Vanguard hate
#176
Posté 19 février 2012 - 04:52
I wanted to play male vanguard
#177
Posté 19 février 2012 - 04:58
Chaoswind wrote...
You kid? ****
I wanted to play male vanguard
Same. Too bad it doesn't seem to be possible in demo.
#178
Posté 19 février 2012 - 05:02
#179
Posté 19 février 2012 - 05:05
FLGSynyster wrote...
OK, so you (Not you, but most Vanguard players) use your Biotic charge to fly into a huge crowd of enemies, get your arse kicked and die, then moan because we can't get to you before you bleed out or get executed.
It is stupid to moan about that. Vanguard should only charge when he is sure that he can take them on or see that there are way to escape quickly after charge. There is no need to moan about it if teammates aren't able to ress you, in ANY CASE. Well maybe if one is standing few feets away and doesn't do anything to save you.
#180
Posté 19 février 2012 - 05:09
FLGSynyster wrote...
OK, so you (Not you, but most Vanguard players) use your Biotic charge to fly into a huge crowd of enemies, get your arse kicked and die, then moan because we can't get to you before you bleed out or get executed.
Only bad Vanguards charge dangerous.
So naturally only bad Vanguards moan because they get executed.
I'm a good Vanguard (I like to think I am, at least :3) so I always plan my charges. Have I made mistakes? Sure I have. Made a couple today where I missed the deployment of a turret & got torn to pieces. Have you all made mistakes, those of you who play the other five classes? Sure you have. Does that make the other five classes bad?
No, no it does not.
#181
Posté 19 février 2012 - 05:11
Beatrix Tair wrote...
FLGSynyster wrote...
OK, so you (Not you, but most Vanguard players) use your Biotic charge to fly into a huge crowd of enemies, get your arse kicked and die, then moan because we can't get to you before you bleed out or get executed.
Only bad Vanguards charge dangerous.
So naturally only bad Vanguards moan because they get executed.
I'm a good Vanguard (I like to think I am, at least :3) so I always plan my charges. Have I made mistakes? Sure I have. Made a couple today where I missed the deployment of a turret & got torn to pieces. Have you all made mistakes, those of you who play the other five classes? Sure you have. Does that make the other five classes bad?
No, no it does not.
This pretty much.
Highfive for being good vanguard!
#182
Posté 19 février 2012 - 05:13
FLGSynyster wrote...
OK, so you (Not you, but most Vanguard players) use your Biotic charge to fly into a huge crowd of enemies, get your arse kicked and die, then moan because we can't get to you before you bleed out or get executed.
Dude, with only an SMG equipped, and Nova/Charge maxed out, on anything but Gold difficulty a Vanguard should NEVER die unless attacking an Atlas.
The abilities recharge so quick that it's not a problem unless the player is just bad. Instantly recharging shield on charge and the disruption caused by Nova takes out enemies/incapacitates them so you have plenty of time to recharge and just repeat.
I've yet to meet anyone online who outscores me when I play vanguard.
Also, for Gold or Silver tiers, a Vanguard with Pull and a 1 second cooldown on it will dominate. I usually get more points than my entire team combined and die less with both characters. And the Pull Vanguard is usually back far out enough of he combat to be more of a team player.
Modifié par ajkahdyque190183, 19 février 2012 - 05:14 .
#183
Posté 19 février 2012 - 05:18
ajkahdyque190183 wrote...
FLGSynyster wrote...
OK, so you (Not you, but most Vanguard players) use your Biotic charge to fly into a huge crowd of enemies, get your arse kicked and die, then moan because we can't get to you before you bleed out or get executed.
Dude, with only an SMG equipped, and Nova/Charge maxed out, on anything but Gold difficulty a Vanguard should NEVER die unless attacking an Atlas.
The abilities recharge so quick that it's not a problem unless the player is just bad. Instantly recharging shield on charge and the disruption caused by Nova takes out enemies/incapacitates them so you have plenty of time to recharge and just repeat.
I've yet to meet anyone online who outscores me when I play vanguard.
