I personally didn't play one in ME2; I wasn't a fan of the tech armor then, but I like what they did with it in ME3. It's essentially the opposite of a Adept. Adepts in ME3 multiplayer hardly use their weapons, most running around with a heavy pistol for a few oh sh*t times, and instead spam warp, throw, singularity, so on and so forth.
Sentinels, by contrast, with the heavy recharge time of their powers, appear to be more inclined to be weapons masters, which is why the Turian works so well with the class. I can build him around whatever weapon spread I want, because I'm not going to be spamming his abilities. I'm going to build his weapon damage and damage resistance. The tech armor explosion is now for those ohsh*t moments like when you have two guardians that snuck up on you, or a phantom that got right next to you. The pulse is more designed I think to stagger. So, yes, OP, absolutely build the defensive powers of the tech armor. Absolutely raise weapon damage. Absolutely don't worry about your recharge times, those abilites are not meant to be your forté.
Now, the human Sentinel is a little bit of a different case because Throw can be a spammed ability. In this case, though I don't run with her nearly as often, I like to run around with armor off and only use it for AoE pulses in the case of dire need (only put 3 points in to it), and I pretty much treat her like a more heavily equipped Adept.
With my Turian, right now I'll bounce back and forth between running with the Revenant (mainly on Bronze, just for fun and easy credits), and a Sniper/Shotgun build. I don't mind the long recharge times for powers because, god forbid, Bioware made a class that doesn't play like...nearly every other class.
Whodathunk?
Modifié par The Makatak, 22 février 2012 - 08:04 .





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