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Gameplay still isn't as good as Gears of War


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#1
someguy1231

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I've completed the demo twice now, and I've noticed that the gameplay, while not bad by any means, still doesn't feel as good as Gears of War's, in my opinion. Let me go over why I think GoW is still better:

-Cover system is more fluid and smooth. I've seen many people complain about rolling or taking cover when they meant to do something else. Obviously I can't speak for all Gears players, but I've never had that problem in GoW. The diagrams that come up to assist in moving out of cover are also more helpful than the ones in ME.

-Weapon sounds have more of an impact. I've always found the weapon sounds in ME to be too quiet and lacking the impact they should have. GoW makes the weapons as loud and flashy as you'd expect them to be, which I find helps immersion greatly.

-Weapon holstering isn't an issue. This one has already bene discussed to death, and while GoW may not technically holster weapons like ME1/2 did, it also doesn't have the player constantly pointing their weapon forward as ME3 does. Instead of holstering, they simply lower their weapon, making it look more natural while moving and making exploration easier.

-Much better movement animations. Many have also discussed ME3's lackluster character animations, but GoW's "roadie run" mechanic is extremely well-done, with realistic character animations and camera movements that mimic the character's. It also limits your maneuverability, as would be expected from running in bulky armor.

-Grenades can be manually aimed. I had some trouble hitting targets with grenades in the demo, even when I was staring right at them with an open view. I've seen many others with the same complaints. GoW's grenade aiming system shows exactly where it will land and makes it easy to control where your grenades land.

-Weapon swtiching is easier. In ME, to change my weapon I have to hold down left bumper, highlist the weapon with the joystick, and hit A to select it. In GoW, all I have to do is hit a direction on the D-pad to instantly select it.

-Can change weapons mid-level. One thing I didn't like about ME2 is that you can't change your weapons during a level. GoW frequently makes different weapons available, either from enemies or from the environment, so there's no need to worry about picking the right weapons for a mission.

-Heavy melee attacks are easier to aim. I found the omniblade attack difficult to aim in the demo. Often, I'd be standing right in front of  an enemy, hold down the melee button, only to find I missed by about an inch. Lancer/Cleaver attacks in GoW are far easier to aim.

-Active Reload. This one may be unfair, I admit, but it's one of the gameplay mechanics I love the most about GoW so I felt I had to mention it. I would've hoped that ME would implement a similar mechanic eventually.

-Squadmates are more helpful. When I played Sur'Kesh in the demo, Liara and Garrus were often of little to no  help to me, no matter what difficulty I played. Often I forgot they were even there. Squadmates in GoW tended to be far more active, to the point they'd often steal kills from me when I was playing arcade mode.

I'm sure people here will disagree, accuse me of being a GoW fanboy, etc. Yes, ME does many things better than GoW (story, characters, exploration), but strictly concerning gameplay they still don't hold a candle to Gears of War, in my opinion. How ironic that, for all the complaining about ME becoming "Gears of War with dialogue", my complaint is that in some ways, it isnt like Gears of War enough. :devil:

#2
RSX Titan

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they were never going to match the combat of GoW or other quality shooters. The obsession to tweak combat constantly led to deficiencies in other areas and it's sad because I and many others do not play ME for the combat.

#3
sp0ck 06

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The only area where I think Gears really trumps mass effect gameplay at this point is smoothness of movement and control responsiveness.

Honestly, I'm a big fan of Gears, but I think the ME3 MP is better designed and more fun than Horde.

#4
Devos

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Shooter gameplay still isn't as good as Gears, sure and there are a few things I'm actually pretty disappointed weren't fixed. Slow weapon switching and lack of blindfire in particular. However even just game play, I'd take ME2 over GoW3 (and I really like GoW3). So far it seems ME3 is better still. The reason being that ME3 isn't a pure shooter. It's the hybrid of power use. What is Gears lacking compared to Mass Effect, Biotic Charge for a start.

Modifié par Devos, 18 février 2012 - 03:53 .


#5
SNascimento

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Gears have a better cover system and animations.
.
But ME3 gameplay is much better because while Gears' combat is almost only about you shooting people, ME3 (and ME2) have all the "RP|G elements" like powers and classes.

#6
Blazingluke

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I'd rather they distance themselves from GoW... instead of trying to copy it as it seems they've been doing.

#7
apoc_reg

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If you seriously picked up the demo and thought ME3 was meant to be GOW then that is a sad sad day for me.

...its meant to be (and i hope itis...!) an action RPG...

#8
Khran1505

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What's with the comparisons between ME3 and GoW? The gameplay mechanics may have some similiarity to them, but that doesn't make them comparable games.

One's bright, colourful and well written (once you ignore the hiccups every now and then), the other is dark, grey and gritty with nothing but beefy tank men in rather useless armour considering they keep having their heads uncovered.

Of course that's just my opinion. Whatever GoW-tards see in it is their business. Just don't bring it into ours.

#9
ElementL09

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I'm a gears fan, and I didn't walk into this game expecting it to play like Gears of War 3. I expected to play as mass effect and so far it has. Both games are great in different areas like Gears shines in its competitive multiplayer while mass effect shines for its single player.

