Is the game optimized for SLI/Crossfire and or Surround/Eyefinity??
#1
Posté 19 février 2012 - 04:02
#2
Posté 19 février 2012 - 05:04
Modifié par Thomas Abram, 27 février 2012 - 08:12 .
#3
Posté 19 février 2012 - 05:34
#4
Posté 27 février 2012 - 04:04
Thomas Abram wrote...
Eyefinity is supported both on the demo and main game so you will have no problem running it with your current configuration.
This would say otherwise
http://social.biowar...4/index/9488947
Specially if you do a search on the widescreengaming forums and find that bezel compensation results in a broken game essentially guaranteed... alternatively several people without that function enabled also experience similare problem regardless of it being Widescreen or Portrait mode
Please do some more Q&A and please get this fixed before the Game launches.....
#5
Posté 27 février 2012 - 04:25
DHJudas wrote...
Thomas Abram wrote...
Eyefinity is supported both on the demo and main game so you will have no problem running it with your current configuration.
This would say otherwise
http://social.biowar...4/index/9488947
Specially if you do a search on the widescreengaming forums and find that bezel compensation results in a broken game essentially guaranteed... alternatively several people without that function enabled also experience similare problem regardless of it being Widescreen or Portrait mode
Please do some more Q&A and please get this fixed before the Game launches.....
It's not just BW though, the driver writers have to do their part too.
Multi-monitor is still such a small market, no company really puts much effort into making it perfect between UI and drivers.
#6
Posté 27 février 2012 - 04:38
Lastly, as i had stated, Some people are seeing success with the WIDESCREEN eyefinity solutions via a widescreen gaming fix/mod that directly changes the UI display in the game itself clearly indicating a Game Bug and NOT a driver issue. Lastly it's effecting nvidia/ati users.
Some recent theories are thinking that it may be because instead of adjusting the ui depending on the potential screen resolutions RATIOS.... bioware made a fatal mistake in basing the UI scaling mode based on the specific resolution and not it's ratio. Obviously this would result in anyone running say something other than 3x1080p monitors in widescreen, as having a problem. Bit Bizarre in my case as currently i have 3x 1080p in portrait mode ... so i would have at least expected that to work out of the box.
A few other comments related to widescreen gaming forums have also agreed that this is a ME3 bug and not at all related to graphic drivers being the problem.
Similare to that of how Bethsoft for Skyrim royally screwed up on their UI which even today is not fixed. Although at least those with portrait monitors are mostly unhindered aside from some "minor" ui cutoffs due to thier rediculious ui sizing scheme they implemented.
#7
Posté 27 février 2012 - 04:41
Sparda RED wrote...
i notice the demo runs ultra Smooth with a GTX590, wondering if it runs different with the actuall game, and since i'm Running a Quad SLI configuration, will Suround/Eyefinity be avaliable VIA 3 monitors?
Mass Effect 3 graphics are consolized, which means you can run it on full HD with a ****** old card. We cant even make DX11 and choose how much AA we want.
#8
Posté 27 février 2012 - 04:51
After being very very patient with them, following the things they recommended Although the first recommendation was very silly/irrelivant at best.
"Navigate to C:\\Windows\\Temp"
Delete entire contents of this folder...
now try the game.
No offence intended but REALLY?... doing a traceback on the file creation and paths of which both origin and biowares mass effect 3 installations and updates, nothing was moved/created/deleted/modified in this folder. Why would a rep recommend that?
The other recommendations were valid however, Update graphics driver, run origin/me3 as admin (both of which shouldn't be required and even done didn't impact the end result at all)
Restart the computer...
Remove the game/origin completely and reboot and reinstall... (again no different.. all these things i've already tried)
This is also very reproduceable on different systems.. (i'm privilaged to have the resources to test this).
The only mistake i think the Support guy made was the insistence that what he/she recommended above would SOLVE the problem. Clearly this person was unfortunately unaware that it could indeed be a valid game bug.
I kept myself civil, and used the oppertunity to suggest that this be made aware to the rest of his/her department for anyone else that would submit for help. Additionally i made it abundantly clear that this NEEDS to be directed to the Q&A department for Immediate repair/resolution.
