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ME3 Engineer point assigning


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19 réponses à ce sujet

#1
NJTSuperKing

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What ways are people assigning points to their engineers?
Right now I'm a male engineer and i have everything up to level 3, but I'm not sure what the best way is to continue leving up my abilities.

I like having a low cool downtime so I'm pretty sure I'll be increasing my weight capacity, but deciding what to do with my combad drone is really tough.

Any tips would be great!

Modifié par NJTSuperKing, 18 février 2012 - 11:56 .


#2
rabidhanar

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To me the best two active powers are Overload (with the two ones for chaining enemies and stunning) and Combat Drone (For all around bonus points.)
At max level, Overload can CC three targets simultaneously, which buffs up survivability qutie a bit. Drone is great with the Rockets or the chain attack. Rockets allow you to just use it and cut it loose, ignoring it while it goes to work. Chain Drone has the same benefits of Overload, but in general distracts the enemies as well. (Works quite well against Guardians and their pesky shields. Turns them around so you can hit them in the back)

As a Lvl 20 Engineer, I have truly found incinerate to be quite useless. Hardly anything uses armor in the demo to warrant the points and the ones that have armor, overload works almost as well. The Turrets in particular take 2 overloads to destroy fully on Silver Rank.

Modifié par rabidhanar, 18 février 2012 - 11:46 .


#3
NJTSuperKing

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Yeah both rocket and chain attack both seemed really helpful, but I was leaning more toward chain because the rocket only has 1.50m radius. Did you chose to have the drone explode once destroyed? Because that seems like it could be pretty helpful.

#4
rabidhanar

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Depends on the type. For the Rocket Drone, I chose the toughness just because I fired and forgot it. Rocket drones play at a much further range then the Chainers, so the explosion is useless. Though 1.2 meters is nothing to get excited over, the sheer range increase makes it very useful. The "rocket" looks and acts like an incinerate shot, rounding around cover to hit the target.

Chainers can have it either way, the explosion is useful but not extremely powerful. Best when you distract a big target with the drone (spam it near an engineer turret to see the fireworks.)

Highly suggest that you try out both types of drones (one on your human male and one on your human female when you get her.) Respec is not available in the demo, but figuring out which one to spec the first time in the main game will be nice.

#5
Kenock

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whatever u do, dont go with rockets. FFFF- regret it every game.

to clarify, drones are best for distracting enemies too right? good luck when the drone takes 10 seconds to line up a shot because it wants to move 5 yards away first at its nice slow pace, by that the enemy is bearing down at you with a riot shield about to pound faces. just my experience with rocket drones lol hate it. also they hit the wall alot if the enemy barely moves around the corner or better yet the drone does.

Modifié par Kenock, 19 février 2012 - 12:06 .


#6
NJTSuperKing

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Okay so you're saying that If at rank 6 I chose to have it fire rockets then it's a good idea to consider better defenses earlier on because it allows the drone to act as a better distraction for a longer amount of time?

#7
Aimi

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rabidhanar wrote...

To me the best two active powers are Overload (with the two ones for chaining enemies and stunning) and Combat Drone (For all around bonus points.)
At max level, Overload can CC three targets simultaneously, which buffs up survivability qutie a bit. Drone is great with the Rockets or the chain attack. Rockets allow you to just use it and cut it loose, ignoring it while it goes to work. Chain Drone has the same benefits of Overload, but in general distracts the enemies as well. (Works quite well against Guardians and their pesky shields. Turns them around so you can hit them in the back)

I completely agree. Incinerate's much more situational than Overload against Cerberus; too many of the enemies have got either protections or riot shields for it to be too terribly useful, and against groups of unarmored Assault Troopers you can get just as much crowd-control out of Overload specced to chain and neural shock. It also doesn't cast near-instantaneously like Overload does. Incinerate is most useful for arcing around corners and attacking the Atlas, and a properly specced Rocket Drone does both of those things reasonably well too.

