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Vanguard hate


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#151
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The best synergistic team I've been in (on Silver) is:

Asari Adept: CC & Support
Human Sentinel: Support & CC
Krogan Soldier: Tanking & DPS
Salarian/Human Infiltrator: Assassination & DPS

Vanguard is really good on its own, but just does not help or rely much on any team member.

By contrast, the four members in the team I mentioned would greatly help any other team.

Modifié par iOnlySignIn, 19 février 2012 - 02:02 .


#152
ADLegend21

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Trinity66 wrote...

I think some people hate Vanguards for "stealing their kills". But, if I have shotgun and I know I can take down those two enemy in the distance, of course I'm going to charge and kill them. I can't shoot them from distance with shotgun. And I'm always happy I can charge across the map to revive fallen squaddie, if others can't get there..
But, I agree that some Vanguards just don't know how and when to charge, so they keep dying..

I hate that. The only time you actually "steal kills" is if it's a free for all. It's team based survival so someone "stealing your kill" is helping the team get passed a wave. I help my teammatez out alot with my widow, especially when they're engaged with a phatom.Image IPB

#153
PSUHammer

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CerberusSoldier wrote...

i like vanguard players so I do not hate Op


I am sure he will sleep well tonight, knowing that.

Modifié par Hammer6767, 19 février 2012 - 02:27 .


#154
SkittlesKat96

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I see so many vanguards for some reason.

#155
Djdeedzd

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I play as a Vangard and will admit that sometimes I do stupid things on accident. But I've played with A LOT of other people from other classes do things that are just as stupid at times. Most of the time I end up having to help a fallen comrade in a middle of a group of enemies because they rushed themselves causing me to look stupid. As for "stealing" kills; people stole some of my kills and I'm alright with it. I'd expect them to be the same way with me.

#156
AgitatedLemon

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Because 9/10 times the squad Vanguard spams Charge and gets his/her ass handed to them by Mr. ATLAS or Mrs. Phantom.

#157
xrudix

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because most vanguards are bad ;) Charge into the pack of enemies, or fighting on the open location.

#158
AlphaDormante

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Sad to see that so many people have played with terrible Vanguards. We can be kinda cool when you get to know us, guys.

#159
Saturn706

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I LOVE my build!

200% power recharge rate with a small sub (I never use the sub).
Nova (no cooldown) - 100% damage to armor, shields, and barriers with progressed fitness for increased barrier strength
Biotic Charge - insane cooldown with 100% shields restored.

topped with 15% increased power damage

VERY fun! I occassionally die though:( After I carry my teammates and attempt to revive them after the millionth time    -_-

I often find myself carrying my team

Modifié par Saturn706, 19 février 2012 - 05:25 .


#160
Niemack Saarinen

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Ice Cold J wrote...

Niemack Saarinen wrote...

These kill stealing accusations are hilarious, if people in general have never played vanguard they need to sit down and shut up, your biotic barrier is paper thin so you need to keep charging in order to stay alive if your doing it right, and not just sitting somewhere with a sniper rifle. Sooo boo hoo i nicked one of your "kills" you get a bunch of points for assist, while i kept my self alive and my barriers at max to keep skirting the enemy and harassing them from overwhelming an area.


Like I said, normally, I don't care who get the kills, I just want to win.

But, when I switch to vanguard and people start saying I'm jacking THEIR kills when they've been doing the same to me, it gets pretty damn frustrating.


Yeah lately i find myself charging to already dead enemies because of snipers but i dont really give a crap- i get the charge bonus ---- i.e. full barrier most the time so im fine with it.     and at an already "Maxed" out character  XP doesnt really mean crap,  at the end of the day your doing it to keep the team alive, to (yes, have a little fun because vanguard is a friggan rush, always skirting death but evading it constantly) --  plus getting cash for upgrades and ammo unlocks. its all beneficial. You keep the team healthy, and you get your coin at the end of it all. XP or glory hounding is typically the least of your concern.  even though i will admit i rack up 75+ kills constantly i know that at least  1/3rd of those are due to teamwork.

Modifié par Niemack Saarinen, 19 février 2012 - 05:34 .


#161
Shahadem

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Vanguard would be a much better class if we got Reave.

Then we'd have more skills than Charge and Shotguns which simply don't cut it in a lot of situations.

The class was always extremely weak in ME 2, especially on the hardest difficulty setting where enemies can chew through your shields in 1.5 seconds because it was poorly designed. Vanguards need some sort of mega defense or quick escape ability that activates on a charge.