Also, for Gold or Silver tiers, a Vanguard with Pull and a 1 second cooldown on it will dominate. I usually get more points than my entire team combined and die less with both characters. And the Pull Vanguard is usually back far out enough of he combat to be more of a team player.
Unless Vanguard just does a mistake, they happen.
Plus, Avenger is as good as SMG for me. Or autoshottie. And Atlas mechs are easy because they move so slowly.
And damn I hate the fact that I don't have pull on my human vanguard, the shockwave is pretty useless usualy, because I could just charge instead of using it.
Modifié par Arppis, 19 février 2012 - 05:20 .
#184
Posté 19 février 2012 - 05:23
What you have to do is take down turrets and get rid of guardians. A good Vanguard will spec into 200% power recharge rate and power damage so that they can spam Charge and Nova again and again without dying, even in a group of enemies. If I'm being targeted by an Atlas, you have to draw its attention so that I can start hurting it with Charge+Nova.
There's three other players on the team, doing this shouldn't be hard. Just stop living by this philosophy of every man for himself and help others out when they need it. Every time someone goes down I charge to the nearest enemy close to the dead person and then revive him whilst my barriers take all the enemy fire. I stick my ass out for you, and you should do the same for me. Be grateful that there's the best class in the game on your team.
Modifié par Bocks, 19 février 2012 - 05:25 .
#185
Posté 19 février 2012 - 05:35
iOnlySignIn wrote...
The best synergistic team I've been in (on Silver) is:
Asari Adept: CC & Support
Human Sentinel: Support & CC
Krogan Soldier: Tanking & DPS
Salarian/Human Infiltrator: Assassination & DPS
Vanguard is really good on its own, but just does not help or rely much on any team member.
By contrast, the four members in the team I mentioned would greatly help any other team.
Simply not true. I would argue that a well played vanguard is the most valuable addition to any team. Firstly because he is a killing machine that will take down a lot of baddies, but more importantly because he completely disrupts enemy formations, draws people out of cover, draws their fire, and creates tons of staggers (via nova and area charge). The vanguard is also essential for quickly taking out dangerous enemies like a nemesis. And when your position is overrun, only the vanguard can nearly instantly arrive by your side to revive you or keep you from being executed. Vanguards can also solo an atlas and keep it entirely distracted.
There are downsides, of course. Lots of people suck at playing vanguards, so they're no help. When a vanguard goes down it tends to be right in the middle of all the baddies, so they're hard to revive. Turrets can give vanguards a lot of trouble (guardians gave me a lot of trouble too until I figured out how to stagger them then shotgun their faces). And perhaps more then any other class, it is highly dependent on being a higher level as the charge cooldown bonus + 100% shield restore and nova +25% cooldown reduction w/ massive AoE are essential.
My ideal team would be Vanguard, adept, sentinel (with sniper) and infiltrator (with sniper). Note that if you're one of the other 3, your top priority should be taking down engineers and those crazy melee ninjas.
Modifié par ttt333, 19 février 2012 - 05:38 .
#186
Posté 19 février 2012 - 05:38
ttt333 wrote...
My ideal team would be Vanguard, adept, sentinel (with sniper) and infiltrator (with sniper). Note that if you're one of the other 3, your top priority should be taking down engineers and those crazy melee ninjas.
I agree with a setup like this, personally. It certainly helps the way I play & I feel I'd help in return by being the Vanguard.
That said? I'd slap priority on Guardians & Engineers/Turrets...purely on the grounds that A) I don't like to stop moving to deal with a Guardian &
What I don't agree with is top priority being Phantoms. Phantoms are easily just removed from play with NO issue by a Vanguard. Charge & Heavy Melee puts them down for good.
#187
Posté 19 février 2012 - 05:51
I disagree:ttt333 wrote...
Note that if you're one of the other 3, your top priority should be taking down engineers and those crazy melee ninjas.
We (vanguards) can deal with Phantoms so quickly that it's just awesome.
