Please BW save XP / credits between waves!
#26
Posté 18 février 2012 - 07:56
#27
Posté 18 février 2012 - 07:59
I'll restate this again; please take a serious look at how you're handling the netcode with this game. The gameplay is some of the most fun I've ever played but if I can only finish one out of ever four matches I'll not be playing it for very long.
#28
Posté 18 février 2012 - 08:39
Modifié par HallowedWarden, 18 février 2012 - 08:40 .
#29
Posté 19 février 2012 - 12:33
#30
Posté 19 février 2012 - 12:35
Fortunately - since its the demo I'm going to lose it all anyway - but heres hoping there is some fix for disconnects in the full release.
Modifié par Icinix, 19 février 2012 - 12:36 .
#31
Posté 19 février 2012 - 01:20
Bryan Johnson wrote...
If the leader disconnects host migration will take over
There's also an enormous problem with disconnection for people like msyelf who have slightly unstable connections. The timeout limit is rediculous, it seems if I lagspike for more than 5 seconds at any given time I WILL get disconnected. This happens literally nowehre else, and I lose all of my XP and credits in the process.
#32
Posté 19 février 2012 - 01:42
#33
Posté 19 février 2012 - 01:42
#34
Posté 19 février 2012 - 01:44
in-game, it will restart the wave 50% of the time but other times I get kicked to the lobby.
Strangely, if I'm in the lobby, and the leader drops, it always picks somebody else as leader...
#35
Posté 19 février 2012 - 01:47
#36
Posté 19 février 2012 - 01:51
#37
Posté 19 février 2012 - 01:56
#38
Posté 19 février 2012 - 02:06
Bryan Johnson wrote...
If the leader disconnects host migration will take over
If that's the intention; okay cool.
But that hasn't happened so far for me.
Whenever it does; the game ends immediately.
#39
Posté 19 février 2012 - 02:12
Which is why I usually host games instead of join others, I know I won't quit half way through.
Modifié par Darkov, 19 février 2012 - 02:13 .
#40
Posté 20 février 2012 - 02:09
Bioware can u modify the system to save XP and credits after waves?
#41
Posté 20 février 2012 - 02:12
as for in lobbies, it works, just don't click exit as soon as it pops up but wait for the mitigation to work
(pc player)
#42
Posté 20 février 2012 - 02:14
#43
Guest_PurebredCorn_*
Posté 20 février 2012 - 02:27
Guest_PurebredCorn_*
sirjimmus86 wrote...
That migration hasn't worked for me so far.
It has worked for me, you will just restart the wave you were working on when the host left. Just be sure not to hit the "B" key while waiting to reconnect or you will exit the co-op, then no monies for you.
Modifié par PurebredCorn, 20 février 2012 - 02:32 .
#44
Posté 20 février 2012 - 02:29
#45
Guest_PurebredCorn_*
Posté 20 février 2012 - 02:33
Guest_PurebredCorn_*
twisty77 wrote...
Has it occurred to anyone that host migration might not be in the demo? It's a DEMO. This isn't the full game. Some features might have been left out to decrease file size.
It is in the demo. I've experienced it a few times.
#46
Posté 20 février 2012 - 02:37
This has been my experience. It has, on less than five occasions for me, reset the round and kept the remaining players in the game. Usually however the results are one of the following:McAllyster wrote...
Host migration SOMETIMES works, but mostly doesn't.
1) Wave resets and I go back to the spawn point alone--all other players gone. Wave proceeds as normal. By myself.
2) Game kicks me back to a lobby, by myself.
3) Game goes to endless load screen from which I have to ALT-Tab, then open task manager and kill the process. Otherwise it just hangs on "loading" for over five minutes which is the longest I've let it run.
Edit: I don't know if this may be a router/firewall issue. I have no problem being the "leader" on quick matches at other times. My router is set to UPNP with the assumption the game can manage the networking tasks on its own.
Modifié par marshalleck, 20 février 2012 - 02:43 .
#47
Posté 20 février 2012 - 02:48
RPGPerfectionist wrote...
To me, host migration works in-game, but not in lobbies (I just get disconnected).
Playing on PC.
That's exactly right for XBox, too. In game, no problem. But in the lobbies everyone drops out
#48
Posté 20 février 2012 - 03:04
#49
Posté 20 février 2012 - 03:07
#50
Posté 20 février 2012 - 04:57
twisty77 wrote...
Has it occurred to anyone that host migration might not be in the demo? It's a DEMO. This isn't the full game. Some features might have been left out to decrease file size.
It's in there, it just doesn't work very well. Rather, it seems to work for a few, and not for most.




Ce sujet est fermé
Retour en haut







