Tech and biotics. Thank you Bioware for listening to us!!
#1
Posté 18 février 2012 - 06:14
I know I love to moan all the time but for a change I'd like to thank you for listening to us.
It was annoying on Insanity in Mass Effect 2 that every single enemy had protections. This made most of the tech and biotic abilities nerfed. In the Mass Effect 3 demo, only a hand full of enemies were protected. Instead of lots of protections we were given better AI.
Thank you.
Please do not interpret any of this post as sarcastic. This post is genuine and sincere.
#2
Posté 18 février 2012 - 06:40
Though I can see how having stronger defence on a higher difficulty would make sense, having improved AI is SO much more entertaining to fight. Giving them shields and armour as well would probably just make us all rage.
#3
Posté 18 février 2012 - 06:48
#4
Posté 18 février 2012 - 07:01
For this part I agree with you and am thanksful for, still I feel bored about the game still doesn't give equal tools to "shooter" players and "RPG" ones (shooter players are now basically fully un-nerfed, when "RPG" ones still are nerfed by squadmates weapon damages being nerfed).Abraham_uk wrote...
It was annoying on Insanity in Mass Effect 2 that every single enemy had protections. This made most of the tech and biotic abilities nerfed. In the Mass Effect 3 demo, only a hand full of enemies were protected. Instead of lots of protections we were given better AI.
#5
Posté 18 février 2012 - 09:34
Kakita Tatsumaru wrote...
For this part I agree with you and am thanksful for, still I feel bored about the game still doesn't give equal tools to "shooter" players and "RPG" ones (shooter players are now basically fully un-nerfed, when "RPG" ones still are nerfed by squadmates weapon damages being nerfed).Abraham_uk wrote...
It was annoying on Insanity in Mass Effect 2 that every single enemy had protections. This made most of the tech and biotic abilities nerfed. In the Mass Effect 3 demo, only a hand full of enemies were protected. Instead of lots of protections we were given better AI.
I'm sorry but I sincerely am not sure what you mean. What does fully un-nerfed mean and who are RPG players? RPG mode players? Lastly, are you saying RPG mode limits squadmate damage?
#6
Posté 18 février 2012 - 10:35
Tech and biotics weren't nerfed. They were situational. You built your squad around that. Make sure you have warp and overload. A good ammo power.
Powers and weapons should have limits. The biggest flaw in ME1 was that they didn't.
Modifié par Taleroth, 18 février 2012 - 10:40 .
#7
Posté 18 février 2012 - 10:43
Taleroth wrote...
I liked the protections. It made me consider powers and weapons, switching them around as needed in combat.
Tech and biotics weren't nerfed. They were situational. You built your squad around that. Make sure you have warp and overload. A good ammo power.
Powers and weapons should have limits. The biggest flaw in ME1 was that they didn't.
I second this
#8
Posté 18 février 2012 - 11:20
Taleroth wrote...
I liked the protections. It made me consider powers and weapons, switching them around as needed in combat.
Tech and biotics weren't nerfed. They were situational. You built your squad around that. Make sure you have warp and overload. A good ammo power.
Powers and weapons should have limits. The biggest flaw in ME1 was that they didn't.
I agree. My new favorite class was Sentinel. I always kept Kaiden around for support whenever posible in ME1, and Miranda in ME2 with her squad leader ability really helped too. The warp/overload combo made short work of any defenses you could encounter. Combined with tech armor and you were unstoppable. For someone who sucks as much as me It was the only thing that made an Insanity playthrough possible.
I'm getting my butt whupped in the single player demo because it doesn't work anymore. Wah
#9
Posté 18 février 2012 - 11:45
I would prefer increased protection because without it singularity renders enemies helpless
#10
Posté 18 février 2012 - 11:46
I tried to make this short, but it seems like it ended up being non-understandable.jtg556 wrote...
Kakita Tatsumaru wrote...
For this part I agree with you and am thanksful for, still I feel bored about the game still doesn't give equal tools to "shooter" players and "RPG" ones (shooter players are now basically fully un-nerfed, when "RPG" ones still are nerfed by squadmates weapon damages being nerfed).Abraham_uk wrote...
It was annoying on Insanity in Mass Effect 2 that every single enemy had protections. This made most of the tech and biotic abilities nerfed. In the Mass Effect 3 demo, only a hand full of enemies were protected. Instead of lots of protections we were given better AI.
I'm sorry but I sincerely am not sure what you mean. What does fully un-nerfed mean and who are RPG players? RPG mode players? Lastly, are you saying RPG mode limits squadmate damage?
By fully un-nerfed, I mean that in ME2 squadmates were heavily nerfed both for their weapon damages and their power cooldown, now squadmates powers can have short cooldown (but their weapon damage are still nerfed).
