Modifié par PoSpoon, 18 février 2012 - 05:14 .
Vanguard hate
#51
Posté 18 février 2012 - 05:14
#52
Posté 18 février 2012 - 05:18
#53
Posté 18 février 2012 - 05:19
Groups of multiple vanguards are hilarious and pure fun.PoSpoon wrote...
I once played a game with 4 high level vanguards. It was awesome.
#54
Posté 18 février 2012 - 05:20
Drake-Shepard wrote...
Nizzemancer wrote...
I came really close to hating vanguards yesterday, we played on the White Base map, last round, extraction, two vanguards running around everywhere but the extraction zone, 8 seconds out one of them decides to die by the stairs. I run out revive him while a guardian and trooper is standing right next to me punching and shooting, I duck back into cover in the the extraction zone with 2 seconds to spare and just a tiny sliver of my health-bar remaining At least we got full extraction but...
If I had died there I would have been furious at those vanguards. When it's time to extract it's time to extract, you don't run around all over the place.
You might not like getting the Full Extraction bonus but I do, so stop dieing.
in that circumstance....8 seconds, match finsihed... I would of left them,,they probabaly had a medigel aswell
We were going to win either way. But as I said, If I revived him we would get the full team extracted bonus so it makes sense to give it a shot..
#55
Posté 18 février 2012 - 05:27
AlphaDormante wrote...
Vanguards are usually seen as that wild, reckless class full of ADHD-riddled players who love their suicide charges; I admit, even as one myself, I always get a bit uneasy when I see fellow Vanguards in the game lobby. It took me a long time to learn how to play Vanguard properly in ME2...and I practiced quite a bit in the ME3 single-player demo before I felt I was fit to assist my teammates properly in MP.
Fellas, here's what a good Vanguard will do, and this is how you can support them:
A good Vanguard will look before they charge. If there's a Vanguard ducking in cover and not doing any shooting for a second or two? Chances are they're scoping the area for charging opportunity, and if none is present, often they'll move somewhere else and try to flank the enemy. Vanguards rarely need actual cover for reasons other than to restore their barriers/cooltimes and seek charging opportunities; personally, I always give up cover to my teammates if I'm just doing the latter.
Good Vanguards do charge, and they do it a lot. You might be asking, why the hell did that Vanguard charge into that enemy that was six feet in front of him/her? The quick answer: it keeps us alive. We get partial (or full) barrier restoration upon a successful charge; it's our main method of staying alive. We also like to charge for quick access to a higher or lower level, skipping the irritating (and possibly dangerous) ladders and drops. Other times, charging that Guardian and then quickly circling around him his the perfect way to get him to turn to us, exposing his soft, pliable back to the rest of the squad. Or some palooka is about to execute a downed teammate - until we fling him into deep space with a charge. I know it's probably annoying when a Vanguard suddenly charges into an enemy you were targeting, knocking them out of your crosshairs, and I apologize for that; but charging is an absolute necessity for our survival.
Good Vanguards won't run off to go Rambo. We're decent enough on our own, but far better in a team; we can knock down enemies with Shockwave, Charge, or Nova, and teammates can mow them down before we've even finished the animation. An Engineer's drone plus a Vanguard is a fantastic way to manage aggro. Basically, if you know how to play your class, a good Vanguard will know how to play theirs so that everyone can properly wreck collective ass.
One more thing: A good Vanguard will not want you to risk your neck to revive them. Sometimes we die no matter how careful we were with our charges, and more often than not, it's in the thick of enemy fire. Please leave us to rot - we're no strangers to dying like that, believe me, and most of us can live with the fact that we made a mistake and are now paying for it. Team surivival always > our survival.
(Disclaimer: AlphaDormante is only one Vanguard of many, and despite her usage of plural pronouns, does not intend to speak for all Vanguards and is more or less saying how she plays it :innocent:)
EXCELLENT summary of how a Vanguard should play. My level 17 Vanguard plays exactly this way.
#56
Guest_Aotearas_*
Posté 18 février 2012 - 05:31
Guest_Aotearas_*
Sure, there were a few instances, once I played with obviously new people and they simply didn't come to resurrect me after I got downed (fighting a whole compound full of enemies myself, because the others were staying at the initial position). Though neither did they care to fulfill the assignments, so I guess I really got tossed into a group of freshmen, no one to blame there.
The other time I was working with a very good team (that had obviously played some time together and was making work with mics aswell (and mine seems to be inadequate, *grmml*) and they went for another position than any other team I was with before, which I didn't expect and thusly got soundly thrashed by superiour enemy numbers. They did announce they weren't coming for me (understandably), so I used medigel and joined them. The rest of the match went pretty fluid once I got used to their more defensive gameplay.
Anytime else, most people don't lament or simply leave me to bleed out, they go after me like they go for anyone else and normally I was with people that fought as cohesive groups and not four do-it-myself people that don't work together.
