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Tech Armor Changes: The Death of the Adept+Engineer Hybrid


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#1
Hiero Glyph

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Let me begin by saying that I love the class and skill structure of Mass Effect.  The interaction between the three primary classes and the three hybrids creates a rock, paper, scissors mechanic that is unmatched.  So why is it that the Adept+Engineer hybrid is now more of a Soldier than anything else?

While I do agree that the gameplay of the ME2 Sentinel was rather bland it did properly fill the hybrid role of the Adept+Engineer hybrid.  My issue is that Tech Armor is now a more of a hinderance to the Adept+Engineer hybrid role than a benefit.  Tech Armor should provide protection in a radius explosion when detonated or a benefit with either biotics or technics, not a penalty and more added protection.

The Sentinel was the physically weakest class and Tech Armor provided an added amount of protection without hindering the Adept+Engineer hybrid's other abilities.  Instead the Sentinel is now a Adept+Engineer+Soldier hybrid.  Can Bioware at least add a true Adept+Engineer hybrid?  I'm sorry but the Sentinel no longer fills that role, mostly due to the Tech Armor changes.

Modifié par Hiero Glyph, 19 février 2012 - 02:28 .


#2
MCDayC

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I've been playing around with the sentinel, but I really can't find away to make it work as intended, giving the armour manual detonations is good, and I think I prefer the damage reduction to a straight up increase in shields that the tech armour provides, but right now the armour is just not worth it. The detonation is small, the defence is marginal unless it is the sole thing you upgrade, and when the armour is active you are a gimped caster. T_T. Every other class rocks with the new system, but I'm really having trouble making the Sentinel feel badass.

#3
Volus Warlord

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MCDayC wrote...

I've been playing around with the sentinel, but I really can't find away to make it work as intended, giving the armour manual detonations is good, and I think I prefer the damage reduction to a straight up increase in shields that the tech armour provides, but right now the armour is just not worth it. The detonation is small, the defence is marginal unless it is the sole thing you upgrade, and when the armour is active you are a gimped caster. T_T. Every other class rocks with the new system, but I'm really having trouble making the Sentinel feel badass.


The Sentinel is a damage sponge, not a badass. lol.

#4
Guest_Heartlocker_*

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What?! I love how the system works. The Tech Armour stays on and my shields outlast any other person in the fray. I am not meant to deal massive damage, only to strip defenses away and tank the enemies. Not to mention, people tend to gravitate around me due my firepower and utility.

#5
MCDayC

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Volus Warlord wrote...

MCDayC wrote...

I've been playing around with the sentinel, but I really can't find away to make it work as intended, giving the armour manual detonations is good, and I think I prefer the damage reduction to a straight up increase in shields that the tech armour provides, but right now the armour is just not worth it. The detonation is small, the defence is marginal unless it is the sole thing you upgrade, and when the armour is active you are a gimped caster. T_T. Every other class rocks with the new system, but I'm really having trouble making the Sentinel feel badass.


The Sentinel is a damage sponge, not a badass. lol.

In ME2 the Sentinel was a total badass, I just think its a shame that so little of that powercaster was transferred over, slow casting while in tech armour really ruins it for me. I'm still having fun with it (I enjoy any class with push. Push ****ing rocks), just not as much as other classes, or as much as in ME2. 

#6
Tangster

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I play the sentinel as a choke point support unit, maxed out damage protection and only carry an assault rifle for reduced weight.
This build means I can take objectives and guard flanks very well while still pumping out a throw every 1.5 secs to get rid of those pesky guardians.
The tech armour gives the class excellent survivability and the unless you're a really bad aim/have terrible squadmates you shouldn't ever have to detonate the armor.

#7
Hiero Glyph

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The new Tech Armor makes the Sentinel an Adept+Engineer+Soldier hybrid. I'm only asking for what a Sentinel should be, an Adept+Engineer hybrid. At the very least, if Bioware intends to keep te Sentinel as a pure hybrid of all three classes then they need to add a true Adept+Engineer hybrid. Are you really trying to tell me that a Turian and a Krogan are ideal races for an Adept+ Engineer hybrid? Bioware made changes to the Sentinel to fit within the multiplayer framework and as a result they sacrificed the Adept+Engineer-only hybrid.

Modifié par Hiero Glyph, 19 février 2012 - 03:12 .


#8
SeiLah

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Are you kidding me? Sentinel was never physically weak in mass effect 2. One of my favorite characters was my assault sentinel with a shotgun. I could basically run up to 3 - 4 enemies on insanity and shot them in the face while reaplying the armor.
With assault armor, as soon as your armor break you get half your shield back plus a nice little AOE stagger, and once you reactivate it you get your 100% shield back.

