TMA LIVE wrote...
Shepard never talked for 2 or more mintues without any control though. He's doing that now.
Another thing is them making the game for new comers. They've already said they added new dialogue for people who never imported. And dialogue ain't cheap, and most fit without seeming like an bad insert.
that could have coded some of the auto choices into a demo, to smooth it out, minimize space and spoilers. it could be just that starting scene. i mean - think about ME2 intro. how many dialogue choices are you getting there exactly? not that many. the bulk of the conversations and choices starts later. and even then, theconversations are usualy at most a few minutes long, if you make your choices continuously, without pausing to think (which I don't do nowadays, since I know which options I'm going to pick in advance)
Genesis was a comic though. A trial would be involve actually
controlling what Shepard says, instead of sitting and listening to him,
until they offer a choice. Which they're doing for this game anyways.
there are choices in Genesis. but its purpose was to tell people about what happened so far as let them pick key decisions. trial would have to do the same. so try summariing the plot of 2 games, while giving players that many choices that they don't relaly understand, straight off the bat? and returning players? they already made their choices.
Modifié par jeweledleah, 19 février 2012 - 03:52 .