Tech Armor Changes: The Death of the Adept+Engineer Hybrid
#26
Posté 22 février 2012 - 04:36
#27
Posté 22 février 2012 - 04:46
#28
Posté 22 février 2012 - 04:49
I cranked fitness, tech armor and training sections up, my powers fit perfectly for stripping down defenses even at their level,and I have had no real problems with enemy firepower.
I do go down now and then but it's either by coming around a corner into a group or a stray flanker got a lucky shot off. Human sentinels, eh, not the BEST but still workable.
#29
Posté 22 février 2012 - 04:55
theBreadSultan wrote...
Yea the ME2 sentinel was awsome.
tech armour up - running around dishing out biotic throws like stale smarties at a kids party
shield barrier? - warp overload!
For me the Sentinel was the true combat class in ME2
(sorry but that soldier - max payne slowdown stuff is just cheating, and combined with the rev makes the game a walkthrough)
ME2 Sentinel was Awesome, ME3 Sentinel is...why bother?
#30
Posté 22 février 2012 - 04:55
#31
Posté 22 février 2012 - 04:59
#32
Posté 22 février 2012 - 05:14
#33
Posté 22 février 2012 - 05:24
MCDayC wrote...
In ME2 the Sentinel was a total badass, I just think its a shame that so little of that powercaster was transferred over, slow casting while in tech armour really ruins it for me. I'm still having fun with it (I enjoy any class with push. Push ****ing rocks), just not as much as other classes, or as much as in ME2.Volus Warlord wrote...
MCDayC wrote...
I've been playing around with the sentinel, but I really can't find away to make it work as intended, giving the armour manual detonations is good, and I think I prefer the damage reduction to a straight up increase in shields that the tech armour provides, but right now the armour is just not worth it. The detonation is small, the defence is marginal unless it is the sole thing you upgrade, and when the armour is active you are a gimped caster. T_T. Every other class rocks with the new system, but I'm really having trouble making the Sentinel feel badass.
The Sentinel is a damage sponge, not a badass. lol.
my turian can take multiple atlas rockets to the face and go on like nothing happened. I'd say that's pretty badass xD
#34
Posté 22 février 2012 - 05:24
No Snakes Alive wrote...
Oh noes a hard choice between casting and tanking. Boohoo.
For the human Sentinel its not a choice. As a human Sentinel you can't "tank" nor can you strip shields.
#35
Posté 22 février 2012 - 05:26
#36
Posté 22 février 2012 - 05:29
No Snakes Alive wrote...
Oh noes a hard choice between casting and tanking. Boohoo.
The Sentinel is supposed to be a 'Hybrid' of both, not a subpar one or the other.
#37
Posté 22 février 2012 - 05:34
The human has maxed out Throw for force and maxed out Tech Armor for cooldown. One bronze she can throw/kill an assault trooper ever 1.2 seconds and unload the occasional warp bomb. Carnifex II currently in the holster.
The turian seems much much better suited for silver (haven't tried gold). Highly survivable with maxed out passives and chain overload. Tech armor is about level 4 and I only charge it up when I know I'm about to walk into a mess. I use warp to set off biotic explosions or when I hit the wrong button. So far I've been carrying only an SMG to spam overload, but the Avenger is getting high enough to switch over to that and keep %200 recharge times.
#38
Posté 22 février 2012 - 05:35
Adrenaline rush is nerfed in MP. There is no time dilation in MP. But in Single Player, soldier is still very powerful because of time dilation and all ammo types available. I was able to handle the demo best with the soldier class, but that is justme.Arppis wrote...
MCDayC wrote...
I've been playing around with the sentinel, but I really can't find away to make it work as intended, giving the armour manual detonations is good, and I think I prefer the damage reduction to a straight up increase in shields that the tech armour provides, but right now the armour is just not worth it. The detonation is small, the defence is marginal unless it is the sole thing you upgrade, and when the armour is active you are a gimped caster. T_T. Every other class rocks with the new system, but I'm really having trouble making the Sentinel feel badass.
Hey, Soldier adrenaline rush sucks pretty bad too. I mean it's useful sometimes when you need to boost your damage. But for me concusion shots at enemies gives better results nearly always. I intent not to even bother leveling the AR for my soldier in full game.
But hey, alteast you get tech and biotics, right?
#39
Posté 22 février 2012 - 05:37
#40
Posté 22 février 2012 - 05:57
Modifié par Thomas_R_Roy, 22 février 2012 - 06:01 .
#41
Posté 22 février 2012 - 06:17
Thomas_R_Roy wrote...
The Sentinel is the most versatile class. You have the option to be a tank, be the artillery, close combat, ranged combat, etc. But you have to spec your character correctly for your role, and you need to understand the combo explosions and resistances properly if you want to be the most effective.
Well, the Human Sentinel is a poor tank and only okay at the other things, compared to the Turian Sentinel anyways.
You gave the races bonuses, so you can't say "Sentinel" you can have to consider the races used and their bonuses.
But if you honestly believe that the Human Sentinel can do everything you've mentioned if spec'd right, then we're wasting our time here talking about it.
#42
Posté 22 février 2012 - 06:33
If you happen to pick human sentinel, you can spec do each of those things, just considerably worse than anyone else. You'd simply be playing it for role-playing purposes and nothing else.Thomas_R_Roy wrote...