#8
rabidhanar

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Kenock wrote...

whatever u do, dont go with rockets. FFFF- regret it every game.

to clarify, drones are best for distracting enemies too right? good luck when the drone takes 10 seconds to line up a shot because it wants to move 5 yards away first at its nice slow pace, by that the enemy is bearing down at you with a riot shield about to pound faces. just my experience with rocket drones lol hate it. also they hit the wall alot if the enemy barely moves around the corner or better yet the drone does.


Really? Interesting... I never seem to have that problem. Of course I often play them behind the target or in an open field where cover is less of an issue. Plus the drone still shoots it's tazer attack as well, so it is not like you have to always wait for it.

Plus, that is why you take overload to stunlock enemies. Do not aim directly at the Gaurdian, aim for his uinarmored buddy next to him to make him take a short dirt nap.

Back to the OP: Yes, if going rockets, I suggest the Health bonuses so that it lasts longer. The Chain Drone is better for spamming then anything else, so health is a nonissue.

#9
Kenock

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if you dont equip the drone with rockets, incinerate does great against guardians who are distracted by the drone. thats what i usually do to my enemies without shields, drone then incinerate. but now that it has rockets it takes forever for the drone to fire a shot because it wants to move 5 yards away first before it does anything.

#10
Kenock

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rabidhanar wrote...

Kenock wrote...

whatever u do, dont go with rockets. FFFF- regret it every game.

to clarify, drones are best for distracting enemies too right? good luck when the drone takes 10 seconds to line up a shot because it wants to move 5 yards away first at its nice slow pace, by that the enemy is bearing down at you with a riot shield about to pound faces. just my experience with rocket drones lol hate it. also they hit the wall alot if the enemy barely moves around the corner or better yet the drone does.


Really? Interesting... I never seem to have that problem. Of course I often play them behind the target or in an open field where cover is less of an issue. Plus the drone still shoots it's tazer attack as well, so it is not like you have to always wait for it.

Plus, that is why you take overload to stunlock enemies. Do not aim directly at the Gaurdian, aim for his uinarmored buddy next to him to make him take a short dirt nap.

Back to the OP: Yes, if going rockets, I suggest the Health bonuses so that it lasts longer. The Chain Drone is better for spamming then anything else, so health is a nonissue.


everyone has different experiences yea, mine just made me hate rocket drones with a passion, when you dont have chain overload and you need to distract a guardian fast, Rocket drone is your bane. mine takes its sweet time to do its job now.

#11
NJTSuperKing

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Man it's such a tough choice, so many variables to consider haha.
But I love hearing people experience with each power, really helps me size everything up to get the most out of my abilities.

#12
Poison_Berrie

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Yeah, been pumping into both overload and incinerate and incinerate isn't all that powerful even against regular Cerberus mooks. Those points are best put into Overload, Combat Drone and Tech Mastery primarely.

EDIT: Been using a the avenger so far, since it worked well with my ME 2 engineer, but I'm wondering what others have been using?

Modifié par Poison_Berrie, 19 février 2012 - 12:22 .


#13
Kenock

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For me, incinerate is a great CC because enemies freakout being caught on fire. then i just shoot em down! it can also curve around edges where shock cant reach if you get good at pitching it.

#14
rabidhanar

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I found myself a Carnifex, which is very nice. Pistol Scope V and a Termal Clip capacity II is great with it. Only weapon I am using atm.
Used to use the Avenger with the 4x Scope mod for very accurate shooting, but my Carnifex does that better. One shots almost everything on a headshot.

@ Kenock: Except the Guardians, the Nemesis, or the Phantoms, that just ignore the burning sensation entirely and deal with u. Overload is TONS better because it deals with every1 and drains Phantoms shields in 1 hit (a must on Gold difficulty without an Asari Adept/Vanguard).
Not trying to diss you or anything man, just stating my observations. I really dislike pesky Nemesis' draining my shields in 1 shot.

Modifié par rabidhanar, 19 février 2012 - 12:29 .


