Vanguard hate
#126
Posté 18 février 2012 - 08:27
#127
Guest_Aotearas_*
Posté 18 février 2012 - 08:29
Guest_Aotearas_*
WaffleCrab wrote...
I have seen alot of vanguards who did not level the charge at all, instead they concentrated on maxing the spammability of pull or shockwave or something else. But on the silver and gold, there is a clear correlation on vanguard+charge = dead vanguard in 4 seconds xD
Good thing I suck at maths then, ... I never died like that and I am charging all the time.
#128
Posté 18 février 2012 - 08:30
With that out of the way, Vanguards can either be the greatest asset or the greatest liability to a team. While they are great (with the proper upgrades) at crowd controlling and providing aid to other players, they're CQC nature can lead them into really bad situations that involve others placing themselves in unnecessary harm because the downed Vanguard didn't maintain situational awareness. There are also just the dumb mistakes, such as attempting to take on a turret or a large number of Guardians alone.
#129
Posté 18 février 2012 - 08:30
1337Floctender wrote...
Sovereign was a Vanguard.
True history bro
He pwned everything in his way, ad only got destroyed because his charge was in cooldown
#130
Posté 18 février 2012 - 08:31
BNPunish wrote...
whiners gonna whine just dont listen to them.
they are usually snipers who cant take out a trooper by them selves . I play all my matches with a pistol only and im usually getting around 40000xp when the noobs get 9000 at maximum whose the noob now?
I got a 175000 XP on my last game.
#131
Guest_Aotearas_*
Posté 18 février 2012 - 08:33
Guest_Aotearas_*
ArkkAngel007 wrote...
[...] There are also just the dumb mistakes, such as attempting to take on a turret or a large number of Guardians alone.
Hey, unless the turret is in the midst of enemy hordes, I can reliably solo a turret on silver with my Vanguard!
#132
Posté 18 février 2012 - 08:33
WaffleCrab wrote...
I have seen alot of vanguards who did not level the charge at all, instead they concentrated on maxing the spammability of pull or shockwave or something else. But on the silver and gold, there is a clear correlation on vanguard+charge = dead vanguard in 4 seconds xD
Good thing my charge recharges faster than that. Haven't played a Gold match yet, but I hardly have an issue on Silver until the team panics or doesn't communicate with me, leading me blind into situations when trying to pull them out (usually involves a turret or a squirrly Phantom).
It's all about situational awareness and knowing when to pull your punches. Best thing a Vanguard can do on higher difficulties is rock out the AR to aid from a far, and then take advantage of open opportunities of getting in close without putting the rest of the team in a poor position if it goes bad.
#133
Posté 18 février 2012 - 08:35
#134
Posté 18 février 2012 - 08:41
Sarcasm? It's not even hard to use the sniper. Feels good pulling 75+ kills a game 60+ of those being headshots. Hell, If I'm playing my infiltrator I can even one hit kill headshot npcs with blue shields without using the cloak.BNPunish wrote...
whiners gonna whine just dont listen to them.
they are usually snipers who cant take out a trooper by them selves . I play all my matches with a pistol only and im usually getting around 40000xp when the noobs get 9000 at maximum whose the noob now?
#135
Posté 18 février 2012 - 08:41
Neofelis Nebulosa wrote...
ArkkAngel007 wrote...
[...] There are also just the dumb mistakes, such as attempting to take on a turret or a large number of Guardians alone.
Hey, unless the turret is in the midst of enemy hordes, I can reliably solo a turret on silver with my Vanguard!
If a turret is alone or with very little support, then it can be dealt with easily, just like an Atlas mech or Guardian. However, it's when the whole OpFor decides to throw a rave around it that you have to just bunker down for a bit and clean-out house before you can admit yourself in the club and go-to-town.
#136
Posté 18 février 2012 - 08:53
implodinggoat wrote...
Vanguard CONS:
They're speedy so they're constantly cherrypicking my kills.
They tend to get themselves killed somewhere on the other side of the map.
They don't have any tools for dealing with enemies that give my class trouble (Guardians and Turrets).
1. There's a reason kills aren't presented as a player stat in ME3 MP. The closest you'll get to knowing who's the best performer in the round is whoever has the most points. And the points of all players on that stage are added, and then given to everyone at the end. So if you scored lots of exp on that last round, it's either because all of you as a team did well, or you have an awesome player who carried your entire team. Thus there's no "killstealing" or "cherrypicking" here. One less Cerberus down is one less enemy to make your life harder.
2. This happens to everyone regardless of class: Soldiers who think they're Rambo, Infiltrators playing Assassin, Sentinels picking off more than they can chew etc... The good Vanguards never let themselves get into sticky situations outside of the range of team help.
3. ALL classes have special abilities that help them deal with Guardians. In the case of Vanguards, here's what you do:
- For Humans (the majority), Shockwave is your ticket to dealing with Guardians. A single wave will stagger a Guardian and make him flail his shield to his side, leaving his front open for your guns. A double tap headshot later and that Guardian's dead.
