Vanguard hate
#701
Posté 25 février 2012 - 02:32
#702
Posté 25 février 2012 - 02:41
#703
Posté 25 février 2012 - 02:59
Other instances of when I charge a phantom someone else takes a shot at them, so my abilities don't stagger them and if they decide it's OHK time you are outta luck.
If you see a vanguard going for a phantom or leaving a single target nearby alone, best not to try to help them
Modifié par Destructo-Bot, 25 février 2012 - 03:02 .
#704
Posté 25 février 2012 - 03:06
#705
Posté 25 février 2012 - 03:10
Jestina wrote...
Too many vanguard bashing threads. Someone needs to post some threads about how stasis and cloak are so op.
Make a thread about it then if you think cloak is actually OP.
I'm sure some actualy infilly players would be happy to school you.
#706
Posté 25 février 2012 - 03:11
Delta_V2 wrote...
A good infiltrator (which is my primary class, btw, with vanguard my second) can do wonders for a vanguard's survivability. Make sure they can keep a LOS on you, and they can keep enemies from getting you from behind with a few well placed headshots, as well as set up some entertaining charge targets with cryoblast. I know I've saved more than a few vanguards with a timely headshot, and tac cloak makes playing medic easy.
Conversely, a good vanguard makes an infiltrator's life easier. Enemies tend not to rush your position as much when they've got a vanguard up in their face. You just have to accept that the vanguard will spoil your headshots once in a while.
Enemies tend to come from more than 1 spawn point so the vanguard distracting 1 of 3 pathways to the infilly dosen't help him that much, they will still have to very much deal with flankers, grenades, and returning fire.
#707
Posté 25 février 2012 - 04:29
Butthead11 wrote...
Make a thread about it then if you think cloak is actually OP.Jestina wrote...
Too many vanguard bashing threads. Someone needs to post some threads about how stasis and cloak are so op.
I'm sure some actualy infilly players would be happy to school you.
Already way ahead of your kids in school. I think your moms calling you too, better get going junior.
#708
Posté 25 février 2012 - 01:41
Answer: Neither. All of the Vanguard complaints stem from user error... not class error.
Modifié par Mr. Gogeta34, 25 février 2012 - 01:41 .
#709
Posté 25 février 2012 - 03:36
#710
Posté 25 février 2012 - 03:57
#711
Posté 25 février 2012 - 04:01
FIRST SIN wrote...
I hate the Vanguard simply because I find that it looses it effectiveness on silver and gold.
Worked really well for me in Silver for 5 matches I played.
I propably got downed maybe 1-2 in the games? It works fine as long as you are smart about it.
Modifié par Arppis, 25 février 2012 - 04:02 .
#712
Posté 25 février 2012 - 06:10
This is so true.Arppis wrote...
FIRST SIN wrote...
I hate the Vanguard simply because I find that it looses it effectiveness on silver and gold.
Worked really well for me in Silver for 5 matches I played.
I propably got downed maybe 1-2 in the games? It works fine as long as you are smart about it.
#713
Posté 25 février 2012 - 06:19
Then play as asari, stasis bubble enemies, vanguards do not charge... WHY?
#714
Posté 25 février 2012 - 06:44
Personally, sometimes when an asari stasis bubbles an enemy I'm unable to target the stasised enemy until I get closer to it for some strange reason. If I'm not Charging the stasised enemy, it might be because of that.zr0iq wrote...
Vanguards... charging everything.
Then play as asari, stasis bubble enemies, vanguards do not charge... WHY?
Another reason is someone might think you've got it handled and instead feels that they should target an enemy that is a threat. I don't personally do that, unless the aforementioned targeting problem occurs or you actually do have it handled, just saying it might be a possibility.
Modifié par EsterCloat, 25 février 2012 - 06:56 .
#715
Posté 25 février 2012 - 06:50
#716
Posté 25 février 2012 - 07:04
Jestina wrote...
Infiltrators often spoil my barrier recharge so I guess it's only fair that we spoil their LOL headshot once in a while.
This. I don't mind if it happens during my charge so I still get my barrior back but no kill (don't give a frak 'bout kills) but it sucks when it stops me charging. Died a few times due to this today, but thankfully I had a kind teammate that would revive me.
#717
Posté 25 février 2012 - 07:09
Dark Eff3ct wrote...
Once you get a vanguard player that knows what he's doing, that's when I like having them on the team... mostly this never happens
Yes, but what are your requirements that proves a vanguard "knows what he's doing"?
Modifié par GeneralSlotts193, 26 février 2012 - 05:07 .
#718
Posté 25 février 2012 - 07:12
But just because I do charging into an enemy group doesn't mean I need zero support, at least beyond bronze and the first couple of waves of silver.
#719
Posté 25 février 2012 - 07:52
Modifié par Dovahzaan, 25 février 2012 - 08:24 .
