tch2296 wrote...
It certainly doesn't bother me that if I had spent $600 on a gaming computer, the graphics would look better.
I fixed that for you.
The days of the $2000 gaming PC are well behind us. I've spent over $2000 on a gaming PC once ever, and that was in 1999.
tch2296 wrote...
Ever since I switched to consoles it seems downright silly to be playing videogames with a keyboard and mouse. I can hardly imagine gaming without joysticks and a comfortabel controller that fits into your hand perfectly. It seems bizarre to me now that you jsut point and click on your enemies, like I point and click on my e-mail. And you have a huge keyboard designed for word processing that you use for game commands. It all just seems weird.
I know that's all just my opinion, but people should know that many people think along these same lines. For many people, myself included, a controller with "only" 16 buttons is perfect, and certainly preferable to a keyboard and mouse - I use those things to do my homework!
Why would you want the same button to do multiple things? Doesn't that just introduce error into your inputs? If the in-game context changes between you choosing to hit a button and you actually hitting it, then that button will do somethng different from what you'd wanted. How is that better? Having more buttons allows immediate access to more different functions. With a controller, you can't have one-button triggers more more than a handful of abilities at a time.
I often point to NWN as an example of how controllers should be used. NWN was a PC game, but it wanted to offer direct access to more abilities than a
keyboard would allow, so it had alternate hotbars which could be triggered with the SHIFT, CTRL, and ALT keys. Imagine how clumsy it would be to play a console game that wanted to let you trigger, in the heat of combat, as many as 48 different abilities as you saw fit.