- Drell have their Pull, which outright rips the shield off the Guardian, making it no more than a buffy Assault Trooper.
- Asari have Lift Grenade that does wonders against groups of Guardians.
Turrets are problematic for Vanguards yes, but hardly unstoppable. This is when a Vanguard has to utilize his guns and biotics to deal with Turrets. A shotgun or assault rifle armed Vanguard can plink off Turrets at range, along with using their biotic abilities.
#137
Posté 18 février 2012 - 08:57
#138
Posté 18 février 2012 - 09:51
Charge works too - my H/F Vanguard has Charge, Nova and both passives maxed so she doesn't have Shockwave, and I found that Charge works ridiculously well when dealing with Guardians up to Silver (haven't tried Gold yet)LGear wrote...
- For Humans (the majority), Shockwave is your ticket to dealing with Guardians. A single wave will stagger a Guardian and make him flail his shield to his side, leaving his front open for your guns. A double tap headshot later and that Guardian's dead.
Sure, sometimes they don't stagger, but a sideroll and a rinse&repeat takes care of that.
#139
Posté 18 février 2012 - 10:12
Also, some people play vanguard strictly to kill-steal.
I normally don't complain about it, but when I play it or an infiltrator with a sniper and I wind up beating someone to a kill or finishing someone off, suddenly people start throwing temper-tantrums.
#140
Posté 18 février 2012 - 10:21
#141
Posté 18 février 2012 - 11:05
Niemack Saarinen wrote...
These kill stealing accusations are hilarious, if people in general have never played vanguard they need to sit down and shut up, your biotic barrier is paper thin so you need to keep charging in order to stay alive if your doing it right, and not just sitting somewhere with a sniper rifle. Sooo boo hoo i nicked one of your "kills" you get a bunch of points for assist, while i kept my self alive and my barriers at max to keep skirting the enemy and harassing them from overwhelming an area.
Like I said, normally, I don't care who get the kills, I just want to win.
But, when I switch to vanguard and people start saying I'm jacking THEIR kills when they've been doing the same to me, it gets pretty damn frustrating.
#142
Posté 18 février 2012 - 11:14
Vanguards take skill to play as... but Vanguards (atleast Vanguards like me) rack up an average of 50 kills or more a match. If you want to survive, they get things done...
If you play with a "good" Vanguard... you need to up your game and fight as a team.
Modifié par Mr. Gogeta34, 18 février 2012 - 11:15 .
#143
Posté 18 février 2012 - 11:59
But by now I've learned to respect turrets and engineers. Guardians are not that difficult, you either charge them, which in 75% of the cases pushes aside their shield, giving you enough time to line up a headshot. Or I personally get out my Phalanx heavy pistol, which is precise enough for headshots through the viewport.
I am a bit bummed that I probably took a few wrong evolutions... especially that I got Shockwave, which I use about 0% of the time by now. I hope I can still get the human male Vanguard unlocked in the next days, so that I can rebuild into a more interesting direction... the double nova upgrade looks pretty interesting, if we are invulnerable during the move. And a wider area is probably better than more damage.
But, yeah, on Bronze after wave six, you better be prepared to be more circumspect with your moves, or you'll end up face-to-face with a turret after a charge. That's why a secondary long-range weapon for sniping is, IMO, absolutely necessary, especially for the extraction at the end.
#144
Posté 19 février 2012 - 12:04
Mr. Gogeta34 wrote...
I just played some Vanguard today... the other classes got killed a lot and I had to res them... fortunately I had CHARGE... so I could ram the person about to curb stomp them and provide the res in time... most of the time.
Vanguards take skill to play as... but Vanguards (atleast Vanguards like me) rack up an average of 50 kills or more a match. If you want to survive, they get things done...
If you play with a "good" Vanguard... you need to up your game and fight as a team.
There are also different ways to play Vanguard. And, builds are important. You need to watch with Nova that you don't drop your shields, post charge...especially on tougher levels.
I just played a Silver match with one other Vanguard. I am level 16 he is level 17. We had different styles and learned a lot during that match.
#145
Posté 19 février 2012 - 12:13
#146
Posté 19 février 2012 - 12:24
I am sure I looked pretty foolish to the two adepts I had with me the very first time I ever saw a turret. You can imagine my shock at how quickly I died. Now I know to respect them and just leave them alone. They don't last forever and I can usually draw the engineer to some other part of the map easily enough.
As for guardians.. At least on bronze, they are no problem for a vanguard. My charge staggers them back enough to get a shotgun head shot at point blank, which usually does its job. Some require another charge 3 seconds later if I didn't get a good solid headshot.
#147
Posté 19 février 2012 - 01:08
This isn't really ideal though, especially if there's a chance of being caught in crossfire. Other classes are better equipped for turrets.
Modifié par marshalleck, 19 février 2012 - 01:10 .
#148
Posté 19 février 2012 - 01:13
Seriously though, any class can be good or bad.
#149
Posté 19 février 2012 - 01:20
#150
Posté 19 février 2012 - 01:25





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