#57
Posté 18 février 2012 - 05:33
#58
Posté 18 février 2012 - 05:38
#59
Posté 18 février 2012 - 05:41
Next match, I drop out and get in with a bunch of vets...it was so different. Worked as a team, supported each other, went after specified targets, teamed up on engineers and Atlas attacks.
#60
Posté 18 février 2012 - 05:42
Modifié par Hammer6767, 18 février 2012 - 05:42 .
#61
Posté 18 février 2012 - 05:42
Chaoswind wrote...
Yep and nova works as long as you have an sliver of a barrier (and makes you invincible), so you can charge + heavy meele + Nova + charge and repeat until everything dies, only problem is a pesky turret that you didn't notice.
If it wasn't for those meddling turrets!
#62
Posté 18 février 2012 - 05:52
So Your Friend is Playing a Vanguard
Of course, nothing helps when your team's vanguard is incompetent or spec'd poorly. I have to say though, my Vanguard is damn near indestructible (just don't charge an enemy engineer until you're certain they didn't drop a turret!)
#63
Posté 18 février 2012 - 05:54
all hot pink armor
try it
But yeah, most Vanguards are just ugh. there are a few good ones, but some of the more derpy ones ****** me off to no end.
#64
Posté 18 février 2012 - 05:58
#65
Posté 18 février 2012 - 06:10
My first match leader was a Vanguard at level 12. I have never seen anyone play vanguard like that. It was so amazing, I kept dying as I was a level 1 vanguard and sucked and it was silver challenge with cerberus. That guy kept saving my ass and we went up till wave 6, where he died saving me. I played three times with him.
One thing I can say is that vanguard are great leaders and look awesome in battle. Three great classes in Multiplayer are soldiers, engineers and vanguards.
I have utmost respect for the vanguards.
#66
Posté 18 février 2012 - 06:10
It frustrates me when someone ignores a turret the mowed me down to try and rez me.. Just do yalls thing ill get back up at the end of the wave and ill be back to wreck house.
#67
Posté 18 février 2012 - 06:15
#68
Posté 18 février 2012 - 06:16
Leave crowd control to krogan soldiers, they can kill any enemy faster and most importantly survive after doing it.
#69
Posté 18 février 2012 - 06:18
#70
Posté 18 février 2012 - 06:18
vs Phantoms
Charge > Claymore > Melee > Charge or another Melee = dead
Everything else dies within charge, shot from claymore and a power melee attack.
Thus who say Claymore is terrible if you are not Krogan, yeah ok lol
#71
Posté 18 février 2012 - 06:20
I've met a few Vanguards just starting out and I have to remember how difficult it was at first getting use to the new Vanguard controls and the multiplayer setting. But after a few matches and some upgrades I to started tearing through squads as the primary disruptive force.
My best advice is always be on the lookout for a new target. That Atlas or Guardian might seem like a challenge you must take down, but focusing on them will leave you vulnerable to other more dangerous folk like Phantoms and Engineers, or allow all those Troopers to swarm you.
I've learned that each class has a priority order of targets to take out, and for Vanguard it goes.
Turret, Phantom, Engineer, Trooper, Centurion,
Atlas, Guardian. (Nemisis as convinient.)
Of course, this list is adjustable depending on the circumstance. A flanking Centurion, Guardian,etc is better than taking on an Atlas heads on with them coming in behind you. But this gives you an idea to take down those high danger or quickily killable targets first.
Modifié par Hyrist, 18 février 2012 - 06:22 .
#72
Posté 18 février 2012 - 06:25
Adanu wrote...
My infiltrator, Engineer, and Adept frequently carries matches with stupid vanguards. It's a bit amusing how they expect me to go in front of a PHantom to revive them. Maybe with my infiltrator... but yeah, not happening otherwise.
Interestingly, I find the reverse.
I oft' find myself carrying matches with ""stupid"" (insert other class here). That said, if a squad mate goes down from a Phantom, guess which class is suited excellently for getting rid of said Phantom & getting said squad mate up? Yeah, Vanguard.
Charge - shotun - heavy melee - revive/charge - charge/revive. Done & dusted.
#73
Posté 18 février 2012 - 06:34
Bravo0o wrote...
Sure, because spending half the round dead helps your team a lot.
Leave crowd control to krogan soldiers, they can kill any enemy faster and most importantly survive after doing it.
A Vanguard who spends half of the round dead probably either made a simple mistake, or just isn't playing right
Krogan and Vanguards are both quite good at crowd control, but while Krogan excel at tanking, Vanguards are much more capable in the way of mobility. If the team is pinned down, and I see an enemy way off in the back hanging around some cover? Zip over, shotgun in the face, cover up and start taking potshots at their flanks. Whether they turn to me or not, fire's gonna come down on them from either direction.
Edit: D'oh, props to me for completely blanking on what "crowd control" actually meant. FIXED.
Modifié par AlphaDormante, 18 février 2012 - 09:58 .
#74
Posté 18 février 2012 - 06:52
#75
Posté 18 février 2012 - 06:52





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