#15
Kenock

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@ Kenock: Except the Guardians, the Nemesis, or the Phantoms, that just ignore the burning sensation entirely and deal with u. Overload is TONS better because it deals with every1 and drains Phantoms shields in 1 hit (a must on Gold difficulty without an Asari Adept/Vanguard).
Not trying to diss you or anything man, just stating my observations. I really dislike pesky Nemesis' draining my shields in 1 shot.[/quote]


well i meant generic grunts and guardians. why would i use an armor skill on enemies with shields? overload anything with a shield on it just a basic rule :P you give me no credit friend!

#16
clopin

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I've been pumping Overload, Incinerate, and Combat drone and have been using the Scimitar as my only weapon. Send out a drone, and use a Neural Specc'd Overload to set up easy kills, and launch out Incinerate for fast kills on weaker enemies and to pull people out from cover.

Shotgun Engineers still rape.

#17
c rage1985

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I leveled up Incinerate and Overload completely and then skipped fitness and combat drone. The level 1 combat drone does its job just fine and doesn't need upgrading if you are using the other two powers instead. Also focusing all your points into the same type of skill is very helpful. Shoot for high damage or Area Of Effect (AOE) power. Having half and half just damages a couple of guys a little bit instead of killing one guy, or staggering many.

There is a good guide to the multiplayer here:
http://www.omfgnetwo...ltiplayer-guide

#18
TheStratovarian

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I would say, so far, that incinerate needs a boost bad on human engie, there is little you cant do with a neural shock focus overload. The shock recharges faster than incinerate, does the same damage, and is darn near unavoidable by 95% of things. And in avoiding that, you can max every other skill to six. The drone, its interesting, because of that bomb option, because your drone will go down, and in being able to place him smack dab in enemies, he can make for a great damage power, but avoid the rocket, its far more used on the sentry, if you use the turret to lock down an area, than on the drone, whom always seeks to close to an enemy, and the stun really helps. and being able to hit 3 targets at once really helps him grab enemy attention, guardians and especially swarmers from ravagers he just cleans up, so you dont have to worry when someone hits the sack, especially using an smg/shotgun/assault rifle.

#19
Philonius

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NJTSuperKing wrote...

Yeah both rocket and chain attack both seemed really helpful, but I was leaning more toward chain because the rocket only has 1.50m radius. Did you chose to have the drone explode once destroyed? Because that seems like it could be pretty helpful.


I didnt. I beefed up the shields, added rockets. I want that bugger on the field as long as possible locking down the most dangerous targets of my choosing. Overload I set it to hit only one additional target and do 100% extra damage to barriers and shields effectively giving me the ability to strip the shields/barriers off any enemy with one hit except Geth Primes, Atlas's and we wont even talk about the concrete wall which is Banshee. Incinerate is maxed and his in a small radius also.

I also meant to add that I also went for Neural Shock on the Overload. Nothing better than frying twon enemies with one shot and they both fall on the ground having a seizure while you pelt them with slugs.

Modifié par Philonius, 08 mars 2012 - 08:14 .


#20
Philonius

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Kenock wrote...

whatever u do, dont go with rockets. FFFF- regret it every game.

to clarify, drones are best for distracting enemies too right? good luck when the drone takes 10 seconds to line up a shot because it wants to move 5 yards away first at its nice slow pace, by that the enemy is bearing down at you with a riot shield about to pound faces. just my experience with rocket drones lol hate it. also they hit the wall alot if the enemy barely moves around the corner or better yet the drone does.


You are using the drone wrong. When those Guardians come at you, remain calm. Target the Guardian and call in your drone. It will spawn behind the Guardian. As soon as that Guardian gets pelted by that drone one good time guess what ol Mr Guardian is gonna do? Turn around and face the drone. Thats when you fire off an incinerate shot in his back and watch him fry. Or feed him some slugs.

Also I have gotten quite good at firing off the Incinerate at an angle above or to the side of a Guardian. It can get tricky but I have gotten to the point where I can throw a "curve ball" if you will so the incinerate blast strikes the Guardians on the side or on top of the head forcing them to stagger, momentarily exposing themselves.