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Does the difficulty scale at all for player count?


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#76
enigmagtx

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same number of enemies on solo as in a 4player so it's aways the same number.

#77
Mondhase

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enigmagtx wrote...

same number of enemies on solo as in a 4player so it's aways the same number.

 

^Proves that you should maybe read more than just the title before posting in a thread. But I'm sure the OP is glad he/she now has an answer. You know, after only 12 months. ;)

#78
The_Fantasm

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necr0

#79
Guest_manbearpig654_*

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Jarrett Lee wrote...

I doesn't, no. Not sure there are any plans for that. Mode is really meant to be played with 4, sometimes 3. 2 is doable on bronze I imagine. 1 is asking for trouble :)


:lol::lol::lol:

Modifié par manbearpig654, 13 février 2013 - 08:04 .


#80
BjornDaDwarf

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UKStory135 wrote...

I have basically restarted the game, by playing on the PS3.  The game is still much easier now than it was when I started my XBox journey, for the reasons you mentioned.


I've had some experience with starting over, and it's similar to yours.  Back in August or so my wife started playing, and I was already a couple of hundred hours in on my account.  I played her account early on, got her extra credits on Gold before she could do it.  Gold was certainly challenging with a minimal manifest, but hardly impossible.  

#81
Catastrophy

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BjornDaDwarf wrote...

LeinadSemrig wrote...

Most of the buffs in this game are on things a new player won't have. Look at the buffs, you have kits, weapons, and gear that take time to unlock in the random store. A lot of buffs like grenades take some practice to really get the most from. New players only have 2 of each consumable, no mods and only the base weapons and kits. So most of the buffs aren't going to affect them much.

Now look at the nerfs; Biotic explosions- reduced in radius and power. Sabotage - can't hack the living daylights out of all the Geth on the map. Geth are harder now across the board. Cerberus has one of it's biggest weaknesses covered with the dragoon. Reapers, which used to be the strongest faction, are now the weakest because of other groups buffing. Collecters are brutal.

A new player will find this game much harder than at launch. It won't be until later, when they have unlocked more kits and more weapons to play with, that the game becomes easier than it used to be.


While BEs were nerfed, you're ignoring all the bonuses the original human characters have received, you know, the ones that players have to start with.  The original humans are significantly more powerful now than they were at launch.

Adept
  - Singularity redesigned into an awesome power
  -  Shockwave received MASSIVE buffs
 - Base melee doubled - Incredible melee class now

Soldier
 - AdRush received signifcant buffs
 - CShot had base damage doubled, and a working 6 evolution added - You can demolish Bronze with just CShot and Cryo ammo now. 
 - Frag Grenades received significant buffs
 - Base encumberance increased

Engineer - Probably the biggest buffs of the original Human characters
 - Biggest buff of all with the ability to detonate FEs without requiring death
 - Incinerate - Minor buffs
 - Overload - TB prime duration extended, making detonation easy now
 - Combat Drone - Buffs to multiple attack powers, nerf to it's decoy property

Sentinel - Has received fewest buffs
 - Tech Armor - Great buffs, highest protection from armor in game now

Infiltrator
 - TC was nerfed, but this was needed.  Original TC was just ridiculous.  
 - Sticky Grenades - Massive base damage buff
 - Cryo Blast - Minor Buffs, but no longer requires death for CEs

Vanguard
 - Massive buffs to Biotic Charge
 - Massive buffs to Shockwave (not that anyone ever uses it on the Novaguard)


Based on playstyle, the totally mindblowing buff to basic characters is about the tech detonations now triggering differently. I started out with a human Engi and had a hard time killing stuff on Gold without proper guns (and experience).
Now with tech explosions easily triggered I have difficulties in sucking in Gold matches with my trusty human engineer.

#82
BjornDaDwarf

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dr_random wrote...
Based on playstyle, the totally mindblowing buff to basic characters is about the tech detonations now triggering differently. I started out with a human Engi and had a hard time killing stuff on Gold without proper guns (and experience).
Now with tech explosions easily triggered I have difficulties in sucking in Gold matches with my trusty human engineer.


