Beat Gold? Post here to boast! Or better, to help others!
#76
Posté 20 février 2012 - 05:41
I was an Asari Adept, and we also brought along two more Human Sentinels. Notably, we lacked an Infiltrator, but we stuck together and were able to revive one another adequately enough.
Map was Noveria; we tried on Mars but didn't succeed (that's right; second try, boo-ya).
A few things we encountered:
Yes, communication is pretty key. Everyone, but especially the adept (or maybe I feel this way because I was playing one) has to be aware of everyone's favorite, the phantoms. And yet Stasis cannot be a crutch. There /will/ be times that phantoms come from multiple doorways, and it's up to the team to be able to at least hold her off if not kill her while the adept is working on the other one.
To that end, holding off enemies is a viable strategy, especially in the survival waves. Let them come to you. And if you can't kill them, do not go chasing after them until the enemies have thinned out or you /know/ it's clear. I would rather see the team move to the next bit of cover than go chasing after a Nemesis and get ganked by the two Guardians and three Centurions around the corner.
Debuffs > Direct Damage. I would say that at least 40% (and that's entirely guessing, but I do try to watch the kill ticker) of our kills came from collateral damage. That means one of our teammates would throw a warp on someone, and another would hit them with some other ability. Or our Sentinel Overloaded a group and our biotics would just keep the tech explosions going. Especially as an adept, first thing I ever did when I saw any Atlas was Warp -> Throw. The resulting biotic explosion would often kill at least the two Assault Troopers that most likely spawned with the Atlas, or were crowding around it. With enough focused fire on distant atlasas, we were able to kill Guardians, Centurions, and even a couple Phantoms without ever even seeing, much less encountering them.
However, once the explosions are done, focus on the immediate threat. If you can dig yourself deeper in to cover and draw the smaller enemies forward, the Atlas(es) will have to come around corners and spend precious time while you whittle away at the little guys. Unless it's one of the last enemies standing, don't try to kill an Atlas at 100 meters out; there's Centurions right next to you poking you with their cattle prod thingies.
My team on Noveria enjoyed having a place to fall back to. We normally tried to hold the area at the top of the ladder and ramp, but after about Wave 5, we found ourselves constantly getting overwhelmed. When the enemy starts hitting from three sides, we fell back into the corner where the enemies weren't coming from and cut off the line of attack from the people coming up the main corridor, and also slowed down the people coming up from the inside. My recommendation here would be to always know, and possibly always have, someplace to fall back to. If you start out in a defensible corner, you're going to get overrun, and then you have to have your Infiltrator cloak-run and pray he survives alone to the far end of the map and then solos the rest of the wave.
Leave your ego at the door. On Bronze, sure, I'm sort of an ego-maniac and love seeing my numbers unless I'm playing a support class. But on Gold, it's really not about personal score; it's about survival and execution of orders. On Bronze, I'll throw Throws as the day is long, but on Gold, it was mostly stasis and headshots to go around, and more often than not, they weren't my headshots.
The challenge we had the most difficulty with was the "hit 4 nodes of these are what we want you to do". Probably because we got this wave 10 on both Mars and Noveria, the former of which is where we wiped. The assassinate 4 targets was actually really easy, because around Wave 6 they were Phantoms, and Phantoms really aren't that tough if they aren't that close to you. So putting a big blue diamond on them is sort of a death sentence. On Wave 10, however, we all agreed that if we got this mission, we'd simply missile the targets, screw it. That's what you save your missiles for. I don't really have any good advice for handling this challenge, other than take your time. Forget about the time bonus until Gold isn't a problem. Believe me, you'll get more Gold surviving and taking your time than you will for rushing and dying on Wave 10.
And that's about it. Gold was a really awesome challenge. It was an adrenaline rush. There was panic, there was relief, there was, "Oh god, please help, please help, oh god!"ing going on. We took out Atlases like they were no challenge. We cursed at the developers for giving Phantoms a way to get around /everything/. ...They even block Stasis from time to time in Gold, which is not fun.
