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Your Video game ideas?


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#1
Doctalen

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I'm not creative but do any of you have any video game ideas? For an exisiting series or a whole new IP? Or heck even plans to try to get it made.  

I'd like a game like Brothers in arms only based around the Elysian Drop Troopers from 40K. Show the more human side of the Imperium. 

Modifié par Doctalen, 18 février 2012 - 07:54 .


#2
Volus Warlord

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While I keep joking around about the Bioware Gay Bar of Love, if it's your thing, feel free to make it someday.


However... hmm.. I was considering making a refinery tycoon once.

#3
Zanallen

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When I was younger, I forged an idea for a sequel of sorts to FF7 with a new cast and cameos from the old characters. It would also share some of the same antagonists, but then spread out into a larger story. Well, I say sequel, but the first act would largely take place during the the same time frame, just hitting different locations at different times and adding new locations as well. For example, in FF7 we see a cutscene of the Diamond Weapon (I think) destroying Shinra HQ. In the sequel, the new characters would be in the building when the attack happens. I had them leap out windows and use those long pipelines that seemed to be near everywhere in that game to slide to safety.

#4
Guest_jollyorigins_*

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I have 6 in my head-

A dark fantasy
A high fantasy
One set in the star wars universe
A future sci-fi
A not-so-distant sci-fi
A post-apocalyptic sci-fi

All are in trilogies, all sorted out in my head. This is what I do during my 2 hour lectures on a monday morning (because who cares about accountancy). I also have a 7th thought up but not sure if it would work or not.

#5
Eternal Phoenix

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My idea came reality in the form of Dragon's Dogma. Well at least some of it did.

For long I have wished for a party based game where combat allowed you to perform great interaction with allies and foe. For example, I remember thinking of a game where your allies held enemies, allowing you to strike. Dragon's Dogma made this reality as your companions can hold enemies while you attack them and you can do the same.

Dragon's Dogma also allows you to climb up big enemies, striking them wherever you want. Flying creatures may lift you into the sky and you can even pilot flying enemies to try and bring them to the ground or to get an extra lift somewhere.

Then we have the reintroduction of the levitation spell which has been absent from RPG's for far too long.

The only thing that is missing are big epic wars. My idea was an RPG where you controlled troops and fought alongside them. You had the action elements of controlling your character but you also had RTS elements when controlling your troops. The whole game didn't consist of fighting in wars however and you could explore the open world alone or with a small party. You would also have kingdoms continually expanding their empire in a world that was truly alive and breathing.

Dragon's Dogma may not have epic huge LOTR type battles (though we've seen one) but it has the interaction and combat I was looking for and it has the exploration that I have imagined for so long.

#6
Guest_ContentJosho_*

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I've been working on my dissertation a lot recently, in which I elected to create a 3D model of Nicolas Cage if he were a post-apocalyptic scavenger. He's now modelled, rigged, animated and ready to go into a game engine.

The character has a backpack with giant mechanical arms; one is a drill, one is a claw. The idea is that these arms help him break stuff apart in his scavenging/mining duties, but would also serve as powerful weapons should he be attacked by your typical-of-wastelands mutants/bandits.

Rather fortunately for me, the possibility of making this into a game isn't at all unrealistic. I do a Computer Games Design degree, have some very code-savvy friends, and work for a company that develops and publishes games. If I fleshed the idea out and played up my famous charm, I could do something with this.

Oh, here's the character in his current form. I want to polish it some more, but he's at least 98% of what I want him to be. Biggish file, so I shan't embed him...

http://fc09.devianta...sho-d4q4jnm.png

Modifié par ContentJosho, 18 février 2012 - 08:37 .


#7
Doctalen

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^ That's freaking amazing.

#8
ObserverStatus

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If I had unlimited resources and the talent necessary to pull it off, I'd make a game like this.

The genre would be a sort of rpg/rts/simulator hybrid. Imagine a game with character interactions similar to Fallout or Dragon Age, but with rts style combat more like Warcraft III than anything else, and with characters you can customize as intricately as in the Sims series.

This is set about 150 years into the future, in which the only way to get from planet to planet is to put everyone in a coma, cool their core temperatures down to 33 degrees F, and put them on a fusion based ship for a decades long voyage. The autocratic regime running colony world on which this takes place has cut off communication with the other colonies in order to hide the prosperity and technological development of its sister colonies from its citizens. While most citizens of this world are unaware of their relative lack of technological development, and the government is genuinely doing what it thinks is best for its people, it still can't please everyone.

The rts aspect of the gameplay consists of commanding a small army which consists of the players character, a small cast of hero units which can be convinced to join your cause, and as many nameless redshirt units as you can recruit.

The rpg aspect of the game involves talking to various NPCs with your personal character. The colony where you live is home to a vast variety of religous, political, and socioeconomic demographics, all of whom dislike the government for different reasons. Your goal should be to either build an ideologically sound coalition,or trick your allies into thinking that they are part of an ideologically sound coalition. If some of your allies discover that you are aiding a group they are directly opposed to, you may have a difficult time keeping your rebellion from fragmenting.