Yep.  And what I listed were just the buffs to the specific characters.  Once you figure that even new players are playing with experienced players, benefiting from the manifests and experience of better players, then the power creep for new players is even more obvious.  

Even the Sentinel, who got the fewest buffs, still has an incredible detonator in Throw.  Put a newbie HSent with asomewhat experienced Adept or two, and he'll be fine.  When I used to convince Silver players to head to Gold with me, I would often suggest they take an HSent with a high TA, high health, and then low passives.  They had a good chance to stay alive, and could follow my adept around and detonate for me, or prime with Warp.  

Modifié par BjornDaDwarf, 13 février 2013 - 08:43 .


#83
Qui-Gon Glenn

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BjornDaDwarf wrote...

Qui-Gon Glenn wrote...

Nostalgia.

My first match was a disgusting embarrassment. I went in as an N7 1 into gold since I was so leet in SP that I played through my first SP playthrough on Insanity, ya know, 'cuz Shepard is that tough and so am I :|

Yeah.... I played bronze for a long time after that. And spent real money on JEP's so that I could go back to gold and not get yelled at for having no gel and no rockets to go with my NO SKILLZ.


That's hilarious!  Do you remember what class/weapon you used? 

Not entirely sure, but I think it was Human Vanguard as I had heard it was OP ;) I bled out after being rezzed in Waves 1 and 2 multiple times, and just quit the lobby. That was my first Multiplayer experience of any kind, and it was a Jet Li to the face. Weapon had to be Carnifex, I used it almost exclusively back then.

EDIT: I was using the Carnifex before I ever played Mass Effect. Inyri Forge over at Lucasforums made a M6 model for KotOR and TSL that I used for quite a while. She has great talent... part of what got me interested in ME.

Modifié par Qui-Gon Glenn, 13 février 2013 - 08:58 .


#84
BjornDaDwarf

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Qui-Gon Glenn wrote...

BjornDaDwarf wrote...

Qui-Gon Glenn wrote...

Nostalgia.

My first match was a disgusting embarrassment. I went in as an N7 1 into gold since I was so leet in SP that I played through my first SP playthrough on Insanity, ya know, 'cuz Shepard is that tough and so am I :|

Yeah.... I played bronze for a long time after that. And spent real money on JEP's so that I could go back to gold and not get yelled at for having no gel and no rockets to go with my NO SKILLZ.


That's hilarious!  Do you remember what class/weapon you used? 

Not entirely sure, but I think it was Human Vanguard as I had heard it was OP ;) I bled out after being rezzed in Waves 1 and 2 multiple times, and just quit the lobby. That was my first Multiplayer experience of any kind, and it was a Jet Li to the face. Weapon had to be Carnifex, I used it almost exclusively back then.

EDIT: I was using the Carnifex before I ever played Mass Effect. Inyri Forge over at Lucasforums made a M6 model for KotOR and TSL that I used for quite a while. She has great talent... part of what got me interested in ME.


Ha!  It's kind of sad when an N7 sub 20 drops out of a Gold match, on the rare time I find one.  I always make it a mission to try and keep them alive.

You had to be using the Predator or Shuriken though, Carnifex is a Gold weapon, and seems pretty unlikely you would have got one in your intro pack.   I think the intro pack only gives Uncommons. 

#85
Qui-Gon Glenn

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BjornDaDwarf wrote...

Qui-Gon Glenn wrote...

BjornDaDwarf wrote...

Qui-Gon Glenn wrote...

Nostalgia.

My first match was a disgusting embarrassment. I went in as an N7 1 into gold since I was so leet in SP that I played through my first SP playthrough on Insanity, ya know, 'cuz Shepard is that tough and so am I :|

Yeah.... I played bronze for a long time after that. And spent real money on JEP's so that I could go back to gold and not get yelled at for having no gel and no rockets to go with my NO SKILLZ.


That's hilarious!  Do you remember what class/weapon you used? 

Not entirely sure, but I think it was Human Vanguard as I had heard it was OP ;) I bled out after being rezzed in Waves 1 and 2 multiple times, and just quit the lobby. That was my first Multiplayer experience of any kind, and it was a Jet Li to the face. Weapon had to be Carnifex, I used it almost exclusively back then.