#10
DayusMakhina

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[quote]someguy1231 wrote...

I've completed the demo twice now, and I've noticed that the gameplay, while not bad by any means, still doesn't feel as good as Gears of War's, in my opinion. Let me go over why I think GoW is still better:

-Cover system is more fluid and smooth. I've seen many people complain about rolling or taking cover when they meant to do something else. Obviously I can't speak for all Gears players, but I've never had that problem in GoW. The diagrams that come up to assist in moving out of cover are also more helpful than the ones in ME.[/quote]
Can't say I had one single problem with the cover system in the demo, the way i see it the only people that would have issues are those that are RPG purists who feel they're above playing shooters. Anyone with any experience with a TPS game should have no issues whatsoever with the cover system.

[quote]-Weapon sounds have more of an impact. I've always found the weapon sounds in ME to be too quiet and lacking the impact they should have. GoW makes the weapons as loud and flashy as you'd expect them to be, which I find helps immersion greatly.[/quote]
Never thought much to the weapon sounds in GoW, they're loud and meaty but not overally distinctive in any way. ME3's on the other hand actually sound sci-fi, much improved over ME2 which was kinda bad in that department (and don't even get me started on ME1).

[quote]-Weapon holstering isn't an issue. This one has already bene discussed to death, and while GoW may not technically holster weapons like ME1/2 did, it also doesn't have the player constantly pointing their weapon forward as ME3 does. Instead of holstering, they simply lower their weapon, making it look more natural while moving and making exploration easier.[/quote]
Agree.

[quote]-Much better movement animations. Many have also discussed ME3's lackluster character animations, but GoW's "roadie run" mechanic is extremely well-done, with realistic character animations and camera movements that mimic the character's. It also limits your maneuverability, as would be expected from running in bulky armor.[/quote]
Agree, but these animations are the bread and butter of GoW, they aren't of ME3 so comparing them just isn't all that fair in my opinion.

[quote]-Grenades can be manually aimed. I had some trouble hitting targets with grenades in the demo, even when I was staring right at them with an open view. I've seen many others with the same complaints. GoW's grenade aiming system shows exactly where it will land and makes it easy to control where your grenades land.[/quote]
I actually cannot stand GoW's grenade aiming, feels like it's holding your hand with it showing where it will land. Is it so hard to have the coordination to know yourself?

[quote]-Weapon swtiching is easier. In ME, to change my weapon I have to hold down left bumper, highlist the weapon with the joystick, and hit A to select it. In GoW, all I have to do is hit a direction on the D-pad to instantly select it.[/quote]
ME2 has a quick weapon swap to switch back to your previous weapon, an considering barely anyone uses more than 2 guns i'd end up having to go into the power wheel on ME2 about two times in an entire playthrough.

[quote]-Can change weapons mid-level. One thing I didn't like about ME2 is that you can't change your weapons during a level. GoW frequently makes different weapons available, either from enemies or from the environment, so there's no need to worry about picking the right weapons for a mission.[/quote]
Why would you need to change weapons mid level on ME2? There were bugger all options and no weapon was really more suited to a situation than another (except certain heavy weapons).

[quote]-Heavy melee attacks are easier to aim. I found the omniblade attack difficult to aim in the demo. Often, I'd be standing right in front of  an enemy, hold down the melee button, only to find I missed by about an inch. Lancer/Cleaver attacks in GoW are far easier to aim.[/quote]
Agree.

[quote]-Active Reload. This one may be unfair, I admit, but it's one of the gameplay mechanics I love the most about GoW so I felt I had to mention it. I would've hoped that ME would implement a similar mechanic eventually.[/quote]
Active Reload is synonymous with Gears, copying that would quite simply just be a rip off. Bad.

[quote]-Squadmates are more helpful. When I played Sur'Kesh in the demo, Liara and Garrus were often of little to no  help to me, no matter what difficulty I played. Often I forgot they were even there. Squadmates in GoW tended to be far more active, to the point they'd often steal kills from me when I was playing arcade mode.[/quote]
Agree again.

[quote]I'm sure people here will disagree, accuse me of being a GoW fanboy, etc. Yes, ME does many things better than GoW (story, characters, exploration), but strictly concerning gameplay they still don't hold a candle to Gears of War, in my opinion. How ironic that, for all the complaining about ME becoming "Gears of War with dialogue", my complaint is that in some ways, it isnt like Gears of War enough. :devil:
[/quote]
Your definition of gameplay in ME is just the shooting mechanics? There's much more to the gameplay than just firing your gun. Gears is indeed better when it comes to the moving and shooting aspects, but Gears has no variety in the gameplay (seriously, who replays the Gears campaign?) whereas ME has lots.

Modifié par DayusMakhina, 18 février 2012 - 05:19 .


#11
111987

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Khran1505 wrote...

What's with the comparisons between ME3 and GoW? The gameplay mechanics may have some similiarity to them, but that doesn't make them comparable games.

One's bright, colourful and well written (once you ignore the hiccups every now and then), the other is dark, grey and gritty with nothing but beefy tank men in rather useless armour considering they keep having their heads uncovered.