Oh! My tips to people training for Silver/Gold are thusly: Stop using rockets on Bronze. You need to be learning how to take out Atlases without them, and a pithy one per wave should be cake. Honestly, given the time and necessity, you should know how to solo one. Also, distance is your greatest defense. Enemies have different ranges, and if you can draw in the enemies by pulling back, you can thin the herd.
Best of luck, and rock it out.
#77
Posté 20 février 2012 - 06:14
CottonBALL wrote...
If anyone wants to go gold and needs lvl 20 infiltartor and Stasis spamming asari adept - Meshlakratis.
Also, Mark V M-98 Widow
I envy youuuuuuuuuuuuuuu D:
#78
Posté 20 février 2012 - 06:53
2 Engineers(preferable not a must. Having at least 1 player with Overload is key to completing the set),
the 4th can be whatever they wish. As long as they do not rush headlong into enemies. Infiltrators can be useful due to cloaked revives and objective activations. Sentinels with Overload to take down barriers and shields Or Warp for Armor. Vanguards Drell or Asari for their biotic grenades. Soldiers Preferably human so you have Frags. IMO the Incindiary nades are underpowered.
Do not waste your Medi-gel. THIS IS KEY!! Early on you may be tempted to use it if your teammates can't reach you. DO NOT USE IT!! You could reach a point late in the set where you are being pushed hard by multiple Atlas' and/or phantoms This is the point where using a Medi-Gel is appropriate. This is also key when it comes to rocket launchers. Save them for the 10th wave. Unless absolutely Nesiccary you should keep them as insurance against a "kill the targets" objective. On wave 10 the First 3 are Atlas' and the final one is a Phantom(or at least that's what it was for us)
DO NOT RUSH!! Find somewhere defensible, preferably with only 2 entrances and divide your team. In my case we had The Asari and a single engineer guarding the upper entrance to the mid level room on Firebase White. While the other engineer and whatever the fourth of your team may be covered the bottom. Phantoms come more often than not from the upper stairway. Atlas' on the other hand seem to have an affinity for the lower entrance. At one point we had 3 Atlas' coming at us from below and a 4th from upstairs. During this encounter you would want to switch the fourth out for the other Engineer(if you have another or someone with overload/energy drain),
Do not let yourself get cornered. If you need to make a run for it do so. But, make sure you don't spread yourself too thin. Have a Secondary location where you can set up shop. In my groups run we chose the lower level's hack location(only because we were there for the hack anyway and fighting our way back would have been suicide).
Weapons, Now heres the tricky part. You need to make sure you are well equipped, but, you need to make sure you are not overburdened. Adepts and Engineers should have the minimum possible to allow them to spam their powers. Automatic weapons are a good way to whittle enemies down fast but if you prefer something a little more powerful a semi-auto rifle can do the trick. SMG's are amazing for keeping your equipment burden to a minimal. They are lightweight can either be fully auto or burst fire and have a mod that allows the weapon to not waste a round from the thermal clip thus extending the amount of ammo you have even more.
#79
Posté 20 février 2012 - 08:33
And the extraction zone, what the hell were Bioware thinking?! Atlas and Phantoms galore!
#80
Posté 20 février 2012 - 08:35
JRCHOharry wrote...
Just beat gold on Firebase white with an humangineer, Krogan soldier, Asari adept and a salarian smartass. Got a bit hairy towards the end!
And the extraction zone, what the hell were Bioware thinking?! Atlas and Phantoms galore!
Good fight harry, good fight
#81
Posté 20 février 2012 - 08:36
JRCHOharry wrote...
Just beat gold on Firebase white with an humangineer, Krogan soldier, Asari adept and a salarian smartass. Got a bit hairy towards the end!
And the extraction zone, what the hell were Bioware thinking?! Atlas and Phantoms galore!
was a good fight good fight but i win internets now !
