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Human Male/Female Vanguard Build


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#1
Gre3d69

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 Hey everyone I have been seeing a lot of Vanguard hate recently about crapy Vanguards dying constantly, so I decided I would share my Vanguard Build to help stem all the would be crapy Vanguards.
This Build will be focused on the two abilities Biotic Charge and Nova.Why those two abilities you might be asking? It's because the Human Male/Female Vanguards have the highest Barrier of something like 835 Barrier. Because they have such a huge Barrier it makes them perfect for using Nova.
These are the abilities you should get in what order but ultimately it's up to you.
Biotic Charge Tree: Rank 1 Biotic Charge, Rank 2 Recharge Speed, Rank 3 Force & Damage, Rank 4 Force & Damage, Rank 5 Power Synergy, Rank 6 Barrier.
Nova Tree: Rank 1 Nova, Rank 2 Radius, Rank 3 Force & Damage, Rank 4 Force & Damage, Rank 5 Power Recharge, Rank 6 Pierce.
Alliance Training Tree: Rank 1 Alliance Training, Rank 2 Power & Damage, Rank 3 Weapon Damage, Rank 4 Damage & Capacity, Rank 5 Power Damage, Rank 6 Weapon Weight.
Fitness Tree: Rank 1 Fitness, Rank 2 Durability, Rank 3 Melee Damage, Rank 4 Durability, Rank 5 Shield Recharge, Rank 6 Fitness Expert.
Now as for what weapons you should use for this build.First off let me start by saying that you should un-equip all you weapons so you have 200% Power Recharge Speed, that 200% Power Recharge Speed is paramount for this build, it allows you to spam you Biotic Charge and Nova constantly.Now after doing that equip the best weapon you can without losing the 200% Power Recharge Speed. I just use a pistol.

How to use this build?It's very simple you see a group of enemies you Biotic Charge them then instantly use Nova, then Biotic Charge again to get you Barrier back to full, then Nova again till everything is dead.Never use your weapon on anything except Guardians, When it comes to dealing with Guardians just Biotic Charge them to stagger then quickly shoot them in the head if it's not dead don't Nova them it won't damage them just Biotic Charge them again and shoot till they die.There are two enemies you will need help from a team mate to kill them and those are the Atlas and Phantoms. When it comes to these two enemies use Biotic Charge and Nova on them but then back off of them because sometimes these two will kill you in one hit.The Atlas picks you up and crushes you with it's robotic hand and the Phantom will stab you through your chest it's instant death.
Here's a tip to new Vanguards and new players in general when you get to Wave 11 get to your objective and use you Biotic Charge but stay near the landing area when the timer gets to around 30 seconds left everyone should be in the objective circle to be picked up and get the bonus for doing so.
Well I think that's everything just follow my build and you will be at the top of the scoreboard every game and either your team mates will be happy your on their team or be raging because your killing everything ("Taking my kills") lol.
I have tested this build on Gold difficulty so no worries guys.

Modifié par Gre3d69, 18 février 2012 - 07:08 .


#2
CRUCIALcane

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Yeah I've been doing the same thing and it works perfectly.... except for that I think killing ghosts is a piece of cake but the atlasses really suck with the grabbing attak... Don't know if it's buggy or something but I got grabbed out of mid air a few times allready... and it wasn't lag.... Did silver even with just 3 people on team and once died just with 2 players in wave 10... But I can't get to finish gold... I allways get teamed up with morrons who make only a portion of my points and die all the time.... And I am getting really frustrated with the sentrys placed by the engineers.... on silver I could still solo the turrets but on gold they seem indestructible for solo and my teammates dont understand the concept of duck and shoot out of cover.... I pretty much think that the human vanguard if played right is pretty much immortal except when you have to save teammates or figh turrets on gold....

Modifié par CRUCIALcane, 18 février 2012 - 07:03 .


#3
Gre3d69

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Yeah Phantoms usually are not a problem but sometimes they will OHKO you so it's still a good idea to get some help with them just to be safe. And yes the Gold difficulty Engineer Turrets are OP just a little I think but not impossible. Have a good Infiltrator widow help you with them and they will go down.