In Silver, Charge staggers them for a good bit, so it's pretty easy to nail a heavy melee and finish it off with a Nova.
By the time Nova's over, your Charge should be ready to use again; so if the Phantom still lives, Charge it again. Phantom dealt with; no trouble whatsoever for the Vanguard.
The real problem with Phantoms is when they are clustered with other enemies, especially Guardians. Thankfully, you're part of a team that can deal with the crowd while you take out that insta-kill ninja.
Alternatively, if you are playing with an Asari Adept in your team, let them Stasis the Phantom and THEN Charge it - the Biotic Detonation deals obscene amounts of damage to a Phantom.
#188
Posté 19 février 2012 - 05:59
iOnlySignIn wrote...
The best synergistic team I've been in (on Silver) is:
Asari Adept: CC & Support
Human Sentinel: Support & CC
Krogan Soldier: Tanking & DPS
Salarian/Human Infiltrator: Assassination & DPS
Vanguard is really good on its own, but just does not help or rely much on any team member.
By contrast, the four members in the team I mentioned would greatly help any other team.
This is an excellent lineup... although I don't think the Asari Adept has Singularity? Which can be a big help if used right.
EDIT: And my Turian Sentinel has warp AND overload, which I find the perfect combo for dealing with anythign that comes up.
And, as someone else said earlier, in a one-on-one fight, the only two things that have a shot at taking out a Phantom are a Krogan soldier and a well-played Vanguard.
Modifié par Ice Cold J, 19 février 2012 - 06:00 .
#189
Posté 19 février 2012 - 06:05
ArkkAngel007 wrote...
WaffleCrab wrote...
I have seen alot of vanguards who did not level the charge at all, instead they concentrated on maxing the spammability of pull or shockwave or something else. But on the silver and gold, there is a clear correlation on vanguard+charge = dead vanguard in 4 seconds xD
Good thing my charge recharges faster than that. Haven't played a Gold match yet, but I hardly have an issue on Silver until the team panics or doesn't communicate with me, leading me blind into situations when trying to pull them out (usually involves a turret or a squirrly Phantom).
It's all about situational awareness and knowing when to pull your punches. Best thing a Vanguard can do on higher difficulties is rock out the AR to aid from a far, and then take advantage of open opportunities of getting in close without putting the rest of the team in a poor position if it goes bad.
on gold you need heavier weaponry, or more if it, which can easily bump your cool down to 4 sec. or past it :S
#190
Posté 19 février 2012 - 06:11
LethesDeep wrote...
Chaoswind wrote...
themaxzero wrote...
At least Vanguards take some fire and draw enemies attention (even the bad ones). The amount of times I have seen Infiltrators spend the majority of the map in the landing zone trying to stealth and snipe (and mostly miss) has gotten me quite wary of grouping with them.
This...
One time was paired with 2 infiltrators that camped the ladder ramp place and refused to move to do anything, had to hunt the special targets, of hack, they just put the cloak on and shoot... we managed to get to wave 9 then died, and they got rushed.... in the end i didn't just outkilled them by 5x, they raged about me stealing all the kills...
You two have played with some terrible Infiltrators, but that seems to be a running theme in this thread. A lot of people seem to forget that Infiltrators aren't all about sniping, they're a support class. Think about it: they 're abilities aren't to deal with shields or barriers, only health and clusters of enemies. A good Infiltrator will pick off some enemies at range with the sniper, cryo blast those he can target but not hit, then stealth and flank another group and hit them with another weapon (I prefer the Mattock) to make it easier on a teammate. Infiltrators are also great at grabbing objectives (not hacks, the devices) and picking up downed mates in hot zones because of the stealth ability. If ya'll are running with Infiltrators who don't do all that and just focus on sniping, well, you aren't running with good Infiltrators.
I've never really understood the hate between vaguards and Infiltrators. They compliment each other. Vanguards can deal with large groups or pesky Phantoms. Infiltrators use cryo blast and cluster grenades to help the Vanguard from having to take on too many at once. Plus stealth revives allow Vanguards to start pummelling enemies - from behind. If used correctly and in tandem, this class duo is kinda unstoppable.
