-Cover system is more fluid and smooth. I've seen many people complain about rolling or taking cover when they meant to do something else. Obviously I can't speak for all Gears players, but I've never had that problem in GoW. The diagrams that come up to assist in moving out of cover are also more helpful than the ones in ME.
-Weapon sounds have more of an impact. I've always found the weapon sounds in ME to be too quiet and lacking the impact they should have. GoW makes the weapons as loud and flashy as you'd expect them to be, which I find helps immersion greatly.
-Weapon holstering isn't an issue. This one has already bene discussed to death, and while GoW may not technically holster weapons like ME1/2 did, it also doesn't have the player constantly pointing their weapon forward as ME3 does. Instead of holstering, they simply lower their weapon, making it look more natural while moving and making exploration easier.
-Much better movement animations. Many have also discussed ME3's lackluster character animations, but GoW's "roadie run" mechanic is extremely well-done, with realistic character animations and camera movements that mimic the character's. It also limits your maneuverability, as would be expected from running in bulky armor.
-Grenades can be manually aimed. I had some trouble hitting targets with grenades in the demo, even when I was staring right at them with an open view. I've seen many others with the same complaints. GoW's grenade aiming system shows exactly where it will land and makes it easy to control where your grenades land.
-Weapon swtiching is easier. In ME, to change my weapon I have to hold down left bumper, highlist the weapon with the joystick, and hit A to select it. In GoW, all I have to do is hit a direction on the D-pad to instantly select it.
-Can change weapons mid-level. One thing I didn't like about ME2 is that you can't change your weapons during a level. GoW frequently makes different weapons available, either from enemies or from the environment, so there's no need to worry about picking the right weapons for a mission.
-Heavy melee attacks are easier to aim. I found the omniblade attack difficult to aim in the demo. Often, I'd be standing right in front of an enemy, hold down the melee button, only to find I missed by about an inch. Lancer/Cleaver attacks in GoW are far easier to aim.
-Active Reload. This one may be unfair, I admit, but it's one of the gameplay mechanics I love the most about GoW so I felt I had to mention it. I would've hoped that ME would implement a similar mechanic eventually.
-Squadmates are more helpful. When I played Sur'Kesh in the demo, Liara and Garrus were often of little to no help to me, no matter what difficulty I played. Often I forgot they were even there. Squadmates in GoW tended to be far more active, to the point they'd often steal kills from me when I was playing arcade mode.
I'm sure people here will disagree, accuse me of being a GoW fanboy, etc. Yes, ME does many things better than GoW (story, characters, exploration), but strictly concerning gameplay they still don't hold a candle to Gears of War, in my opinion. How ironic that, for all the complaining about ME becoming "Gears of War with dialogue", my complaint is that in some ways, it isnt like Gears of War enough.





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