The Multi Monitor market is indeed still "small" but it is growing quickly, very very quickly, people that swore up and down they'd never have a need for it are jumping on it. Furthermore statistics released by Steam recently show Eyefinity/surround users are growing at a much FASTER rate then much of the industry thought it would.
With monitors going at the price they are now, 3 Monitors now cost as much as a single monitor used to. People are picking up 3 19-27" Monitors for really very little nowadays.
The number one Support issue now showing up in several new game release forums and they continue to gain traction and attention is Triple or eyefinity/surroundview support. IF it's broken, you can bet your going to get hammered by a few hundred if not a couple thousand people through either forums or email/livechat or whatever means they have.
Triple A Titles such as these should work out of the box.... as stated above by the QA guy, This claim was made, unforunately it is not true.
#9
Posté 27 février 2012 - 05:23
Even with monitors cheap, multi-monitor folks are still a huge minority. It's not just cost, it's deskspace and having a buff enough PC to run 3 displays.
Usually if it even works, the UI is messed up somehow, (not centered, can't be moved, etc), or performance takes a massive hit.
Having a 3 screen display is still the cutting edge, and being there means you're going to have to deal with problems the mainstream folks don't. Sad truth of the matter.
#10
Posté 27 février 2012 - 05:46
B33ker wrote...
You're surprised they farm out tech support? It's the norm and they are gonna quote the book at you that they quote to everyone really.
Even with monitors cheap, multi-monitor folks are still a huge minority. It's not just cost, it's deskspace and having a buff enough PC to run 3 displays.
Usually if it even works, the UI is messed up somehow, (not centered, can't be moved, etc), or performance takes a massive hit.
Having a 3 screen display is still the cutting edge, and being there means you're going to have to deal with problems the mainstream folks don't. Sad truth of the matter.
Created problems due to total lack of doing a simple task properly is the cost..... not the truth..
Again i state, games made prior to eyefinity/surroundview or multimonitor consideration working fine... it's only more recent games that are consistantly breaking support more frequently for no good reason at all.
Accepting it is failure, a fault that shouldn't be tolerated.
Again Triple A titles such as these shouldn't exhibit obvious faults like these. Specially when a fix appear to be very simple and easy to implement.
#11
Posté 27 février 2012 - 07:08
DHJudas wrote...
Created problems due to total lack of doing a simple task properly is the cost..... not the truth..
Again i state, games made prior to eyefinity/surroundview or multimonitor consideration working fine... it's only more recent games that are consistantly breaking support more frequently for no good reason at all.
Accepting it is failure, a fault that shouldn't be tolerated.
Again Triple A titles such as these shouldn't exhibit obvious faults like these. Specially when a fix appear to be very simple and easy to implement.
You don't have to accept it. You can either buy the game or not buy the game. Thats the choice you have as a consumer. It's up to you to decide if X-Fire working or not matters enough to not play the game. At least the demo gave you that information before the game shipped. Many companies don't even release demo's anymore so we're basically buying blind.
Doesn't matter how easy it is if they dont want to spend the time and money on it. Sad but true. Most games (even Triple A titles) ship buggy and incomplete because the consumer base has proven they'll buy the game anyway and wait for fixes that may never come.
It's quite common for patches and driver updates to get posted just before or on the release day for a big title, so that may fix it. No way to know for sure sadly. Maybe you'll get lucky.
#12
Posté 04 mars 2012 - 03:16
#13
Posté 04 mars 2012 - 04:30
#14
Posté 04 mars 2012 - 04:59
The demo only works with bezel compensation off
My eyefinity res is 3x 1280x960
Also +1 with someone who said in another eyefinity thread that ingame UI should only be displayed on the center screen !
That's how codemasters did it for F1 2010 and it was fantastic.
update: ok fix the menu with bezel compensation on, using widescreen fixer, but there is still no bezel compensation ingame !! <_< (multiplayer). Even worse, crosshair is off centered to the right (but that may be a bug from widescreen fixer as all the ui if off centered to the right and when I play with bezel comp off then crosshair is not off centered).
What are poor eyefinity support
Modifié par neelrocker, 04 mars 2012 - 07:45 .





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