Of course that's just my opinion. Whatever GoW-tards see in it is their business. Just don't bring it into ours.


The fact that you say in your post that the game play is similar shows how and why they can be compared; because of their game play. The OP wasn't comparing the characters or story...

As a fan of both series, I find your elitism offensive. "Just don't bring it in to ours?" What the hell does that mean? ME2's main plot wasn't particularily well-written (I'd say GoW2's plot was better). Gears of War isn't trying to tell a character driven story like Mass Effect; it's trying to perfect TPS game play while telling a story people can appreciate. In that sense, Gears of War does exactly what it set out to accomplish. Hopefully, ME3 will do the same for what Mass Effect is trying to accomplish.


apoc_reg wrote...

If you seriously picked up the demo and thought ME3 was meant to be GOW then that is a sad sad day for me.

...its meant to be (and i hope itis...!) an action RPG...


There's
nothing wrong with comparing GoW3 and ME3 when it comes to combat,
because they are very similar. Comparing their story would make less
sense, but the game play? Why not? Talking about Gears of War doesn't make you some kind of stupid fanboy (though that's what members of BSN seem to think for some reason).

#12
Igib

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If you take gameplay from ME, you're still left with story, characters and some rpg elements. If you do the same with GoW, you're left with... nothing. What a big suprise it is then that GoW's focusing on (and perfecting) its only trade.

You're free to disagree, of course.

#13
ArkkAngel007

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Igib wrote...

If you take gameplay from ME, you're still left with story, characters and some rpg elements. If you do the same with GoW, you're left with... nothing. What a big suprise it is then that GoW's focusing on (and perfecting) its only trade.

You're free to disagree, of course.


You just made sense.  No one here is allowed to make sense.  Off to the tickler with you!

This is also a different dev team and variant of the UE3.  It frustrates me when folks talk about comparisons between specific games regarding programming when it's not like "Hey, we can perfectly recreate that just by playing that other game!".  Gears was built on an in-house engine with the consult of the programmers who actually built said engine, while the devs at BioWare are using an out-sourced engine and are left to their own devices.  The successful implementation of programming becomes a more heavily trial-and-error field as the intended product becomes more complex and used in conjunction with other elements.

#14
111987

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Igib wrote...

If you take gameplay from ME, you're still left with story, characters and some rpg elements. If you do the same with GoW, you're left with... nothing. What a big suprise it is then that GoW's focusing on (and perfecting) its only trade.

You're free to disagree, of course.


Gears still does have a pretty good story, but your point is well taken.

Ultimately though, is gameplay not the most important aspect of a game? Look at something like the main Mario series; almost no story, but those games are often vastly more fun than any story-driven RPG or shooter games. Most people would rather play a game with amazing game play and no story/crappy story than a game with a great story and crappy gameplay.

#15
BatmanPWNS

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Well Gears of War focuses more on actual gameplay so yeah, they'll obvious try to make it the best while Mass Effect has to focus on gameplay, story and rpg elements at the same time.

#16
artgeek25

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maybe you should try playing as a different class like adept and combining them with your squadmates? for me mass efffect is about having a variety of ways to kill enemies other then just shooting them, in that sense i find it more engaging then gears of wars simple combat mechanics.

#17
w4rlock

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I'd say it's.... diffrent but not worse

#18
the almighty moo

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dont know how, Gears of War effing SUCKS ASS.

#19
Mr. Gogeta34

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Gears has a more polished gameplay system... but it's not better at all, combat is far more dynamic and fast-paced in ME3.

#20
Kakita Tatsumaru

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ME gameplay will always be better than GoW, even if ME2 (and probably ME3) gameplay are far worse than ME1. At least that's probably the opinion of players which dislikes shooters and care more on pausing the game to use their powers.
So in the end (as always...) that's just a matter of taste.
Stupid thread.

#21
kleindropper

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What's Gears of War?

#22
Guest_Catch This Fade_*

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someguy1231 wrote...
my complaint is that in some ways, it isnt like Gears of War enough. :devil:

And that's a great thing.

#23
Guest_Cthulhu42_*

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Igib wrote...

If you take gameplay from ME, you're still left with story, characters and some rpg elements. If you do the same with GoW, you're left with... nothing. What a big suprise it is then that GoW's focusing on (and perfecting) its only trade.

You're free to disagree, of course.

I actually like the GoW characters.

#24
Roros5e

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While I agree that it's a bit awkward to imply that Mass Effect needs to be "more like gears", that's not what any of us wants. However there's little denying that Gears has a smoother, easier to use cover system, even though it's essentially identical to how it works in Mass 3.

The shooting and action aspects of Mass 3 is better than it has ever been, but it still has a lot of room for improvement when you compare it to a "shooter game". There's nothing wrong with wanting a better experience, and referencing games which do the same aspects (subjectively or objectively) "better".

#25
Guest_D3MON-SOVER3IGN_*

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I think Mass Effect 3 has better enemies and coop.

Modifié par D3MON-SOVER3IGN, 19 février 2012 - 12:24 .