#162
Verisus

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Personally I've been playing my Drell Vanguard and I'm actually finding the lower barrier strength of the drells not too much of a problem, the faster movement speed and, what I find to be, better dodging ability of the Drell combined with their quick melee speed means you can avoid or halt most of the shots from enemies and retreat quickly to avoid damage if need be (only been playing on bronze and silver though, haven't tried gold yet so I don't know how well this would hold up there)

The lack of Nova is a tad annoying but the ability to yank enemies out of cover for your teammates to pepper like clay pidgeons is well worth it, not to mention being able to yank the Guardians shield out of their hands, so satisfying when you turn a guardian into a squishy little meat bucket =D

That said, a bit more barrier strength wouldn't go astray

Modifié par Verisus, 19 février 2012 - 12:16 .


#163
magnuskn

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Shahadem wrote...

Vanguard would be a much better class if we got Reave.

Then we'd have more skills than Charge and Shotguns which simply don't cut it in a lot of situations.

The class was always extremely weak in ME 2, especially on the hardest difficulty setting where enemies can chew through your shields in 1.5 seconds because it was poorly designed. Vanguards need some sort of mega defense or quick escape ability that activates on a charge.


What, you mean like recharging your barrier to 100% after a charge, with a cooldown of maybe 2-3 seconds? Because that's in the game right now.

#164
themaxzero

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At least Vanguards take some fire and draw enemies attention (even the bad ones). The amount of times I have seen Infiltrators spend the majority of the map in the landing zone trying to stealth and snipe (and mostly miss) has gotten me quite wary of grouping with them.

#165
Chaoswind

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themaxzero wrote...


At least Vanguards take some fire and draw enemies attention (even the bad ones). The amount of times I have seen Infiltrators spend the majority of the map in the landing zone trying to stealth and snipe (and mostly miss) has gotten me quite wary of grouping with them.



This...

One time was paired with 2 infiltrators that camped the ladder ramp place and refused to move to do anything, had to hunt the special targets, of hack, they just put the cloak on and shoot... we managed to get to wave 9 then died, and they got rushed.... in the end i didn't just outkilled them by 5x, they raged about me stealing all the kills...

#166
el-jasho

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I had a team compromised of a krogan soldier (me) 2 vanguards and an infiltrator once and it was by far the most powerful team I had been a part of. The vanguards would smash into enemy lines then quickly find cover, then I would charge in and take down the more powerful foes and work as a bullet sponge, meanwhile the infiltrator picked off any far away targets.
Went the whole match without anyone getting downed. 
Clever Vanguards are amazing. :P
In contrast, once I was an Engineer on a team full of vanguards, upon entering the game they all split up to kind of "claim territory". This left me running around Ghost map frantically running around almost in a circle constantly backing them up, by round 4 they were all dead leaving me to finish the round.
Upon round 5 they would realize lone wolfing it wasn't working  and started following me around.All was fine and well til an atlas came out and they figured attacking it head on with melee was the best plan of attack. It wasn't. They died. I died. Mission failure.
Stupid Vanguards who assume they're invincible are not amazing. <_<
Know we know!!! 

#167
LethesDeep

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Chaoswind wrote...

themaxzero wrote...


At least Vanguards take some fire and draw enemies attention (even the bad ones). The amount of times I have seen Infiltrators spend the majority of the map in the landing zone trying to stealth and snipe (and mostly miss) has gotten me quite wary of grouping with them.



This...

One time was paired with 2 infiltrators that camped the ladder ramp place and refused to move to do anything, had to hunt the special targets, of hack, they just put the cloak on and shoot... we managed to get to wave 9 then died, and they got rushed.... in the end i didn't just outkilled them by 5x, they raged about me stealing all the kills...


You two have played with some terrible Infiltrators, but that seems to be a running theme in this thread. A lot of people seem to forget that Infiltrators aren't all about sniping, they're a support class. Think about it: they 're abilities aren't to deal with shields or barriers, only health and clusters of enemies. A good Infiltrator will pick off some enemies at range with the sniper, cryo blast those he can target but not hit, then stealth and flank another group and hit them with another weapon (I prefer the Mattock) to make it easier on a teammate. Infiltrators are also great at grabbing objectives (not hacks, the devices) and picking up downed mates in hot zones because of the stealth ability. If ya'll are running with Infiltrators who don't do all that and just focus on sniping, well, you aren't running with good Infiltrators.

I've never really understood the hate between vaguards and Infiltrators. They compliment each other. Vanguards can deal with large groups or pesky Phantoms. Infiltrators use cryo blast and cluster grenades to help the Vanguard from having to take on too many at once. Plus stealth revives allow Vanguards to start pummelling enemies - from behind. If used correctly and in tandem, this class duo is kinda unstoppable.

Modifié par LethesDeep, 19 février 2012 - 02:15 .


#168
iEvinM

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Shahadem wrote...

Vanguard would be a much better class if we got Reave.

Then we'd have more skills than Charge and Shotguns which simply don't cut it in a lot of situations.