By "RPG players", I made a big shortcut to "players who leave most of the shooting to their squadmates and concentrate more on the use of their powers" as opposed to another big shortcut which I named "shooter players" which use their Shepard to shoot on ennemies and use their squadmates mostly for their powers.
To resume:
-Shooter players=
Shepard shooting on ennemies (works well)
+
Utility squadmates using their powers (works well)
=
Team using efficiently both firepower and powers.
-RPG players=
Shepard using his powers (works well)
+
Soldier squadmates using their weapons (still nerfed)
=
Shepard have to do everything, squadmates are just meatbags.
#11
Posté 18 février 2012 - 11:52
Grab the right meatbag for the right job?
#12
Posté 19 février 2012 - 12:02
Isn't a Soldier fitting for the job? (That meant Grunt most of the time)Sevrun wrote...
Grab the right meatbag for the right job?
Modifié par Kakita Tatsumaru, 19 février 2012 - 12:03 .
#13
Posté 19 février 2012 - 12:30
Abraham_uk wrote...
Dear Bioware.
I know I love to moan all the time but for a change I'd like to thank you for listening to us.
It was annoying on Insanity in Mass Effect 2 that every single enemy had protections. This made most of the tech and biotic abilities nerfed. In the Mass Effect 3 demo, only a hand full of enemies were protected. Instead of lots of protections we were given better AI.
Thank you.
Please do not interpret any of this post as sarcastic. This post is genuine and sincere.
I can't agree more.
This is the reason I never played an adept in ME2 (since I only like to play on insanity).
Maybe this time I will be able to give that class a shot.
Also the new enemy AI is wonderful.
I'm really looking forward to this game.
#14
Posté 19 février 2012 - 12:38
I had nothing to hurt the Reaper with except for my Pistol and Collector Beam (which dealt no damage). Occasionally I could get Mordin to throw of an incinerate, but... It was rare.
#15
Posté 19 février 2012 - 08:08
With the Widowmaker sniper rifle you could take down most enemies in one shot. With the slow time ability you could shoot, duck, shoot, duck, ad inifinitem without ever getting hit.
And the cloak ability meant you could move from cover to cover without getting shot. If I took a single bullet I knew I was playing poorly that day.
Modifié par Shahadem, 19 février 2012 - 08:08 .
#16
Posté 19 février 2012 - 08:11
Rasofe wrote...
Hah, it was fun to play Adept on insanity. The only time the final Reaper fight was hard.
I had nothing to hurt the Reaper with except for my Pistol and Collector Beam (which dealt no damage). Occasionally I could get Mordin to throw of an incinerate, but... It was rare.
You should have learned Reave. It was the most OP biotic ability in the game as it did double damage to armor, drained health and CCed.
I went through an entire Insanity playthrough using nothing but Reave, that's how amazing an ability it is.
#17
Posté 20 février 2012 - 10:14
Kakita Tatsumaru wrote...
I tried to make this short, but it seems like it ended up being non-understandable.jtg556 wrote...
Kakita Tatsumaru wrote...
For this part I agree with you and am thanksful for, still I feel bored about the game still doesn't give equal tools to "shooter" players and "RPG" ones (shooter players are now basically fully un-nerfed, when "RPG" ones still are nerfed by squadmates weapon damages being nerfed).Abraham_uk wrote...
It was annoying on Insanity in Mass Effect 2 that every single enemy had protections. This made most of the tech and biotic abilities nerfed. In the Mass Effect 3 demo, only a hand full of enemies were protected. Instead of lots of protections we were given better AI.
I'm sorry but I sincerely am not sure what you mean. What does fully un-nerfed mean and who are RPG players? RPG mode players? Lastly, are you saying RPG mode limits squadmate damage?
By fully un-nerfed, I mean that in ME2 squadmates were heavily nerfed both for their weapon damages and their power cooldown, now squadmates powers can have short cooldown (but their weapon damage are still nerfed).
By "RPG players", I made a big shortcut to "players who leave most of the shooting to their squadmates and concentrate more on the use of their powers" as opposed to another big shortcut which I named "shooter players" which use their Shepard to shoot on ennemies and use their squadmates mostly for their powers.
To resume:
-Shooter players=
Shepard shooting on ennemies (works well)
+
Utility squadmates using their powers (works well)
=
Team using efficiently both firepower and powers.
-RPG players=
Shepard using his powers (works well)
+
Soldier squadmates using their weapons (still nerfed)
=
Shepard have to do everything, squadmates are just meatbags.
I wholeheartedly agree with you. Having said that there is another improvement you fogot to mention.
Squadmates don't die as often. I died more often than Liara and Garrus did on Sur'Kesh. They had the intelligence to at least stay alive during combat situations. They didn't stand on top of cover, run infront of me and they didn't suddenly glitch and do the boogie in mid air. They knew what cover meant. They also didn't impersonate Leroy Jenkins.
So there is another thing I'd like to thank Bioware for. Smarter squadmate AI.





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