Sentinels would be a unstoppable soldier in MP if the changes weren't made.

#9
Xtreme-Tiramisu

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This is one of the reasons why I don't like the first introduction of MP in ME3. I've enjoyed the SP content of the game, its immensive story gameplay. I had enough dealing with "balancing" issues from EVERY other MMORPG/MP games out there and I didn't start ME career just do deal with the balancing crap load of BS again. The dev should have separate stats for TA in MP and SP like any other games out there that offers both PvP and PvE content. Quoted from ME2: "Sentinel is nearly invincible, they're like a juggernaut on the battlefield." The new TA in ME3 lost this claim and defies the definition of a true "Sentinel". If ME is all about MP, the drastic changes in TA would have being understandable. Sentinel was never ranked in the top 3 favorite classes in ME series, so I don't understand why ONLY sentinel got the nerf in ME3 besides possible reason for MP. I'm dare to say many will be sorry for the new Sentinel class due to this complete overhaul of the new TA. Sentinels is still a hybrid biotic/tech hybrid I give you that, but now they only perform a mediocre job compare to either biotic or tech speacialist class of an Adept or Engineer. With the gimped Tech armor, Sentinel isn't a true Sentinel anymore. One can agree that Sentinels shouldn't perform on par with Adept or Engineers in their field of speciality but at least the Sentinel should retain its juggernaut status-Tank. A veteran in ME combat would know this isn't an efficient way to play the game for the trade off of versatility. Sentinels might be the least favorite class in ME3, until dev wants to do something about it at least for SP. I can also assure you will see more of Sentinel hate type of threads from time to time in the next 12 month after release. Utter dissapointment in the Sentine's core ability overhaul.

#10
SpaceAdmiral

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They made the changes because the soldier and sentinel classes were group together for some reason, and thus they needed a common ground even if the classes before were near polar opposites (if the classes were placed in a wheel the 2 would be on opposite sides). So they found one common ground: tankiness and decided to roll with it. Not a very good choice imho.

#11
theBreadSultan

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Yea the ME2 sentinel was awsome.

tech armour up - running around dishing out biotic throws like stale smarties at a kids party
shield barrier? - warp overload!

For me the Sentinel was the true combat class in ME2
(sorry but that soldier - max payne slowdown stuff is just cheating, and combined with the rev makes the game a walkthrough)

#12
oPATTo

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well i love my sentinel for single player but they seem to have mess up some sentinel in multiplayer in my opinion

#13
Aetius5

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The Sentinel is OP in ME2. You could be half asleep and still make it through combat no prob. I think the casting penalties are somewhat steep, but it balances out the class now that you can equip any weapon.

#14
Eclipse_9990

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I tend to use Tech armor when I'm surrounded by enemies, otherwise I keep it off, and spam chain overload.

#15
Jestina

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Thought the tech armor was great in ME2, not liking it in ME3. The only positive is I like their armor(with the recon helmet) in multi-player. Other than that they don't feel like much fun anymore.

#16
Arppis

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MCDayC wrote...

I've been playing around with the sentinel, but I really can't find away to make it work as intended, giving the armour manual detonations is good, and I think I prefer the damage reduction to a straight up increase in shields that the tech armour provides, but right now the armour is just not worth it. The detonation is small, the defence is marginal unless it is the sole thing you upgrade, and when the armour is active you are a gimped caster. T_T. Every other class rocks with the new system, but I'm really having trouble making the Sentinel feel badass.


Hey, Soldier adrenaline rush sucks pretty bad too. I mean it's useful sometimes when you need to boost your damage. But for me concusion shots at enemies gives better results nearly always. I intent not to even bother leveling the AR for my soldier in full game.

But hey, alteast you get tech and biotics, right? 

Modifié par Arppis, 22 février 2012 - 12:33 .


#17
IlluminaZer0

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I agree the way Sentinel's are designed presently is pretty odd. It's almost as though Bioware forgot that they are the mage hybrid class. Tech Armor as it is now seems completely contrary to their theme. They are more soldiers than Vanguards are ATM.

Arppis wrote...

Hey, Soldier adrenaline rush sucks pretty bad too. I mean it's useful sometimes when you need to boost your damage. But for me concusion shots at enemies gives better results nearly always. I intent not to even bother leveling the AR for my soldier in full game.


Adrenaline Rush can be pretty good. It's the best way to boost weapon damage, and you can potentially restore 50% shields on each activation. An unlisted benefit is that Adrenaline Rush also automattically reloads your ammo, allowing you to go completely rambo on enemies.