The Sentinel is the most versatile class. You have the option to be a tank, be the artillery, close combat, ranged combat, etc. But you have to spec your character correctly for your role, and you need to understand the combo explosions and resistances properly if you want to be the most effective.
Modifié par tomcruisejr, 22 février 2012 - 06:34 .
#43
Posté 22 février 2012 - 06:37
#44
Posté 22 février 2012 - 06:49
Thomas_R_Roy wrote...
(...) you need to understand the combo explosions and resistances properly if you want to be the most effective.
I can agree with this, but I find it really (really!) hard to dig up any specific info on the mechanics of how damage is worked out. "Effective vs. shields" doesn't tell me very much at all, and could be anywhere from a +5% bonus to outright stripping the whole shield along with an aoe explosion and replenishing your own health and shield if it hits a target with any amount of remaining shield.
This becomes an issue when we have to make a choice between one skill or the other (as we do, both passive buffs and active skills), if I want "effective vs. shields" or "increases damage". The latter could be more effective against shields than the former, for all I know.
I really liked the post you guys made recently explaining how the skills are calculated, and I'd really like more of information like it.
#45
Posté 22 février 2012 - 06:58
Roros5e wrote...
Thomas_R_Roy wrote...
(...) you need to understand the combo explosions and resistances properly if you want to be the most effective.
I can agree with this, but I find it really (really!) hard to dig up any specific info on the mechanics of how damage is worked out. "Effective vs. shields" doesn't tell me very much at all, and could be anywhere from a +5% bonus to outright stripping the whole shield along with an aoe explosion and replenishing your own health and shield if it hits a target with any amount of remaining shield.
If you want this, try energy drain. x3 modifier aginst shield/barrier. Or overload, x3 against shield and x6 against barrier.
#46
Posté 22 février 2012 - 07:01
Thomas_R_Roy wrote...
The Sentinel is the most versatile class. You have the option to be a tank, be the artillery, close combat, ranged combat, etc. But you have to spec your character correctly for your role, and you need to understand the combo explosions and resistances properly if you want to be the most effective.
BS-Doublespeak for 'We had to inflict a massive nerf on the Sentinel to accomodate MP.'
I was a devoted Sentinel player in ME2, but that awesome class is now barely a 'meh.' Also, the Sentinel description says hybrid if you have to choose 'one or the other' that isn't by definition a hybrid!
Besides not being a hybrid of tech and biotics anymore, the Sentinel is simply subpar in whatever area you 'choose' to specialize him in. The class is weak and boring to play! If you guys really felt the need to nerf him, you should have just applied different stats for the two different game modes.
The Sentinel's strength was supposed to come from the fact that he was 'decent' in both tech and biotics and had excellent armor. Now while he still has good armor, that good armor in no way makes up for his other shortcomings.
Modifié par Thoragoros, 22 février 2012 - 07:06 .
#47
Posté 22 février 2012 - 07:26
Modifié par RamsenC, 22 février 2012 - 07:27 .
#48
Guest_BhelShep_*
Posté 22 février 2012 - 07:43
Guest_BhelShep_*
In ME2, honestly I wasn't too crazy about Sentinels... now I kinda love them! Turian Sentinel = epic win! =)
#49
Posté 22 février 2012 - 07:44
Nyadnar17 wrote...
What is you build/weapon load out? Are you playing on Bronze, Silver, or Gold? The Sentinel has been my main class since ME1. I really don't want to change for ME3. If you have a Sentinel build that makes you feel as awesome as the other classes please post it.
Turian Sentinel:
I only use Pistol - either Carnifex or Phalanx.
I put all the points into Overload first, because that is the best power Sentinel has IMHO.
Mostly played it on Silver in either 2 or 3-person teams. I do not like that he can't dodge at all though, and that's why I would not use it on Gold, as there are better classes out there, but for Silver it is ok class. That said, we had a Sentinel on our team once and we beat Gold quite easily.
Some of the players I know use Revenant on the class. Apparently, you can improve the weapon stability so much that Rev has almost no recoil.
#50
Posté 22 février 2012 - 07:51
Kronner wrote...
Nyadnar17 wrote...
What is you build/weapon load out? Are you playing on Bronze, Silver, or Gold? The Sentinel has been my main class since ME1. I really don't want to change for ME3. If you have a Sentinel build that makes you feel as awesome as the other classes please post it.
Turian Sentinel:
I only use Pistol - either Carnifex or Phalanx.
I put all the points into Overload first, because that is the best power Sentinel has IMHO.
Mostly played it on Silver in either 2 or 3-person teams. I do not like that he can't dodge at all though, and that's why I would not use it on Gold, as there are better classes out there, but for Silver it is ok class. That said, we had a Sentinel on our team once and we beat Gold quite easily.
Some of the players I know use Revenant on the class. Apparently, you can improve the weapon stability so much that Rev has almost no recoil.
I use the Revenant with my Turian Sentinel. Considering the changes to the class it seems more support-oriented to me and that's the way I play it - that and that you can't run-and-gun as effectively with the Revenant now since it slows your movement even when hip-firing. The cooldown's acceptable, and the tech armor actually gives a damage boost if you level it for that. I agree about the Turians' inability to dodge/roll - they should at least be able to do that evasive sidestep like the Quarian or Salarian.
Modifié par BlazeShepard, 22 février 2012 - 07:52 .





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