#720
Posté 25 février 2012 - 11:26
#721
Posté 25 février 2012 - 11:54
EsterCloat wrote...
Personally, sometimes when an asari stasis bubbles an enemy I'm unable to target the stasised enemy until I get closer to it for some strange reason. If I'm not Charging the stasised enemy, it might be because of that.zr0iq wrote...
Vanguards... charging everything.
Then play as asari, stasis bubble enemies, vanguards do not charge... WHY?
Another reason is someone might think you've got it handled and instead feels that they should target an enemy that is a threat. I don't personally do that, unless the aforementioned targeting problem occurs or you actually do have it handled, just saying it might be a possibility.
I find as a krogan you can't meele an enemy thats in stasis, heavy meele you go right through them. I thought it would be a good way to activate rage on harder modes.
#722
Posté 26 février 2012 - 06:41
#723
Posté 26 février 2012 - 08:01
Frankly, for one, a lot of the hate is well-earned. The following is a pure and simple fact - if you charge in at the very first enemy that rounds the corner at the start of a new wave, then you are a moron, plain and simple. At that point, all of the team should have their ranged weapons already aimed at hotspots and sniping the first-comers. You aren't helping anything (in fact, you are just taking away another ranged weapon in your place, and obstructing their sightlines), and unless you have your shields, charge and nova maxed out, you will die. Alone and unloved.
That said, the vanguard, when played right, can be an absolute beast in silver (I wont bother saying things about bronze, as nearly anybody can roll through it with a half-competent team and some luck). The key is to stay goddamn alive and charge ONLY when you know you will survive - or will do a massively beneficial damage amount that will offset your demise. When the waves start, you better be along with your team and assting - or even contributing - to the sniper kills. Then, when the enemies push past that line of defense, or are thinned out, you can go monkey and mop everything up in seconds.
Against a single enemy, there is no fear to be had - even on gold. Charge, shoot, nova, shoot, charge out - piece of cake. In a group of enemies.. well, depends. In gold, forget about it. In silver - make sure you have a charge-out enemy figured out. And always keep moving, dodging, rolling! If you stand still among enemies, you are, again, a moron.
Also.. keep in mind that at higher levels, you should be able to take care of phantoms if your asari is occupied elsewhere. Charge-nova-melee, with a few shots inbetween, is more than enough on silver, and by the time the other enemies recover from the splash-knockback, you can get out of there with one less phantom to think about.
However. A vanguard's charge is not an ability to mash mindlessly. Yeah, it is great - recharge shields and stun the enemy for a bit, and get you around - but you have your weapons, so GODDAMN USE THEM. And use something light - your ubercool Widow III with full upgrades doesn't matter a damn bit, because you have no cooldown bonus. Keep your colldowns as low as possible - 200%, 180%, maybe 170% reduction at the least. Can handle yourself with a Carnifex? Perfect, stick with that, add a scope, and become a secondary sniper. It does reasonable enough damage right after charge as well, so you might as well ditch that silly shotgun. Now.. the question is, do you need another weapon? I'd say.. yes, better to have something that can spray bullets... a maxed avenger, preferably. Much better for "hold down the fort" instances (hacking, extraction), means you won't have to run for ammo crates, and the spray will help un-cloak the phantoms, so your allies can stasis/shoot them (or you can just charge...). Whatever the choice, keep your weapons well-used, and light on the weight!
As for the general mindset... Don't think you will charge in and uberrollwtfspankpawn everything. You have to think light, think mobile, think agile, think fast. If you stay in one enemy group for more than a few seconds, you are either a) dead, or
As a short summary of the vanguard class... it really is the most fun of them all, imo. You get a lot more mobility, you get to think of the level layouts in a whole another way, your "self-heal" is also an attack, and you have a localized AoE nuke. Effectively, the perfect burst-damage class. But - if you charge like an idiot, if you don't use your weapons, and if you don't keep in mind WHERE YOUR TEAM IS, then by all means, you deserve all the hate the vanguards are normally given. Especially if you are rolling a drell.
Now, as for the other classes having to play with a vanguard or two in a team.. Please understand that they use charge for surviving. Don't snipe the only enemy in front of them (unless it is a phantom/turret), snipe the one behind him, or to the side, or above, or below. Understand that the vanguard is based around the concept of in-n-out, so don't get all whiney if the vanguard does a little loop around the map. But - the exp is shared, the damage taken is not, so by all means, provide covering fire, and don't stop killing enemies just because a vanguard bashed into them. You want to keep him alive as much as he wants to stay alive.
Oh, and the lagging-out-due-to-charge really does stink... :| I trust it will be fixed for the release, because that does mess with the performance horribly.
Modifié par X2-Elijah, 26 février 2012 - 08:03 .
#724
Posté 26 février 2012 - 08:07
Really great post X2-Elijah.
#725
Posté 26 février 2012 - 08:09





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