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Mass Effect 3 Demo Multiplayer - Disconnecting, and why it's a problem.


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#1
AngryKrogan

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Currently
I'm using a wireless USB connected to my modem. It's not the best hardware availible, but my connection is pretty good: However, I do get'lagspikes', I.E, brief periods of 2-12 seconds of noconnectivity. They're really not a problem as they only happen occasionally and usually dissapear pretty quickly. I've gotten used to them.

However,it seems that whenever I 'lagspike' on the multiplayer for more than 10seconds, I get disconnected from the game I'm currently playing. This happens almost NOWHERE else,TF2? Fine. MMO'S? Fine. Prettymuch every other online game in existence? Why not. Mass Effect 3 multiplayer? Nope. It's a no-go. You have an unstable internet connection? Tough, you're out of the game. No credits for you.

Why is this a problem?

Credits.

Credits are not awarded to the player if they leave the game in the midist of it: But I disconnect, I lose ALL of the credits I've earnt that mission. I've done 5 consecutive missions this evening without being rewarded any credits because I dared to disconnect once in the session.

Bioware.Your timeout limit before someone gets booted out of a session is far, far too short, and it's crippling my enjoyment of your game.

Solutions:
- Increase the timeout limit so that I don't disconnect after more than 10 seconds of inactivity.
-Make it so that the game can differentiate between a manual exit from a
game and a disconnection, and still reward credits to that player.
- Just reward credits if a play disconnects, or reward them instantaniously like XP is rewarded.

But please, please [/i][i]take this into consideration. I 'm almost SURE that I'm not the only player out there with slightly unstable connection, and I can not tell you how utterly fustrating it is to not be able to enjoy the  multiplayer because I am completely unable to get any credits whatsoever.

Modifié par AngryKrogan, 19 février 2012 - 12:41 .


#2
Raxxman

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adding a reconnect would be the best way to sort this out.

#3
AngryKrogan

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Raxxman wrote...

adding a reconnect would be the best way to sort this out.


'A reconnect'?

#4
eldrjth

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you didnt even mention the bigger issue that DC causes. DCed players drop from the match unable to return or collect on XP/money earned. you make a poor argument on otherwise a problem BW needs to address in their MP and its not inherently related to 'lagspikes'. what about teleporting from one position to another every 0.3s this is game breaking ffs, then theres enemies not moving fluidly so that long range targetting/hit registering makes killing enemies far harder than it should be.

#5
AngryKrogan

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eldrjth wrote...

you didnt even mention the bigger issue that DC causes. DCed players drop from the match unable to return or collect on XP/money earned. you make a poor argument on otherwise a problem BW needs to address in their MP and its not inherently related to 'lagspikes'. what about teleporting from one position to another every 0.3s this is game breaking ffs, then theres enemies not moving fluidly so that long range targetting/hit registering makes killing enemies far harder than it should be.


If you don't return to the match you don't get the XP, either?

Eesh, I've been playing with friends so I've always been able to return to the game to get my XP too, but god. If that's the case then this is a major problem with REALLY needs to be looked into.

#6
Riot Inducer

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Again yeah, the netcode for this demo really really really sucks, I only complete one out of ever 5 or so games that's a lot of gameplay to be getting nothing for. And when a game is laggy it's constantly laggy throughout the whole match. The last half dozen games I've played have had constant rubber banding lag, it varies in intensity and usually it means you're going to get disconnected at some point during the match.

Seriously BioWare/EA whoever is in charge of the the multiplayer for this take a good hard look at the netcode and improve it. I don't even care if it means the game is delayed or multiplayer isn't available for the first few weeks the game launches.

As I was typing this sitting in the menu I got disconnected, seriously. If this demo was supposed to be a multiplayer beta test just say so because honestly it feels like the netcode isn't even worth of an alpha stage game...

#7
AngryKrogan

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Riot Inducer wrote...

Again yeah, the netcode for this demo really really really sucks, I only complete one out of ever 5 or so games that's a lot of gameplay to be getting nothing for. And when a game is laggy it's constantly laggy throughout the whole match. The last half dozen games I've played have had constant rubber banding lag, it varies in intensity and usually it means you're going to get disconnected at some point during the match.

Seriously BioWare/EA whoever is in charge of the the multiplayer for this take a good hard look at the netcode and improve it. I don't even care if it means the game is delayed or multiplayer isn't available for the first few weeks the game launches.

As I was typing this sitting in the menu I got disconnected, seriously. If this demo was supposed to be a multiplayer beta test just say so because honestly it feels like the netcode isn't even worth of an alpha stage game...


Well let's not forget that this is a demo and is in no means the finished product, but this really needs to be looked into. Several of my oher friends who have the luxury of being on more constant connections are not having issues, but with more unstable connections such as mine it's a major issue.

#8
Raxxman

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AngryKrogan wrote...

Raxxman wrote...

adding a reconnect would be the best way to sort this out.


'A reconnect'?


Reconnect to the game you got disconnected from.

#9
Jaron Oberyn

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I'm not sure if it's just your connection thats bad, I have high speed internet and play live perfectly, but me3s multiplayer has been giving me connection issues. EAs servers are usually like this. BF3s first month was terrible, and it only slightly improved now. EAs servers typically have problems.

-Polite

#10
MCDayC

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Yeah, I've had the same problem. I can't get any more credits, because I keep disconnecting mid way through games, it'd be nice if the game could differentiate between intentional leaving and getting dropped.