#82
Posté 20 février 2012 - 09:34
We were down on Wave 6-7 to only the Salarian who cleared the whole map with 3 Phantoms, couple of Atlasses, Nemesis etc. Crazy
On wave 8-10 we were really well working together and owned so we even kept 4 of our Rockets right until the end and never needed them.
Nice challenge and a good feeling even though silver is a lot moreB)
Modifié par Jaroz, 20 février 2012 - 10:28 .
#83
Posté 20 février 2012 - 09:55
Here are some tips (maybe some are already mentioned and yeah, we all were random and w/o voice chat):
- Never let them flank you, always have your back/flanks covered
- Never stay at one way in-and-out places, you will get overrun
- Infiltrators are great Revivers and point checkers (assignments where you need to (de)activate something)
- Nemesis and Phantom major killing strategy - get them in stasis, do a headshot with sniper rifle, best - all of you do a headshot, it's instant kill. Don't try to melee Phantoms unless you are Chuck Norris, cause they kill. Really.
- Phantoms are prio #1 in killing
- Nemesises are #2
- #3 will be anything that is too close to your spot
- #4 Mechs
- #5 rest
- Also shooting at their engineers when they are trying to set up turret is good idea, they will explode and loose shields and major part of health. Finish them.
- Stay in group. Seriously.
- If needed split in groups of 2. Never be alone.
- Always revive asap, keep your medi-gel for emergency (when all are down) or atl wait as long as possible.
- Keep that mega rockets for last rounds, they are really handy there.
- Do not try to become A HERO by running into crowds, unless you are a vanguard or cloaked infiltrator (who's going to revive his fallen m8)
- Always let your shields recharge by staying in cover for some time
- Check your ammo, don't forget to grab additional every round, and if you are running low on it.
- Do not come on low-lvl characters.
- Use upgraded weapons, use all perks from equipment menu, they are handy
- Take cover most of times
- Don't take cover in some cases (like when you all hide in 1 passage shooting Atlases), just make sure they won't shoot you (be out of the line of sight)
Probably that's all that comes on my mind atm, maybe I missed something, but this should be enough to avoid stupid wipes
#84
Posté 20 février 2012 - 10:34
NomadDC wrote...
Don't try to melee Phantoms unless you are Chuck Norris, cause they kill. Really.
With Krogan Soldier its actually pretty easy :happy:
#85
Posté 20 février 2012 - 10:38
#86
Posté 20 février 2012 - 10:41
1 asari adept (me), and 2 female human infiltrators. It was fun
I hope that there will be a platinum difficulty in the retail version.
#87
Posté 20 février 2012 - 11:05
#88
Posté 20 février 2012 - 11:21
Now I want my Widow and Claymore. >.>
#89
Posté 21 février 2012 - 12:31
#90
Posté 21 février 2012 - 08:58
It was fun and an honor playing with you guys. That wave when we were down was crazy. Our infiltrator's da bossJaroz wrote...
Just beat Gold with two Asari Adepts, one Salarian Infiltrator and an Engineer.
We were down on Wave 6-7 to only the Salarian who cleared the whole map with 3 Phantoms, couple of Atlasses, Nemesis etc. Crazy
On wave 8-10 we were really well working together and owned so we even kept 4 of our Rockets right until the end and never needed them.
Nice challenge and a good feeling even though silver is a lot moreB)
Modifié par Drotter, 21 février 2012 - 09:22 .
#91
Posté 21 février 2012 - 10:00
#92
Posté 21 février 2012 - 08:51
It was my second attempt at gold, the first one failed in wave 6. Both attempts were on noveria map.
I'm a bit surprised though, because, well, it was rather easy set of waves. We didn't get 'late' "hack the terminal" or "hack 4 devices" wave, which was a relief - rather "kill 4 targets" one
.
The whole game wasn't as challenging as I thought it would be (it lasted 37 minutes). We only had like 1 man down in the end of an early wave.