As an example, if you recruit a religous organization to your cause by promising them that you're going to put an end to practices by the government that they find immoral, such as human cloning, genetic engineering, and cybernetic augmentation, but than you ask them to fight alongside monstrous mutant cyborgs built by a competitor to the contractor making them for the government, there's going to be a problem.

The characters you can recruit include a cast of hero units who function like Warcraft III style heroes in combat, and out of combat they function more like "companion" characters from Bioware and Obsidian games. In addition to them, you can recruit a cast of non-combat characters to join your cause as well such as businessmen, religious leaders, and scientists who can provide you with things like weapons, technology, and "redshirt" units.

No matter what your character's true motivations are for fighting, your ultimate goal is to overthrow the colonial government and this can be accomplished by any means from a well orchestrated series of protests and strikes, to a long guerrilla campaign to bleed the colony's economy to death, to wiping out all but your allies with biological terror attacks.

Modifié par bobobo878, 18 février 2012 - 09:58 .


#9
Dominus

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A Massively Multiplayer Online...Music Game.


Or at least something within that direction. Harmonix has been talking vagely about going in "brave new directions" in the iteration for the Rock Band series, and this would not surprise me. The problem with music games is that you hardly feel connected beyond that 4-person group. If you look at band world tour back when it came out, it was brilliant. It provided a surprising amount of variety in which directions you could take: Risk it all to pull off a 5-star, or wimp out with only a little cash? They tried rigorously to add in as many options to the player as possible.

But...

It's still constricted to picking a song, and being flung into a musical highway. If they want to branch out of the musical genre and not turn out like Neversoft, they need to think outside the box. Call me crazy.

What this would imply is that people could play potentially any role: Band member, fan, manager, crazed groupie, whatever. As this would be a console-only MMO, the level of role-playing would be limited. I'd suspect it would have some sort of offline version as well that assigns AI to whatever would be filled. It's not a fully-fleshed out idea. Mostly because I suspect that no one was really going to care about it anyways. This is a mainly RPG website, so if there aren't your stats loot and a ton of choices, who really wants to hear it? But you asked, and so I answered. Something at least similar to this would be great.

#10
Homebound

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id make a card-based, rpg game where you have a party of summons and their ability and your opponents inability were based on what cards you use at what time to power/depower each other's summons. also each summon in your party would have certain skills already available to ramp up the strategy aspect. the ultimate objective of the game is to wipe out each other's party or hold out until the other person ran out of cards.

the storyline would be about a magician apprentice who after joining a wizard school, finds out the headmaster was responsible for his or her parents death as a means to get the protagonist to join his cause for an unknown reason.

#11
Clover Rider

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Hellbound555 wrote...

id make a card-based, rpg game where you have a party of summons and their ability and your opponents inability were based on what cards you use at what time to power/depower each other's summons. also each summon in your party would have certain skills already available to ramp up the strategy aspect. the ultimate objective of the game is to wipe out each other's party or hold out until the other person ran out of cards.

the storyline would be about a magician apprentice who after joining a wizard school, finds out the headmaster was responsible for his or her parents death as a means to get the protagonist to join his cause for an unknown reason.

As long as the card game makes sense and is fun I would go for it.

#12
Homebound

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Some Geth wrote...

Hellbound555 wrote...

id make a card-based, rpg game where you have a party of summons and their ability and your opponents inability were based on what cards you use at what time to power/depower each other's summons. also each summon in your party would have certain skills already available to ramp up the strategy aspect. the ultimate objective of the game is to wipe out each other's party or hold out until the other person ran out of cards.

the storyline would be about a magician apprentice who after joining a wizard school, finds out the headmaster was responsible for his or her parents death as a means to get the protagonist to join his cause for an unknown reason.

As long as the card game makes sense and is fun I would go for it.


think of a hybrid between Dragonquest 9 and yugioh with Fable 1's storyline.:whistle:

Modifié par Hellbound555, 18 février 2012 - 10:33 .


#13
Guest_jollyorigins_*

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Hellbound555 wrote...

id make a card-based, rpg game where you have a party of summons and their ability and your opponents inability were based on what cards you use at what time to power/depower each other's summons. also each summon in your party would have certain skills already available to ramp up the strategy aspect. the ultimate objective of the game is to wipe out each other's party or hold out until the other person ran out of cards.

the storyline would be about a magician apprentice who after joining a wizard school, finds out the headmaster was responsible for his or her parents death as a means to get the protagonist to join his cause for an unknown reason.


I think I remember playing a game similar to your idea on the gamecube. Ever played Lost Kingdoms?

#14
slimgrin

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Victorian horror RPG.

#15
Clover Rider

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Hellbound555 wrote...

Some Geth wrote...

Hellbound555 wrote...

id make a card-based, rpg game where you have a party of summons and their ability and your opponents inability were based on what cards you use at what time to power/depower each other's summons. also each summon in your party would have certain skills already available to ramp up the strategy aspect. the ultimate objective of the game is to wipe out each other's party or hold out until the other person ran out of cards.

the storyline would be about a magician apprentice who after joining a wizard school, finds out the headmaster was responsible for his or her parents death as a means to get the protagonist to join his cause for an unknown reason.