#11
AngryKrogan

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Raxxman wrote...

AngryKrogan wrote...

Raxxman wrote...

adding a reconnect would be the best way to sort this out.


'A reconnect'?


Reconnect to the game you got disconnected from.


Sadly this wouldn't solve the problem of losing all credits you've currently earnt in that game.

Frankly EA either need to get their netcoding sorted out, or just let you keep all of the credits/experience you earnt in a game when you disconnect.

#12
SeiLah

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That's not really EA's netcoding fault. They're not expecting people to have 2 - 12 seconds of noconnectivity as a normal thing. They work on the basis of a normal connection, and that's not normal. You should really check to see if there's something you can do about those spikes.

#13
Brotkrumen

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A starcraft 2 like reconnect screen would be swell.
60s time to reconnect, after this, people can vote to kick you.
Or not, if you play with friends and they are okay to wait for you to reconnect.

#14
AngryKrogan

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SeiLah wrote...

That's not really EA's netcoding fault. They're not expecting people to have 2 - 12 seconds of noconnectivity as a normal thing. They work on the basis of a normal connection, and that's not normal. You should really check to see if there's something you can do about those spikes.


As much as I'd like to stop running off a wireless USB stick, I can't exactly change my situation.

If you're making a multiplayer gametype, you should keep varying kinds of connection in mind. Not just what is 'normal', otherwise you're going to be alienating a lot of players.

Regardless. Even without my connection, being kicked out of the game and losing all of your credits and experience if you're unable to rejoin is far too harsh of a punishment for a incredibly brief period of inactivity.

#15
AngryKrogan

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Brotkrumen wrote...

A starcraft 2 like reconnect screen would be swell.
60s time to reconnect, after this, people can vote to kick you.
Or not, if you play with friends and they are okay to wait for you to reconnect.


This would be perfect.

#16
AngryKrogan

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Could we please get a moderator/dev response to this please? It's really something that needs to be looked into, the way that disconnects are handled is terrible and if it's not sorted when the full game comes out it'll cripple alot of people's enjoyment.

#17
Simz1986

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i use a stable cable line, but i get randomly dced as of today i got 2 games in when it;s like 4 am

#18
MrThalax

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I've had a MAJOR problem with constant disconnect's from EA's servers, I have no problem with ANY other game it's only Mass Effect 3 and that annoys me alot because its really fun. As an example take 10 minutes ago (the reason I decided to search for solutions) I got disconnected from a game (a long period of frozen enemies and team-mates then being removed from the game completely) when I was on wave 10 with 30 seconds left until extraction. That means that I lost a potential 20,000 credits and 150,000 exp, and the 25 minutes that I spent playing the match. This happens 9 out of 10 games, and I am positive that it is EA's servers and not my internet that is causing this. F*cking Annoying!!! ):<

Modifié par MrThalax, 20 février 2012 - 08:54 .


#19
Greythorn

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Glad to see I'm not the only one with this issue. Heck, I'd be happy if I just got to keep what I earned so far in that session. I just got disconnected at the very tail end of a match where I'd played a real good game, and literally a couple of seconds before the summary would have come up I got DC'd and didn't earn a thing.
I hope this gets fixed up in some manner before the final release comes out. I really like the multiplayer experience, but the disconnects can really kill it sometimes.

#20
Makarov0099

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If you ask me, we should be able to choose our own game matches instead of EA choosing it for us. TF2 server list is an example that I hope EA would take into consideration.

#21
Morrtin

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It is still happening. My connection is good. No wireless or so. And I keep getting disconnected from games, constantly. I think I had now 10 games were the "connection to the game" was lost. I don't know what happens but this has to be solved. I spent now a couple of hours playing multiplayer matches and didn't get anything. Such a situation keeps me from even starting the game.

#22
LemurFromTheId

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If you got to keep your XP and credits when connection fails, a lot of people would just disconnect when they go down or get bored.

#23
Paxeleor

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i'm still getting disconnected mid game very often. even worse, it's usually around wave 9 so it gets pretty annoying knowing you could have completed the mission and didn't just because of a lag. Now i'm from malta and i play league of legends on the US servers just fine so i know it can't be a connection issue on my end. I honestly hope that come March 9th there won't be any such hiccups in the game. I'd prefer that they denied the service until they fixed all the bugs rather than just make a delay across the board as they did.

#24
kotli

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The problem is ME3 only for me every other game, I played I get great connections with either zero or no lag.
TBH ME3 is the only game where I get noticeable lag/delay in matches, this is fine IMO.
The problem is when the game goes from fine to connection lost status, theres nothing saying why it happens, you know when it done it as you get everything freeze and a connection loading icon in top left. BTW its not the host leaving as I had that before and the game just restart the current round.
As for disconnecting when bored/downed fix, requare the game to ping the EA multiplayer server before restarting the current round with just you in it (IE make a instance with just you like what happens when host leaves).

Modifié par kotli, 04 mars 2012 - 04:00 .


#25
KiraTsukasa

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AngryKrogan wrote...

If you don't return to the match you don't get the XP, either?

Eesh, I've been playing with friends so I've always been able to return to the game to get my XP too, but god. If that's the case then this is a major problem with REALLY needs to be looked into.


Everything is awarded at the end of a match. Everyone gets the same XP regardless of when they joined the match, but to get credits you have to be there for the wave in which it was awarded, even though you don't actually get them until the end.