Salarian Inf. with maxed proximity mine with the freeze bonus and higher detonation area. + max energy drain with the higher 3 meter area. Pair that with the 200% recharge bonus for carrying phalanx only. I never touch a sniper rifle. a good inf doesnt need one, not even on gold.
Modifié par WaffleCrab, 19 février 2012 - 06:13 .
#191
Posté 19 février 2012 - 06:25
#192
Posté 19 février 2012 - 07:58
There is no other class, where I can so easily destroy enemies in a matter of seconds. It's INSANE!
#193
Posté 19 février 2012 - 07:59
kumquats wrote...
I only understand that people flame vanguards, because they are ridiculously OP.
There is no other class, where I can so easily destroy enemies in a matter of seconds. It's INSANE!
You're welcome.
#194
Posté 19 février 2012 - 08:00
kumquats wrote...
I only understand that people flame vanguards, because they are ridiculously OP.
There is no other class, where I can so easily destroy enemies in a matter of seconds. It's INSANE!
Vanguard playstyle isn't OP. It works as intented, it's "High risk, high reward"-playstyle. You are putting yourself in danger every time you charge, something can always go wrong and you can miscalculate your chances. And that's why Vanguard needs to kill fast as possible.
#195
Posté 19 février 2012 - 08:03
#196
Posté 19 février 2012 - 08:04
For the msot part, I watch as time after time Vanguards Charge into close quarters, only to get swarmed. It can really get annoying.
#197
Posté 19 février 2012 - 08:05
Matinek wrote...
Vanguard is just hard to play, for most, I prefer Asari Adept over everything, I like the Dwell Vanguard but I just can't do any good with shotguns...
That's why I just use assault rifle paired with Nova's and heavy melees. It works pretty well as you can just hipfire the Avenger and get good enough damage with it. But I got used to the Scimitar shotgun, it's pretty good and shoots fast enough.
#198
Posté 19 février 2012 - 08:06
kumquats wrote...
I only understand that people flame vanguards, because they are ridiculously OP.
There is no other class, where I can so easily destroy enemies in a matter of seconds. It's INSANE!
Infiltrator: 1 shot: 1 kill.
Don't complain that classes are overpowered. They're not.
#199
Posté 19 février 2012 - 08:07
Arppis wrote...
kumquats wrote...
I only understand that people flame vanguards, because they are ridiculously OP.
There is no other class, where I can so easily destroy enemies in a matter of seconds. It's INSANE!
Vanguard playstyle isn't OP. It works as intented, it's "High risk, high reward"-playstyle. You are putting yourself in danger every time you charge, something can always go wrong and you can miscalculate your chances. And that's why Vanguard needs to kill fast as possible.
There is almost no risk on lower difficulties if you do it right.
On bronze, about the only thing that ever kills me is a insta-kill from an
Atlas because I am spam charging it due to all my teammates being
morons, dead, or both.
A do so love charging in and rescuing a helpless Quarian Engineer from Phantoms though.
Spec my Vanguard for minimal cooldown... Check.
Carry only a pistol.... Check.
Spam Charge, Nova and Heavy Melee.... Check.
Always win..... Check.
Save Quarian like a boss..... Check.
Tap That...... Double Check.
Modifié par Citizen Q, 19 février 2012 - 08:11 .
#200
Posté 19 février 2012 - 08:07
Citizen Q wrote...
Arppis wrote...
kumquats wrote...
I only understand that people flame vanguards, because they are ridiculously OP.
There is no other class, where I can so easily destroy enemies in a matter of seconds. It's INSANE!
Vanguard playstyle isn't OP. It works as intented, it's "High risk, high reward"-playstyle. You are putting yourself in danger every time you charge, something can always go wrong and you can miscalculate your chances. And that's why Vanguard needs to kill fast as possible.
Double Win.
Modifié par Citizen Q, 19 février 2012 - 08:09 .





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