As long as the card game makes sense and is fun I would go for it.


think of a hybrid between Dragonquest 9 and yugioh with Fable 1's storyline.:whistle:

How does Dragon Quest IX play into this hybrid? and Yu-Gi-Oh! is really a unbalanced card game. Maybe you can think of something new? Like during the start of the game you can only have a deck of 20 or 30 cards and have 3 or 5 summon cards with the rest of the deck being assist cards for the summons and traps for the opponent. Later on in the game you can have a deck of 50 or 60 cards and have 8 summon cards or something like that, as for the rest of the rules I don't know but I am sure you can think them all up.:P

And it could use a better story but still the magician apprentice thing does work well.

#16
RPGamer13

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I got an idea for this RPG and your entire party is female. The graphic style would be an anime style. I like huge swords, so there would he lots of those.

But, I mean, I don't have everything figured out thay you would need, like the story.

#17
Doctalen

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RPGamer13 wrote...

I got an idea for this RPG and your entire party is female. The graphic style would be an anime style. I like huge swords, so there would he lots of those.

But, I mean, I don't have everything figured out thay you would need, like the story.

Makes me think of the Epic battle Fantasy series on Kongregate 

#18
tetrisblock4x1

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Game ideas? Yeah, I really like any game that doesn't just hand the victory to me, show me where all the "secrets" are, and just isn't all that into hand holding. Games have been turning into the special Olympics since Ocarina of Time. All the bombable walls had an obvious crack in it, and in most games you're shown a clear linear path of prgression through the game. It's become so bad that games often feel routine like a job rather than a feel like a world of mystery to be explored which is what games should be. That's why I like games with huge open worlds such as Mount and Blade and Kings Bounty. They're big, they're tough, and you're mostly left to fend for yourself. But these kind of games seem to be fairly scarce, and most games feel like a job so that's part of the reason why I feel that multi-player > single player. At least I can play MP without the opposing team treating me like some dumb kid who needs the game to go easy on me.

Modifié par tetrisblock4x1, 19 février 2012 - 03:01 .


#19
chunkyman

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I want a game with the cinematics and graphics of Uncharted, the story quality of DA:O, and the gameplay of GTA: SA.

I would call it... Chunkyman: The Game

Modifié par chunkyman, 19 février 2012 - 05:02 .


#20
Fishy

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MMORPG similiar to Dark Age of Camelot . I would leave out all the instanced and casual stuff you find in every other mmorpg..GCD removed, same with  instant teleporting battleground . Any marked and exclamation point would be removed outside of class specific quest. Player would have to use the compass and their brain to find where the Evil Yeti is .. OR... ASK PEOPLE... OMG SOCIAL STUFF.

THE PVP would be like DAOC. Open World but zone established with choke point to capture. 3 realm seem to be a good idea. Give more choice.

No PVP gear but Realm Battle Point and abilities (with tittle). Just like DAOC . Not the same lore though .. Or maybe I just purchase the right for DAOC .. Hire bioware and make them do it!!! lolol..

Daoc was awesome because it's left the  PLAYER to do their stuff .. and not the 'game' .. That why  RvR was awesome. That why the community was so tight .. We live in the IPOD ERA where everyone want to do everytthing by themselves. The selfish ERA! The texting ERA

-_-

Okay I was starting to be off topic.

:devil:

Modifié par Suprez30, 19 février 2012 - 05:16 .


#21
TEWR

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I'm not giving you my ideas, you thieving charlatan!

Anyway, jokes aside my hope is that once I'm done taking Game Design for Full Sail University, I can start my own video game company and make the fantasy series idea I have been drafting here and there come to fruition. It'd be a multimedia series and the games would be a party-based RPG like DAO and DAII do.

Is it unlikely to happen? Probably. Actually, almost certainly. But nevertheless it's a dream I yearn to fulfill and will still work to make happen.

Modifié par The Ethereal Writer Redux, 19 février 2012 - 08:55 .


#22
Gotholhorakh

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Doctalen wrote...

I'm not creative but do any of you have any video game ideas? For an exisiting series or a whole new IP? Or heck even plans to try to get it made.  


Yes, and if I told you, I'd have to kill you. Or get you to sign a NDA. Whichever was cheaper. :P

Modifié par Gotholhorakh, 19 février 2012 - 01:39 .


#23
Guest_FemaleMageFan_*

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I'm a software developer so i have ideas for game platforms, mostly based on cloud gaming. Well i think anything with a cloud in it is the future

#24
MordinKrios

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A really boring CoD rip off with no creativity.

Ooops, sorry Medal of Honour already exists.

#25
Enmystic

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Yes, but I'm not sharing any of it here.

Anyway, I hope to open up a game company myself one day. I think it would be a great endeavor to take, and possibly the best way to see my game ideas become reality. Plus I just want to make awesome games. Passion, you know. :D

That is if nothing else happens first. I have many ideas for what I think will be cool games, but who knows where life will take me on that. Right now I'm still trying to gain as many skills as possible while drafting my ideas along the way.