other hand have to be used whenever enemies pop their heads out of cover for 2 seconds in order to connect most of the time.
and i don't understand how missing a single enemy with charge is going to be the line between life and death for you on gold when you were probaly charging into a large group anyways.
Vanguards are definatley not the most reflex demanding class, you would need to have to actually have to shoot a weapon that requires aiming for that title.
#689
Posté 25 février 2012 - 12:19
Shadow Thunder wrote...
Legion64 wrote...
Pffffh disgusting. Someone said you were "stealing their kills"? Whoever said that shouldn't be playing the game. This game isn't about "lawl my kills lawl" it's about teamwork and survival.
I agree, this game is about surviving together, i mean, no one is ganna care about the most kills if a freakin' Reaper is going to attack you!.......
EA= Cerberus
BiOWARE= Struggled Shepard
I care if someone is holding their own in the group, a low score often means they are not pulling their weight. and should be kicked from the group if it's signifigant.
#690
Posté 25 février 2012 - 12:20
Sprint as RUNNING? I don't know if I should laugh or cry. Honestly.
Viable tactic . Nova then Charge equals the Charge-Nova damage but you have shields in the end for another Nova or an escape. Experienced Vanguards maximise their DPS by knowing when to apply this. Nova - Charge - Nova does more than 1000 DPS, most of which is area effect too.
Butthead11, I think you have never even played Vanguard, not once. 'No reason not to wait 3 seconds to Charge' ???
Nove depletes your shields. Would you wait 3 seconds to line up a tactically sound Incinerate when in the face of the enemy and with no shields? No, you would do what you must to survive. So does a Vanguard by instantly recharging his shields through Charge. Make no mistake, usually only the first Charge in the chain is pure offense.
When most classes have to use their reflexes to aim their gun or powers when something's attacking them, a good portion of the time they have some shields to play with. Vanguards 95% of the time will be naked. Missing your target results in no Charge and death. In short, mediocre on the fly reflexes equals death.
Modifié par dw99027, 25 février 2012 - 12:42 .
#691
Posté 25 février 2012 - 12:51
dw99027 wrote...
Sprint as RUNNING? I don't know if I should laugh or cry. Honestly.
Viable tactic . Nova then Charge equals the Charge-Nova damage but you have shields in the end for another Nova or an escape. Experienced Vanguards maximise their DPS by knowing when to apply this. Nova - Charge - Nova does more than 1000 DPS, most of which is area effect too.
Butthead11, I think you have never even played Vanguard, not once. 'No reason not to wait 3 seconds to Charge' ???
Nove depletes your shields. Would you wait 3 seconds to line up a tactically sound Incinerate when in the face of the enemy and with no shields? No, you would do what you must to survive. So does a Vanguard by instantly recharging his shields through Charge. Make no mistake, usually only the first Charge in the chain is pure offense.
When most classes have to use their reflexes to aim their gun or powers when something's attacking them, a good portion of the time they have some shields to play with. Vanguards 95% of the time will be naked. Missing your target results in no Charge and death. In short, mediocre on the fly reflexes equals death.
I find it viable only if It's against 2 enemies at most. More than that and it's safer to charge first, because until you get there they already disabled your shields, making Nova pretty much useless. That, of course, depends on the distance you have to run. When I read that I imagined a guy running across the whole map just to die during the Nova animation... :innocent:
#692
Posté 25 février 2012 - 01:09
#693
Posté 25 février 2012 - 01:19
#694
Posté 25 février 2012 - 01:23
dw99027 wrote...
If you stick close to your team and observe the battlefield allowing your teammates to draw some aggression first then nobody will be shooting at you for a few seconds while you sprint a short distance. Vanguards should use the element of surprise more often and wait for the perfect time to start the biotic chain. Sprinting into a group of 5 from the rear and initiating the Nova Charge Nova chain is immensely satisfying.
I see your point, you're correct. Meh, so many different things I still have to try and you guys keep adding things.
#695
Posté 25 février 2012 - 01:29
dw99027 wrote...
If you stick close to your team and observe the battlefield allowing your teammates to draw some aggression first then nobody will be shooting at you for a few seconds while you sprint a short distance. Vanguards should use the element of surprise more often and wait for the perfect time to start the biotic chain. Sprinting into a group of 5 from the rear and initiating the Nova Charge Nova chain is immensely satisfying.
In theory, yes. That's what I always try to do, but things often don't go according to plan. Sometimes you'll charge what you think is the farthest enemy, only to discover a turret and phantom hiding just out of sight. When you get in over your head, sometimes the only thing you can do is charge anything you can find to get yourself out of there.
#696
Posté 25 février 2012 - 01:40
Delta, just be patient with Charge when in no immediate danger. No need to Charge into an area that you can't properly evaluate. I know the adrenaline says 'go' when the cd is over, but taking some pistol pot-shots before committing to a Charge chain can be more helpful to your teammates.
Modifié par dw99027, 25 février 2012 - 01:47 .
#697
Posté 25 février 2012 - 02:05
dw99027 wrote...
It's counterintuitive, but the N-C-N combo works best against groups of shielded enemies because they don't get knocked back out of the second Nova's radius.
Delta, just be patient with Charge when in no immediate danger. No need to Charge into an area that you can't properly evaluate. I know the adrenaline says 'go' when the cd is over, but taking some pistol pot-shots before committing to a Charge chain can be more helpful to your teammates.
Yes, I know you don't have to charge at every single opportunity.
But yes, that is some good advice to follow, especially for lower level vanguards. While good level 19-20 vanguards can generally fight themselves out of almost any situation, especially on bronze, lower levels sometimes need to wait for a bit before charging. Too often I see vanguards below level 10 try to charge into the middle of a group of enemies and get killed when they should have let their teammates thin out their ranks first.
Modifié par Delta_V2, 25 février 2012 - 02:22 .
#698
Posté 25 février 2012 - 02:19
#699
Posté 25 février 2012 - 02:22
#700
Posté 25 février 2012 - 02:28
Conversely, a good vanguard makes an infiltrator's life easier. Enemies tend not to rush your position as much when they've got a vanguard up in their face. You just have to accept that the vanguard will spoil your headshots once in a while.





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