#4
Gre3d69

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Btw I'm playing on PS3 so anyone that wants to add me my PSN is xGre3d69x

#5
Rexar5

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My exact build minus the 6th point for weapon weight. Does the -20% let you use a shotgun? I roll a heavy pistol (M-5). And phantoms are really easy to kill on this build. Atlas can also be killed, but only outside (inside and you don't have enough space to avoid insta-death)

#6
bennyjammin79

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I respectfully disagree with your Nova choice.

Here's my build:

Charge

Rank 4 - Radius.
Rank 5 - Power Synergy
Rank 6 - Barrier

Nova

Rank 4 - Radius
Rank 5 - Half Blast
Rank 6 - Pierce

Assault Mastery

Rank 4 - Damage & Capacity
Rank 5 - Power Damage
Rank 6 - Weapon Weight

Fitness

Rank 4 - Melee Damage
Rank 5 - Martial Artist
Rank 6 - Melee Synergy

Focus on wider area of effect options with both Charge and Nova. The double strke option is key when leveling up Nova. Also be sure to choose the option to increase your barriers by 50% after a successful charge. This will increase the damage done by Nova immediately after charging. With the double strike enabled, Charge can be ready to go again after the two Nova attacks.

Be sure to choose the option to increase melee damage by 75% after an enemy is killed by a heavy melee attack. You'll be clubbing enemies to death frequently so this will make life way easier.

Equip an SMG like the Locust or my preference, the Hornet. Great for long distant precision and close quarters spray. Also this will keep your Recharge at a staggering 200% if you've reduced weapon weight in Assault Mastery/Alliance Training (MP).

Shotguns are a great choice as well but at the cost of decreased range, increased recharge times and reduced rates of fire. The blade attachment does add 15% more melee damage if that's how you want to roll.

A scoped Carnifex pistol is also great to carry for long range head shots. However the Predator pistol comes without the weight penalty but with greatly reduced damage. I like use an SMG with the Predator for back up.

I prefer Cryo ammo over Incendiary for the crowd control, reduced enemy movement speed and the icy explosion when making a kill. Incendiary is pretty awesome though since enemies will splatter into chunky burnt bits after a Charge.

Enjoy.

#7
Gre3d69

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@Benny I see your point but my build is more simplistic and easier to use but just as effective.

#8
DrCraniax

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So has anyone unlocked the human male vanguard? I haven't seen any online and I haven't unlocked it yet. I'm wondering if there's a few characters that can't be unlocked in the demo.

#9
Nohvarr

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This occured after the Vanguards entire team was wiped.



#10
magnuskn

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DrCraniax wrote...

So has anyone unlocked the human male vanguard? I haven't seen any online and I haven't unlocked it yet. I'm wondering if there's a few characters that can't be unlocked in the demo.


Seems like the opposite gender choices can't be unlocked in the demo.

Which is a shame, I've been dying to respec my Vanguard and see what Half Blast can do for my playstyle.

#11
Hatem

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I tend not to use melee attacks at all, or at least very rarely.

#12
TheMarkness

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The build of the female vanguard is terrible, doesn't look like a woman at all and furthermore I thi--... what's that?

Not that kind of build? Oh ^^'

#13
o0Tung0o

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You dunno the power of shotgun =)
25% weapon damage after heavy melee kill is a great buff

Modifié par o0Tung0o, 24 février 2012 - 01:27 .


#14
ttt333

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Agree with the OP except for (1) I use area charge instead of more powerful (2) Upgrade radius over damage for nova.

The key to surviving as a vanguard is to keep yourself from getting shot between charges. Staggers are more important than damage. You do this in 3 ways (1) 200% cooldown, carry only a pistol (2) Nova animation makes you briefly invincible. (3) wide area charge and wide nova staggers more people. You're also helping your team more by keeping people from shooting at them by keeping all the baddies in a stun-lock.

#15
FiGhTiNCoWBoY

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I agree with radius charge, it's more beneficial to hit a few targets with your charge then have it be your damaging move as nova is where the damage really comes from. However, I'd disagree with picking up radius for Nova, I think the increased Nova damage is more important. Also for fitness rank 3 you're better off with increased health/shields over meele. This build revolves heavily around survivability plus higher shields=higher nova damage.