EDIT: I was using the Carnifex before I ever played Mass Effect. Inyri Forge over at Lucasforums made a M6 model for KotOR and TSL that I used for quite a while. She has great talent... part of what got me interested in ME.


Ha!  It's kind of sad when an N7 sub 20 drops out of a Gold match, on the rare time I find one.  I always make it a mission to try and keep them alive.

You had to be using the Predator or Shuriken though, Carnifex is a Gold weapon, and seems pretty unlikely you would have got one in your intro pack.   I think the intro pack only gives Uncommons. 

You are probably correct... I just always used the Carnifex in ME, ME2 and as an Adept Shep in first ME3 playthrough. The gun is still the gun :wub:

The teammates were trying to keep me alive... I was just too embarrassed to be that bad at a game I thought I was the one and only master of.

#86
LeinadSemrig

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BjornDaDwarf wrote...

LeinadSemrig wrote...

Most of the buffs in this game are on things a new player won't have. Look at the buffs, you have kits, weapons, and gear that take time to unlock in the random store. A lot of buffs like grenades take some practice to really get the most from. New players only have 2 of each consumable, no mods and only the base weapons and kits. So most of the buffs aren't going to affect them much.

Now look at the nerfs; Biotic explosions- reduced in radius and power. Sabotage - can't hack the living daylights out of all the Geth on the map. Geth are harder now across the board. Cerberus has one of it's biggest weaknesses covered with the dragoon. Reapers, which used to be the strongest faction, are now the weakest because of other groups buffing. Collecters are brutal.

A new player will find this game much harder than at launch. It won't be until later, when they have unlocked more kits and more weapons to play with, that the game becomes easier than it used to be.


While BEs were nerfed, you're ignoring all the bonuses the original human characters have received, you know, the ones that players have to start with.  The original humans are significantly more powerful now than they were at launch.

Adept
  - Singularity redesigned into an awesome power
  -  Shockwave received MASSIVE buffs
 - Base melee doubled - Incredible melee class now

Soldier
 - AdRush received signifcant buffs
 - CShot had base damage doubled, and a working 6 evolution added - You can demolish Bronze with just CShot and Cryo ammo now. 
 - Frag Grenades received significant buffs
 - Base encumberance increased

Engineer - Probably the biggest buffs of the original Human characters
 - Biggest buff of all with the ability to detonate FEs without requiring death
 - Incinerate - Minor buffs
 - Overload - TB prime duration extended, making detonation easy now
 - Combat Drone - Buffs to multiple attack powers, nerf to it's decoy property

Sentinel - Has received fewest buffs
 - Tech Armor - Great buffs, highest protection from armor in game now

Infiltrator
 - TC was nerfed, but this was needed.  Original TC was just ridiculous.  
 - Sticky Grenades - Massive base damage buff
 - Cryo Blast - Minor Buffs, but no longer requires death for CEs

Vanguard
 - Massive buffs to Biotic Charge
 - Massive buffs to Shockwave (not that anyone ever uses it on the Novaguard)


But how much do all those buffs really affect a new player?  Think about it, only the Engineer is worlds better than he was without adding in things like gear and better weaponsinto the mix.  A brand new player, without any Mulitplayer experience, won't be able to use the Adepts melee effectively (or Shockwave if on the PC), get's limited use from the Soldiers abilities with common weapons and no grenade boosting gear (can you really rely on grenades with only 2 thermal clips?), the Buffs to Tech Armor don't make up for the BE nerf, the Infiltrator is worse than they used to be, and the Vanguard is still really iffy off-host. 

I don't disagree that the base classes (mostly) are better than they were at release, but when you look at the enemy buffs vs the player buffs, most of the player buffs are centered around players with more than 50% of their manfest filled in.  My friends who had stopped playing for several months (when they left GI with Krysae ruled the day) came back about a month ago.  Every single one of them immediately asked the same question, "When did they make this game harder?"  Most of them couldn't complete a Silver match and they had been running on gold when they left.  These weren't bad players who were using crutches to get by.  The enemy faction boosts really ,essed up their gameplay.  If you were around the whole time, you adapted as you went, these guys were blown away by the tougher enemies

I think the game is easier than it used to be for people with everything unlocked, but harder for players just starting out.