Unfortunately, I came to the fight unprepared - I forgot to equip some ammo and other stuff, but lucky me, the team was equipped well - with AP or inferno ammo, and I suppose it was a big part of our final success.
The phantoms were plentiful, sure, but when you defend in right places, they are easily killable with stasis, and the team was experienced enough to shoot them right away. i'm also proud of myself, that I didn't get caught by them once, and managed to revive fallen comrades even in their presence (another great thing about the bubble). I also noticed, that phantoms have the tendency to hide, which gave me shivers. Sometimes they just wait for the right moment.
The waves with several Atlases were more exciting, mostly because we were able to take them down moments before they were too close to have any cover due to their proximity. Also, they are quite intimidating in ccq.
the wave 11 was easier than I expected. I was able to stasis all the phantoms approaching LZ before they became a major threat. And we had some rockets left, so we held ground quite easily.
Surprisingly, we did it without talking to each other, at least I played without my headphones on. I guess I was
- really lucky with the waves
- lucky to have a good team
- skilled enough to not die or even hit the floor that often
- quick and cautious enough to disable the important targets (phantoms > engineers > centurions > guardians > snipers)
So I guess beating gold is about knowing your objectives. And the asari role in the team is pretty straightforward. Look for the dangerous ones and stasis them. The team should look for the stasis bubble and shoot whatever is in it. The infiltrator should cloak revive. The engineer should try to hold the line against flanking enemies, and so on
#93
Posté 21 février 2012 - 10:16
3 man from the start to the end
#94
Posté 21 février 2012 - 10:22
Origin ID: Tjuanso
#95
Posté 22 février 2012 - 12:42
#96
Posté 22 février 2012 - 12:46
Intense, fun. Will do it again.
#97
Posté 22 février 2012 - 12:48
Setup:
Turian Sentinel (overload)
Quarian Engineer (flame turret)
Asari Adept (bubble stasis)
Asari Adept (Single target stasis)
The only problems were if the Atlas´s came too quick, but that is what Cobra´s are for.
#98
Posté 22 février 2012 - 01:02
Not even sure what the 2 others were! (maybe one of them took a screenshot)
The team was: RSOG, Atlanthean, ZOMBIIEEE and me
Damn wave with 6 or 7 Atlases... Much fun though!
Modifié par QuarkZ26, 22 février 2012 - 01:02 .
#99
Posté 22 février 2012 - 01:15
RSOG - Asari Adept
QuarkZ26 - Asari Adept
ZOMBIIEE - Human Engineer
Atlanthean - Human Infiltrator
None of us knew eachother going in, but we all knew how to play. We beat it on the first try having only just met.
The best way to survive on any difficulty level is to establish a perimeter and a safe-zone, such that everyone's back is to the safe zone and no one can be shot from any direction except they one they're facing.
Firebase White is the easier of the two maps, because the inside of the bunker makes the perfect safe zone. I and the infiltrator took position at the bottom of the stairs, while the engineer and the other asari took position at the top. We held the line like Salarian STG, and didn't give up the base until it was time to leave.
Wave three was an assassination round. I stayed in the base on the landing between the two stairs and kept it safe so that the other three would have a safe path to change elevation, as the exterior ramp is a deathtrap.
Wave six was a data upload round, but we lucked out and the terminal was right at the top of the upper stairs. Once again, I forsook the objective and held the bottom of the base, so that the other three up top would have a safe zone to put their backs to.
Wave ten was the hardest. Another data upload round, this time with the server being placed at the LZ. That position is terrible, but since our position was so good before, all of us were still at full medi gel, so we managed. I picked up my 10 revives medal on that round alone. As soon as the upload was completed, we ran back to the base and held it.
For the final extraction, we held the base until 30 seconds on the clock, then ran around the left catwalk to maximize cover. We only had to stay under the ship for about 10 seconds before extraction.
Captain Kirrahe would be proud. We held the line.
Modifié par RSOG, 22 février 2012 - 01:17 .
#100
Posté 22 février 2012 - 01:21





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