#16
FiGhTiNCoWBoY

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Also half-blast is a waste and more dangerous at that, you're better off hitting for the full force of your Nova and getting the kill, especially on gold. If you 1st nova doesn't kill them you're at 50% of your shield therefore making yourself more vulnerable to attack. Not to mention the other option instead of Half-Blast gets your Charge off cooldown faster.

#17
DarkDeveloper

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My build is:

Biotic Charge:
Rank 4 - Radius
Rank 5 - Power Synergy
Rank 6 - Barrier

Nova:
Rank 4 - Force and Damage
Rank 5 - Half Blast
Rank 6 - Pierce

Alliance Training:
Rank 4 - Damage and Capacity
Will have Rank 5 - Power Damage
Will have Rank 6 - Weight Decrease

Fitness to Rank 2
Shockwave to Rank 2

I can see where the higher radius on nova can work and might choose that in the full game. I really think Half Blast is the way to go though for Nova. I can now do 60% x2 damage (120%) or do 60% and still have shields to last me for another Biotic Charge if I am getting shot. I'm using the Avenger VIII with Stability and Magazine for 199% recharge time. Once I get it to level X and with the final weight decrease I might be able to have another weapon on.

I don't see the point of melee however. I use it rarely if someone has only a bar of health left. and I would rather BC someone and backup while shooting and they are stunned. Thats how I take on phantoms and guardians.

@FightinCowboy
If on Gold your only Nova doesn't kill them you are shieldless and will take hits from the other enemies around and will die more often. Does higher shields give higher Nova damage? I haven't checked that out yet.

#18
FiGhTiNCoWBoY

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Yes, since your nova is based around the strength of your shield, having a higher top-end shield results in a higher top-end nova damage. I actually messed up my build and didn't take nova initially so now I'm missing pierce which definitely gimps me a bit in gold but even without it's 1-2 novas to kill everything but an Atlas. With 100% increased damage to shields/armor/barriers I'm pretty sure the 1 massive nova would shred everything. The other thing to keep in mind is if you build correctly there's virtually zero downtime between charging and using nova. Right now I'm using a Carnifex I which is only 165% reduction and I only have a slight delay after my first charge/nova before I can charge again, around .5-.6 of a second. If I had not used up points on shockwave and done the increases in alliance training/pierce I'm pretty confident I could charge/nova endlessly.

Edit: I didn't go the Half-Nova route so I may be biased but the way I see it between Power Recharge in the Nova tree and Power Synergy in the Charge tree, after your first Charge/Nova you're looking at basically a 100% uptime on 25% increased damage and 25% faster recharge speed as long as you're charging every 15 seconds.  To me at least that seems like a more beneficial option than doing 2 mini-Novas.

Modifié par FiGhTiNCoWBoY, 24 février 2012 - 08:30 .


#19
DarkDeveloper

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I was confused on that route. It came down to survivability. If I have no shield after a maxed nova, even if I can get a charge in quickly for 100% shields I will be taking damage unless it is a 1v1 battle. Only regret I have right now though is not picking increased Nova radius and I can see upping Fitness if it gets me a stronger Nova but the way it seems is that people wanted the extra melee damage and I won't be meleeing too much. I can do more damage shooting. However I would choose melee options with the Krogan Vanguard.

#20
fafnir magnus

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DarkDeveloper wrote...

I was confused on that route. It came down to survivability. If I have no shield after a maxed nova, even if I can get a charge in quickly for 100% shields I will be taking damage unless it is a 1v1 battle. Only regret I have right now though is not picking increased Nova radius and I can see upping Fitness if it gets me a stronger Nova but the way it seems is that people wanted the extra melee damage and I won't be meleeing too much. I can do more damage shooting. However I would choose melee options with the Krogan Vanguard.



so long as your charge is near immediately after your nova you will take no damage unless you get staggered, delaying your charge.  This is best done as host so lag doesn't cause you to get destroyed