chengthao wrote...
TMA LIVE wrote...
I kind of don't like that Action mode is up top. Mainly because your average person who never played ME is probably going to click it without giving the options a full read. Or clicking it to avoid being too complicated with a level up systems and states (which word RPG alone suggests), while still being a fun shooter (which Story mode suggests it lacks). It's just another example of trying to direct the new Gears or COD players.
When it comes to choices, they might think they're really sacrificing infamous style choices. Where you made a choice at the beginning or end of a mission.
then its a good choice since the CoD players get what they want and the ME fans who read get what we want
The thing is, it's not good from a game's identity and strengths. The more you try to do everything or please everyone, the more other things suffer.
Example, in order to make Action mode work the cutscenes must work as non-stop cutscenes, with no interruptions, and well paced. Meaning those scenes need to be written that way. Which could be the reason why we're seeing a lot of lack of choices, or long scenes of Shepard doing his own thing, without our control.
Action-wise, since players want to keep fighting, combat must happen more frequently. Meaning the game is more designed to have more combat moments occur. Like instead of a long trial, we're cut straight to the point of escaping Earth.
Modifié par TMA LIVE, 19 février 2012 - 03:38 .