The class was always extremely weak in ME 2, especially on the hardest difficulty setting where enemies can chew through your shields in 1.5 seconds because it was poorly designed. Vanguards need some sort of mega defense or quick escape ability that activates on a charge.


Completely disagree. Having played through most classes on insanity in ME2, vanguard was one of the easiest once you got some upgrades and levelled a bit (even without them, it's not hard), and it was definitely my favourite. As long as you don't just insta-charge the first enemy you see and actually use your brain, it's a cakewalk.

And BTW, charge is your mega defence. 

#169
wirelesstkd

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I love playing as a Vanguard. I'm a level 20 at this point: I have ZERO points invested in Shockwave, with everything else maxed out. For Nova, I took the final evolution that deals extra damage to Shields and Armor. If I SEE a turret, I can kill it with one charge, shotgun and nova, assuming it was at full strength. If it was weakened before I got there, I can usually save my ammo :D As someone else said, earlier in the thread, it's the turrets you DON'T see.

But I agree with that earlier poster who talked about playing with a vanguard: if we die, revive us if you can, but if not, it's cool. I don't die a lot, but when I do, it's just the nature of the Vanguard. Risk/Reward and all. If you don't get there to revive me, I'll use a medigel and pull myself up. It's VERY rare that I need to use medigel more that twice, but it does happen on occasion (obviously, there are only two medigels, so the point is that I stay dead :( )

As for "stealing" kills, the other thing that no one has mentioned is that SO often I charge in somewhere only to have my target sniped before I get to him. A sniper's trigger is always faster than charge, so a good infiltrator can get more kills if I'm in a courtyard that he's covering with gunfire. But it's cool - it's a team thing :)

Finally - my favorite classes to play with are character with Cryo Blast or Singularity. It is SO satisfying to charge into a frozen target or a suspended one. LOVE playing with those guy :) My XBox gamertag is the same as my user name here. I've never played online games before so I have a short list of friends, but it's filled out a bit the last two days :) If anyone feels like adding me, please do - ESPECIALLY if you have Cryo Blast, lol...

Modifié par wirelesstkd, 19 février 2012 - 03:12 .


#170
wirelesstkd

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el-jasho wrote...
All was fine and well til an atlas came out and they figured attacking it head on with melee was the best plan of attack. It wasn't.
Know we know!!! 


Sometimes it is, though, lol! All these being equal, I would never charge head on in to an Atlas. But a lot of the time I find myself in a situation where I can't get away from it because a squad of guardians are blocking my exit and there's no one on the other side of the map to charge to. So in those cases I do have to take it head on. I'd say I have about 50/50 odds of surviving, but having a good team back me up always helps (I almost never end up with the final kill in the case, but if I stay alive I'm happy :happy:)

One time, though, the Atlas picked my up by the neck and then threw me down, dead, with no ability to be revived or use medigel. Anyone else have that happen? It was so shocking I wasn't even upset, lol.

#171
Guest_Jackumzz_*

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I main a vanguard and I've been praised quite a lot for my assistance.

Although I do understand the negativity in that there are players who have no idea how to play vanguards and often get themselves killed by being reckless.

AgitatedLemon wrote...

Because 9/10 times the squad Vanguard spams Charge and gets his/her ass handed to them by Mr. ATLAS or Mrs. Phantom.

Ironically, vanguards are one of the best classes for soloing phantoms.

#172
Zkyire

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Sometimes charging the Atlas head on is the best thing to do. The Atlas will focus on you, the Vanguard so your team mates will be safe.

Its weapons are powerful and destroy your barrier in one shot, but if you keep charging you'll keep replenishing them. Just make sure to keep shooting between each charge and roll, forcing it to turn.

Also mind your surroundings, it's helpful to try and fight the Atlas near a corner or cover so you can duck in and out too.

I've solo'd a few Atlas mechs like that.

I only carry the Tempest SMG to keep my biotic cooldowns to a minimum though.

Modifié par Zkyire, 19 février 2012 - 03:41 .


#173
staindgrey

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Bachi1230 wrote...

Any good infiltrator should be killing enemies in one shot anyway.


Amen.

I find the Infiltrator class to be the most difficult to play as in multiplayer (well, the human version anyway). You seem so much less powerful than other classes because of your one-hit-then-out nature, and a Turian sentinel can totally outsnipe you since he can take more damage out of cover.

Infiltrators are great for objective waves and flanking, but in terms of points, I'm never at the top of my team with an Infiltrator. I'm always at the top with anyone else.

#174
Mettyx

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Does anyone know how to unlock human male vanguard?

I spent probably a million credits on packages and still nothing..most weapons are already lvl 9 or 10

#175
wirelesstkd

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I think that it's locked out in the demo. Along with the Asari. I think there are only two playable characters per class. For Vanguard, it's Female (Human) and Drell. I could be wrong, though.