If you are emphasizing activation benefits and want to be able to reliably concussive shot spam you should not take the duration upgrade.

Human Soldier is begging to be played low weight.

Modifié par IlluminaZer0, 22 février 2012 - 01:32 .


#18
VirtualAlex

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Eclipse_9990 wrote...

I tend to use Tech armor when I'm surrounded by enemies, otherwise I keep it off, and spam chain overload.


Probably the dumbest thing I read in a long time.

#19
Nyadnar17

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I am really heart broken by the Tech Armor changes. Sentinel was my favorite class but now...

Look, like everyone else, I get why the defensive powers were nerfed. Tech Armor in ME2 could make you close to invulnerable; however Tech Armor now just seems useless. The amount of damage reduction compared to just leveling up Fitness is pathetic, the increase to your cooldowns in painful, the fact that triggering the explosions triggers all your cooldows is crippling, and the explosion is self is close to useless.

As a Sentinel it really like you are better off just not putting any points in Tech Armor, maxing fitness, and the rest of your abilities. Thats not how it should be. Can someone at Bioware please tell us how they intended Sentinel to be played, because I don't feel like I-nor anyone else judging by the forums-is getting it.



Edit: Also , this is a nitpick but why does the human sentinel have two biotic abilities instead of one biotic and one tech? Yeah, yeah Throw and Warp are awesome but one of the main selling points of a sentinel is to be a hybrid who can deal with any defense type

Modifié par Nyadnar17, 22 février 2012 - 04:10 .


#20
Scary Shepard

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I use a Sentinel build that goes for minimum cooldowns, allowing for throw spam and quick biotic combos where necessary. I find I only use my weapon (SMG) for finishing weak opponents between cooldowns (I use the extra damaging thow since the cooldown is really low anyway) and use biotic combos for tougher opponents. Being able to constantly pound enemies who are in cover is a major advantage.

I've seen a lot on Sentinels who prefer to go for heavier weapons, which I've never really tried since I find thow/warp too useful. I imagine it's quite viable as a damage sponge if the right tech armour path is chosen.

Modifié par Scary Shepard, 22 février 2012 - 01:30 .


#21
Kronner

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Tech Armor is pretty good. I evolved it so that it mitigates 40% of incoming damage and you clearly see the difference. Sentinel is basically a more durable Engineer/Adept hybrid. I like the class (though it is not my favourite one).

#22
Ashathor

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Nyadnar17 wrote...
the increase to your cooldowns in painful, the fact that triggering the explosions triggers all your cooldows is crippling,


Doesn't the Krogan soldier fortification not trigger a CD when you purge it for the melee damage boost? Unless I'm not remembering correctly I don't see why they put a CD on deactivating that power.

#23
Nyadnar17

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Kronner wrote...

Tech Armor is pretty good. I evolved it so that it mitigates 40% of incoming damage and you clearly see the difference. Sentinel is basically a more durable Engineer/Adept hybrid. I like the class (though it is not my favourite one).


What is you build/weapon load out? Are you playing on Bronze, Silver, or Gold? The Sentinel has been my main class since ME1. I really don't want to change for ME3. If you have a Sentinel build that makes you feel as awesome as the other classes please post it.

#24
tomcruisejr

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Turian sentinel = great. that 40% mitigation means alot with your hefty shield - tech armor is very noticable on this, and shield stripping/stunning front line ability.

Human sentinel = garbage. much smaller shield where mitigation isn't nearly as impacting - makes tech armor feel "meh", less accuracy, much worse powers. Prepare to be carried on gold.

Modifié par tomcruisejr, 22 février 2012 - 04:34 .


#25
Arppis

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IlluminaZer0 wrote...

I agree the way Sentinel's are designed presently is pretty odd. It's almost as though Bioware forgot that they are the mage hybrid class. Tech Armor as it is now seems completely contrary to their theme. They are more soldiers than Vanguards are ATM.

Arppis wrote...

Hey, Soldier adrenaline rush sucks pretty bad too. I mean it's useful sometimes when you need to boost your damage. But for me concusion shots at enemies gives better results nearly always. I intent not to even bother leveling the AR for my soldier in full game.


Adrenaline Rush can be pretty good. It's the best way to boost weapon damage, and you can potentially restore 50% shields on each activation. An unlisted benefit is that Adrenaline Rush also automattically reloads your ammo, allowing you to go completely rambo on enemies.

If you are emphasizing activation benefits and want to be able to reliably concussive shot spam you should not take the duration upgrade.

Human Soldier is begging to be played low weight.


Yep, thats why I play it with Avenger X and Phalanx X. :)